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Purple Phoenix Games (2266 KP) rated Steam Park in Tabletop Games

Aug 15, 2019 (Updated Aug 19, 2021)  
Steam Park
Steam Park
2013 | City Building, Dice Game, Real-time, Science Fiction
Who couldn’t go for a nice week or weekend at a fancy theme park these days? I think even our Alexas and Googles would like to catch some rays in their robot bodies, if they had them. Welcome to Steam Park, where all your robots can enjoy themselves on roller coasters, visit vendor stands, and also create metric tons of dirt. You ready?


Steam Park is a real-time dice rolling, theme park building, negative VP mitigating game for two to four players. In it players are theme park owners who are attempting to build the greatest park in the land hoping to attract many robots and keep their parks squeaky clean. The game spans six rounds of four phases and the player with the most VP at the game end will be the winner!
To setup, separate all the different components by type and color and shuffle the cards into a face-down deck. Deal each player six dice, one large starting tile to build upon, six cards from which they will choose to keep three, and one pig board. The game may now begin!

The four phases of each round are Roll, Dirt, Actions, and Income. During the Roll phase players will simultaneously be rolling their dice until they get a result they like. The first player to finish will quickly grab the First Player token in the middle of the table. Each other player may continue rolling as much as they like, but the turn order tokens will be taken one by one until they are all gone. Bonuses exist for the First and Second Player tokens and a negative bonus for the last player (more Dirt).

The Dirt phase causes each player to add Dirt tokens to their park according to the number of Dirt symbols rolled on their dice as well as the number of visitors currently in their park. The player who nabbed the First Player token can now discard four Dirt tokens from the bonus while the last player will add two more Dirt tokens to their park.

Actions that can be taken during the next phase include: Building Rides, Building Vendor Stands, Attracting Visitors, Cleaning Dirt, Playing Bonus Cards, and Expanding the Park. Each of these actions cost symbols rolled on the dice. To build a ride of capacity three, then three Build symbols would need to be spent from those rolled, et al. The only Action that requires no specific symbol is the Expand the Park. Use any symbol to add on a small square tile to the existing park layout.

Players will collect $3 (not USD, just the game money) for every visitor enjoying their park amenities during this Income phase. If a player has less than three Bonus Cards they may draw two from the deck and choose one to take in hand.


The game continues in this fashion over the course of six rounds total and once the final Income phase has been completed players will consult the Final Dirt Track to see how much will need to be paid in Dirt fees. Whomever ends the game with the most money wins!
Components. This game has a LOT of cardboard components. Nearly everything in the box is medium-quality cardboard and generally fine. The art is quirky, whimsical, and endearing. The insert leaves much to be desired so I made my own out of foam board. I have no complaints about the components except that I wish I could visit some of the rides, and I am still not super sure why the dice locking area is a metal pig token.

I originally played Josh’s copy he brought over to my house. I fell in love with it right away, and I still very much enjoy it. It will never make my Top 10 Games of All Time, but I will cherish my copy. I have yet to add in the Play Dirty expansion for it, as I like the base game so well, but I plan to sometime soon.

What I like most about it is the real-time rolling of the dice coupled with the grabbing of the turn order tokens when satisfied. This means that I could just go with what I roll after one roll, or I can take my time and just accept the Dirt coming my way. Sometimes being last and taking that extra Dirt is worth having all the dice read what you really want.

I also like having a lot of vendor stands in my park. Finding room for them is a different story, but I end up usually having just a few rides and mostly stands. They each provide some different benefit or way to change up the game a little that I just love to take advantage of them.

I adore games with real-time dice rolling, so I was predisposed to being attracted to Steam Park. Coupled with the great overall theme, this is an easy win for me, and a prized entry in my collection. In fact, I’m not the only one of us who thinks this as Purple Phoenix Games gives Steam Park a monotone-robot-thrill-seeker-scream 14 / 18. If you are tiring of Escape: The Curse of the Temple (which is possible), then pick up a copy of Steam Park. It will spark your joy of frantic dice rolling once more!
  
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Lee (2222 KP) rated Ford v Ferrari (aka Le Mans '66) (2019) in Movies

Nov 5, 2019 (Updated Nov 5, 2019)  
Ford v Ferrari (aka Le Mans '66) (2019)
Ford v Ferrari (aka Le Mans '66) (2019)
2019 | Action, Biography, Drama, Sport
Anyone who knows me knows that I have pretty much zero interest in cars. As long as they can get me from A to B, reliably and comfortably, then that's good enough for me. I have even less interest in watching cars race round and round and round at high speeds for hours on end too - if I wanted to watch that, then I'd just go and stand on a bridge overlooking the M25 for a while. So, a movie about a determined team of American engineers and designers looking to build a Ford racing car with the potential to finally beat Ferrari in the 1966 Le Mans race in France? Well, that doesn't immediately sound like my kind of movie. But, a great looking trailer and an interesting cast got me interested, and in the end I am so glad that I saw it.

Le Mans ‘66 (or Ford v Ferrari as it is known elsewhere - much better name, no idea why it needed to be changed) stars Matt Damon and Christian Bale (once again going through some weight loss for a movie role) as Carroll Shelby and his engineering partner Ken Miles. Shelby was the first American to win Le Mans, the 24 hour race held in France, in 1959, but has since retired from racing due to a heart condition. These days, Shelby designs and sells souped-up cars as well as running the racing team Cobra, along with British racing driver Ken Miles. Shelby is calm, very clever and extremely determined and Miles knows everything there is to know about cars, but isn’t exactly what you might call a good ‘people person’. Together they have a wonderful friendship and partnership, the highs and lows of which form the basis and heart of the movie.

Meanwhile, Ford Motor company is suffering from poor sales and Henry Ford II (Tracy Letts) is looking to his workforce to come up with the next big idea in order to try and boost the Ford name. One of the many corporate suits we see during the movie, Lee Iacocca (Jon Bernthal) proposes that Ford buy into Ferrari in order to create a winning sports car that will make Ford cool again with the kids, so they head to Italy for a meeting with Enzo Ferrari. The meeting doesn't really go according to plan though, and the suits return home with their tails between their legs, and a strong desire to go to war with Ferrari and teach them a lesson.

Ford puts its money where its mouth is, pretty much writing a blank cheque for Shelby to come up with a car worthy enough to defeat Ferrari and win Le Mans ‘66, and we then follow Shelby, Miles and their team as they struggle to make it happen. Problems arise when Shelby is repeatedly put under pressure by the corporate suits at Ford to ditch Miles, feeling that he doesn’t quite fit with the Ford image, and this puts strain on both the project and the friendship between Shelby and Miles, eventually resulting in a comedy brawl reminiscent of the one involving Hugh Grant and Colin Firth in Bridget Jones Diary!.

Caitriona Balfe plays Miles' wife, Mollie, and it’s great to finally see her out of period costume and outside of TV show Outlander. It’s a role that could easily have been relegated to the usual, long-suffering spouse, sitting at home watching hubby race with baited breath, and while there is a fair bit of that, she does prove to be a strong and worthy addition to the cast. As does Josh Lucas, one of the dastardly, clueless suits who thinks he knows best. It’s a fantastic, jam-packed cast, but never detracting from the central Shelby/Miles friendship and dynamic.

I’ve come this far without talking about the race itself. There are a number of enjoyable, smaller races throughout the movie, giving us a taste of the high energy, intense camerawork to come, but that’s nothing compared to the 24 hours of racing we get when the team eventually arrive in France. As Shelby and his team look on in the pits, watched over in the stands above by the suits from Ford, and by team Ferrari in the stand next to them, Miles takes it in turns with other drivers to try and win the race, through the night and in heavy rain, dealing with car problems already experienced and worked upon throughout the movie, as well as yet more meddling from those pesky suits.

The pacing of the race is perfect. Putting you right in the heart of the action, occasionally cutting to the drama in the pits and between the team, all the while desperate to get one over on the all powerful Ferrari. This is a movie that can be enjoyed by petrol heads, and non enthusiasts like me, in equal measure, and I had an absolute blast watching it. Highly recommended.