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Fright Night (2011)
Fright Night (2011)
2011 | Comedy, Horror
6
6.4 (13 Ratings)
Movie Rating
Twenty-six years ago, “Fright Night” premiered in theaters and went on to become a fondly remembered title amongst horror fans. The movie cleverly combined horror and humor to create a fresh take on the vampire and teen horror genres which had started to grow stale. While the movie spawned a largely forgettable direct to video sequel, the original film has remained popular over the years. So, when I first heard that they were planning on remaking the film I was skeptical as I felt it would be very difficult to match the original film.

Boasting an impressive cast which includes Anton Yelchin, Colin Farrell, David Tennant, Christopher Mintz-Plasse, and Toni Collette, the remake does not try to reinvent the wheel, but instead takes the formula of the original and creates an entirely new entry into the saga.

For those unfamiliar with the series, Yelchin stars as Charlie Brewster, a young man who is trying to balance watching over his single mother, and his growing relationship with a girl way out of his league named Amy (Imogen Poots). He is also wrestling with becoming part of a cooler crowd at the cost of alienating his geeky former best friend, Ed, played by Christopher Mintz-Plasse.

Colin Farrell plays the handsome and suave new next door neighbor who easily charms Charlie’s mom, played by Toni Colette. Unbeknownst to his neighbors, the charming and charismatic Jerry, played by Colin Ferrell, is actually a vampire who’s come to their Las Vegas suburb to continue his nighttime hunts. Ed has become suspicious of the recent disappearances in their community and confides to Charlie that he’s had Jerry under surveillance and knows that he is a vampire.

Needless to say this does not sit well with Charlie, who distances himself further from Ed. But when Ed goes missing, Charlie decides to do some investigating of his own. Charlie turns to a local Vegas performance artist named Peter Vincent (David Tennant), whose vampire-themed show portrays him as an expert in fighting the undead. While at first skeptical over Charlie’s claims, a few devastating confrontations with Jerry and his minions forces Vincent to rethink his role. The two unlikely allies soon find themselves in a deadly race against time to defeat Jerry and save their loved ones before it’s too late.

The film cleverly combines horror and comedy and does a good job of providing some suspenseful moments in between the blood and gore, managing to squeeze in more than a few laughs along the way. While not overly scary, the visual effects work is solid and aside from the converted 3-D is a really enjoyable to watch. The film would’ve been much better had it been shot in 3-D or simply left as a 2-D film as the conversion really didn’t offer anything of value as is often the case in these lab converted efforts.

The cast works very well with one another and Farrell cheekily introduces a few new wrinkles to the vampire lore. I really enjoyed David Tennant’s performance and should they do a sequel I certainly hope that they bring him back. Anton Yelchin gives a reliable performance but I was surprised that Christopher Mintz-Plasse did not have a bigger role but he does have some memorable moments in the film. What really impressed me was that the film did not attempt to do a shot-by-shot remake of the original but instead took the premise of the original and offered a fresh take that easily could have been issued as the third chapter in the series rather than a reboot. While there were nods to the original, outside of the premise it was very much its own film.

The film is not going to set any high marks for new standards in horror nor is the plot fresh and original. It simply knows what its target audience and source material are and sets a course right down the middle without attempting to deviate too much one way or another. “Fright Night” just might be perfect for those looking for a dose of nostalgia and some highly suspenseful, fun entertainment.
  
40x40

Sarah (7798 KP) rated WandaVision in TV

Mar 7, 2021  
WandaVision
WandaVision
2021 | Action, Adventure, Mystery
A welcome return to the MCU
WandaVision is the latest Marvel series to hit the small screen, arriving in a flood of hype as the first official series to tie in with the rest of the MCU. Initially I hadn’t been interested in this after struggling to enjoy previous series, however after discovering that everyone I know was watching this, FOMO and the fact that we haven’t had a new MCU release since Phase 3 wrapped up with 2019’s Spider-Man: Far From Home, has prompted me to give this a go. And I’m rather glad I did.

WandaVision is set not long after the events of Endgame, and follows Wanda Maximoff (Elizabeth Olsen) and Vision (Paul Bettany) as they live an idyllic suburban life in the small town of Westview. However all is not as it seems; Wanda and Vision appear to be starring in their own 1950s style sitcom, as a odd couple with superpowers trying to blend in with the neighbours, including nosy Agnes (Kathryn Hahn) and committee leader Dotty (Emma Caulfield). Strange things soon start happening, and as Wanda and Vision become increasingly confused and suspicious about their new life, outside of Westfield agent Jimmy Woo (Randall Park), Dr Darcy Lewis (Kat Dennings) and Captain Monica Rambeau (Teyonah Parris) are also trying to figure out what’s going on.

Setting WandaVision in the style of various popular sitcoms from the 1950s onwards is a genius move. BeWitched, I Love Lucy, Malcolm in the Middle and Modern Family to name but a few of the obvious influences on show here, and this changing sitcom style really works and blends very well with the super powered action we know and love from the MCU. I’ll admit that I’m not a massive fan of sitcoms in general and my knowledge of older ones pre-1990 is limited at best, however even I could appreciate the love and care that has gone in to crafting this. It looks amazing and feels so authentic, from everything to the set design, costumes and change in aspect ratio.

It is of course helped by the stellar performances by Elizabeth Olsen. In the MCU so far Wanda has been rather sidelined and Olsen has been given little chance to shine. However she is undoubtedly the star of WandaVision and has been given ample opportunity to show off her versatility and talents, and she certainly does. We see a side of Wanda we’ve never seen before and Olsen’s ability to transform into each decade’s sitcom character is brilliant to watch. It’s a shame then that Bettany’s Vision doesn’t quite match up. No matter the decade, Vision never really seems to change much and while he is funny on occasion, I’m not entirely convinced that seeing more of Vision is a good thing. He’s always been the aloof synthezoid and this may have made him a little too ‘human’. However that said, it was still nice to see a lot more of Bettany than we have done in a while.

Once you get over the sitcom styling, the first couple of episodes are quite slow and had it continued in this vein I may have struggling to keep interested. However in typical Marvel style, it soon picks up and immerses us into the full MCU experience I was expecting. While I don’t want to say much about the plot, from episode 3 onwards I was hooked and the story never felt drawn out, and this wasn’t just due to the short half hour episodes. Unravelling the world of WandaVision was hugely enjoyable and one particular character reappearance in episode 5 had me almost squealing in geeky happiness. The only thing WandaVision is really lacking is the humour and camaraderie that have made the rest of the MCU films into what we love best. Yes there is humour and fun, but this mostly comes from Woo and Darcy, and I think it’s noticeable that the funnier Avengers are missing.

For me, WandaVision isn’t perfect however it was still hugely enjoyable and has definitely given me a new found appreciation for Wanda as a character. And mor important of all, it’s filled a rather large Marvel shaped hole brought on by coronavirus. Bring on The Falcon and the Winter Soldier.
  
    Travelr - Sugar Daddy Travel

    Travelr - Sugar Daddy Travel

    Travel and Social Networking

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    Welcome to Travelr - One of the best Tinder way sugar daddy travel dating app for singles which gave...

The Druid Master
The Druid Master
2021 | Card Game
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!

Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L

In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!

Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!


Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.


As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
  
ROVE
ROVE
2021 | Card Game, Print & Play
A few months back, I had the opportunity to sit down with Jason Tagmire (founder of ButtonShy Games) and talk about the company and the gaming industry. In that interview, Jason had hinted at a cute little solo game that was in the works. And guess what… IT’S HERE! Read on to find out more about ROVE: Results-Oriented Versatile Explorer, hitting the ButtonShy webstore on November 26, 2021!

Disclaimer: We were provided with a copy of this game for the purposes of this preview. This is a final production copy, so what you see pictured is what you would receive in a retail copy. -L


ROVE: Results-Oriented Versatile Explorer (referred to as just ROVE from hereon out) is a solo spatial puzzle game. In the game, you are a ROVE who has crash-landed on a foreign planet. You need to get all your Modules in order to accomplish various Missions, thus performing your programmed duties, before you run out of power! To setup for a game, shuffle the 6 Module cards and place them randomly in a 2×3 grid, ability-side up. Shuffle the remaining double-sided cards Mission-side up to form the Mission deck. Take the top card of the Mission deck and place it to the side to serve as the first Mission of the game. Draw a hand of 5 cards (Movement-side facing you), and the game is ready to begin! Pictured below is the setup for a normal game.
Since this is a solo game, there aren’t really ‘turns,’ but rather you are playing cards, moving Modules, matching patterns, and attempting to complete 7 Missions. At the beginning of the game, the 6 different Modules are setup in a 2×3 grid. Each Mission card has a pattern listed on the right-hand side: with one specific Module highlighted, and remaining locations where any other Modules may be placed. To complete a Mission, you are going to attempt to arrange the Modules in the specified pattern on the current Mission card. Easy, right? Well, yes. Except moving a Module costs Movement Points (MP), and the different Modules have restrictions/rules as to how they can move. For example, the Brain Module can only move orthogonally, while the Laser Module can move in any direction, orthogonally or diagonally. Pictured below are some of the game components for clarity of understanding.

After taking a look at the current Mission, you will begin this spatial puzzle. The cards in your hand will provide a number of MP. Each card offers 2 different amount of MP. The number on the upper half is the base MP for the card, the middle of the card shows an arrangement of Modules, and the lower half of the card also shows a number of MP. If your Modules match the pattern on the card when you play it, you gain the lower number of MP, which is usually substantially larger than the upper number. Select a card from your hand to play, and then move the Modules using the provided MP following their movement restrictions. When you have used all the MP of a card, check to see if the Mission has been completed. If it has been, then great! You now take the top card of the Mission deck and add it to the current Mission card, covering the completed pattern. The new card shows a pattern that is your new Mission goal. Draw a card from the deck to add to your hand, and start working towards the new pattern. If you did not yet complete the Mission, play another card from your hand for MP and continue attempting to complete the Mission pattern.


One unique twist to this game is that, along with specific movement restrictions, each Module provides a powerful one-time ability to be used in the game. These abilities vary from allowing you to draw cards, to even swapping two different Modules. Time their use wisely, because once it’s been used, it’s gone for the rest of the game. The game continues in this fashion, of playing cards, moving Modules, and arranging them in specific patterns, until you have successfully completed 7 Missions. When you do so, you win the game! If, however, you run out of MP, cards in hand, or Module abilities before completing your 7th Mission, the game is lost and your ROVE is stuck on this lost planet FOREVER.
If you’ve ready any of my (p)reviews of ButtonShy Games before, you will know that I’m a big fan. Not all of them are complete winners in my eyes, but ROVE is one that exceeded my expectations. When Jason teased this little solo game, I was intrigued. I was expecting just a light little filler-type game with cute artwork. After having played it now, I can assure you that it is so much more. First, let’s talk gameplay. Yes, it’s a solo game, but it is quite challenging for consisting of only 18 cards. This game is a spatial puzzle, and that is the perfect way to describe it. You are trying to visualize your movements, seeing how you can best use your MP to complete the Mission, while not making unnecessary moves. Each Module moves in specific ways, and although a move may seem like the right choice at first, it might not pay off in the long run. You’ve got to be able to think ‘turns’ in advance with placements, and decide which Module to move when and where.

Along with the strategy for completing Missions, your cards in hand can provide bonus MP if your Modules match the printed pattern. So not only are you wanting to match the Mission cards with your Module placements, but you want to also maximize your number of MP by matching Modules to your cards. And let’s touch on the variability of gameplay. With the Modules randomly setup every game, and the deck of Mission cards shuffled, you’re sure to get a different game with every play. You are working towards the active Mission, but you can also see what Mission comes next. Can you complete one while also setting up some placements for the next? Maybe the luck of the shuffle is against you, putting 2 completely opposite Missions back-to-back. Or maybe the cosmos are with you, allowing you to chain together several Missions in a row with minimal movement. There is not a second that you will be disengaged in this game, and it truly is a testament to its design. Along with my copy, I also received a copy of the Fascinating Flora expansion – which adds new Missions and card abilities to the gameplay. No spoilers on that here, but just trust me that the strategic elements are elevated even more.


Components. Obviously, this is a game of 18 cards in one of the famous ButtonShy wallets. Quality of production is excellent, as to be expected from ButtonShy. The layout of the cards is pretty interesting and thematic. When you complete a Mission, the completed pattern is covered by the next Mission card. As the game progresses, this creates a cute little scene of your ROVE traversing the planet while completing its tasks. And on the movement cards themselves, the layout is logical and clear. The artwork is adorable, and I honestly just like looking at the scenes themselves sometimes. All in all, excellent components.
ROVE is quickly climbing the ranks towards being my favorite ButtonShy game. The gameplay is so seemingly simple, yet extremely strategic. That being said, the game plays in about 15 minutes, so it’s not going to take up your night of solo gaming. I guess I would consider this a filler-type game, but don’t let that categorization fool you. There is way more to this game than meets the eye. Also, the theming and artwork are unique and cute – think Wall-E as a solo card game! One of the best parts of this game? It’s coming straight to retail – no waiting for a Kickstarter! Check out the ButtonShy store to grab a copy for yourself. Are you up to the puzzle-y challenge that is ROVE? Try it to find out. I cannot rave about this game enough. (See what I did there?)
  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Brie and Sam's chemistry Ben Mendelson as Talos The skrulls First post credit scene (0 more)
Messy first act Badly paced Very poor cgi Unremarkable cinematography Generic action sequences (0 more)
A solid, if unremarkable entry for the MCU's first female outing
The 21st instalment in the Marvel Cinematic Universe, the penultimate feature in their Phase 3 plan, and the final stop on the road to Avengers: Endgame, Captain Marvel welcomes another superhero into its family and applies the same formula that Marvel Studios has relied on to manufacture their episodic products but their latest is also their weakest film in years that never truly realises its full potential.

Set during the mid-1990s, the story follows Carol Danvers who has extraordinary powers at her disposal but no recollection of who she is or where she comes from. However, when she crash-lands on Earth after a recent mishap, she begins tracing her step towards her origins in order to unravel her identity, finds assistance from a low-level bureaucrat working for an espionage agency, and discovers a secret that unlocks her full potential.

Written & directed by Anna Boden & Ryan Fleck, the first act of Captain Marvel is a mess that tries to acquaint the viewers with its own world yet hurries through it in a way that leaves the audience confused. The story begins to take some shape once the plot moves to Earth but other than the back-n-forth banter between its primary characters, there isn't really anything that's appealing or refreshing about it.

That montage of snippets from Carol Danvers' past in which she is told by others that she can't do anything, she is no good, she is weak, she doesn't belong & she will never make it will reverberate with many, and it is a welcome element in the picture. But instead of digging deeper into this aspect, the filmmakers head for a rather simplistic approach and narrate the story with half-hearted zealousness.

The action segments are seldom impressive, storytelling is very basic, predictable & bereft of surprises, and some key moments are executed in a rather lacklustre fashion. Editing paces the plot inconsistently, fails to provide a rigid structure to it, and splices together action scenes so monotonously that they are missing the sense of wonder & excitement. The score is fine but only a few incorporated songs work out in its favour.

Coming to the performances, Captain Marvel packs a talented cast in Brie Larson, Samuel L. Jackson, Ben Mendelsohn, Lashana Lynch, Annette Bening & Jude Law. Larson embraces the eponymous role yet it is her fine rapport with Jackson that stands out more than her individual input. But it's Mendelsohn who impresses the most, delivering a compelling performance that only gets better as plot progresses.

On an overall scale, Captain Marvel is enjoyable to an extent, packs few amusing moments, and features a marvellous superheroine. Like Carol Danvers, this film had limitless potential. But unlike her, the filmmakers fail to tap into that element and possibly weren't even aware of what was up for grabs here. Generic, mundane & underwhelming, Captain Marvel isn't the film that the most powerful superhero in Marvel faction deserves, and is no match to the studio's finest efforts.