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Seizure (Virals, #2)
Seizure (Virals, #2)
Kathy Reichs | 2011 | Fiction & Poetry
10
9.0 (2 Ratings)
Book Rating
Original Review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2013/03/review-seizure-by-kathy-reichs.html">Bookwyrming Thoughts</a>

Formatting may be lost due to copy and paste

I had no clue why the title was Seizure. For all I knew, seizure meant something to do with a stroke or a heart attack and could possibly result in death if not fixed ASAP. I could be wrong with that definition as well. What I never knew however, was the other definition. The Dictionary enlightened me:
<img src="http://2.bp.blogspot.com/-2czRrDxmYY8/UUEOb7ipebI/AAAAAAAABKE/7MBpVauz380/s320/Seizure+Definition.JPG"; />
I guess I was partially right. Apparently there goes proof I'm not a walking/talking dictionary. Living proof. I'm honestly better off as a spellchecker any day. I must be bored if I did know the definition for every word that exists. Extremely bored. To the point of desperation. Which isn't happening any day until the zombie apocalypse at the least.

      Seizure is the second novel in the Virals series (first book is Virals, but my review for it never existed on this planet because my book blogging life never existed at the time) written by Kathy Reichs. It's been awhile after the Virals have transformed from a super-virus. Due to financial problems, Loggerhead Island is at risk to be shut down, and the Virals may have to separate, facing the super-virus on their own. At least until Tory Brennan hears about Anne Bonny's legend. It's said that her treasure is buried right in Charles Town, but no one has succeeded in finding it for around 3 centuries.

     What I like about Seizure is the storyline. It's creative, and it twists a legend (I don't know the actual legend though) to fit in with what's going on with the Virals after their transformation. I also love how the characters have changed a lot from the first novel, or at least, most of them, and how there are new characters introduced. Whitney's still as annoying as before (just get out of Tory's hair already! Dx) and Chance hasn't changed much. As for everyone else? Well, I can't say. I can say they changed, but I can't say how. I might as well tape an index card on my forehead with the words SPOILER.

     What I dislike? My prediction (always. I fear I'm aiming correctly... even though I have terrible accuracy). I sense a love triangle coming soon. And as typical as it goes with love triangles in YA, it might get ugly with the tension. The best part about that though? I might be off the mark. Or I may be bull's eye (I hope not!). Don't take my prediction for granted. It's just a thought. I might be wrong, or I might be right. I guess we'll see.

     Speaking of which, the third book in the series, Code, came out last Wednesday, March 12. Who's excited for a new Virals adventure? :D
  
    50in1 Piano

    50in1 Piano

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    This application contains the technical characteristics of cars Nissan, and also the general and...

Animal Empire
Animal Empire
2019 | Abstract Strategy, Card Game, Medieval, Territory Building, Wargame
The age of humans is in its prime, and our civilizations keeps evolving every day. Have you ever wondered what comes after us though? The answer is the animals – at least, it is according to Animal Empire. Over time, animals have gained enough sentience to rise up and overthrow the humans! The animal kingdom is thriving as the different species learn to coexist in peace. However, the carnivorous animals are thirsting for more power and the delicate balance of peace has been upended! The game is afoot, and any species can come out victorious – can you lead your armies to victory and power over the Animal Empire?

Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L

Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.


Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.


The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!
  
Welcome to Nowhere
Welcome to Nowhere
Elizabeth Laird | 2017 | Children
8
8.0 (1 Ratings)
Book Rating
Contemporary War
This ARC was provided by the publisher via NetGalley in exchange for an honest review

The eximious children’s author, Elizabeth Laird, is continuing with her magnificent streak of prize-worthy novels. Her soon to be published book Welcome to Nowhere will be eagerly consumed by fans and new-readers alike. With a contemporary setting and shocking truths, young readers will become more aware of the events happening near and far.

Omar is only twelve, yet has a life style that will seem alien to the majority of readers. Living in Syria, Omar works to earn a wage as well as attends school, whilst also helping to care for his Cerebral-Palsy-suffering brother and three other siblings. Although Omar’s life is not easy, it is preferable to the events he is soon about to witness.

In March 2011, Syria broke out in civil war after the daring behaviour of a couple of schoolboys. After these vandals scrawled the phrase “the people want the regime to change” onto a wall, the government decided to fight back. With shootings regularly occurring in the streets, and bombs falling on houses, Omar and his family flee their city home to live with family in the countryside. However, they cannot stay there for long before danger finds them again. Running from the enemy, Omar and family find themselves on the streets with thousands of other refugees. But, where can they go when they have nowhere to call home?

Although Welcome to Nowhere is set before the development of the extreme Muslim group, ISIS, Elizabeth Laird provides an accurate description of the lives of Syrians and refugees at this present moment. Most young readers, and possibly many adults, may not understand what caused the current refugee crisis and may even regard them as the enemy. This book will open hearts and minds after revealing the terror and destruction thousands of people have faced, their experience of refugee camps and their desperation to be able to live in safety.

As well as revealing truths about the situation in the Middle East, Welcome to Nowhere educates the reader on the customs and beliefs of average Muslim families. Although slightly antiquated – men dominate over women – they are not all that different to the Western world. Omar wants to become a successful businessman, whilst his sister is desperate to go to school and university. Laird also writes of scenarios that are not unique to Syrian citizens, in particular medical conditions such as Cerebral Palsy and the way these people are attacked by social stigmas.

Whilst not labeling this book as ‘exciting’, Welcome to Nowhere is a story that will engage the readers’ attention. As a book with both entertainment and educational value, Elizabeth Laird’s latest book is worthy of significant praise. It is not often that a writer will dare to reveal the gritty truth about the current situation in the world, and thus Laird must be commended for persevering with such a difficult, challenging story. Although targeted at young adults (ages 12+), older readers will also enjoy and learn from this exceptional novel.
  
Harry Potter and the Chamber of Secrets
Harry Potter and the Chamber of Secrets
J.K. Rowling | 1998 | Children
9
9.0 (208 Ratings)
Book Rating
Characters (3 more)
New plot
Humour, Wit and Sarcasm
Mystery
Terrifying me as a child (0 more)
Ssssomething Special
As with all Harry Potter books I love them, because why wouldn’t you? And the one thing I find is that in the movies they tend to miss some of Rowling’s amazing sarcastic and hilarious scenes and if you are only a lover of the movies you tend to miss so much.
Now I will admit the book and the film absolutely terrified me when I was younger and still gives me a bit of creeps now, even though I do own a snake and love them to bits. Any who …
In this movie we meet new characters, one of which becomes very dear to everyone’s heart – aka Dobby! We meet the funny little House Elf who manages to wreck havoc in poor Harry’s life before he even gets to school with the whole dropping a pudding in the middle of the living room and then blocking 9 and 3 quarters to both Harry and Ron. Hence them then breaking the first law, do not expose Magic to Muggles. Then who could forget Gilderoy Lockhart? The incompetent but very good at memory spells Dark-Arts teacher. And then there is Moaning Myrtle, good old Myrtle.
Harry and Ron’s misadventures start right at the beginning of term, causing them to nearly be expelled. Thankfully not, other wise the book series would have been very short. More and more drama ensues to the Trio (Harry, Ron and Hermione) and the rest of the school as the book continues with Harry talking to snakes, Ginny acting strange, and then student’s being petrified including our brilliant Hermione. It’s then up to Harry and Ron to try and solve the mystery. You know, because all those suitably qualified teachers can’t do anything but a twelve year old can?
But what started off with causing everyone to avoid Harry within an inch of his life soon became the reason all the muggle-borns and half-blood’s stayed awake and not petrified. What would they ever do without Harr Potter?
A funny and dramatic second book in this series which grips you straight from the start with Rowling’s brilliant way to use mischief, sarcasm and wit in her writing.
A Favourite scene of mine that is in the books is:
“Fred and George, however, found all this very funny. They went out of
their way to march ahead of Harry down the corridors, shouting, "Make way for
the Heir of Slytherin, seriously evil wizard coming through ......

Percy was deeply disapproving of this behavior.

"It is not a laughing matter," he said coldly.

"Oh, get out of the way, Percy," said Fred. "Harry's in a hurry."

"Yeah, he's off to the Chamber of Secrets for a cup of tea with his fanged
servant," said George, chortling.

Ginny didn't find it amusing either.

"Oh, don't," she wailed every time Fred asked Harry loudly who he was
planning to attack next, or when George pretended to ward Harry off with a large
clove of garlic when they met.”
― J.K. Rowling, Harry Potter and the Chamber of Secrets