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Purple Phoenix Games (2266 KP) rated The Road to Canterbury in Tabletop Games
Oct 4, 2021
The Road To Canterbury is a game of medieval hand management and area influence. In it players are false pardoners stalking the road to the city of Canterbury as pilgrims make their way there from London. As their companies run across these pardoners, they are offered the chance to purchase pardons – salvation and forgiveness for their sins. However, these pardoners are also keen to help the pilgrims along the path of sin, thus making their faux pardons worth even more money! The pardoner who ends the game with the most money will win along The Road to Canterbury.
DISCLAIMER: We were provided a copy of the Impoverished Pilgrim Edition (2nd edition) game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the rulebook, as there are many components to track. The main areas are the Circle of Sin mat that holds the Parson pawn, the decks area that hold the various decks of cards from which players will be drawing, and each player’s personal area where players will hide their earnings and hand of cards behind the privacy screen. Once all is setup somewhat correctly, it should look similar to the photo below. Warning: When I set this up and took the photo, I neglected to realize the red company and the map tiles were translated to the wrong spaces, so just switch those.
The Road to Canterbury is a game of rounds, and each round players will be taking similar steps: Play One Card, Redraw, Perform a Reckoning of Sin. Players will have access to three different types of cards that can be played during the Play One Card phase: Sin cards (five of which are dealt at setup), Pardon cards, and Relic cards. During this phase, the active player can play a Sin card to one of the active Pilgrims to tempt them towards committing that sin. The first time the player adds a Sin card to a Pilgrim, they place one of their corruption cubes on the matching sin on the Circle of Sin. Alternatively, they may play a powerful Relic card that offers adjustments to the rules, or has some interesting results. When a player feels that enough Sin cards of a specific type have been played on a Pilgrim, they may opt to play a matching Pardon card in order to gain precious coin to their pockets. Each Pardon card essentially pardons ALL the sins of that type on the Pilgrim, and the player then collects coins exponentially for a larger total of matching Sin cards on that Pilgrim. If the Parson is currently sitting on the matching sin, the pardoner receives extra coin for it being an especially egregious sin in the eyes of the church. Each time the Pilgrim is pardoned, the pardoner places one of their corruption cubes upon the Pilgrim.
After the active player has played their card, they must Redraw their hand back to five cards, choosing to draw from the Sin, Pardon, or Relic offerings. Some Sin cards may be drawn that are Death Approaches cards. When these surface, they are immediately attached to the Pilgrim whose color matches that of the drawn card’s border color. This essentially eats up a slot on the Pilgrim that could be used for a Sin card to be pardoned.
Once the player has redrawn cards to their hand they must next Perform a Reckoning of Sin. The active player assesses each active Pilgrim to see if they have seven or more cards attached to them. If so, that Pilgrim will perish from the “deadly” sins. Whichever player has placed the most number of corruption cubes upon the Pilgrim is considered present at time of death and will receive credit for the sending to the heavens. They move one of the cubes upon the Pilgrim to the first space on the map tile, earning bonus points and a Last Rites token. Last Rites may be performed immediately to take another turn, or may be held until the end of the game for a 3 VP bonus per token. The most interesting aspect of a Pilgrim dying is the fact that their card now becomes a permanent placeholder underneath their company’s colored banner. So the next Pilgrim to enter play for that company will need only six additional cards to kick the bucket, and so on.
Play continues in this fashion of players taking turns through their three phases. The game ends when all the spaces on the map tile are filled with cubes. Bonus points are counted, coins are added, and the player with the most money/highest score is the winner! The best temptress and pardoner this side of Yorkshire!
Components. I have no experience with the first edition of The Road to Canterbury, so unfortunately I cannot compare and contrast components. However, I have seen many photos and even checked out a review video or two. What I can say about components is that this edition has refreshed the look of nearly everything, and so much for the better. Instead of boring plain cards, there’s just a little more decoration. Not so much to be invasive or distracting, but very tasteful. The component quality throughout is quite stellar. There’s a lot of cardboard in this box, and it all looks and feels great. I do quite like the art style, even though it’s all medievall-y and too artsy for my normal preference. All in all a great quality box of game.
So like I said, I have no experience with this game prior to receiving it and playing through it now. It certainly doesn’t feel like a 10-year-old game, nor does it really feel like many of the Alf Seegert games I have played in the past. Neither of these points are bad at all, just some thoughts I had.
It should be obvious by my ratings graphic that I dig this game a lot. I have nothing like it in my collection, and I am super excited to really bring this out with different types of gamers to see how it fares (once the COVID is no longer an issue, of course). I see this being a hit with my family, who enjoys a lot of take that style games. I see this being a hit with my more thinky gamer friends, because there are just so many juicy choices to be had every turn. I can see this even being a hit with my more gateway friends, because it isn’t terribly heavy, has some humor in it, and I can see the prospect of sowing sin and killing off innocent Pilgrims being attractive to some of my more morbid friends.
For me, I love the ability to take every turn and make important decisions. I try to make every turn meaningful to my agenda, but tactical with what may be at my disposal at the time. When should I play this Relic? Why is named something ridiculous? Should I wait a while longer to pardon this sin, or should I pile on another and then pardon next turn? Ooh, but what if my opponent has the same Pardon card. Am I truly happy that this poor Wife of Bath is about to kick it? GAAHHHHH!
Now it’s no secret that I am a big fan of Dr. Seegert’s games, as I have previously reviewed Fantastiqa and Haven with very high ratings. So, I was not at all surprised that I would love this one as well. It offers so many great choices, looks great on the table, fills a unique void that was present in my collection, and can be played with various types of gamers, even though it is designed for two or three players total. Purple Phoenix Games gives this one an unapologetic 5 / 6. I don’t think it will break into my Top 10, but I certainly won’t rule it out quite yet. More plays with different types of gamers may change my mind on that statement, and I eagerly await my plateful of crow. So if you are like me in your gaming preferences, check out this version of The Road to Canterbury. Let me know how often you tend to grab Relics too, because I feel like I need to utilize them more, but it is so hard to pass up a Sin or Pardon. I Lust after them so very badly.
Kill Game: A Cold Poker Gang Mystery by Dean Wesley Smith was a fabulous book. As you follow the retired detectives and try to piece together all the evidence and clues they obtain to solve this case, you can’t help but begin to wonder what the whole story behind the dead ex-husband is. Who was he really and what could cause him to find trouble that would get him killed. In this mystery you get to sink your teeth in such a mystery that you try to figure it out yourself as you read, hoping to beat the detectives to their own results. With the twists and realizations of uncovered secrets and lies, you can’t help to find yourself in the shoes of Detective Rogers as she learns about her dead husband’s life and all this secrets.
Wesley had written the book extremely well with only one minor issue that may go undetected to someone reading it without doing a double take. On page 134 instead of using Detective Julia Rogers name, Detective Lott’s daughter name was used. At first I almost missed it, but as I continued reading the page I realized Annie wasn’t on the phone of even with them at that particular point. This wasn’t a huge flaw, but one I kind of wished was caught before publishing as I had to read the page eight times before realizing it had to be a typo. I totally understand typos happen, but it was just a slight irritation. Wesley was able to write such beautiful if no graphic at time scenes, that it was easy to get lost in the story rather quickly. Adding humor and romance to underlying tones makes it hard not to admire how he could capture the essence some detectives have after many years in service. It was truly amazing to read. I found the mystery truly astounding and enjoyed getting to know the characters and seeing how different eyes can bring knew things to light as well as new questions to be asked.
I really enjoyed how Wesley was able to bring in the interesting things detectives working on cold cases would do or ask and how having links to help gather information and to get to different places can help a cold case make it easier to find clues and solve a case that has little to no information. I have always had an interest in cold cases and found that being walked through how the team of retired detectives solves this case brought so much excitement and interesting things that makes you wonder if you could solve cold cases yourself if you had the money and resources that these detectives have. As you try to figure it out with them you can’t help to make mental notes and develop your own theories and questions that you may wish to have answered or worked through. Wesley easily makes you feel like you could be a detective.
Kill Game: A Cold Poker Gang Mystery is the first book in its series and definitely leaves you craving the next one. With all the aspects in view that makes a mystery good, as well as the depth of the characters, you will find yourself wanting to take notes alongside the detectives. This makes it harder to put the book down while you're craving a new cold case to solve. I absolutely loved this book. I rate it 3 stars out of 4 because of the minor error in the text. Other than that, I definitely recommend this book to anyone who is looking to sink their teeth in a murder mystery that had become a cold case and solved 22 years later.

Movie Metropolis (309 KP) rated Ocean’s 8 (2018) in Movies
Jun 10, 2019
I mean, look at poor Disney and the performance of Solo: A Star Wars Story if you need any indication of a tiring audience. Female-led reboots are all the rage now too with Paul Feig’s Ghostbusters being met with a dreadful run at the box office despite decent critical responses. Next up, we’ve got Ocean’s 8, a sequel no-one was really asking for but got anyway. Is it worth a watch?
Five years, eight months, 12 days and counting – that’s how long Debbie Ocean (Sandra Bullock) has been devising the biggest heist of her life. She knows what it’s going to take – a team of the best people in the field, starting with her partner-in-crime Lou Miller (Cate Blanchett). Together, they recruit a crew of specialists, including jeweller Amita, street con Constance, suburban mom Tammy (Sarah Paulson), hacker Nine Ball (Rihanna), and fashion designer Rose (Helena Bonham Carter). Their target: a necklace that’s worth more than $150 million.
Gary Ross, director of the first Hunger Games movie, takes over from Steven Soderbergh to helm a film that is perfectly passable popcorn fodder, but sadly nothing more. But, for the sake of this review, let’s start with the positives.
The cast is by far, the biggest selling point for this film. Filled to the brim with talent like Bullock, Blanchett and Paulson, it was always going to be a win-win situation pulling an ensemble like this together. Bullock is absolutely fabulous from the minute the film begins and Anne Hathaway is clearly having a ball playing an over-the-top version of herself. Helena Bonham Carter is surprisingly good as a failing Irish fashion designer and it’s always a joy seeing Sarah Paulson’s understated performances grace the big screen.
What’s not so good is the way the film treats its stars from different ethnicities however. Rihanna, Mindy Kaling (Amita) and Awkwafina (Constance) are sorely underused throughout. In fact, outside of Paulson, Awkwafina and Kaling provide the film with its most intriguing characters – but we learn very little about them apart from a few scenes studying their personal/professional lives.
It’s also best not to talk about James Corden and his hideously over-acted performance as fraud investigator John. Filled with cringeworthy dialogue, it’s a miracle his part is relatively short. Like a bad smell however, he lingers for much too long.
The biggest sin that Ocean’s 8 commits is its complete lack of plausibility
Then there’s the plot, or rather the script. In making these women the absolute best-of-the-best, there are no high stakes, no tension to be had or anything remotely resembling a narrow-escape.
There’s the obligatory ‘oh no’ moment as something looks like it’s going to go wrong, but it’s rectified so suddenly that any joy in watching the heist unfold is completely lost. Where the previous Ocean’s movies were riddled with tension, Ocean’s 8 is devoid of it.
Thankfully, the plan is fun if a little uninspiring to behold, filled with bland cinematography very similar to what was seen in the first Hunger Games film way back in 2012. It’s all just very staid, like the studio was simply ticking boxes on a checklist to make sure they got a film that would make them money, but was lacking anything in the way of originality.
But perhaps the biggest sin that Ocean’s 8 commits is its complete lack of plausibility. Article upon article has already been created in which writers dissect the film’s heist plan and come up with the same conclusion: it can’t be done. You don’t need those articles though, because the plot holes are big enough for anyone to see and that’s a real shame. This becomes increasingly evident in the film’s final 10 minutes which makes a mockery of everything that came before.
Overall, Ocean’s 8 is your typical summer blockbuster. It’s light, breezy and like a big tub of cottage cheese, devoid of any personality whatsoever. It’s saving grace is the cast. Managing to pull together an ensemble this good takes a lot of effort, and for that, it deserves some praise – faint praise, but praise nonetheless.
https://moviemetropolis.net/2018/06/21/oceans-8-review-light-and-breezy-but-utterly-forgettable/