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The Invisible Assistant
The Invisible Assistant
John Gaspard | 2020 | Mystery
10
10.0 (1 Ratings)
Book Rating
Magical Locked Room Mystery
Magician Eli Marks is surprised when his ex-wife, Deirdre, shows up at one of his magic shows with her new husband, Homicide Detective Fred Hutton. However, they are there seeking Eli’s advice. A recent murder/suicide inside a lock townhome appears to be open and shut to Fred, but Deirdre, a DA, is certain that something else is going on, and she is hoping that Eli’s unique view of things will help explain what really happened. Will his knowledge of magic help solve the case?

I’ve been meaning to read this story for a while, and I’m glad I finally did. This is a classic locked room mystery, and I always enjoy those. The solution was logical if a bit of a stretch. Still, I was willing to buy into it. We really only have three characters in this story, and the interaction between them was fun. As a fan of the series, I laughed at some of it, in fact. I suspect that those coming to the characters first the first time will find it just as amusing. The story is set early in the series, so fans should expect those dynamics as they read. Whether you are new to Eli’s world or not, this is a short story you’ll enjoy.
  
The Big Book of Madness
The Big Book of Madness
2015 | Card Game, Fantasy
Cooperation (3 more)
Spell Casting
Some randomization
Multiple Difficulties
Small cards (1 more)
Unclear rules/mechanics
This game is made by iello games, makers of Mountains of Madness and King of Tokyo. It is about student magicians that feel they aren't learning enough in their classes and decide to sneak into a library to learn new spells. There, they find a grimoire that contains monsters and accidentally releases them. They must work together to defeat the monsters and seal the book, learning from the books around them to learn new spells and collect elements to cast the spells, all while trying not to give into madness.

The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.

Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.

Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.

The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
  
40x40

The Marinated Meeple (1853 KP) May 7, 2019

keep them coming this is great, I got kudos to give boardgamers...

The Christmas Caper
The Christmas Caper
Gigi Pandian | 2022 | Mystery
9
9.0 (1 Ratings)
Book Rating
Museum Robbery at Christmas
Tempest Raj and her family are reviving a Christmas tradition this year – Christmas in Scotland. Her grandparents have even booked a flat with a stunning view of Edinburgh Castle. However, a reunion with a family friend present Tempest with a puzzle to solve. The local museum was robbed recently, and no one can figure out how the thieves pulled it off. The friend has a connection to the museum and asks Tempest to see if she can figure out how the thieves pulled it off. Will Tempest’s background as a magician help solve the puzzle?

When I learned about this story, I immediate snagged it to read during December. It was exactly what I expected, a fun, short read. I finished it in under an hour. As a result, the story is a bit straight forward, but that’s not really a complaint. More an observation. While we don’t see all the characters we met in the first book, it was fun catching up with some of them again. The new characters work for the story here. While this does fit between the first and second novels in the series, you don’t have to have read them to enjoy this book. Speaking of enjoying, there are two recipes at the end that sound delicious. If you are looking for a short story to read in December, you’ll be glad you snagged this one.
  
SG
Storm Glass (Glass, #1)
10
10.0 (1 Ratings)
Book Rating
It's been awhile since I read Maria V. Snyder's first trilogy, but this book follows right on its heels, explaining how Opal Cowen connects to Yelena, while leading into Opal's life of glass-making. The whole process is intricately described throughout the book, but without burdening the plot with too much detail.
Despite the part that Opal played and her great contribution to Sitia, she does not consider her magical abilities to be anything worth boasting about and struggles with low self-esteem for most of the book. All the while, her abilities grow and blossom in the face of suspense and danger. Her specific talents keep her busy solving one magical dilemma after another, introducing her to new characters along the way, as well as bringing in familiar faces - some welcome and some not.
The romantic aspects to the book involve her being torn between two men, Kale of the Stormdance clan, and Ulrick, a fellow glass-maker. While Opal shares qualities with both young men, I prefer her chemistry with the moody, quiet Kale over the self-absorbed Ulrick.
One of the more interesting characters in the book aside from Opal is her school nemesis, who also happens to be in the running for becoming a Master Magician. Their interactions teach Opal a few things about herself, both magical and psychological, and they develop into unlikely allies. Theirs is one of several loose ends left in the book that will likely be continued in the next book, Sea Glass.