Search

Search only in certain items:

Warhammer: Chaosbane
Warhammer: Chaosbane
Fighting
There have been a lot of Warhammer games released over the past year or so. Everything from managing spaceships, to Real-Time Strategy, to Tactical Combat based games have been represented between the Warhammer and the Warhammer 40,000 universe. EKO Software and Bigben decided to add the action-RPG to the mix with their fun to play Diablo clone Warhammer: Chaosbane.

Much like the games that it takes inspiration from, you have the opportunity to pick one of four characters to battle the Lords of Chaos and bring order to the land. Your standard archetype characters are all here in standard Warhammer Fantasy. The Dwarven “Slayer” class, for those who like a barbarian class to rage havoc upon his foes, The High-Elf Mage who utilizes his magic to bring down the forces of chaos, the ho-hum Imperial Soldier who can take and deal out a huge amount of damage, and the Wood Elf who uses her bow and dagger to deal damage at a frighteningly fast pace.

Each of the characters have their own unique secondary ability that allows them to gain a strategic advantage on their foes. The Slayer can vault himself into enemies (much like the Barbarian class in Diablo), The Mage can control magical projectiles towards his targets, the Imperial soldier can shield bash targets and the Wood Elf can tumble in and out of danger. I played through the vast majority of the game as the Wood Elf and learning to use her tumble ability and stay mobile is some of the best ways to beat the bosses that you will come across.

One area where Warhammer: Chaosbane improves on the standard Diablo formula is how it handles health and energy/mana. Various items you equip can provide health regeneration on their own or you also possess the ability to use a “health Potion” that refills slowly each time you use it. Thankfully this means you don’t have individual health potions cluttering up your inventory. Mana/Energy is used for special attacks and actions…each time you use a skill some of your Mana/Energy is used. There are a few ways you can recoup your energy. The first is to use your general attacks on creatures, as you successfully hit each one your energy fills a little until it tops the meter off. The other way is to reach out to your familiar who follows you around the screen. My familiar was a butterfly that I could run over to when I’d run low on energy and it would fill my meter about half way. When you utilize your familiar in this way they must also recharge, so use them wisely.

One of the more unique items that you acquire as you slice your way through the hordes of demons and undead are Blood Orbs. Blood Orbs appear on the battlefield seemingly at random (although the more enemies you cut down the more likely they are to appear). As you acquire these orbs it fills a Blood lust meter and when full imbues your character with incredible power and near invincibility until the meter runs out. The Orbs don’t stay on the battlefield forever however, and they slowly lose power the longer you wait to gather them, so it encourages you to step out of the battle (or in my case roll out of the battle) to gather them as quickly as you can. As you progress your character you’ll be given the chance to upgrade these as well which essentially allows you to fill multiple meters and grants you this special power for longer lengths of time.

Skills are broken down into various types which allow you to outfit your character to best suit your play style. There are literally dozens of both active and passive skills to choose from, and each of these skills can be upgraded as well for improved effects or damage. As the Wood Elf Elessa, I was able to summon dryads to my side to help me deal with the hordes of enemies. In edition there are also God Skills that you acquire as you level up and complete missions. These special skills unlock more powerful abilities but also unlock traits as you apply the points. Traits such as health regeneration or critical hit chances are only some of the ones that you can unlock along the God Skill tree that give you a sense that your character is becoming more unstoppable with every skill acquired.

Unfortunately, the inconsistent voice acting is what relegates Chaosbane to being good instead of great. I made the mistake of choosing the character with the worst voice acting in the bunch and if I had played through with another character I may not have noticed how truly terrible it was. Elessa delivers her lines in an almost wooden (pun intended) manner, almost as if reading directly from a script. This gets even more noticeable when on occasion her voice changes to that of a man. The developers and testers did a good job of catching most of them, but there were at least five or six dialog trees where Elessa’s voice changed completely. I have two theories on this, my first theory (although I hadn’t confirmed this) is that the character was originally meant to be portrayed as a man and was changed to add a bit more diversity to the line-up. Not that there is anything wrong with having the main characters all be male, but it certainly could have limited the appeal of the audience. My second theory is that some of the dialog was simply place holders while they were sourcing out the right voice actors and simply missed replacing the audio bytes.

Either way, Elessa isn’t the only place where the voice acting takes a turn for the worst, other characters suffer from this fate as well. While the Warhammer games have always used bravado to deliver their dialog, it is simply too over the top in most cases. The first boss I encountered sounded like Cobra Commander who had just walked off the set of the latest GI Joe Cartoon to lead the forces of Chaos…Yo Joe! The fact that the game is voice acted entirely is something that I do applaud the developers for insisting on, it’s just disappointing that you find yourself reading through the dialog as quickly as possible and skipping the voices whenever you can.

Even with its flaws Warhammer: Chaosbane is a fun Diablo clone and an absolute blast to play. The story is forgettable, the voices laughable, but the combat scratches the same itch that any other action roleplaying game provides. There’s plenty of loot to acquire, that ranges from common to rare, and your ability to “bless” items to make them more powerful is an added bonus. There are a whopping ten levels of difficulty, each level provides for a more difficult adventure with the promise of even better loot. With both couch co-op and online multiplayer, it even harkened me back to the days of playing the original Gauntlet in the arcades. If you like the Warhammer universe and are looking for a game you can pick up and play with relative ease, then Warhammer: Chaosbane is just the game you are looking for.

What I liked: Fun combat, Amazing selection of skills, Plays equally well with keyboard/mouse or controller

What I liked less: Terrible voice acting, Repetitive loot drops, Forgettable story
  
The Quest Kids
The Quest Kids
2021 | Fantasy, Kids Game
Have you heard of The Quest Kids? It’s a YouTube channel featuring six young adventurers as they use powerful “Tolk Gems” to help complete quests and protect the city of Treasure Falls. These kids are always striving for good and understanding, and are not afraid to do what is right in all scenarios. These Quest Kids are ideal role models for young children, and when I heard of board games based on the IP I knew my kids and I would love the games. Was my Faith Tolk Gem pointing me in the right direction, or has it gone dark for me? SPOILER: This game is great!

The Quest Kids is a dungeon crawler style board game for players as young as five years of age. Yes, FIVE! In it, players are acting as one of these Quest Kids, attempting to explore the cave of Tolk the Wise. The Quest Kids will find abilities to enhance their own, treasures to collect, and silly bad guys to scare away within, and the player with the most stars (VP) at the end will win the game!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher online or from your FLGS. -T


To setup, place the large game board on the table and populate it with the green, gray, and red Dungeon Tiles according to the rules. Also prepare the card decks and place them appropriately in their spaces on the board. The Treasure Tokens are placed in the Treasure Bag. Each player will receive one Quest Kid Player Mat and matching figurine. In addition each player will receive three starting Health Cards, one Quest Card, and one appropriate starting Ability Card. The game may now begin from the entrance to the cave!
On a turn players will be able to have free movement around the board exploring tiles and resolving them in turns. Green tiles are always good for the players, Gray tiles may have some bad guys but are predominantly good, and Red tiles are littered with those silly bad guys that will need to be scared away. A player will travel to a board location and encounter a Dungeon Tile by flipping it over and collecting the resources shown or attempting to scare away the bad guys. Bad guys can be scared by discarding the printed Ability Cards on their tile. Once discarded, the player collects the tile to their Player Mat for stars at game end.

Sometimes players will encounter a bad guy they do not possess enough Ability Cards to scare away. In these scenarios the player may ask the other players for help. Nonactive players may then offer Ability Cards from their stash in order to help achieve the goal. For every Ability Card donated to the cause the donating Quest Kid will receive one Kind Kid Card. Kind Kid Cards are always great and can be resolved at ANY time during the game. Should a player encounter a bad guy they cannot scare away and other Quest Kids cannot help with Ability Cards, the active player will suffer a loss of one of their Health Cards (worth two stars).

Some tiles or Quest cards will instruct the player to draw one or more treasures from the Treasure Bag. Most treasures are good and provide stars, but some are blobs that eat stars. Each Treasure Token also has two values. The top value is for the normal amount of stars. However, the bottom value is worth more stars if the controlling player matches the Quest Kid printed on the token. Some treasure may be worth just one star unless the Quest Kid is a match, in which case it is then worth three stars, for example.


Turns continue in this fashion until all Dungeon Tiles have been resolved or a stalemate reached. At this point all players count up their stars they have collected from various sources and the player with the most stars is the winner!
Components. This is a kids’ game, can we all agree? THIS kids’ game, however, boasts some of the most interesting and wonderful components I have seen. The board is huge and depicts a magical cave. Super cool. The tiles are easy to read and understand, as with all the iconography. The Quest Kids themselves all have the same abilities (unless the expansion is added – and the review for that is coming soon), so that smaller children are not burdened with having to remember their special abilities. There are these plastic Tolk Gems that can be collected during the game and children absolutely flip for these things. And did you see those colorful and very big minis? I mean, come on! It’s a kids’ game! They LOVE minis! The game also comes with cardboard standees in case your children cannot handle the minis carefully enough.

Here is the deal. I absolutely adore these Quest Kids games. They are absolutely the perfect difficulty for young gamers who are ready to step up from the Candy Lands and Chutes & Ladders. Now, the box suggests 5+ but my 4-year-old did just fine with it, so take that with a grain of salt. Having had him already familiarize himself with The Quest Kids characters in The Quest Kids: Matching Adventure, this was an easier process getting this game to the table for us.

The game gives an exciting dungeon crawl experience for younger children, and it’s honestly something I never really knew I needed in my life until I now have it. It is so simple to teach and play and definitely encourages helping other players, if even just because you receive those Kind Kid cards in return. Anything to create that helpful player atmosphere to prepare them for heavier cooperative games is much appreciated.

Please do not misunderstand me. The Quest Kids is targeting younger players, but I do believe that any aged gamer could appreciate and have a good time with this. It certainly will not fill the void of other dungeon crawlers, but if you need a fix and would like to spend 20-45 minutes playing something to scratch that itch, then pull out your copy of The Quest Kids. It is super-light, colorful, and is a perfect stepping stone to bigger cooperative games. Purple Phoenix Games (with special guest Finley) gives this one a Kind 11/12. Please visit the publisher’s website to pick up your copy, and have a great time introducing your children (or partners, in-laws, grannies, pets, whomever) to cooperative dungeon crawls that will have you leaving the table in a much better mood than when you sat down.
  
40x40

Emma @ The Movies (1786 KP) rated Captain Marvel (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Midnight screening... what was I thinking? Somehow I managed to stay awake in the cinema (others didn't fare so well), but I went in pretty pumped up. Not so much for the film but the overall atmosphere of a Marvel first screening. There were over 100 tickets pre-booked, and the cinema was certainly very busy. There's something about the buzz of an audience that big. I did try and hold a couple of conversations while I was there, they were not successful due to my brain's impaired state.

*sigh*

Let me just get this out now... I enjoyed this movie, but I also didn't like it. I know, what does that even mean? I'm going to waffle a bit and hopefully it'll become clear.

I don't have a lot of pre-knowledge about Captain Marvel, in fact, until the trailers started coming out I'd probably have asked if you meant Ms Marvel or Shazam. As always the similarities between characters and brand is a complete mess.

Brie Larson had some pretty big boots to fill as the MCU's first headlining female character. I feel a bit sorry for Black Widow to be honest, but this is probably a bit lighter than her offering would have been considering her background.

Watching the trailers for this I wasn't left wowed. Vers comes across as rather cocky and after seeing the film I don't think she needed to be that way. Part of me thinks that a difference actress would have played it better, but mainly I'm just happy that they didn't ruin it.

Samuel L. Jackson was a treat, but then when isn't he?! It was nice seeing this more light-hearted side of his character. It leaves us with a little gap in his history that makes me wonder what happened to him. As ever he's a great presence and shows us just a glimpse of what's to come (or rather what we've already seen) while still being funny.

Ben Mendelsohn has made a rather large splash over the last few years in big-ticket movies. Rogue One, Ready Player One, Robin Hood and now Captain Marvel. His character of Talos is comical and warm but I found it slightly strange hearing him with his normal accent. That seems even weirder when I write it down, I guess I'm just hardwired to expect most aliens to sound American! He's definitely my stand out actor in this, he handles the twists and turns of the story wonderfully and made for an incredible surprise. There was one moment with a terrible bit of script that made me cringe at the screen but everything else made up for it.

I probably need to say something about Jude Law, that something is going to be "meh". I'm not sure that I'm fuzzed by any of his roles historically, and this isn't really any different. He also suffered from a dubious bit of script near the end of the film that feels out of place, but I'll leave that one for you to contemplate on.

I know I've been a bit of a mix so far about Captain Marvel but there are a lot of things to like about this movie. In particular, Marvel have really nailed music on the head recently, Guardians Of The Galaxy (1 not 2) and Thor: Ragnarok being two of my favourites. There's that moment of joy when you hear those old tunes, a smile crept across my face for every one of them. It was a great selection and they fitted into place amongst the story so well.

Nostalgia value is high in this one. Ahh, Blockbuster, I do miss you. There are plenty of things to spot, I'm sure that someone has already created a bingo game to go along with it... or a drinking game, "cry into your drink uncontrollably when you see Stan Lee". We obviously knew he'd filmed some cameos before he moved on into his big ol' galaxy, it was lovely to see him smiling out at us. Not only was it a fun little cameo but Marvel also did something magical with those opening titles and it made me cry... don't judge me!! I didn't cry as much as I did during the credit tribute in Once Upon A Deadpool though.

I could keep waffling, I'm fully aware that I've gone on a lot longer than normal about this one. I'll try not to keep you too much longer.

Obviously they've used some artistic license with the characters from the comics, as they do. The Skrull minions are so close to the comics, I was a little dubious about them when they popped up but they're carbon copies. The main thing that I know they changed was Nick Fury's eye, this version is better than the comics. I'd be interested to know how SLJ felt about finally being able to play Fury with both his eyes.

De-aging was used again but with much heavier usage than we've seen before. It was a bold choice doing it on one of the main characters when he's got so much screen time but I'm glad they chose this over recasting him. There weren't any of the minor oddities that were visible during Ant-Man & The Wasp's use of it, it all looked quite natural. There's no denying that Coulson might be a little overdone but *squeeeeee* little Coulson is so adorable that I don't care!

I mentioned my issues with Vers in the trailers, that wasn't the only misgiving I had. There weren't as many as the "I'm never going to see this movie" crowd (you know you're going to see it, get ahold of yourselves) but there were a few.

We've been with this series for over 10 years, this film leads into the last film in the sequence... and now they're giving us a new character? That's what I have an issue with. Don't get me wrong, I like the idea that they're bringing in a female character to clear up the mess created by the (mainly) boy's club, it's art imitating life... I'm joking, partly... but I can't help feeling like this is more of a last minute add-on. Previous new additions have appeared in other films, they've been able to interact with characters. The whole way through we've been shown teamwork and camaraderie, and throwing Captain Marvel in at the last minute flies in the face of that. But if we'd had her around before this then we probably wouldn't have needed Endgame because there would have been no distractions from what needed to be done. (Before you start on me we see that for a fact, none of Thor and Starlord's nonsense.)

For all of my waffling about it feeling separate they have clearly tried to connect her to the existing MCU. There are links in there on multiple fronts which give you hints at other films, it's quite impressive that they managed to make this without it being filled with series continuity errors.

As my last parting comment I want to say that Goose was amazing. Sadly not so hot on the CGI, I did wonder at one point if he was going to jump up and dance Garfield-style at one point. Annoyingly I already knew some details about this fluffy character before seeing the film but it just left me with anticipation. I didn't think that Fury would be a cat person though.

What you should do

If you're a Marvel fan you're going to have to see it before Endgame, but quite frankly you should want to see it. You could skip it if you really want to... but do you want to risk it? No, I didn't think so.

REMEMBER: There are two credit scenes, one in the middle and one at the end.

Movie thing you wish you could take home

Of all the things I'd have to say Goose, that cute little floof would brighten my day as well as coming in handy for several reasons.
  
Maleficent: Mistress of Evil (2019)
Maleficent: Mistress of Evil (2019)
2019 | Adventure, Family, Fantasy
Impressive Cast & Visuals Are Not Enough When Compared To The First Film's Magical Story
Contains spoilers, click to show
The beginning started off strong for this movie and it immediately reminded me of what i liked about the first one. Angelina Jolie is just magnificent as Maleficent and you can tell she really enjoys acting the part. I didn't really understand why the people feared her is she wasn't a bad guy (which was the point of the first one I thought, showing the story from her side), but apparently the Queen was spreading rumors or stories to make people frightened. At the dinner scene it was quite believable from Maleficent's outburst that she might have done something to the King but to me it was too out of character that Aurora would believe her to do something like that. Also it was too Deus Ex Machina for another Fey, Connall to have been around close enough for him to save Maleficent when she is shot by an iron bullet. I really liked the scene where they fly around the underground caverns where the other Fey live and show the different biomes and talk about her unknown heritage. It bothered me that the Queen had that little fairy guy that was doing the experiments for her on his own people and how that stuff could kill him too, but what bothered me more was that it never showed his motivations when he released the little creatures in the dungeon. It just showed him do it and never said why or what changed his mind, I feel like there might have been a scene cut there or something. And then there was a couple of ridiculous scenes for me that almost killed this movie for me. One was that all the fairy creatures were invited to the wedding, which was obviously a trap with the red powder already being hinted at, but the fact that the people didn't make as much a deal about it like they did when Maleficent came to dinner surprised me. I mean they had guards holding back the citizens but when Maleficent appeared they ran away, wouldn't they have acted similarly if there were monsters coming to their kingdom. The attack by the Dark Fey on the castle was also one of those parts that made me wonder what the hell was going on. They are massacred on a big scale by the red powder which earlier in the film, it said that it was hard to make or took a long time, but they had butt loads of it in this battle. They had so much that when the Dark Fey retreat and change where they attack the humans even had traps setup in those areas as well. I mean it made for an interesting intense battle scene but Maleficent was the only one of her kind the humans had ever seen and only the Queen's servant said she saw one similar to her save her from the water. How did they know an army was coming and attacking by air. Good planning, smart Queen I guess. I was greatly disappointed that Maleficent didn't turn into a dragon like the cartoon. I love seeing a good dragon on screen but I guess the Phoenix was a good change and fit more with the story especially with her sacrifice. Phoenix's are reborn from their ashes as it says. The last part I found to be laughable was that when the battle is over Aurora is like, "Weddings back on". Her and the Prince are like, we will live in peace from now on with the Moors. Ok, you were just killing each other a couple of minutes ago, and so many Dark Fey died it wasn't even funny. Oh yeah, this movie also did quite a great job of hiding any blood whatsoever in a lot of scenes where there probably should have been some maybe a little. I mean Maleficent gets shot, Connall gets shot up like swiss-cheese, and the soldiers are shooting in the final battle and everyone has weapons like axes, swords, etc..

The beginning started off strong for this movie and it immediately reminded me of what i liked about the first one. Angelina Jolie is just magnificent as Maleficent and you can tell she really enjoys acting the part. I didn't really understand why the people feared her is she wasn't a bad guy (which was the point of the first one I thought, showing the story from her side), but apparently the Queen was spreading rumors or stories to make people frightened. At the dinner scene it was quite believable from Maleficent's outburst that she might have done something to the King but to me it was too out of character that Aurora would believe her to do something like that. Also it was too Deus Ex Machina for another Fey, Connall to have been around close enough for him to save Maleficent when she is shot by an iron bullet. I really liked the scene where they fly around the underground caverns where the other Fey live and show the different biomes and talk about her unkown heritage. It bothered me that the Queen had that little fairy guy that was doing the experiments for her on his own people and how that stuff could kill him too, but what bothered me more was that it never showed his motivations when he released the little creatures in the dungeon. It just showed him do it and never said why or what changed his mind, I feel like there might have been a scene cut there or something. And then there was a couple of ridiculous scenes for me that almost killed this movie for me. One was that all the fairy creatures were invited to the wedding, which was obviously a trap with the red powder already being hinted at, but the fact that the people didn't make as much a deal about it like they did when Maleficent came to dinner surprised me. I mean they had guards holding back the citizens but when Maleficent appeared they ran away, wouldn't they have acted similarly if there were monsters coming to their kingdom. The attack by the Dark Fey on the castle was also one of those parts that made me wonder what the hell was going on. They are massacred on a big scale by the red powder which earlier in the film, it said that it was hard to make or took a long time, but they had butt loads of it in this battle. They had so much that when the Dark Fey retreat and change where they attack the humans even had traps setup in those areas as well. I mean it made for an interesting intense battle scene but Maleficent was the only one of her kind the humans had ever seen and only the Queen's servant said she saw one similar to her save her from the water. How did they know an army was coming and attacking by air. Good planning, smart Queen I guess. I was greatly disappointed that Maleficent didn't turn into a dragon like the cartoon. I love seeing a good dragon on screen but I guess the Phoenix was a good change and fit more with the story especially with her sacrifice. Phoenix's are reborn from their ashes as it says. The last part I found to be laughable was that when the battle is over Aurora is like, "Weddings back on". Her and the Prince are like, we will live in peace from now on with the Moors. Ok, you were just killing each other a couple of minutes ago, and so many Dark Fey died it wasn't even funny. Oh yeah, this movie also did quite a great job of hiding any blood whatsoever in a lot of scenes where there probably should have been some maybe a little. I mean Maleficent gets shot, Connall gets shot up like swiss-cheese, and the soldiers are shooting in the final battle and everyone has weapons like axes, swords, etc.. I really wanted to give this movie a 7 but I have to give it a 6/10.
  
Daring Dustbunnies
Daring Dustbunnies
2019 | Bluff, Card Game, Racing
I have never once entertained the thought that every time I run the vacuum cleaner I may be sucking up fluffballs that are psychically linked to magical beings. Why have I never thought of this before learning of this game’s existence? What kind of egocentric human am I?? Well no more! I now care about each pile of dust accumulating under my couches and will strive to keep them there as long as I can. Or at least as long as my wife allows.

Daring Dustbunnies is a card-driven racing game for two to five players. In it players assume the roles of mystical rabbits whose fate is linked to colored fluffballs attempting to get close to the vacuum without being sucked up into it. Through timely card play the mystical hares can eke out a win or suffer the ultimate fate of being sucked into the evil Hoover (not a sponsor) of death.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T


To setup place the Start tile and Vacuum tile on the table with room tiles between depending on the number of players. The gold, silver, and bronze medals, all six fluffballeeples, cat, and dog tokens will be placed on or near the modular board. Each player will be dealt two character cards, choosing one to represent themselves and the other to be flipped as a resource and Fate token organizer. Fate tokens are dealt to each player. The players will look at the Fate cards and then place them face-down on their inactive character tile. Each player receives one Wire token, three starting Static tokens, and four Move cards. The remaining Move cards and Charms cards are to be shuffled and set in decks near the board. The player who last used a vacuum will be the starting player and the game may begin!
On a turn the active player will choose one of their Move cards to play and resolve. Move cards typically show a numeric value and color of fluffball to be moved. Should the player throw a 1 of Pink, then the pink fluffballeeple is moved one space closer to the vacuum tile. If there are no other fluffballs on this space the player will perform the space’s special action. This could include playing an extra Move card, flipping the top Move card and resolving, dumping a Move card from hand, taking or giving a Move card from hand from/to another player, or moving another fluffball one space forward. If a fluffball lands on a space containing another fluffball the moving fluff instead receives a number of Static tokens equal to the number of other fluffballs on the space.

Some Move cards do not move fluffballs. Instead they may activate the Cat or Dog, which forces fluffballs either toward the vacuum or away from it, respectively (darn cats). Some cards are Talismans which force the active player to reveal their Fate card for the remainder of the round. This is important because maneuvering fluffballs in order to keep their own Fated fluff free from the vacuum is a perilous task for the player. Once their Fate token is revealed other players may then focus Move on that color fluff in order to knock out its player for the round.

Once a fluffball approaches the vacuum tile and is forced to move into it, the fluffball stops at the Tube of Destiny. Within this tube fluffballs are able to be saved with savvy cardplay, but one more Move card played matching the fluffball’s color is a death sentence to to the Bag of Beyond. Fluffballs in the Bag may not be saved by any means.

Ways a fluffball can be saved from the Tube are by Charm cards, Wire tokens, and character special abilities (possibly). Charm cards may be played before or after a Move card has been played on any turn. They are powered by Static tokens (game currency) and can offer a multitude of special powers. Wire tokens are provided at game setup and can move a fluffball backwards (away from the vacuum) for a cost of ALL the player’s Static. All characters will have special abilities printed on their character tiles, and are able to be used once per round. As each game lasts three rounds, these are very powerful.


Play continues with each player taking turns playing their cards, using Charms and special abilities, and refilling their hand of cards once all cards in hand have been played until all end of round conditions are met. The fluffball closest to the vacuum without being inside it is awarded a Gold medal, the next closest the Silver, and next closest the Bronze. At the end of three rounds players compare numbers of medals won and determine the winner!
Components. I want to start by saying I absolutely adore the theme and art style of this game. How quirky and wonderful is this theme? And it is so colorful and stinking cute! I just smile a giddy smile every time I play this because I am just having so much fun getting into the theme and using the components. That said, this game uses a lot of different components and the quality is very very good across the board. The only real minor quibble I have is the design of the Static tokens. They are supposed to be placed below the Fate token on the backside of the character tile, but that area of the tile coupled with the busy Static token design sometimes causes my eyes to go a little funny. It’s very busy-on-busy. If only one item was busy and the other a little more plain I would be completely happy with the components.

The gameplay is very unique and enjoyable. Yes, I know several games that use cardplay to move tokens along a race track. But usually in games like that the goal is to be the first across the finish line. Here the player wants their linked fluffball to be closest to the finish line without actually passing it. This little twist is something I very much appreciate and causes players to adopt different strategies than one might normally utilize.

The different special powers of the characters and Charms cards are also aspects that help raise this game’s favor. Add in the abilities of the Cat and Dog and now there are so many options for players to choose as they play the game. I know Andy Hopwood, designer, takes pride in his ability to offer games with familiar playability but with a twist. Daring Dustbunnies is no different, but is also quite a bit different than what I was expecting.

I happen to very much love this game. My 4-year-old son and I also play a watered-down version of the game without the special powers and Charms (because he can’t read yet), and he absolutely adores it. In fact, my boy enjoys just carrying the vacuum tile around the house as he would a treasured stuffie. If THAT doesn’t say “great game,” I don’t know what does.

Wait, yes I do know what does. I can say it. Daring Dustbunnies is a great game! As I am learning more about Andy Hopwood’s games I am starting to appreciate the wonderful designs and this one is one of his best, in my opinion. If you are looking for a cute and excellent game with an inventive theme and familiar gameplay, but with a twist, then you need to look into Daring Dustbunnies. Purple Phoenix Games gives this one a frantically Fated 16 / 18. Play it with your littles. Play it with your significant other(s). Play it with family and friends. I have a feeling all will enjoy it.
  
40x40

Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games

Apr 6, 2021  
Genshin Impact
Genshin Impact
2020 | Action/Adventure, Role-Playing
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.


Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.


This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
  
40x40

Purple Phoenix Games (2266 KP) rated Seasons in Tabletop Games

Jul 6, 2019 (Updated Nov 4, 2021)  
Seasons
Seasons
2012 | Card Game, Dice Game, Fantasy
I have mentioned before that I have a bad habit. Well several, but this one pertains to board games. You see, I once had a collection of games that I loved, but was pulled into the BGG Auctions and would engage in auctioning off many of games that I deemed of good return value. But then I would start to miss them. And then I would start to reacquire them. Then my wife stepped in and made me see how foolish I was to rid myself of them in the first place. Well, next up in this line is a game I recently reacquired and never should have let go in the first place – Seasons!

Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!


To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.

Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.

Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.


Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!

Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.

Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!
  
Banewreaker
Banewreaker
Jacqueline Carey | 2005 | Science Fiction/Fantasy
10
9.5 (2 Ratings)
Book Rating
Shelf Life – Banewreaker Will Make You Feel Bad for Sauron
Contains spoilers, click to show
Very few fantasy fans can get away with admitting that they aren’t all that big into sweeping, high epic fantasy à la Lord of the Rings or the Pern stories or everything that Terry Brooks writes. Many non-fantasy fans, however, can point to these tales as examples of why they aren’t into fantasy. Like it or not, it’s hard not to see the latter group’s point, as a lot of high fantasy is riddled with confusing terminology, rehashed stories, and genre clichés. This is not to say that these stories are bad, per sé, just that they can easily turn off readers who aren’t in the right kind of crowd.

Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.

There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.

There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.

Let me explain.

For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.

This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.

In other words, it’s Lord of the Rings from Sauron’s point of view.

It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.

The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.

To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.

The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.

From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.

And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.

In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.

Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.

This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.

In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.

Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
  
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
2020 | Action, Adventure, Crime
I tried to avoid much about this before seeing it and despite the internet being what it is I somehow managed to avoid spoilers.

Harley is fresh off a breakup and she's looking for something to help her bounce back. When she finds the perfect way it's liberating, she's a whole new woman... she's also the managed to declare open season on herself. The who's who of Gotham villainy are looking for revenge and there's no one to protect her.

In the inevitable chaos she leaves in her wake she comes across a group of ladies who are all in need of some new friends.

I went in expecting something with a bit of sass, that's all I really had in mind before seeing it, violence and sass. It certainly didn't disappoint on that level. But there was some confusion for me because there was a lot of film without actually feeling we were into the meat of the story... or what I had assumed was the main point of the film. That fact left me pondering about whether this should have had a different title.

The opening was a particular surprise, it was so different and it really worked. It provided a quick recap on what we'd missed between previous offerings and did it in such a fun way. I loved the animation style and it had some nods of nostalgia in there too.

Being the villain with a touch of hero puts Harley on a level with other characters and films, there are many little flashes throughout that remind me of Deadpool and Suicide Squad. Even with those nods it definitely takes on its own twist. There's no denying that Harley is a great character, and Robbie plays her fantastically, but she's been done wrong by being given a film without the proper credit of it... Birds of Prey: And the Fantabulous Emancipation of One Harley Quinn... As I said above, perhaps this name was misplaced. Giving the Birds Of Prey headline billing makes you think you're getting something very different. Traditionally you would go from existing content to new... here's Harley and introducing Birds Of Prey... but while the story does that the title does the complete opposite. I don't know why they wouldn't just have given the honour to Harley instead of a rather fanciful footnote of a subtitle.

Harley has some great moments in this film, the emotion on her face when she works out how to get closure and then this...

[sadly no amazing gif in this review, you can see it on my blog, link below]

I can see the whole thing as being within her personality, but somehow not the end of the film, that's the bit that didn't feel right to me.

The whole film feels like a set up for an actual Birds Of Prey film, but I'm not sure any of the characters really got their due. Renee Montoya was originally a character made for Batman's part of Gotham, not Harley's, she was affected by the corruption of the Police Department and her story feels like it was much more serious and dark there than it was here. Black Canary, again, doesn't seem to live up to existing backstory, though her caring nature in this is a welcome addition and she probably does the best out of the story. Huntress' story is a general amalgam of existing things, but she doesn't develop much, the fact that she's "new" to this lifestyle is played on a lot and her inexperience is used for humour most of the time. Cassandra Cain is probably the worst pickpocket in Gotham and yet somehow manages to steal a lot of stuff, what's more frustrating here is that the name holds a lot of weight in the DCEU but not in this film.

There are a lot of "main" characters and that doesn't help matters, but when they interact they all work quite well together. I don't think it would have hurt to have Montoya there in a lesser capacity, and the same goes for Cain. Neither character in this incarnation do a lot, though Cain physically has an important part to play.

Ewan McGregor's Roman Sionis/Black Mask. From the trailer I was keen to see what McGregor would do with this villainous role. It looked like it was going to be great, but the final product wasn't what I'd hoped for. Whether it was the reshoots or it was never there in the first place I don't know but it's a chaotic performance that probably should have been left to a new character. Naming him would have been fine if they'd actually given him the necessary story to explain him. As it is we get a glimpse of Black Mask and his gang but it doesn't mean a lot, and in the end it's a rather wasted opportunity.

There are a lot of things I want to say so I think I'm just going to list them off for a bit and then get back to something sensible...

Bojana Novakovic scene where she's on the table. It's completely out of place, there are plenty of ways to show Roman's paranoia and his bizarrely toxic relationship with Zsasz and any of them would have been better than this. The only good thing to take from it is that Black Canary has a really strong performance in it.

LGBT representation. There's so much of it and yet none whatsoever. They show us that Harley had a girlfriend in the past. Montoya is gay and we see the tatters of her relationship with Ellen Yee in a couple of brief exchanges. Roman and Zsasz... their relationship is an odd one, while not acknowledged as being gay they do have a very close bond. It could just be that they enable the destructive kindred spirit in each other, but Zsasz does have a jealous side that appears randomly. So like I said, there's a lot of inclusivity and yet none of it really get much airtime, and certainly not positive airtime.

Harley's narration and what it means for the story. The internet loves its controversy and one of the things with Birds Of Prey is that it's feminism gone made because all men are depicted as bad in the film. What I would say to that is that Harley is the narrator. She's fresh off her breakup with the Joker and she's angry... if she's telling this story the men are either going to be non-descript (police officers minding their own business in her attack) or bad (actual villains, minions or people who have wronged her friends who would therefore be bad in her mind). By that logic it's a really consistent narrative.

I think I've covered most of the random musings there.

Action in Birds Of Prey is really fun, but a little frustrating at times. The police station raid that we see in the trailer is brilliant and I love Harley's fun gun, it's a magical thing to watch and the explosions of colour add a great twist. It's really well choreographed and I actually think it builds well on Harley's changing nature from Suicide Squad. I do have issues with this same sequence though. Those sprinklers, there's no need for it apart from some added flair when they fight... and of course the bad guys all queue up to fight her one by one, very considerate. It then progresses to the evidence room and I don't think they took enough advantage of that for comedic effect, though I did like that it taught me a great technique for escaping an attacker and Harley got a great trick shot in.

The other big sequence is the finale where our leading ladies face off against those evil men inside the fun house (not the Pat Sharp one). There are a lot of oversized props and Cain is just kind of tossed around the set like a ragdoll but there are some amusing moments to be had out of it. My issue with this one is that they don't think things through and they get themselves into something that was entirely avoidable.

Design of everything from costumes to sets is fabulous, the colours in particular really jump out. The camerawork is great too and I enjoyed the slightly hyper nature to it with the way it switches up within scenes. Music choices are brilliant too and I've been on Spotify and got the songs to listen to, none of this album malarkey though, I found a list online of all the song, don't do it by halves... Barracuda and Black Betty need to be on your playlist!

I know I kind of fluffed over those bits very quickly but honestly I don't know how you're still reading this review at this point.

So, in conclusion... there are a lot of flaws, on first viewing I loved the beginning but felt let down by the end. My second viewing went a very similar way, though the divide blurred away a little bit. Even with these issues I really enjoyed Birds Of Prey, the acting is all good (it's only the characters I have problems with) and it's just crazy fun. People pick at the way DCEU films have been going, but honestly, I'm loving it.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/birds-of-prey-movie-review.html
  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.

The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.

Narrative:

Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.

Gameplay:

Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.

In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.

Extra Notes:

The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.

By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.

(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)