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Lee (2222 KP) rated Jumanji: The Next Level (2019) in Movies
Dec 23, 2019
Like pretty much everyone else, when I first heard that the Robin Williams 1985 classic Jumanji was getting some kind of reboot/remake starring Dwayne Johnson, I was hugely sceptical. I probably even rolled my eyes and raised an eyebrow or something in disappointed disbelief! But then, also like pretty much everyone else judging by the fact it went on to make almost a billion dollars, I was more than pleasantly surprised when Jumanji: Welcome to the Jungle turned out to be a big hit - an enjoyable, fresh take on the Jumanji idea, while still remaining true to the original. But, big box office numbers usually mean that a sequel won't be too far off and, sure enough, Jumanji: The Next Level was announced, with the original cast all returning. Hopefully they weren't going to end up stretching the formula too thin and had managed to come up with another new and exciting adventure to entice us back into the world of Jumanji.
Our four teens from Welcome to the Jungle are all still great friends following their ordeal/adventure together, although Spencer has become more distant from the group over the last year, seeming rather unhappy and depressed with life. As the rest of the group excitedly exchange messages on Whatsapp in preparation to return home for a Christmas reunion, Spencer is getting yelled at by his boss before struggling with a broken suitcase in the pouring rain as he heads to catch the bus home. When he does make it home, his Grandpa Eddie (Danny DeVito) is staying with them while he recovers from a hip operation, and Spencer now has the pleasure of sharing his bedroom with him. Complaining about old age, Eddie is the kind of grumpy character that Danny DeVito plays so perfectly and we are also introduced soon after to an old friend of his, Milo (Danny Glover). Eddie and Milo are former partners in the restaurant business, but haven't been on the best of terms over the last 15 years since they sold the restaurant and parted on not the best of terms.
When Spencer suddenly goes missing and his three friends go looking for him, they discover the battered Jumanji video game down in his basement, with Spencer's mobile phone and coat laying nearby. They realise that Spencer has ventured back into Jumanji and decide that they must join him in order to increase his chances of getting out of there alive. But this time round, it's not just the teens who get pulled into the game, as Eddie and Milo also find themselves inside Jumanji. And, just to mix things up a bit from the last movie, not everyone winds up in the same avatar as they did before either. So, similar to what we got last time, we're treated to plenty of comedy moments while everyone becomes accustomed to their new body and is either disgusted or overjoyed with what they've got. Grandpa Eddie finds himself as Dr. Bravestone while Milo is Franklin 'Mouse' Finbar, so obviously now having a fully functional, new and improved body is a pretty big deal for the old timers. Seeing Dwayne Johnson and Kevin Hart act out their very best impersonations of DeVito and Glover is a lot of fun and straight away serves up a completely different dynamic to that of the first movie. On top of that, there are some differences in the skills and weaknesses that each avatar now possesses and the introduction throughout the movie of a few more avatars in order to cater for the additional players who are now in the game.
When it comes to the quest that the team must embark upon in order to beat the game, this doesn't seem quite as well fleshed out or developed as in Welcome to the Jungle, and it's where this movie is lacking. The villain isn't at all interesting, and neither is the journey they take in order to get there. There are a couple of big fun action scenes, but also a lot of filler scenes that are somewhat lacking. It's still that winning formula from the previous movie, but with something missing.
As before though, it's the characters that shine through and make this all the more enjoyable. Probably the biggest addition this time round is Awkwafina as Ming Fleetfoot, who proves to be just as entertaining as the rest of the avatars. And, just to keep us on our toes, there are a couple of times where a dip in some magical water causes the players to switch avatars, meaning the cast get a chance to act in a different way as they get to grips with a new body and skills again.
Overall, Jumanji: The Next Level felt like more of the same, only not quite as good as Welcome to the Jungle. Obviously, there's a teaser or two of a sequel at the end of the movie and I'm sure the characters telling each other that they'll “never go back again” won't be enough to stop that from happening should this movie do as well as the last one!
Our four teens from Welcome to the Jungle are all still great friends following their ordeal/adventure together, although Spencer has become more distant from the group over the last year, seeming rather unhappy and depressed with life. As the rest of the group excitedly exchange messages on Whatsapp in preparation to return home for a Christmas reunion, Spencer is getting yelled at by his boss before struggling with a broken suitcase in the pouring rain as he heads to catch the bus home. When he does make it home, his Grandpa Eddie (Danny DeVito) is staying with them while he recovers from a hip operation, and Spencer now has the pleasure of sharing his bedroom with him. Complaining about old age, Eddie is the kind of grumpy character that Danny DeVito plays so perfectly and we are also introduced soon after to an old friend of his, Milo (Danny Glover). Eddie and Milo are former partners in the restaurant business, but haven't been on the best of terms over the last 15 years since they sold the restaurant and parted on not the best of terms.
When Spencer suddenly goes missing and his three friends go looking for him, they discover the battered Jumanji video game down in his basement, with Spencer's mobile phone and coat laying nearby. They realise that Spencer has ventured back into Jumanji and decide that they must join him in order to increase his chances of getting out of there alive. But this time round, it's not just the teens who get pulled into the game, as Eddie and Milo also find themselves inside Jumanji. And, just to mix things up a bit from the last movie, not everyone winds up in the same avatar as they did before either. So, similar to what we got last time, we're treated to plenty of comedy moments while everyone becomes accustomed to their new body and is either disgusted or overjoyed with what they've got. Grandpa Eddie finds himself as Dr. Bravestone while Milo is Franklin 'Mouse' Finbar, so obviously now having a fully functional, new and improved body is a pretty big deal for the old timers. Seeing Dwayne Johnson and Kevin Hart act out their very best impersonations of DeVito and Glover is a lot of fun and straight away serves up a completely different dynamic to that of the first movie. On top of that, there are some differences in the skills and weaknesses that each avatar now possesses and the introduction throughout the movie of a few more avatars in order to cater for the additional players who are now in the game.
When it comes to the quest that the team must embark upon in order to beat the game, this doesn't seem quite as well fleshed out or developed as in Welcome to the Jungle, and it's where this movie is lacking. The villain isn't at all interesting, and neither is the journey they take in order to get there. There are a couple of big fun action scenes, but also a lot of filler scenes that are somewhat lacking. It's still that winning formula from the previous movie, but with something missing.
As before though, it's the characters that shine through and make this all the more enjoyable. Probably the biggest addition this time round is Awkwafina as Ming Fleetfoot, who proves to be just as entertaining as the rest of the avatars. And, just to keep us on our toes, there are a couple of times where a dip in some magical water causes the players to switch avatars, meaning the cast get a chance to act in a different way as they get to grips with a new body and skills again.
Overall, Jumanji: The Next Level felt like more of the same, only not quite as good as Welcome to the Jungle. Obviously, there's a teaser or two of a sequel at the end of the movie and I'm sure the characters telling each other that they'll “never go back again” won't be enough to stop that from happening should this movie do as well as the last one!
Amazing historical retelling!
You can also find this review on my blog: bookingwayreads.wordpress.com
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”
Gareth von Kallenbach (980 KP) rated Doctor Sleep (2019) in Movies
Nov 7, 2019
Some nightmares you wake up from, wipe the sweat from your brow, and go back to wonderful slumber as though it never occurred. Others follow you in both your sleep and waking hours. For Dan Torrance (Ewan McGregor) the nightmare that began at the Overlook Hotel in Stephen King’s best-selling novel (and movie directed by Stanley Kubrick) The Shining continue to follow him through his childhood years. With the help of a friendly spirit (Carl Lumbly) Dan learns how to contain the malevolent spirits that followed him from his nightmarish experience, but at almost the cost of his sanity. Falling back on his fathers’ previous crutch, Dan drinks and fights his demons away every night, consumed by a different type of spirit to manage the pain and fear that he has been running from.
Dan is about to hit rock bottom when he encounters a man who has certainly suffered with his own demons in the past, who offers him a place to stay, a job, and an escape from the alcohol that held him in his own personal hell for several years. After eight years of sobriety he strikes up a psychic pen-pal friendship with a young girl named Abra Stone (Kyliegh Curran), who shares his powers. His wish to push his “shining” deep down inside him, and not let it come out is interrupted when Abra witnesses a murder of a young boy. Using her gift, she uncovers a group of beings so evil, that their desire for immortality requires them to snuff out the lives of those who share the same special gift as Dan and Abra. Dan and Abra must join forces, and let their lights shine, if they are to defeat this evil and save themselves and others like them in the process.
Doctor Sleep is the long-awaited sequel to The Shining released (on film at least) back in 1980. While the original film was lauded by most and reviled by some in the way that Stanley Kubrick brought the story to life, it serves as the backdrop to this sequel. Blending reshoots of the original film (using the current actors) as flash backs, it provides the necessary background to those who may have never had the opportunity to see the original, and visual reminders to those who have. While artistically the film doesn’t hold a shine to the original, it tells a far more consumable story, with less focus on the imagery and symbolism in each shot then Stanly Kubrick’s masterpiece.
The bond between Ewan McGregor and upcoming star Kyliegh Curran is not only believable but magical. The chemistry that the two share both in separate scenes and together show the tight bond they certainly must have felt on set. The movie is blessed with an entire cast of supporting characters, that bring the believability and professionalism to the big screen. Rebecca Ferguson, as our duos’ primary adversary Rose the Hat, provides an outstanding performance. Surrounded by her fellow shine-pires, Grandpa Flick (Carel Struycken), Snakebite Andi (Emily Alyn Lind) and Crow Daddy (Zahn McClarnon) to name just a few, the group reminds me of The Lost Boys in their cunning and hunger.
Doctor Sleep is not a scary movie, at least not when it’s put beside The Shining. While it has scary moments, this is a movie about putting aside your fear and challenging evil, regardless of the cost. Dan must put the past behind him and dig deep within himself to find his purpose and with this purpose will come a lot of loss, but acceptance at the same time. The movie begins a little slow and picks up midway through. While the battle against many of the shine-pires may feel a little hollow at first, it’s nothing to what will compare with the ultimate climax between good and evil.
Fans of the Stanley Kubrick film will see lots of familiar locations and costumes throughout the two-and-a-half-hour show. Even the re-created scenes share the same visual imagery and spectacle, just as if it was simply a re-master. I actually liked that they reshot the pivotal scenes and characters, while no one can perfectly mimic the master of Jack Nicholson, I felt that Henry Thomas did an amazing job in his portrayal of the young Jack Torrance. Alex Essoe portrayed an outstanding Wendy Torrance, a role that was masterfully played by Shelley Duvall back in the day.
With the magnitude of Stephen King movies (and series) being released in the recent years, it could easily feel as if we have all been teleported back to the 80’s. There have been some homeruns in recent years (and some foul balls), but Doctor Sleep easily ranks up there as one of the better of the Stephen King movies to be released in recent memory. While the movie is much more action-oriented and doesn’t deliver on the sheer terror of the original, it suits the story, and does a commendable way of bringing closure to some of Stephen King’s more notable characters. Both fans and non-fans of the original will find a lot to like, and for those looking for more story (and less artistry) will be extremely pleased with the way director Mike Flanagan (The Haunting of Hill House series / Hush) brings this rendition to the screen. So, let your light shine and go see Doctor Sleep.
Dan is about to hit rock bottom when he encounters a man who has certainly suffered with his own demons in the past, who offers him a place to stay, a job, and an escape from the alcohol that held him in his own personal hell for several years. After eight years of sobriety he strikes up a psychic pen-pal friendship with a young girl named Abra Stone (Kyliegh Curran), who shares his powers. His wish to push his “shining” deep down inside him, and not let it come out is interrupted when Abra witnesses a murder of a young boy. Using her gift, she uncovers a group of beings so evil, that their desire for immortality requires them to snuff out the lives of those who share the same special gift as Dan and Abra. Dan and Abra must join forces, and let their lights shine, if they are to defeat this evil and save themselves and others like them in the process.
Doctor Sleep is the long-awaited sequel to The Shining released (on film at least) back in 1980. While the original film was lauded by most and reviled by some in the way that Stanley Kubrick brought the story to life, it serves as the backdrop to this sequel. Blending reshoots of the original film (using the current actors) as flash backs, it provides the necessary background to those who may have never had the opportunity to see the original, and visual reminders to those who have. While artistically the film doesn’t hold a shine to the original, it tells a far more consumable story, with less focus on the imagery and symbolism in each shot then Stanly Kubrick’s masterpiece.
The bond between Ewan McGregor and upcoming star Kyliegh Curran is not only believable but magical. The chemistry that the two share both in separate scenes and together show the tight bond they certainly must have felt on set. The movie is blessed with an entire cast of supporting characters, that bring the believability and professionalism to the big screen. Rebecca Ferguson, as our duos’ primary adversary Rose the Hat, provides an outstanding performance. Surrounded by her fellow shine-pires, Grandpa Flick (Carel Struycken), Snakebite Andi (Emily Alyn Lind) and Crow Daddy (Zahn McClarnon) to name just a few, the group reminds me of The Lost Boys in their cunning and hunger.
Doctor Sleep is not a scary movie, at least not when it’s put beside The Shining. While it has scary moments, this is a movie about putting aside your fear and challenging evil, regardless of the cost. Dan must put the past behind him and dig deep within himself to find his purpose and with this purpose will come a lot of loss, but acceptance at the same time. The movie begins a little slow and picks up midway through. While the battle against many of the shine-pires may feel a little hollow at first, it’s nothing to what will compare with the ultimate climax between good and evil.
Fans of the Stanley Kubrick film will see lots of familiar locations and costumes throughout the two-and-a-half-hour show. Even the re-created scenes share the same visual imagery and spectacle, just as if it was simply a re-master. I actually liked that they reshot the pivotal scenes and characters, while no one can perfectly mimic the master of Jack Nicholson, I felt that Henry Thomas did an amazing job in his portrayal of the young Jack Torrance. Alex Essoe portrayed an outstanding Wendy Torrance, a role that was masterfully played by Shelley Duvall back in the day.
With the magnitude of Stephen King movies (and series) being released in the recent years, it could easily feel as if we have all been teleported back to the 80’s. There have been some homeruns in recent years (and some foul balls), but Doctor Sleep easily ranks up there as one of the better of the Stephen King movies to be released in recent memory. While the movie is much more action-oriented and doesn’t deliver on the sheer terror of the original, it suits the story, and does a commendable way of bringing closure to some of Stephen King’s more notable characters. Both fans and non-fans of the original will find a lot to like, and for those looking for more story (and less artistry) will be extremely pleased with the way director Mike Flanagan (The Haunting of Hill House series / Hush) brings this rendition to the screen. So, let your light shine and go see Doctor Sleep.
Purple Phoenix Games (2266 KP) rated Ticket to Ride in Tabletop Games
Jan 9, 2020
I am one of the remaining few who reviewers who haven’t put in their two cents on Ticket to Ride. Why? Is it bad? No. Am I lazy? No. It’s really because I don’t think I have anything new to say about it that hasn’t already been said a hundred times. So this review on this game will be a little different from me. Instead of going over the rules and such (however truncated they typically are from me) I will question how well this game has aged for me.
Ticket to Ride is one of those games that has really hit it big in the mass market. You can find it all over in big box stores, in FLGS, online, secondary market, just everywhere. But why? And for this long? Ticket to Ride (TTR) came out in 2004. A mere 15 years ago. While that doesn’t really sound like a long time, in contrast to today’s game industry it is an eternity. With thousands upon thousands of games being released into the market through direct publish, Kickstarter/crowd funding, and big releases at conventions it’s hard to believe that you can still find this hanging with the exciting, fresh new games.
What I truly believe is magical about this game is its simplicity. “You have two main options: take some cards or play some cards.” When you can start a teach of a game by saying that, your players are invested right away because they know you aren’t going to bog them down with rules upon rules. “If you decide to take cards you can take these colored train cards or you can take new route ticket cards.” So now players have two choices from gaining cards. “If you decide to play cards you need to play cards of a color and number matching whichever route between two connecting cities on the map you like.” Done. The game is explained. Yeah, you can fight me about the endgame scoring stuff like longest route and whatnot, but for new gamers, you have explained this classic in three sentences. It’s so beautiful when a game allows you to teach it so quickly.
But that surely means that this is an easy game, right? With so few rules and such. Well, no. It’s not really “easy” at all. While your main rules are light, the strategy and tactics during play can cause feelings of joy and delight as well as frustration and concern as you see someone claim the route you need to connect to two cities on the map. Of course, you can’t explain that to your new players right away. You want them to experience these feelings organically and fully. It’s what makes TTR a really great game: having your well-laid plans just shot to smithereens by the guy who can’t tell the difference between the white train cars and the wild rainbow train cars.
DISCLAIMER: I play with the 1910 expansion, which is a MUST. The larger cards are way easier to play with. See photo below with comparisons from base game on bottom with the larger 1910 cards above. YMMV, but I will always play using this expansion. -T
Components. Let’s compare components to some current or newer games. The game board is laid out really well, and the artwork is sparse and not over-busy on the board. This is a HUGE plus for me. I like nothing more than for the board to offer thematic elements and feeling without pelting my eyes with too much distraction. The cards were a bad choice. Not because the art or the quality on them is bad – because that’s not what I am saying. The size of the cards was a poor choice. I did purchase the 1910 expansion and simply will not play my copy without it. I recently played TTR for GenCan’t 2019 at my FLGS with OG base cards and found myself dreaming of the 1910 cards. The score tracker discs are of industry-standard quality for scoring discs. The plastic train car pieces are still just as wonderful to handle and play with as are many other more modern components. Seriously just as good. TTR components (and really, most of the time Days of Wonder components in general) are really great.
So do I still enjoy playing it? You betcha, don’tcha know. I still love seeing the board in front of me, agonizing over the route tickets I am dealt, and trying to decide if I should go for the New York to Los Angeles, or keep it simple with multiple routes along the Mississippi River. I still love the panic that ensues when I see people hoarding train cards, just knowing that they will soon be on the attack and their train car collection will dwindle to almost endgame levels in too few rounds for me to complete my masterpiece. I guess I still really love it.
Is Ticket to Ride my favorite game? No. But I’ll tell you what. I hadn’t played it in a couple years, and after this weekend’s play, it has moved up on my list by several spaces. It still holds a special place in my heart, and also the hearts of my team. That’s why Purple Phoenix Games gives Ticket to Ride a retrospective 20 / 24. It’s still great!
Ticket to Ride is one of those games that has really hit it big in the mass market. You can find it all over in big box stores, in FLGS, online, secondary market, just everywhere. But why? And for this long? Ticket to Ride (TTR) came out in 2004. A mere 15 years ago. While that doesn’t really sound like a long time, in contrast to today’s game industry it is an eternity. With thousands upon thousands of games being released into the market through direct publish, Kickstarter/crowd funding, and big releases at conventions it’s hard to believe that you can still find this hanging with the exciting, fresh new games.
What I truly believe is magical about this game is its simplicity. “You have two main options: take some cards or play some cards.” When you can start a teach of a game by saying that, your players are invested right away because they know you aren’t going to bog them down with rules upon rules. “If you decide to take cards you can take these colored train cards or you can take new route ticket cards.” So now players have two choices from gaining cards. “If you decide to play cards you need to play cards of a color and number matching whichever route between two connecting cities on the map you like.” Done. The game is explained. Yeah, you can fight me about the endgame scoring stuff like longest route and whatnot, but for new gamers, you have explained this classic in three sentences. It’s so beautiful when a game allows you to teach it so quickly.
But that surely means that this is an easy game, right? With so few rules and such. Well, no. It’s not really “easy” at all. While your main rules are light, the strategy and tactics during play can cause feelings of joy and delight as well as frustration and concern as you see someone claim the route you need to connect to two cities on the map. Of course, you can’t explain that to your new players right away. You want them to experience these feelings organically and fully. It’s what makes TTR a really great game: having your well-laid plans just shot to smithereens by the guy who can’t tell the difference between the white train cars and the wild rainbow train cars.
DISCLAIMER: I play with the 1910 expansion, which is a MUST. The larger cards are way easier to play with. See photo below with comparisons from base game on bottom with the larger 1910 cards above. YMMV, but I will always play using this expansion. -T
Components. Let’s compare components to some current or newer games. The game board is laid out really well, and the artwork is sparse and not over-busy on the board. This is a HUGE plus for me. I like nothing more than for the board to offer thematic elements and feeling without pelting my eyes with too much distraction. The cards were a bad choice. Not because the art or the quality on them is bad – because that’s not what I am saying. The size of the cards was a poor choice. I did purchase the 1910 expansion and simply will not play my copy without it. I recently played TTR for GenCan’t 2019 at my FLGS with OG base cards and found myself dreaming of the 1910 cards. The score tracker discs are of industry-standard quality for scoring discs. The plastic train car pieces are still just as wonderful to handle and play with as are many other more modern components. Seriously just as good. TTR components (and really, most of the time Days of Wonder components in general) are really great.
So do I still enjoy playing it? You betcha, don’tcha know. I still love seeing the board in front of me, agonizing over the route tickets I am dealt, and trying to decide if I should go for the New York to Los Angeles, or keep it simple with multiple routes along the Mississippi River. I still love the panic that ensues when I see people hoarding train cards, just knowing that they will soon be on the attack and their train car collection will dwindle to almost endgame levels in too few rounds for me to complete my masterpiece. I guess I still really love it.
Is Ticket to Ride my favorite game? No. But I’ll tell you what. I hadn’t played it in a couple years, and after this weekend’s play, it has moved up on my list by several spaces. It still holds a special place in my heart, and also the hearts of my team. That’s why Purple Phoenix Games gives Ticket to Ride a retrospective 20 / 24. It’s still great!
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4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”
Charlie Cobra Reviews (1840 KP) rated Hellboy (2019) in Movies
Jul 7, 2020
Entertaining Hell Yes, Great Hell No
Hellboy is a 2019 supernatural superhero movie based on the Dark Horse Comics character created by Mike Mignola. It is the third film in the franchise and is also a reboot of the series. It is directed by Neil Marshall with screenplay by Andrew Cosby and distributed by Lionsgate. The film stars David Harbour, Millar Jovovich, Ian McShane and Daniel Dae Kim.
In the Dark Ages, Nimue, the Blood Queen, nearly destroyed humanity with a deadly plague. Immortal, she was only defeated by King Arthur with the help of Merlin and the magical blade Excalibur. She was beheaded, dismembered, and her remains scattered over Europe. In present day Tijuana, Hellboy (David Harbour), searches for a missing B.P.R.D. agent, Ruiz. Hellboy discovers Ruiz has been turned into a vampire and while trying to reason with him, Hellboy is forced into a confrontation which ultimately leads to the death of the agent. Meanwhile a mysterious person speaks with Baba Yaga, a witch-like creature, seeking revenge on Hellboy, and is told to locate the remains of Nimue and resurrect her.
This has been a really hard movie for me to review. I genuinely enjoyed it while watching it in theaters. That being said, this movie is a train wreck and I can't recommend for people to spend money to see it unless you wait for it to be at the dollar movies or Redbox. There were just so many things that I guess I was blind to while watching it, that i just shrugged off or didn't pay much attention to. Like all my reviews this will be as spoiler free as possible but i have to acknowledge major flaws that other critics and reviewers brought up. And there were a lot, I mean right now the critics are tearing this movie a new one. First, I thought David Harbour did as good a job as anyone could do replacing Ron Pearlman as Hellboy in this film. But replacing such a beloved and likeable character with a funny and charismatic personality which Pearlman made his own, he had his work cut out for him. I don't think he's ever acted with all the makeup and prosthetics and it showed because I don't think he was as expressive as he could have been. Plus this movie was also made with a different director and not Guillermo Del Toro, so it was already going to have a way different feel to it. To me though, those weren't the things that contributed the most to the failure of this movie, it's more of the other things I'm still getting to. This was a reboot of the series and they decided to go with a different group of supporting characters, and to also make the plot or story more closely related or similar to the comics (the source material). Now usually sticking with what the comics have for the story is always better than changing it in my opinion but it seems for this film that they chose to incorporate several different storylines and characters and felt like it was too much crammed into too little. Also this movie was all over the place, story wise and literally. It seemed the characters kept having to travel unnecessarily. It felt like the supporting characters were just thrown into the story and it didn't bother to introduce them to the audience correctly. Everyone just got a flashback and or had themselves or their origin "expositioned" into the movie. I liked a lot of the character designs and thought a lot of the CGI was well done, in places, however it seems like they had different animators or studios work on different scenes or characters and some of it was horrible. The dialogue was really bad too. There were a lot of jokes and one liners that just fell flat and nobody laughed, plus like i said way too much exposition. There was a character who wears a headdress that was so big it looked ridiculous, which I wonder if it was done on purpose. And there was a character whose clothes tear when they transform and they automatically have pants when they transform back, which makes no sense. The plot too was not very sound and full of plot holes and things that didn't make sense, were just added in, or were part of scenes that got cut along the way. It hurts me to give this movie a score so low but I give this movie a 5/10.
Now I'm not saying don't watch it. I just can't recommend you drop as much cash as you usually do to see it in theaters. I personally still really enjoyed it and was genuinely entertained. It was awesome to see the blood and gore in a darker Hellboy movie and the action was great even if the CGI always wasn't. The music even if it didn't fit the tone or every scene was great. If your expecting the Hellboy from the Guillermo Del Toro films you might just hate this movie. But if you're just looking for "Big Red" to beat up on some baddies then I think you might get a kick out of this movie. Hey, some critics are saying that it's so bad it's good.
In the Dark Ages, Nimue, the Blood Queen, nearly destroyed humanity with a deadly plague. Immortal, she was only defeated by King Arthur with the help of Merlin and the magical blade Excalibur. She was beheaded, dismembered, and her remains scattered over Europe. In present day Tijuana, Hellboy (David Harbour), searches for a missing B.P.R.D. agent, Ruiz. Hellboy discovers Ruiz has been turned into a vampire and while trying to reason with him, Hellboy is forced into a confrontation which ultimately leads to the death of the agent. Meanwhile a mysterious person speaks with Baba Yaga, a witch-like creature, seeking revenge on Hellboy, and is told to locate the remains of Nimue and resurrect her.
This has been a really hard movie for me to review. I genuinely enjoyed it while watching it in theaters. That being said, this movie is a train wreck and I can't recommend for people to spend money to see it unless you wait for it to be at the dollar movies or Redbox. There were just so many things that I guess I was blind to while watching it, that i just shrugged off or didn't pay much attention to. Like all my reviews this will be as spoiler free as possible but i have to acknowledge major flaws that other critics and reviewers brought up. And there were a lot, I mean right now the critics are tearing this movie a new one. First, I thought David Harbour did as good a job as anyone could do replacing Ron Pearlman as Hellboy in this film. But replacing such a beloved and likeable character with a funny and charismatic personality which Pearlman made his own, he had his work cut out for him. I don't think he's ever acted with all the makeup and prosthetics and it showed because I don't think he was as expressive as he could have been. Plus this movie was also made with a different director and not Guillermo Del Toro, so it was already going to have a way different feel to it. To me though, those weren't the things that contributed the most to the failure of this movie, it's more of the other things I'm still getting to. This was a reboot of the series and they decided to go with a different group of supporting characters, and to also make the plot or story more closely related or similar to the comics (the source material). Now usually sticking with what the comics have for the story is always better than changing it in my opinion but it seems for this film that they chose to incorporate several different storylines and characters and felt like it was too much crammed into too little. Also this movie was all over the place, story wise and literally. It seemed the characters kept having to travel unnecessarily. It felt like the supporting characters were just thrown into the story and it didn't bother to introduce them to the audience correctly. Everyone just got a flashback and or had themselves or their origin "expositioned" into the movie. I liked a lot of the character designs and thought a lot of the CGI was well done, in places, however it seems like they had different animators or studios work on different scenes or characters and some of it was horrible. The dialogue was really bad too. There were a lot of jokes and one liners that just fell flat and nobody laughed, plus like i said way too much exposition. There was a character who wears a headdress that was so big it looked ridiculous, which I wonder if it was done on purpose. And there was a character whose clothes tear when they transform and they automatically have pants when they transform back, which makes no sense. The plot too was not very sound and full of plot holes and things that didn't make sense, were just added in, or were part of scenes that got cut along the way. It hurts me to give this movie a score so low but I give this movie a 5/10.
Now I'm not saying don't watch it. I just can't recommend you drop as much cash as you usually do to see it in theaters. I personally still really enjoyed it and was genuinely entertained. It was awesome to see the blood and gore in a darker Hellboy movie and the action was great even if the CGI always wasn't. The music even if it didn't fit the tone or every scene was great. If your expecting the Hellboy from the Guillermo Del Toro films you might just hate this movie. But if you're just looking for "Big Red" to beat up on some baddies then I think you might get a kick out of this movie. Hey, some critics are saying that it's so bad it's good.
Purple Phoenix Games (2266 KP) rated Broom Service in Tabletop Games
Jun 24, 2021
A show of hands for all of us who have dressed for Halloween as a witch, wizard, druid, fairy, or the like. My hand is raised. How awesome would it be to actually have power to fly – even by broomstick? Or to make some excellent magic potions? Well daydream no more. Broom Service puts you into the world of flying witches and gathering druids and even Weather Fairies all to help your business deliver potions to towers and other buildings with magical tenants.
At its heart Broom Service is a trick-taking card game with pick-up-and-deliver mechanics flowing to the board. Each player will be attempting to supply the board’s towers and castles with magic potions, but they will need to craft them first. AND one does not simply HAVE potion ingredients handy – they need to gather the correct supplies. The winner of Broom Service is the player who best can supply areas of the board by claiming tricks to increase production of said potions.
To setup place the board in the middle of the table (I am waiting for a game to come along that asks you to place the board in the Northwest quadrant of the table or something similar). Populate the board with the proper Heavy Cloud tokens to be whisked away by players for points and access to additional board areas. Place player score tokens on 10 VP along the VP track. Shuffle the Event deck and randomly place seven cards in a draw pile, revealing one into the discard. Each player will receive their two witch hat pawns to be placed on the main castles, a deck of 10 role cards from which they will choose four each round, a set of one each of the three colors of potions, and magic wands per the rules. The game can now begin!
On a player’s turn they will choose one of their four role cards and place it face down in front of themselves. Once all have done this, the starting player will announce their chosen role and declare that they wish to be Cowardly or Brave. For instance, a player may say, “I am a Cowardly Fruit Gatherer” whilst revealing their role card. By declaring Cowardly, the player immediately performs the action on the bottom of the card for Cowardly Fruit Gatherers: produce one purple potion. In order to perform the actions on top of the card the player would need to declare that they are Brave. The player will not perform the action quite yet as now play continues to the next player in line who, if they also chose to play the Fruit Gatherer card, will declare if they will also be Brave. If so, the newest player to claim Brave will be essentially winning the Brave Fruit Gatherer trick. This continues around the table until the very last Brave Fruit Gatherer has declared and won the trick. The winning player then performs the action while all other previous Brave Fruit Gatherers receive NOTHING. Brutal.
The game continues in this fashion of players bidding on Brave roles for better results (as in the example, a Brave Fruit Gatherer is able to make two purple potions AND another potion of their choice) until players have played seven rounds. They then add up their points per the rule book and the winner is determined!
Now, this is a brief explanation of the trick-taking aspect of the game, but other roles actually allow players to deliver the potions made, and still others allow players to use their magic wands to whisk away Heavy Clouds for VPs and remove their board space blocking qualities. Each time a potion is delivered, the player will earn VPs. The trick-taking aspect is simply the gist and also crux of the game.
Components. I love the components in Broom Service. The board is nice and super colorful, with all areas easy to read and understand (though some players have issues with where the towers actually lie on the board, but you must look at which area the BASES of the towers touch to determine this). The cards have wistful artwork on them and the art throughout is stellar. The wooden witch hats and potions are all great, and I love the colors used on these – I mean, orange and purple go super well together. And then there’s green. All in all the components in Broom Service are just great.
That said, I give Broom Service excellent marks because it truly is a better implementation of its predecessor, Witch’s Brew, in almost every aspect (even though my wife disagrees). The art is better, the components are better, the addition of the board and its mechanics add so much to the game. I love being able to travel to different areas of the board to deliver items, and I really don’t have too many pick-up-and-deliver style games, so this really fills a niche in my collection. Also, on another personal note, Halloween happens to be my favorite holiday and Broom Service is certainly a game for that season. I am definitely not alone in my assessment of this one, as Purple Phoenix Games gives Broom Service a whooshy 14 / 18. Come at me on this one because I am defo a Brave Mountain Witch… or just a normal reviewer who likes this game a whole lot.
At its heart Broom Service is a trick-taking card game with pick-up-and-deliver mechanics flowing to the board. Each player will be attempting to supply the board’s towers and castles with magic potions, but they will need to craft them first. AND one does not simply HAVE potion ingredients handy – they need to gather the correct supplies. The winner of Broom Service is the player who best can supply areas of the board by claiming tricks to increase production of said potions.
To setup place the board in the middle of the table (I am waiting for a game to come along that asks you to place the board in the Northwest quadrant of the table or something similar). Populate the board with the proper Heavy Cloud tokens to be whisked away by players for points and access to additional board areas. Place player score tokens on 10 VP along the VP track. Shuffle the Event deck and randomly place seven cards in a draw pile, revealing one into the discard. Each player will receive their two witch hat pawns to be placed on the main castles, a deck of 10 role cards from which they will choose four each round, a set of one each of the three colors of potions, and magic wands per the rules. The game can now begin!
On a player’s turn they will choose one of their four role cards and place it face down in front of themselves. Once all have done this, the starting player will announce their chosen role and declare that they wish to be Cowardly or Brave. For instance, a player may say, “I am a Cowardly Fruit Gatherer” whilst revealing their role card. By declaring Cowardly, the player immediately performs the action on the bottom of the card for Cowardly Fruit Gatherers: produce one purple potion. In order to perform the actions on top of the card the player would need to declare that they are Brave. The player will not perform the action quite yet as now play continues to the next player in line who, if they also chose to play the Fruit Gatherer card, will declare if they will also be Brave. If so, the newest player to claim Brave will be essentially winning the Brave Fruit Gatherer trick. This continues around the table until the very last Brave Fruit Gatherer has declared and won the trick. The winning player then performs the action while all other previous Brave Fruit Gatherers receive NOTHING. Brutal.
The game continues in this fashion of players bidding on Brave roles for better results (as in the example, a Brave Fruit Gatherer is able to make two purple potions AND another potion of their choice) until players have played seven rounds. They then add up their points per the rule book and the winner is determined!
Now, this is a brief explanation of the trick-taking aspect of the game, but other roles actually allow players to deliver the potions made, and still others allow players to use their magic wands to whisk away Heavy Clouds for VPs and remove their board space blocking qualities. Each time a potion is delivered, the player will earn VPs. The trick-taking aspect is simply the gist and also crux of the game.
Components. I love the components in Broom Service. The board is nice and super colorful, with all areas easy to read and understand (though some players have issues with where the towers actually lie on the board, but you must look at which area the BASES of the towers touch to determine this). The cards have wistful artwork on them and the art throughout is stellar. The wooden witch hats and potions are all great, and I love the colors used on these – I mean, orange and purple go super well together. And then there’s green. All in all the components in Broom Service are just great.
That said, I give Broom Service excellent marks because it truly is a better implementation of its predecessor, Witch’s Brew, in almost every aspect (even though my wife disagrees). The art is better, the components are better, the addition of the board and its mechanics add so much to the game. I love being able to travel to different areas of the board to deliver items, and I really don’t have too many pick-up-and-deliver style games, so this really fills a niche in my collection. Also, on another personal note, Halloween happens to be my favorite holiday and Broom Service is certainly a game for that season. I am definitely not alone in my assessment of this one, as Purple Phoenix Games gives Broom Service a whooshy 14 / 18. Come at me on this one because I am defo a Brave Mountain Witch… or just a normal reviewer who likes this game a whole lot.
Becs (244 KP) rated The Raven Boys in Books
Sep 22, 2019
Ronan Lynch, Adam Parrish, and Noah Czerny made this novel (1 more)
The rollercoaster of emotions you feel
The villain didn't offer as much as I'd like but it was too big of a letdown (1 more)
The MC wasn't my favorite but she had good complexities that made her unique
Deserves all the hype!
You can also find this review on my blog: bookingwayreads.wordpress.com
TRIGGER WARNINGS: suicidal ideation, (past) suicide attempt, violence, guns, death
REVIEW: Y’all, I think I found a new favorite series. This series… the characters… the world-building… the character development… UGH I absolutely adore everything about it. Ronan Lynch has my heart and Noah Czerny is such a babie and I want to protect him forever and ever. The Raven Boys gave me so much more than what I was expecting.
The Raven Boys follows Blue Sargent. But unlike her family of physics, seers, and clairvoyants, Blue has no magical abilities. She has been warned all her life that the first person she kisses, will die. One night, she sees a boy on the Corpse Road and this is a sign. The only way that a non seer sees a ghost is if that ghost is either a true love or the non-seer killed them. This is where the Raven Boys come into play.
The Raven Boys is basically the name of four boys that attend Aglionby – Gansey Richard III, Adam Parrish, Ronan Lynch, and Noah Czerny. Gansey is the so-called leader of the group and he’s on a mission to find the final resting place of Glendower, a Welsh King who passed away in Henrietta. There is a legend that says if he’s awoken, he grants the person who woke him a “favor”. Gansey wants to be the person to wake Glendower but he isn’t the only one looking for him.
I didn’t know too much about this series other than the writing style wasn’t the greatest. I didn’t really see a problem with this as I listened to them on audiobook. The narrator was not my favorite and some of the voices he used I didn’t feel worked with the characters. But all in all, I was really invested in the plot and paranormal aspect of Blue and the Raven Boys.
Speaking of Blue and the Raven Boys, they were so well-written! Each character within this novel was complex and had their own unique peculiarities that made them extremely interesting to read about. They were also really relatable. Even the situations that they each experienced, felt real and not at all cliche’d. Plus, all the sarcastic remarks had me howling with laughter, especially Ronan and Gansey’s friendship. It was *chefs kiss*
“We have to be back in three hours,” Ronan said. “I just fed Chainsaw but she’ll need it again.”
“This,” Gansey replied “is precisely why I didn’t want to have a baby with you.”
The characters that I found the most interesting, were honestly Ronan, Noah, and Adam. Blue was a great protagonist and had her complexities, but I didn’t feel anything special for her. Gansey was also an interesting character but I felt that the book revolved a bit too much about him and his mission. I wanted more scenes with Noah, Adam, and Ronan.
Ronan gave me all the bad boy vibes and has my heart while Noah is such a babie that I must protect. But if we’re talking great backstories and the main character in my book, I would say Adam takes that role. Adam’s story is honestly the best of them all. It was tragic, and made my heart hurt in more places than I expected that he had to go through what he did. I was taken on the biggest roller coaster ride I’ve ever been on and man, this book hit home – hard.
I was unable to put this down and I just wanted to keep listening to it. I was emotional because of the relationship with the OT5, driven due to the quest of finding Glendower and wanting to discover the truth. This is also the first book that I felt nothing for the “villain”. I mean if you know me, I’m always falling for the villain and here, I’m just like meh about him. He didn’t offer a ton to the story but he did offer just enough that without him, this story wouldn’t have made sense one bit.
Also, can we talk about all the foreshadowing within this novel? Cause holy guacamole! There was a ton. For example:
“Ronan said, “I’m always straight.”
Adam replied “Oh, man, that’s the biggest lie you’ve ever told.”
Like.. WHAT!? DO I SMELL A BUDDING ROMANCE? FRIENDS TO LOVERS MAYBE? Please let these two be a couple in the end, cause I need me a Ronan and Adam couple scene. DON’T LET ME DOWN MAGGIE!
The writing was beautiful, and I felt it flowed wonderfully. I got swept into the world of Cabeswater and I loved how you could actually feel like you were there alongside Blue and the Raven Boys.
Okay, before I make this any longer and bore y’all to death with my love for Ronan Lynch and Noah Czerny – just please… I beg of you to pick this up and give The Raven Boys a chance.
“The way Gansey saw it was this: if you had a special knack for finding things, it meant you owed the world to look.”
TRIGGER WARNINGS: suicidal ideation, (past) suicide attempt, violence, guns, death
REVIEW: Y’all, I think I found a new favorite series. This series… the characters… the world-building… the character development… UGH I absolutely adore everything about it. Ronan Lynch has my heart and Noah Czerny is such a babie and I want to protect him forever and ever. The Raven Boys gave me so much more than what I was expecting.
The Raven Boys follows Blue Sargent. But unlike her family of physics, seers, and clairvoyants, Blue has no magical abilities. She has been warned all her life that the first person she kisses, will die. One night, she sees a boy on the Corpse Road and this is a sign. The only way that a non seer sees a ghost is if that ghost is either a true love or the non-seer killed them. This is where the Raven Boys come into play.
The Raven Boys is basically the name of four boys that attend Aglionby – Gansey Richard III, Adam Parrish, Ronan Lynch, and Noah Czerny. Gansey is the so-called leader of the group and he’s on a mission to find the final resting place of Glendower, a Welsh King who passed away in Henrietta. There is a legend that says if he’s awoken, he grants the person who woke him a “favor”. Gansey wants to be the person to wake Glendower but he isn’t the only one looking for him.
I didn’t know too much about this series other than the writing style wasn’t the greatest. I didn’t really see a problem with this as I listened to them on audiobook. The narrator was not my favorite and some of the voices he used I didn’t feel worked with the characters. But all in all, I was really invested in the plot and paranormal aspect of Blue and the Raven Boys.
Speaking of Blue and the Raven Boys, they were so well-written! Each character within this novel was complex and had their own unique peculiarities that made them extremely interesting to read about. They were also really relatable. Even the situations that they each experienced, felt real and not at all cliche’d. Plus, all the sarcastic remarks had me howling with laughter, especially Ronan and Gansey’s friendship. It was *chefs kiss*
“We have to be back in three hours,” Ronan said. “I just fed Chainsaw but she’ll need it again.”
“This,” Gansey replied “is precisely why I didn’t want to have a baby with you.”
The characters that I found the most interesting, were honestly Ronan, Noah, and Adam. Blue was a great protagonist and had her complexities, but I didn’t feel anything special for her. Gansey was also an interesting character but I felt that the book revolved a bit too much about him and his mission. I wanted more scenes with Noah, Adam, and Ronan.
Ronan gave me all the bad boy vibes and has my heart while Noah is such a babie that I must protect. But if we’re talking great backstories and the main character in my book, I would say Adam takes that role. Adam’s story is honestly the best of them all. It was tragic, and made my heart hurt in more places than I expected that he had to go through what he did. I was taken on the biggest roller coaster ride I’ve ever been on and man, this book hit home – hard.
I was unable to put this down and I just wanted to keep listening to it. I was emotional because of the relationship with the OT5, driven due to the quest of finding Glendower and wanting to discover the truth. This is also the first book that I felt nothing for the “villain”. I mean if you know me, I’m always falling for the villain and here, I’m just like meh about him. He didn’t offer a ton to the story but he did offer just enough that without him, this story wouldn’t have made sense one bit.
Also, can we talk about all the foreshadowing within this novel? Cause holy guacamole! There was a ton. For example:
“Ronan said, “I’m always straight.”
Adam replied “Oh, man, that’s the biggest lie you’ve ever told.”
Like.. WHAT!? DO I SMELL A BUDDING ROMANCE? FRIENDS TO LOVERS MAYBE? Please let these two be a couple in the end, cause I need me a Ronan and Adam couple scene. DON’T LET ME DOWN MAGGIE!
The writing was beautiful, and I felt it flowed wonderfully. I got swept into the world of Cabeswater and I loved how you could actually feel like you were there alongside Blue and the Raven Boys.
Okay, before I make this any longer and bore y’all to death with my love for Ronan Lynch and Noah Czerny – just please… I beg of you to pick this up and give The Raven Boys a chance.
“The way Gansey saw it was this: if you had a special knack for finding things, it meant you owed the world to look.”
Purple Phoenix Games (2266 KP) rated A Gentle Rain in Tabletop Games
Dec 3, 2021
“Take a deep breath and relax…” These words greet you as you open the box for A Gentle Rain, and they certainly set the tone for some cathartic experience. Such was the case when upon opening a mystery mailer I found a copy of A Gentle Rain. I had no idea it was coming to me, but it came, I played it, and it did indeed set my soul at ease for the 30 minutes I spent playing several games of it. Mystery games are always good, right? Even when they are bad? But how was this little soothing surprise?
A Gentle Rain is a solo tile placement puzzle game. In it the player is attempting to help eight lily varieties to bloom during a rain shower. This magnificent experience sets alight the spirit of the player and transports them to a new level of zen. Or they simply win the game. It just depends how into it one likes to be.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup A Gentle Rain, gently place on the table the eight blossom tokens. Near these place the shuffled stack of lake tiles, face-down. Flip over the top lake tile and place it on the table in whichever orientation your heart desires. You may now begin your tour of the lake.
On a turn the player will draw a tile from the top of the lake tile stack and attempt to place it on the table, joining a matching straight side to an existing lake tile on the table. As more and more lake tiles are revealed and placed the player may notice a group of four adjoining tiles forming a square. Once this is achieved the player may choose one of the completed lilies showing in this completed square and place a related blossom token in the created circular space. Placing the tokens allow this type of lily to bloom and nurture the player’s natural essence. Should a drawn tile have no space to occupy, it will be safely discarded and allowed to watch the magical spectacle unfold before it.
The lake journey continues in this fashion until either all blossom tokens have been placed in their respective safe spaces or all lake tiles have been drawn and placed or discarded. The player will count all blossom tokens placed for their final score, and if all eight blossom tokens were placed, will also add the number of lake tiles remaining with their brethren in the draw stack. These scores represent the level of enlightenment achieved by strolling near the lake to take in its beauty.
Components. This game is comprised of eight blossom tokens and a bunch of lake tiles in a small box. The lake tiles are all different and feature different lily semi-circles on the edges. They are thick enough to withstand multiple multiple plays and feature incredibly serene artwork. Similarly, the blossom tokens contain beautiful lily depictions upon painted wooden discs. The components in this game are high quality, and suited for addicted gamers’ need for play after play.
Again, I was surprised, not only by simply receiving the game out of the blue with no prior notification, but also by how much I truly enjoy playing this. The rulebook suggests pouring a cup of tea or other soothing beverage (chai is by far my favorite, with Earl Grey several leagues behind), and I certainly follow rulebooks’ suggestions every chance I get. What I was given here is a wonderful solo experience that I will absolutely be rewarding myself with many times in the future.
The puzzly bits of the game are not at all frustrating, as some puzzle games can be, but you truly feel bad for the lilies that you were unable to find a suitable match for it so it can bloom and display its beauty. And when a blossom token is finally placed, I found that I smiled a bit and wished the blossom a nurturing rain shower. Now, of course I have been using flowery words mostly in jest, but truthfully, this game does put one’s mind at ease for a spell. I have been slightly more stressed than normal lately and for some reason this game was EXACTLY what I needed at this point in my life. Destiny? Perhaps. Extremely lucky coincidence? Perhaps that is the same thing…
If you are a fan of puzzle games that can be played solo and that are addicting, then you must take a look at A Gentle Rain. I believe every gamer can appreciate the theme and artwork, and the design is so refreshing and simple. I will be treasuring this little gem for a very long time, and its small footprint makes it a near perfect travel companion. I give this one a very high recommendation for ALL gamer types and ages. Go find a copy today!
A Gentle Rain is a solo tile placement puzzle game. In it the player is attempting to help eight lily varieties to bloom during a rain shower. This magnificent experience sets alight the spirit of the player and transports them to a new level of zen. Or they simply win the game. It just depends how into it one likes to be.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup A Gentle Rain, gently place on the table the eight blossom tokens. Near these place the shuffled stack of lake tiles, face-down. Flip over the top lake tile and place it on the table in whichever orientation your heart desires. You may now begin your tour of the lake.
On a turn the player will draw a tile from the top of the lake tile stack and attempt to place it on the table, joining a matching straight side to an existing lake tile on the table. As more and more lake tiles are revealed and placed the player may notice a group of four adjoining tiles forming a square. Once this is achieved the player may choose one of the completed lilies showing in this completed square and place a related blossom token in the created circular space. Placing the tokens allow this type of lily to bloom and nurture the player’s natural essence. Should a drawn tile have no space to occupy, it will be safely discarded and allowed to watch the magical spectacle unfold before it.
The lake journey continues in this fashion until either all blossom tokens have been placed in their respective safe spaces or all lake tiles have been drawn and placed or discarded. The player will count all blossom tokens placed for their final score, and if all eight blossom tokens were placed, will also add the number of lake tiles remaining with their brethren in the draw stack. These scores represent the level of enlightenment achieved by strolling near the lake to take in its beauty.
Components. This game is comprised of eight blossom tokens and a bunch of lake tiles in a small box. The lake tiles are all different and feature different lily semi-circles on the edges. They are thick enough to withstand multiple multiple plays and feature incredibly serene artwork. Similarly, the blossom tokens contain beautiful lily depictions upon painted wooden discs. The components in this game are high quality, and suited for addicted gamers’ need for play after play.
Again, I was surprised, not only by simply receiving the game out of the blue with no prior notification, but also by how much I truly enjoy playing this. The rulebook suggests pouring a cup of tea or other soothing beverage (chai is by far my favorite, with Earl Grey several leagues behind), and I certainly follow rulebooks’ suggestions every chance I get. What I was given here is a wonderful solo experience that I will absolutely be rewarding myself with many times in the future.
The puzzly bits of the game are not at all frustrating, as some puzzle games can be, but you truly feel bad for the lilies that you were unable to find a suitable match for it so it can bloom and display its beauty. And when a blossom token is finally placed, I found that I smiled a bit and wished the blossom a nurturing rain shower. Now, of course I have been using flowery words mostly in jest, but truthfully, this game does put one’s mind at ease for a spell. I have been slightly more stressed than normal lately and for some reason this game was EXACTLY what I needed at this point in my life. Destiny? Perhaps. Extremely lucky coincidence? Perhaps that is the same thing…
If you are a fan of puzzle games that can be played solo and that are addicting, then you must take a look at A Gentle Rain. I believe every gamer can appreciate the theme and artwork, and the design is so refreshing and simple. I will be treasuring this little gem for a very long time, and its small footprint makes it a near perfect travel companion. I give this one a very high recommendation for ALL gamer types and ages. Go find a copy today!
Chris Sawin (602 KP) rated Spider-Man: No Way Home (2021) in Movies
Dec 18, 2021
Willem Dafoe (2 more)
The on-screen bickering between characters.
The Doc Ock, Doctor Strange, and villainous team-up action sequences.
The humor doesn't always land. (2 more)
Peter's idiotic logic.
Lizard is supremely underutilized.
Riding the Nostalgia Train
Spider-Man: No Way Home picks up immediately after the events of Spider-Man: Far From Home. Quentin Beck (Jake Gyllenhaal) has revealed to the world that Peter Parker (Tom Holland) is Spider-Man. The world is torn in thinking that Peter is either still a hero or behind the drone attacks on London like Beck stated before his death.
Peter is now in a relationship with MJ (Zendaya) while Ned (Jacob Batalon) tags along as the third wheel more than the guy in the chair. As the three attempt to get into MIT and other colleges, MJ and Ned are punished for being associated with Peter. Feeling guilty, Peter takes it upon himself to contact Doctor Strange (Benedict Cumberbatch), who eventually agrees to perform a spell that would make everyone forget that Peter Parker is Spider-Man. However, Peter’s motor mouth and constant need to change Strange’s spell botches it and ends up opening the multiverse.
Early on, the humor in Spider-Man: No Way Home is lacking and a little lame. Much of the film rides on Peter’s relationship with MJ. Peter, MJ, and Ned have become inseparable in the film thanks to the events of Homecoming, Far From Home, Infinity War, and Endgame. Nearly everything boils down to them making decisions as a trio even when Peter is out there as Spider-Man. The humor in the film doesn’t really find its footing until the villains come along and even then it starts off pretty rough (making fun of the Otto Octavius name in the trailer is a prime example).
Peter’s solution to all of these villains invading his universe from their own is pure stupidity. The desire to do what’s best for someone’s well being is there and you understand why Peter is so adamant about going in the direction that he does. However, he has the opportunity to end all of this early on with little to no repercussions other than some structural damage that he is able to repair in one night.
Peter chooses to change the fate of these villains with the best intentions and suffers for it. In a way, it’s inevitable as it factors in to and is motivation for who Peter Parker and Spider-Man are as essentially one heroic character. “It’s what they do,” as they say several times in the film. That doesn’t mean you have to swallow it as something a supposed genius and one of Marvel’s smartest minds would conjure up though.
Next to the surprises the film has in store for first time viewers, the villains are arguably the highlight of the film. Peter’s fight with Doctor Octopus (Alfred Molina) on the bridge is nearly on par with the Spider-Man/Doc Ock fight on the train from Spider-Man 2. Willem Dafoe is also still Spider-Man’s greatest and most sinister adversary as Norman Osborn/The Green Goblin two decades later.
Dafoe’s one stipulation for returning to the franchise was that he would be allowed to do all of his own stunts even at 66 years old; he believes it all factors in to his performance and it shows. You feel sympathy for Norman and admire his brilliance, but he’s plagued with this gushingly nefarious and uncontrollable alternate personality. With that reverberating laugh and amazing facial expressions, Dafoe literally steals the film every time he’s on screen.
The bickering in the film results in some of the most entertaining sequences in the film. There’s at least two instances, one between all of the villains when they’re all in the same room and another sequence later that occurs right before the big fight scene between Spider-Man and the five villains that have crossed over, that are just incredible and it’s basically just dialogue.
Screenwriters Chris McKenna and Erik Sommers deserve a lot of the credit. If it wasn’t for their writing then those back-and-forth dialogue exchanges between characters wouldn’t exist. But the performances from the cast also factor in to how great those sequences are. Much of the older returning cast have joked about only returning for the money, but it’s clear that there was some enjoyment of not only the script but also being able to work with such a talented group of people.
Speaking of trains, the Spider-Man/Doctor Strange battle in the mirror dimension is one of No Way Home’s visual treats. Doctor Strange and his magical origins opened up the cosmic aspect for the MCU, which has always resulted in trippy and otherworldly sequences that are tonally different and unlike anything else from the other Marvel films. Seeing Spider-Man swing around as the world is upside down while dodging kaleidoscopic skyscrapers and barely escaping gravity defying portals results in a sequence especially memorable for MCU fans.
Spider-Man: No Way Home isn’t without its flaws, but it is mostly exactly what it’s advertised to be. The film doesn’t necessarily redefine the, “With great power comes great responsibility,” aspect for Tom Holland’s Spider-Man but it without a doubt gives the MCU version of Spider-Man his version of that principle. No Way Home is a nostalgic extravaganza that exceeds expectations and is a perfect and satisfying bookend for the first three Tom Holland Spider-Man movies.
Peter is now in a relationship with MJ (Zendaya) while Ned (Jacob Batalon) tags along as the third wheel more than the guy in the chair. As the three attempt to get into MIT and other colleges, MJ and Ned are punished for being associated with Peter. Feeling guilty, Peter takes it upon himself to contact Doctor Strange (Benedict Cumberbatch), who eventually agrees to perform a spell that would make everyone forget that Peter Parker is Spider-Man. However, Peter’s motor mouth and constant need to change Strange’s spell botches it and ends up opening the multiverse.
Early on, the humor in Spider-Man: No Way Home is lacking and a little lame. Much of the film rides on Peter’s relationship with MJ. Peter, MJ, and Ned have become inseparable in the film thanks to the events of Homecoming, Far From Home, Infinity War, and Endgame. Nearly everything boils down to them making decisions as a trio even when Peter is out there as Spider-Man. The humor in the film doesn’t really find its footing until the villains come along and even then it starts off pretty rough (making fun of the Otto Octavius name in the trailer is a prime example).
Peter’s solution to all of these villains invading his universe from their own is pure stupidity. The desire to do what’s best for someone’s well being is there and you understand why Peter is so adamant about going in the direction that he does. However, he has the opportunity to end all of this early on with little to no repercussions other than some structural damage that he is able to repair in one night.
Peter chooses to change the fate of these villains with the best intentions and suffers for it. In a way, it’s inevitable as it factors in to and is motivation for who Peter Parker and Spider-Man are as essentially one heroic character. “It’s what they do,” as they say several times in the film. That doesn’t mean you have to swallow it as something a supposed genius and one of Marvel’s smartest minds would conjure up though.
Next to the surprises the film has in store for first time viewers, the villains are arguably the highlight of the film. Peter’s fight with Doctor Octopus (Alfred Molina) on the bridge is nearly on par with the Spider-Man/Doc Ock fight on the train from Spider-Man 2. Willem Dafoe is also still Spider-Man’s greatest and most sinister adversary as Norman Osborn/The Green Goblin two decades later.
Dafoe’s one stipulation for returning to the franchise was that he would be allowed to do all of his own stunts even at 66 years old; he believes it all factors in to his performance and it shows. You feel sympathy for Norman and admire his brilliance, but he’s plagued with this gushingly nefarious and uncontrollable alternate personality. With that reverberating laugh and amazing facial expressions, Dafoe literally steals the film every time he’s on screen.
The bickering in the film results in some of the most entertaining sequences in the film. There’s at least two instances, one between all of the villains when they’re all in the same room and another sequence later that occurs right before the big fight scene between Spider-Man and the five villains that have crossed over, that are just incredible and it’s basically just dialogue.
Screenwriters Chris McKenna and Erik Sommers deserve a lot of the credit. If it wasn’t for their writing then those back-and-forth dialogue exchanges between characters wouldn’t exist. But the performances from the cast also factor in to how great those sequences are. Much of the older returning cast have joked about only returning for the money, but it’s clear that there was some enjoyment of not only the script but also being able to work with such a talented group of people.
Speaking of trains, the Spider-Man/Doctor Strange battle in the mirror dimension is one of No Way Home’s visual treats. Doctor Strange and his magical origins opened up the cosmic aspect for the MCU, which has always resulted in trippy and otherworldly sequences that are tonally different and unlike anything else from the other Marvel films. Seeing Spider-Man swing around as the world is upside down while dodging kaleidoscopic skyscrapers and barely escaping gravity defying portals results in a sequence especially memorable for MCU fans.
Spider-Man: No Way Home isn’t without its flaws, but it is mostly exactly what it’s advertised to be. The film doesn’t necessarily redefine the, “With great power comes great responsibility,” aspect for Tom Holland’s Spider-Man but it without a doubt gives the MCU version of Spider-Man his version of that principle. No Way Home is a nostalgic extravaganza that exceeds expectations and is a perfect and satisfying bookend for the first three Tom Holland Spider-Man movies.