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Joe Dante recommended The Black Cat (1941) in Movies (curated)

 
The Black Cat (1941)
The Black Cat (1941)
1941 | Classics, Comedy, Horror
(0 Ratings)
Movie Favorite

"Growing up on movies on TV, part of the Universal package was a very, very weird and creepy movie called The Black Cat. Which is ostensibly based on Edgar Allen Poe’s story, but wasn’t. It’s a devil-worshiping movie with Karloff and Lugosi, and it’s directed by a guy named Edgar Ulmer, who was a very promising European director whose career ran afoul of the fact that he slept with the boss’s niece or something like that and got, basically, blackballed by the major studios. But before he did that, he was able to make this very, very dark and very dreamlike horror movie, which only runs about 65 minutes. It’s an art deco nightmare, and it’s got all these very perverse ideas and concepts running through it. It’s like watching somebody else’s bad dream. It’s really a wonderful picture. I mean, Karloff has given better performances. The Body Snatcher is probably his best performance outside of Frankenstein, and that was on my list, but between The Body Snatcher and The Black Cat, I have to go with The Black Cat, because it’s so off-beat and kind of unique. There aren’t a lot of other movies like it. The interesting thing is, now these movies are actually available to see. When I was growing up, you had to wait until two o’clock in the morning on Friday; they were going to run some movie, and if you didn’t watch it then, they weren’t gonna run it again for another year and a half or more. And you’d fall asleep anyway, you know. It was so hard to see these things. You had to really seek them out. The Mario Bava movies, I had to go to the lowest dives, the crappiest grindhouses, to see these things, and often the prints were all beat up. But now, all this stuff is available, and it looks great. I just don’t think film lovers realize what a paradise they’re living in right now. [laughs] For those of us who really had to go the distance to seek these things out, it was really quite arduous."

Source
  
Sonic the Hedgehog (2020)
Sonic the Hedgehog (2020)
2020 | Action, Adventure, Animation
It’s been a very long time since I played the Sonic the Hedgehog video games on my brothers SEGA Megadrive. I was, and always have been, a Nintendo guy, so since then my only experience of Sonic has been when he joins forces with Mario and Co for Mario and Sonic at the Olympic Games. I do have good memories of his solo outings though, and he is clearly an enduring and popular character, ideally suited for a CGI/live action movie.

When we first meet Sonic, he’s a young hedgehog on his home world, zipping about the place without a care in the world and being mentored by an owl called Longclaw. Before we get a chance to learn anything about Longclaw and the world that he and Sonic inhabit, some bad guy echidnas show up, looking to get their hands on Sonic and his speedy powers. Longclaw gives Sonic a bag of rings that can be used to open a portal to another world, and after opening one for him to escape through, tells him to use one whenever he is in danger of being captured.

Cut to Green Hills, Montana where we meet local sheriff Tom Wachowski (James Marsden) and his wife Maddie (Tika Sumpter). Tom has been accepted, pending background checks, into the San Francisco police department, and he and Maddie are currently in the process of looking at houses there. We also learn that a now grown up Sonic has found his way into our world and has been living in hiding in Green Hills for some time now. The local crazy old man, Crazy Carl, claims to have seen a ‘blue devil’ on a number of occasions, but otherwise Sonic has managed to stay hidden. He’s even got himself a little underground man cave, and has become quite attached to Tom and Maddie, observing and following their every day lives from afar.

When Sonic manages to cause a city-wide power outage one evening, he draws the attention of the government, who bring in mad scientist Dr Robotnik (Jim Carrey) to investigate. When the gold rings that Sonic needs to transport to another world are mislaid, and as Robotnik and his team close in on him, Sonic makes himself known to an unsuspecting Tom and asks for his help. The movie then becomes a road trip, with them both on the run, evading Dr Robotnik and searching for the gold rings.

The CGI representation of Sonic had been something of a hot talking point, ever since the release of the first trailer sparked a huge online backlash. Looking more human, with smaller eyes, and longer limbs, the reaction of horror by anyone vaguely familiar with the character was enough to make director Jeff Fowler stand up and take notice, and the release date of the movie was pushed back to allow for some serious rework by the VFX team. Thankfully, when the new trailer was released, it was to a much more positive reaction, and rightfully so - Sonic was now much more aligned to his video game persona and on the receiving end of some pretty decent marketing material and promotion to back it all up. Ben Schwartz provides the voice for Sonic, giving him a wonderful childlike quality - in awe of the world around him, funny and confident in his abilities, but never really coming across as an annoying brat.

Jim Carrey brings to Robotnik the kind of madcap comedy that he we haven’t seen from him in a long time and is a delight in every scene he features. James Marsden is no stranger to appearing alongside CGI characters in children’s movies, and does his part well once again. Outside of that, the rest of the cast don’t get much to work with and kind of just fade into the background.

Overall, Sonic the Hedgehog is a fairly enjoyable movie, but it’s also instantly forgettable. It’s been a couple of days since I saw it and, apart from a couple of fun action scenes along the way, and the climactic showdown, I really don’t remember very much about it. If you’ve seen the wonderful scenes in the X-Men movies where QuickSilver zips around, interacting with characters and scenery as though time has stood still, then there are a few scenes just like that for you to enjoy. It’s a much better movie than I was expecting to see, but ultimately I think it could have been a hello a lot worse if they’d stuck to their guns with the original character design.
  
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Dakotah Salazar (12 KP) rated the PlayStation 4 version of Crash Team Racing: Nitro Fueled in Video Games

Jul 1, 2019  
Crash Team Racing: Nitro Fueled
Crash Team Racing: Nitro Fueled
2019 | Racing
Lively graphics (2 more)
Smooth controls
Fun game modes
Too easy (2 more)
Microtransactions galore
No new courses
Strong remaster. Easy for experts.
The original CTR holds a special place in my heart. As a child, I spent countless hours on my Playstation with many characters, tracks, and secrets to unlock. It truly is an incredible gaming experience.

Which is why I had to pick this up right away. And overall, it's a decent racer, but now were in the age of photo realistic racing games such as Forza, or living in the shadow of Mario Kart still in its multiplayer experience. Crash Team Racing has potential for expansion, but I was disappointed in that it's the same experience as before.

During the races, they are fast and lively. It brings the nostalgia in the controls and smooth gameplay. The power ups and attacks are the same, but are easy to operate. It also introduces the hyper slide, which may be difficult to master at first. The tracks don't give too much leverage in utilizing this. It could also be a disadvantage because it could ruin the flow of the race. It all depends really.

As for the modes, they have plenty to choose from. Adventure Mode, Online, Time Trial, etc. I would recommend this as a party game...because I think I could give the player a strong challenge. Adventure Mode, if you are an expert at this game, is WAY TOO EASY. I placed first in almost every race not trying to brag, but it doesn't challenge the player in anyway, even in the boss battles. Unless you are in a Single Race mode, then it offers an option of difficulty.

Characters to choose from is plentiful. Even adding options to modify the character and karts are wonderful designs. It's satisfying to earn them but if you are not an online player, then HALF of those modifications are not available to you. They depend on the usage of coins, which I'm assuming you can earn or purchase if your looking to earn the mods right away.

The game is a lot of fun. But I had to critically think about what the creators had for further potential. The remasters of the three original games were wonderful, but this is a copy and paste version of the original. It amplifies the nostalgia as a high, but once you come down, it really is a hollow experience.
  
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Zachary Wilson (3 KP) Jul 29, 2019

First off, this has no microtransactions as you don't use real money to buy anything. It's all the in game currency you earn. Sure the pit stop is set up like typical microtransactions, they're not microtransactions.

Also, Grand Prixs add new tracks. Twilight Tour is a new track they added from the first grand prix with much more grand prixs coming. So we can expect much more new tracks in the future as well as new characters and car parts. (Also the game isn't easy but I'm not an expert and never played the original.)

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Laetitia Sadier recommended Australasie by Astrobal in Music (curated)

 
Australasie by Astrobal
Australasie by Astrobal
2016 | Electronic
(0 Ratings)
Album Favorite

"This is Emmanuel Mario, who I met in Toulouse thanks to Julien Gasc. Julien also does his own great records and is part of Aquaserge. I could have put Aquaserge in the list, because they would totally fall into this category of people who've been working very hard for many years and who eventually make a masterpiece. But they're all part of a group of people in Toulouse who I finally met. I say finally, because I left France absolutely appalled that I couldn't meet anyone that could mirror my taste and my desire to make music. So I immigrated to this country, for the music, and of course I had met Tim, so it made a lot of sense. In France it was impossible. But anyway in 2003 or 4 I came across this group of people who were all incredibly talented and sexy and good-looking and had no big egos, and with no shame about what they were doing, exposing their vision. There were a lot of complexes in the French music scene which got better later on, but to me these people were like, wow, I've found my brothers and sisters, it was absolutely wonderful. So Emmanuel became a long-time collaborator and he's very good at working with other people, but there was also a desire to do his own stuff. He was kind of doing it before he started working on this project, but then I guess he found his focus and made this incredible piece of work. From one track to another you're transported to very different countries, but it's also very familiar to Emmanuel, and I find that to be a real strength: to have such a variety of different styles, but still be familiar and to have some similarity. He reaches really far out to find certain tracks and to bring them back to a whole. I think it's a brilliant album musically and also for its variety. It also tells a story, about the Kerguelen Islands, which were discovered by this French captain. He was sent to go and find new islands and new places to conquer, and I think he was trying to conquer these islands but they're not conquerable. There's too much wind and it's too hostile. But he said that they were worth conquering; he lied about those islands and was treated like a hero, but eventually the truth came out."

Source
  
Obliteracers
Obliteracers
Racing
So many games today take older ideas and look to infuse a new wrinkle into them in order to great something fresh. One such game is Obliteracers which looks to take a page from the classic character-based racing games such as Mario Kart and infuse new life into a genre which too many had become fairly stale in recent years. The game puts less emphasis on racing as finishing first or last doesn’t really matter for the most part as the goal is to obliterate your opponents as you race around the track. There are a variety of tracks such as a futuristic city, tropical beach, oil tanker, and so on, many which will seem familiar to people who spent a lot of time in the genre.

By using weapons such as missiles, oil slicks, flamethrowers, mines, machine guns, and such, the strategy is to take out as many of them before they get you. When the field of opponents is reduced to one, the match starts over and continues until a champion has been reached based on a point system from the earlier matches. This at this point players can then move on to another locale and start the battle all over. There are variations in the gameplay mode where in addition to wiping out your opponents, factors such as staying in the lead, endurance, and such do help you increase your score which will ultimately lead to your overall championship. After a brief introduction to the game, I found myself able to win my earlier matches without too much difficulty and ultimately advance through the rankings fairly quickly.

There is a multiplayer mode for the game and matchmaking at me racing against another player in no time however it was a simple two player match and not nearly as exciting as having a field of players to race against. I hope in time that will be more customization options for vehicles, tracks, characters, and so on as the game is an amusing if albeit fleeting diversion. For value priced software it does hold a solid amount of entertainment if you’re willing to overlook some of the shortcomings and things such as random clipping issues were my car became part of the track at various times during the race.

Obliteracers gave me a couple of hours of pleasant distraction, and as such might be worth your time if this is something that would interest you.

http://sknr.net/2016/02/28/81389/
  
House of Gucci (2021)
House of Gucci (2021)
2021 | Crime, Drama, Thriller
If there was ever the perfect example of an incredible cast stuck inside a lackluster finished product, then House of Gucci is surely it.
The pacing is the main culprit. The first 45 minutes or so feel relatively breezy. The narrative unfolding is a fun and interesting one. The characters are all introduced well enough. But something happens around the midpoint that makes HoG feel like a slog, and it never quite recovers. For a story that has a very specific final destination, it manages to feel direction-less for quite a bit of the runtime. By the time the credits rolled, I felt like I'd run a marathon through thick mud.
The saving grace then, is the aforementioned cast. Lady Gaga turns in a magnificent performance, further cementing that she belongs in cinema. I've said before, and I'll say it again, I fucking love Adam Driver in pretty much everything he touches, and here is no different. The two leads together go a long way to ensure that HoG remains watchable. Al Pacino and Jeremy Irons could play these kind of roles in their sleep by now but their presence here is a welcome one. There's a specific scene somewhere within the first hour (I think) where it's just the two of them talking to eachother about their respective offspring, and it's like screen crack for me. Two masters at work. Then there's Jared Leto, who's portrayal of Paolo Gucci could definitely be deemed as excessive, full on Mario-esque accent and all, but he actually provides a huge dash of charisma in the duller moments so I can't complain too much.
All of the characters in this story are bad people to varying levels of degree, but they also command a certain level of sympathy, and to HoG's credit, this aspect is executed well, and 100% sold by it's great talent.

House of Gucci is nice to look at, boasts a top drawer ensemble cast, and has some genuine moments of excellence, but it's also overblown and overstuffed with hot air. I saw another review on here saying that it felt like it was made with the sole and transparent purpose of winning Oscars, and I can completely agree with that statement. Ridley Scott has made some of my absolute favourite films over the years, and while it does have its merits and is fun in parts, this one sadly feels a little self indulgent to really hit the mark.
  
13 Dolls In Darkness (2017)
13 Dolls In Darkness (2017)
2017 | Horror
10
10.0 (1 Ratings)
Movie Rating
I have been an obsessive fan of horror films since I was a kid in the 70's. Brought up on Hammer and Universal monster films it wasn't long before I delved into pre-cert exploitation films and that is where my preference has been ever since.
Over the last 20 years I have felt that the horror genre hasn't really offered it's fans anything new (bar a few exceptions). Having been left despondent, disappointed and bored senseless by the over-saturation of remakes, reboots and just plain dull horror fare, it comes with great surprise that a black and white silent film from Australia would be the breath of fresh air that the horror genre desperately needs.
The plot of 13 Dolls is pretty straightforward. Marjorie receives a letter from her ailing mother to return home after a 13 year absence. On her return home Marjorie realises that things are not what they seem...
Written and directed by the talented Zeda Müller, this is a film that demands your attention from the start. With its eerie score and moody camerawork it sets a very atmospheric and claustrophobic feel to proceedings. It's a great take on the 'old dark house' horrors of a bygone era, Robert Wiene and Tod Brownings early work springs to mind... yet draws on influences from the likes of Dario Argento, Mario Bava's gothic horrors, giallo and slasher films (there are some nicely placed references for the sharp-eyed viewer). The fact that this is a silent film (I'll get to the score in a bit) actually works in its favour. Gone are the usual mundane dialogue pieces that fill out most horror films these days and the viewer is reintroduced to dialogue cards when required to move the story along. This also means that the actors are given room to act through expression and emotion and they all do a sterling job.
The masterstroke of 13 Dolls though is the excellent use of camerawork and soundtrack. The soundtrack is interspliced with sound effects (church bells, howling wind, dripping taps etc) and moody piano/tension building synths, all used to full sensory effect. The footage and score intertwine brilliantly together and I found some scenes genuinely eerie and creepy (a rare feeling for me whilst watching a new film these days).
Overall 13 Dolls is a mesmerising experience, interspersed with some cleverly executed gore scenes, and at a scant 75 minutes long, it motors along at a cracking pace.
So, you have probably guessed that I liked this film a lot. I highly recommend checking it out, especially if you are looking for something different. It's a great film and I for one am looking forward to Zeda Müller & Co's next venture...!
  
Hitman: Agent 47 (2015)
Hitman: Agent 47 (2015)
2015 | Action
Clinical and incomprehensible
The transition from video game to movie is notoriously difficult to get right. From box-office disasters like Super Mario Bros. to the poorly received Resident Evil franchise, it appears no film is spared from either financial woe or critically panning.

Hitman has become one of the most popular game series’ ever but the 2007 film of the same name failed to kick-start the franchise’s transition to the silver screen. Now, eight years later, Rupert Friend stars as the red tie-wearing assassin in Hitman: Agent 47, but does it succeed as a reboot?

Friend stars as the titular character, an emotionless killer hell-bent on tracking down the creator of the ‘Agent Program’ from which he was created. Alongside him for the ride is Hannah Ware’s Katia Van Dees, a young fearful woman searching for a man she does not know.

The usually excellent Zachary Quinto (Star Trek) also stars as a clichéd villain in a thankless role blighted by stilted dialogue and cardboard emotions. This most certainly isn’t his finest work.

The story is incredibly simple, barely fitting into the film’s slender 96 minute running time and the clinical filming style of director Aleksander Bach really doesn’t help. Beautiful locations like Berlin and Singapore are wasted in favour of sleek office sets, populated by one-dimensional characters that we couldn’t care less about.

Nevertheless, Friend plays the emotionless Agent 47 with ease and is one of the highlights in a film lacking in any real punch – it’s all been done before, and better.

Ware is disappointingly wooden, though her veneer seems to crack towards the finale and we get to see the character she could have played. It’s a shame that for the majority of Hitman’s running time we see no real prowess in her performance.

The action sequences are slick and nicely choreographed but Mission: Impossible – Rogue Nation did them only last month and in a more detailed and ultimately successful style.

However, clever gun-work is mixed nicely with the film’s 15 certificate and each barrel discharge feels much more real. It’s certainly more interesting than the two sequels to Taken and many other action thrillers that sport the 12A rating.

The climax leaves things wide open for a sequel, but the ending is incomprehensible to anyone who hasn’t played the games and leaves a bad taste in the mouth – probably not a great thing when trying to get audiences excited for a follow up.

Overall, Hitman: Agent 47 is much like its titular character. A slick outer shell hides not a lot underneath with a cast of wasted talent and a been-there-done-that attitude to the stunts. There’s some great sequences, but you’ll have to dig deep to find any real merit here.

https://moviemetropolis.net/2015/08/30/clinical-and-incomprehensible-hitman-agent-47-review/
  
Nintendo Switch
Nintendo Switch
Games Consoles > Games Consoles
One massive selling point (just about) outweighs the negatives
If I’m being frankly honest, I never would’ve bought a Switch had Legend of Zelda and Mario Kart been available on the PS4. Those games are the reason why I invested in this console and although the games themselves are fantastic, the console itself is a little hit and miss.

I’ll start with the positives: it looks good and especially in grey, it looks quite sleek and smart and fits in well with the rest of my tech. It’s easy to set up and very simple to use. The joy cons are small but functional and work well when used as a full controller. The main selling point for this console though is the ability to use as a portable as well as docked on a tv screen. This is by far the best feature - gone are the days of arguing over who gets to play their favourite game. Now me & my other half can both play on separate consoles in peace without having arguments over the tv. The switching between docked and handheld is pretty seamless too and very impressive.

However, now for the negatives: the console interface is almost a little too basic. No apps, just a very simplified menu and store. Considering all other consoles nowadays come with lots of downloadable apps, the Switch appears to be a little bare. The joy cons whilst handy, aren’t ideal for long term gameplay when separated. Trying to play multiplayer using the tiny controllers for longer than half an hour or so gives you a serious case of rsi (and I work on a laptop for a living). Charging the joy cons is also a bit of a pain as unless you invest in extra accessories (more on that in a sec), your basic way of charging is clipping them onto the console either when in use portably or docked. The way the console fits into the dock itself also feels a little wobbly and can easily be subjected to scratches - definitely invest in a screen protector!

My main issue with the Switch though is how ridiculously overpriced it and all of its games and accessories are, especially considering some of the negatives I’ve stated above. Despite the fact that the console has been out now for nearly 18 months, it doesn’t seem like you can get many bargains. I appreciate you get a 2 in 1 console, but it still doesn’t feel like you get much in the box. What with all of the added extras you probably need to buy, like charging docks, additional joy cons and controllers, screen protectors etc plus games, this can run to quite a high price. Maybe it’s just because it’s still a fairly new console, but it still seems more expensive than the other mainstream consoles and their accessories.

Don’t get me wrong, the Switch is a fun console and the portable aspects are really fantastic. I can’t wait to take it on my next long haul flight. I just can’t shake the feeling that I’ve overpaid and other than the portability and the Nintendo specific games, I’m not sure if it has any other selling points.
  
Show all 4 comments.
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Sarah (7798 KP) Aug 14, 2018

It frustrated me that they don't even give you that 1-2 Switch game as standard with every console for free, like they used to do with the Wii and Wii Sports. Or even if you could buy the games cheap second-hand like you can with other consoles.

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Andy K (10821 KP) Aug 16, 2018

Still haven’t picked up a Nintendo Switch? Walmart has a great exclusive deal starting on Sept. 5. For only $359, you'll receive a Nintendo Switch and digital download codes for two great multiplayer games – Mario Tennis Aces and 1-2-Switch – perfect for your family game night!

Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/