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ROVE
ROVE
2021 | Card Game, Print & Play
A few months back, I had the opportunity to sit down with Jason Tagmire (founder of ButtonShy Games) and talk about the company and the gaming industry. In that interview, Jason had hinted at a cute little solo game that was in the works. And guess what… IT’S HERE! Read on to find out more about ROVE: Results-Oriented Versatile Explorer, hitting the ButtonShy webstore on November 26, 2021!

Disclaimer: We were provided with a copy of this game for the purposes of this preview. This is a final production copy, so what you see pictured is what you would receive in a retail copy. -L


ROVE: Results-Oriented Versatile Explorer (referred to as just ROVE from hereon out) is a solo spatial puzzle game. In the game, you are a ROVE who has crash-landed on a foreign planet. You need to get all your Modules in order to accomplish various Missions, thus performing your programmed duties, before you run out of power! To setup for a game, shuffle the 6 Module cards and place them randomly in a 2×3 grid, ability-side up. Shuffle the remaining double-sided cards Mission-side up to form the Mission deck. Take the top card of the Mission deck and place it to the side to serve as the first Mission of the game. Draw a hand of 5 cards (Movement-side facing you), and the game is ready to begin! Pictured below is the setup for a normal game.
Since this is a solo game, there aren’t really ‘turns,’ but rather you are playing cards, moving Modules, matching patterns, and attempting to complete 7 Missions. At the beginning of the game, the 6 different Modules are setup in a 2×3 grid. Each Mission card has a pattern listed on the right-hand side: with one specific Module highlighted, and remaining locations where any other Modules may be placed. To complete a Mission, you are going to attempt to arrange the Modules in the specified pattern on the current Mission card. Easy, right? Well, yes. Except moving a Module costs Movement Points (MP), and the different Modules have restrictions/rules as to how they can move. For example, the Brain Module can only move orthogonally, while the Laser Module can move in any direction, orthogonally or diagonally. Pictured below are some of the game components for clarity of understanding.

After taking a look at the current Mission, you will begin this spatial puzzle. The cards in your hand will provide a number of MP. Each card offers 2 different amount of MP. The number on the upper half is the base MP for the card, the middle of the card shows an arrangement of Modules, and the lower half of the card also shows a number of MP. If your Modules match the pattern on the card when you play it, you gain the lower number of MP, which is usually substantially larger than the upper number. Select a card from your hand to play, and then move the Modules using the provided MP following their movement restrictions. When you have used all the MP of a card, check to see if the Mission has been completed. If it has been, then great! You now take the top card of the Mission deck and add it to the current Mission card, covering the completed pattern. The new card shows a pattern that is your new Mission goal. Draw a card from the deck to add to your hand, and start working towards the new pattern. If you did not yet complete the Mission, play another card from your hand for MP and continue attempting to complete the Mission pattern.


One unique twist to this game is that, along with specific movement restrictions, each Module provides a powerful one-time ability to be used in the game. These abilities vary from allowing you to draw cards, to even swapping two different Modules. Time their use wisely, because once it’s been used, it’s gone for the rest of the game. The game continues in this fashion, of playing cards, moving Modules, and arranging them in specific patterns, until you have successfully completed 7 Missions. When you do so, you win the game! If, however, you run out of MP, cards in hand, or Module abilities before completing your 7th Mission, the game is lost and your ROVE is stuck on this lost planet FOREVER.
If you’ve ready any of my (p)reviews of ButtonShy Games before, you will know that I’m a big fan. Not all of them are complete winners in my eyes, but ROVE is one that exceeded my expectations. When Jason teased this little solo game, I was intrigued. I was expecting just a light little filler-type game with cute artwork. After having played it now, I can assure you that it is so much more. First, let’s talk gameplay. Yes, it’s a solo game, but it is quite challenging for consisting of only 18 cards. This game is a spatial puzzle, and that is the perfect way to describe it. You are trying to visualize your movements, seeing how you can best use your MP to complete the Mission, while not making unnecessary moves. Each Module moves in specific ways, and although a move may seem like the right choice at first, it might not pay off in the long run. You’ve got to be able to think ‘turns’ in advance with placements, and decide which Module to move when and where.

Along with the strategy for completing Missions, your cards in hand can provide bonus MP if your Modules match the printed pattern. So not only are you wanting to match the Mission cards with your Module placements, but you want to also maximize your number of MP by matching Modules to your cards. And let’s touch on the variability of gameplay. With the Modules randomly setup every game, and the deck of Mission cards shuffled, you’re sure to get a different game with every play. You are working towards the active Mission, but you can also see what Mission comes next. Can you complete one while also setting up some placements for the next? Maybe the luck of the shuffle is against you, putting 2 completely opposite Missions back-to-back. Or maybe the cosmos are with you, allowing you to chain together several Missions in a row with minimal movement. There is not a second that you will be disengaged in this game, and it truly is a testament to its design. Along with my copy, I also received a copy of the Fascinating Flora expansion – which adds new Missions and card abilities to the gameplay. No spoilers on that here, but just trust me that the strategic elements are elevated even more.


Components. Obviously, this is a game of 18 cards in one of the famous ButtonShy wallets. Quality of production is excellent, as to be expected from ButtonShy. The layout of the cards is pretty interesting and thematic. When you complete a Mission, the completed pattern is covered by the next Mission card. As the game progresses, this creates a cute little scene of your ROVE traversing the planet while completing its tasks. And on the movement cards themselves, the layout is logical and clear. The artwork is adorable, and I honestly just like looking at the scenes themselves sometimes. All in all, excellent components.
ROVE is quickly climbing the ranks towards being my favorite ButtonShy game. The gameplay is so seemingly simple, yet extremely strategic. That being said, the game plays in about 15 minutes, so it’s not going to take up your night of solo gaming. I guess I would consider this a filler-type game, but don’t let that categorization fool you. There is way more to this game than meets the eye. Also, the theming and artwork are unique and cute – think Wall-E as a solo card game! One of the best parts of this game? It’s coming straight to retail – no waiting for a Kickstarter! Check out the ButtonShy store to grab a copy for yourself. Are you up to the puzzle-y challenge that is ROVE? Try it to find out. I cannot rave about this game enough. (See what I did there?)
  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Brie and Sam's chemistry Ben Mendelson as Talos The skrulls First post credit scene (0 more)
Messy first act Badly paced Very poor cgi Unremarkable cinematography Generic action sequences (0 more)
A solid, if unremarkable entry for the MCU's first female outing
The 21st instalment in the Marvel Cinematic Universe, the penultimate feature in their Phase 3 plan, and the final stop on the road to Avengers: Endgame, Captain Marvel welcomes another superhero into its family and applies the same formula that Marvel Studios has relied on to manufacture their episodic products but their latest is also their weakest film in years that never truly realises its full potential.

Set during the mid-1990s, the story follows Carol Danvers who has extraordinary powers at her disposal but no recollection of who she is or where she comes from. However, when she crash-lands on Earth after a recent mishap, she begins tracing her step towards her origins in order to unravel her identity, finds assistance from a low-level bureaucrat working for an espionage agency, and discovers a secret that unlocks her full potential.

Written & directed by Anna Boden & Ryan Fleck, the first act of Captain Marvel is a mess that tries to acquaint the viewers with its own world yet hurries through it in a way that leaves the audience confused. The story begins to take some shape once the plot moves to Earth but other than the back-n-forth banter between its primary characters, there isn't really anything that's appealing or refreshing about it.

That montage of snippets from Carol Danvers' past in which she is told by others that she can't do anything, she is no good, she is weak, she doesn't belong & she will never make it will reverberate with many, and it is a welcome element in the picture. But instead of digging deeper into this aspect, the filmmakers head for a rather simplistic approach and narrate the story with half-hearted zealousness.

The action segments are seldom impressive, storytelling is very basic, predictable & bereft of surprises, and some key moments are executed in a rather lacklustre fashion. Editing paces the plot inconsistently, fails to provide a rigid structure to it, and splices together action scenes so monotonously that they are missing the sense of wonder & excitement. The score is fine but only a few incorporated songs work out in its favour.

Coming to the performances, Captain Marvel packs a talented cast in Brie Larson, Samuel L. Jackson, Ben Mendelsohn, Lashana Lynch, Annette Bening & Jude Law. Larson embraces the eponymous role yet it is her fine rapport with Jackson that stands out more than her individual input. But it's Mendelsohn who impresses the most, delivering a compelling performance that only gets better as plot progresses.

On an overall scale, Captain Marvel is enjoyable to an extent, packs few amusing moments, and features a marvellous superheroine. Like Carol Danvers, this film had limitless potential. But unlike her, the filmmakers fail to tap into that element and possibly weren't even aware of what was up for grabs here. Generic, mundane & underwhelming, Captain Marvel isn't the film that the most powerful superhero in Marvel faction deserves, and is no match to the studio's finest efforts.
  
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Kirk Bage (1775 KP) rated James Acaster: Repertoire in TV

Aug 6, 2020 (Updated Aug 6, 2020)  
James Acaster: Repertoire
James Acaster: Repertoire
2018 | Comedy
8
8.0 (1 Ratings)
TV Show Rating
I have been a fan of stand up comedy, erm, all my life… well, at least since Billy Connely kinda invented it, in a way that wasn’t all about hating the mother in law and homophobia. When I moved to Edinburgh in 1999, I found myself at the epicentre of new comedy, every August at the unparalleled event that is the Fringe Festival.

Over the years I have seen most of the living greats at the art live, be it a full show or a smaller set at the legendary bullpit of Late and Live. Sad exceptions being Eddie Izzard and Dylan Moran, still on the bucket list. It has given me a pretty good eye for who is gonna make it big when they start out. I saw Jack Whitehall aged 16; Jimmy Carr before anyone knew who he was; and many others that have gone on to have decent TV and touring careers.

Having moved to Glasgow in recent years I started to see less comedy. Not that The Stand and other venues don’t have it going on, but because it just feels less of a thing outside of Edinburgh. So, when James Acaster came to my old place of work, the legendary Oran Mor, I booked tickets for myself, my daughter and her boyfriend in a heartbeat.

I had seen him do a lot of Mock The Week and a few other guest spots on TV, and thought from the start that this guy had something kinda special. The main good sign being that he made me laugh! A kind of blonder Jarvis Cocker, with the dress sense to match, he has a quirky, sleepy but cross delivery that is a total winner. He is very fast with an improvised moment, is very clever in his off kilter observations, and charmingly wanders into surreal tangents whenever possible. In other words, totally up my comedy avenue.

I was delighted to see that he had a new four part special on Netflix when I was recently surfing around old comedy shows I’ve seen half a dozen times. Repertoire is consecutive shows that work either alone, or payoff better as a whole, when early jokes get a back reference in a genius fashion. To explain why they are funny is not a thing I’m about to attempt. Comedy is so subjective; if it makes you laugh then it is good, if not… it might still be good, but not for you. You have to watch it to know.

So many highlights. At least three moments that made me have to pause it because I was laughing almost too much and in danger of passing out. Generally, you get a content knowing smile out of it, patting yourself on the back for getting his multi-layered intentions. Some things are just weird or hilarious, but often there is an intelligent point being made on the sly. When the two combine, I find him one of the best around for quality of writing and delivery.

As a side note, in part 3 of Repertoire he makes reference to a recent nightmare gig, when the entire front row of a Glasgow show kicked off and threw verbal abuse at him. That was the show we were at! He handled it remarkably well, turning the final portion of the show into an improv about that, chucked the planned material away. It isn’t every stand-up that can handle hecklers that well. Total kudos, Mr Acaster.

Recommended big time.
  
They Shall Not Grow Old (2018)
They Shall Not Grow Old (2018)
2018 | Documentary, History, War
This is an interesting piece. Originally commissioned for a 30 minute documentary piece, Peter Jackson found so much footage and so many stories to tell that he managed to extend it into a feature length production.

I'm going to skip over most of the massive fiasco that was Cineworld's handling of the screening. The issue came from them under estimating how popular it would be. With people interested in history and people interested in the processes used that meant a lot of viewers and unsurprisingly they sold out the small screen and had to move it to a bigger screen. So many people turned up that there were even seats allocated in the first five rows which never normally happens.

The footage and narrative that were put together for this were excellent. Things that never occurred to me before were brought to the screen with a lightheartedness and humour that off-set the horrors of war. For example, it had never occurred to me how soldiers in the field dealt with the toilet situation. Holes in the ground are the obvious conclusion, but I had never seen the images of the giant hole with a log suspended over it where you'd all hang out (literally) to get some relief.

The technical side of films are not something I know a great deal about, but the basics were explained in the Q&A afterward. Old film runs at a different frame rate to new film. (Yes, I know anyone with the technical knowledge is screaming in pain at my description here but you'll have to deal with it!) So all the film had to be lengthened to be used. This meant feeding it into a computer that would extrapolate the missing frames to make everything work. The quality was then enhanced and colourised.

When the film itself is presented it starts in black and white and changes to colour soon after. That moment brought goosebumps. Footage like you've never seen before, AND on the big screen. It made an amazing impact.

The voice overs during the film were all cast to match the regional accents of the soldiers, which was an incredibly nice touch. As well as the voices all the sounds had to be recreated and honestly they fit so well you'd have assumed they were "live".

Here's where I get to my "however" moment.

It was interesting, the sound effects were brilliantly done, and bringing unseen footage to the big screen was a massive accomplishment, especially to do it in a sensitive way... however... I personally wasn't a fan of some of the film outside of the story it was telling.

As I mentioned, the production was only supposed to be 30 minutes long. I can understanding why they made it longer but as a "film" it did begin to drag. It perhaps would have benefited from being a short series as opposed to one long documentary.

Seeing it outside of this screening you would have also missed out on many of the fascinating facts that we discovered during the Q&A at the end. It's entirely possible that the sound effects would have gone completely unnoticed as they feel so realistic. Combining the Q&A style dialogue and the documentary would have been interesting and you would have been even more in awe of what they achieved.

This screening was presented in 3D. You by now will know I have mixed feelings about 3D. I don't think the effect in this instance really added anything to it. The impressive nature of the file footage was what the film needed to concentrate on.

On that point, and as previously mentioned, the archive footage had to be dubbed and they went to a lot of effort with casting and hiring lip readers to stay authentic, which was brilliant. But I also felt that the effort was diminished by the quality of the audio. Not that it was bad, but that is was in fact very good. The stories that were recounted over the footage was wonderfully done. My issue was with the lip-synced scripts. The audio track was a stark contrast to the footage. Restoration can't change the fact that the footage is old and still grainy. Having a modern, perfectly clear track over the top didn't make it feel real. I can't help but think that those sections would have been improved if the audio had been "aged" to match with what we were seeing.

Lastly I come to what I realise is in essence most of the documentary. The restoration. During the showing in close up footage the faces of the soldiers seemed to distort as they moved. I imagine that this is the computer generated frames working with the actual footage. It became increasingly difficult not to notice this happening and I found it rather off putting. The colourisation felt strange at times, perhaps because I expect war to appear more drab because of the way cinema usually portrays it. That wasn't something I found to be constant though, some blended in while watching and just a few frames stood out. There's no denying its initial impact though, that transition was possibly the most effective bit of the whole production.

What you should do

I know I've been critical of a lot of things there and I've only given it 3 stars but you should definitely see They Shall Not Grow Old. The story it tells is undeniably incredible and important. If I was only judging the documentary on its own I would have given this 5 stars.
  
Hunters of the Lost Creatures
Hunters of the Lost Creatures
2022 | Animals, Card Game, Environmental
If you are reading this, then we can agree on a few things: board games are cool and interesting, silly themes are usually fun, and we are all kids at heart. I appreciate other gamers so much because we all share a common bond of experiencing good and bad games, good and bad rules, as well as good and bad explanations of these rules. I would spoil it up top here if I let on which of these categories our featured game falls into, right? So keep reading.

Hunters of the Lost Creatures is a silly set collection card game for three to four players. In it, players assume the roles of zoological park curators charged with collecting unique creatures for their parks. They do this by bidding on and drafting creature cards, playing take-that style cards on their opponents, and blocking their cards from being manipulated by others.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, players choose one hunter card from each of the four hunting zones: Sea, Forest, Plains, and Air, as well as three “Park Closed” cards. The creature cards are to be split by zone and shuffled, with one special card (Turnado and Cat-a-Pult) added. These shuffled decks are then placed on the table and the top card revealed from each deck. Players decide turn order and the game may begin!
Hands are mostly played simultaneously, with players choosing either a hunter or special card from their hand and placing it face-down in front of themselves. All cards are revealed simultaneously and the card effects are applied. If a player has revealed a hunter, and no other players have the same-colored background/terrain type, that player receives the matching card from those on offer and places it in their park (tableau), or ANY OTHER PLAYER’S park. If ALL players have chosen the same terrain type hunters, the card on offer is removed from the game entirely. However, if not all hunters match, but at least one matches, the matching hunters’ players receive no cards.

Should a player choose to play a special card, their effects are triggered once per game. These include Turnado (switch any two creatures in any two parks), Cat-a-Pult (discards any creature from any player’s park), Thieves (steal any one terrain-matching creature and places it in the Thieves player’s park) and Closed Park (protects the player from the effects of aforementioned special cards). Again, these special cards may only be played once per game, so special consideration is needed as part of their strategy.


The game continues in this fashion of players throwing cards, messing with each other using special cards, and protecting themselves from said special cards until only one stack of creature cards remains. The game ends and points are tallied per the scoring table in the rulebook. The winner is promoted to Head Creature Park Guy and is carried around by the other players. Okay, that’s not at all true. They just win the game.
Components. Again, this is a prototype copy of Hunters of the Lost Creatures, so all components shown here are subject to change at any time. That said, I received a huge deck of cards in a cute black cloth bag. The cards are all decent quality, and not super glossy, which I appreciate. The art on these cards are all whimsical and silly, which match the silly and punny titles for each. Some of these punny titles can be seen in our photos, with my favorites being the Dandylion (a well-“dressed” weed with a cane and lion face) and the Cougar (which is subtle, but portrays an adult apex big cat with a smaller and younger cat hanging on it). If you enjoy these somewhat intellectual, and sometimes visual, puns you will enjoy these cards.

What I have found in playing through this several times is that it is best when all players are taught the game backwards…ly. I mean to say that players need to know the premise, but most importantly, the scoring system before even the setup. Points are scored for having a run of 1-2-3, a straight of 0-1-2-3-10, at least one card from each terrain type, and for the printed value on the cards. It is more than simply collecting all the favorite cards or even highest value 10 cards. So there is strategy in collecting the best assortment of creatures for scoring purposes, which is great because otherwise this game is not really a game at all.

As players play their hunters to draft creatures, I have found that many players choose to chase the same cards over and over. It becomes obvious that most players will be vying for the value 10 cards, so the players who figure this out and grab the second best card is usually happier with the hand. Of course, more strategy is employed once the special cards are played, as they each mess with opponents in different ways. So even though I may not have acquired that 10 of Forest, I might grab the Turnado and switch out a value 0 or -10 card for that sparkling value 10. Wait, negative 10? Yep. Sometimes life just smacks you around and you get stuck with a -10 card to really punish your great play. Not that it ever happened to me, and not that I would be bitter about it.

The real game hinges on the usage of the special cards. When do you play them? Whom do you target? Turnabout is fair play, after all, and no alliances can be formed whilst playing Hunters of the Lost Creatures. Now, it is hinted at in the rulebook that preview copies ship with entry-level rules, which mean (to me) that more advanced rules may be coming in the final game, or at least some variants to spice up the gameplay. If true, then this game becomes much more interesting to me. Don’t get me wrong. I have enjoyed almost all of my plays, but be warned that playing with spiteful gamers may end poorly for a fun-filled game night.

All in all, I am excited to see how the campaign for Hunters of the Lost Creatures fares, as I believe many gamers and non-gamers alike will enjoy it. I would be super jazzed to grab a final copy if it does in fact ship with alternate or advanced rules, or if the creatures of the same value had unique names and art. That would really satisfy. Keep the bag or go traditional cardboard box, it matters not to me. Just beef up the card quality, add even more uniqueness and fanciful art and you’ve got a fan in me. Grab your copy during the Kickstarter campaign launching May 10, 2022!
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
Premise (0 more)
Gameplay can be slow, needs more options (0 more)
Nostalgic Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.
The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.
Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.
3 stars out of 5
  
Jurassic World (2015)
Jurassic World (2015)
2015 | Adventure, Sci-Fi
A Trip down memory lane
Can you believe it’s been 14 years since genetically modified dinosaurs rampaged across our screens in Joe Johnston’s underwhelming Jurassic Park III?

After being stuck in development hell for over a decade, Steven Spielberg handpicked indie director Colin Trevorrow to helm the fourth instalment of the popular adventure franchise, Jurassic World, but can it return the much-loved series to form?

Man of the moment Chris Pratt (Guardians of the Galaxy), Bryce Dallas Howard (The Village), Ty Simpkins (Iron Man 3) and Omar Sy (X-Men: Days of Future Past) lead a cast of characters in a visually spectacular film that whilst paying homage to 1993’s Jurassic Park, lacks a little of the original’s soul.

Jurassic World is now a fully functioning theme park taken over from John Hammond’s InGen by Simon Masrani (Irrfan Khan in a pleasingly comedic performance). Welcoming over 20,000 visitors a day, the park sees the need to create something bigger, louder and with more teeth to sustain visitor interest – the Indominus Rex.

Naturally, this doesn’t go quite to plan.

The performances from all of the cast are on-point with Bryce Dallas Howard being a particular highlight. There were worries that her ability would match Tea Leoni from Jurassic Park III rather than Laura Dern’s brilliant Ellie Sattler from the original. Thankfully, this isn’t the case.

Her story arc is particularly intriguing if predictable with her uptight corporate image being shed throughout the film’s succinct 123 minute running time.

Chris Pratt proves why he is the man every director wants to work with. His less comedic side comes out in Jurassic World and proves that he has the acting chops to go with his good looks.

Vincent D’Onofrio stars as the obligatory villain but his side story is never really explored – possibly setting up for a sequel should the film perform well at the box office and with it making up 90% of global ticket sales this weekend, things look promising.

Music wise, Jurassic World treads a very careful path. Make no mistake, this is a standalone movie, but the references to the original are there for all to hear. Michael Giacchino, one of the best composers of the moment, takes over from Don Davis of Jurassic Park III and provides the series with its best score since John Williams’ original.

Special effects too are top notch with the park looking stunning and the dinosaurs, on the whole, faring the same way. There are a couple of moments where things start to look a little video game like, but this never takes away from the beauty of this film.

Unfortunately, whilst the last 30 minutes are breath-taking, edge of your seat stuff, it’s difficult to differentiate Jurassic World from the plethora of high budget blockbusters that litter the cinema these days and whilst Trevorrow chooses references to the original carefully, it lacks a little of that film’s soul and ultimately charm.

Overall, Jurassic World is better than the majority of blockbusters that have come and gone from cinemas over the last year and it tops The Lost World: Jurassic Park and Jurassic Park III to become a sequel worthy of the original.

Yes it’s not perfect, with the gorgeous finale lacking substance, but after waiting 14 years it comes pretty darn close and will no doubt be, along with Star Wars: Episode VII, one of the most memorable films of the noughties.

Do you remember seeing Jurassic Park for the first time? That’s the question everyone asks, and whilst Jurassic World won’t be making anywhere near the same impact, it’s a film worthy of the brand.

https://moviemetropolis.net/2015/06/14/a-trip-down-memory-lane-jurassic-world-review/
  
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Kirk Bage (1775 KP) rated Ozark in TV

Jul 31, 2020 (Updated Jan 22, 2021)  
Ozark
Ozark
2017 | Crime, Drama, Thriller
It’s about 6 weeks since I finished season 3 of this incredible show from Netflix. I have been putting off writing about it, because I wanted to let it settle. And also because I have a hell of a lot to say about it. I am gonna try and be comprehensive, without giving too much away in terms of spoilers. I am going to assume you have seen some of it, or have heard the hype, at least. If you haven’t got around to it yet, then all I can say is: what are you doing with your entertainment life? Get on it, now! It is as ubiquitous as Breaking Bad, The Sopranos, or The Wire, and sits comfortably in that group for consistent quality and lasting impressions.

Season one first aired in July 2017. I heard good things very quickly, albeit with some hesitation. It was dark, sometimes literally, utilising a trademark washed-out effect visually, that instantly gave it a bleak feel, which was not to everyone’s taste, but I loved. General consensus had it that the writing was great; the situation and concept drew you in from minute one. In fact, I believe the first episode is one of the best pilots seen in the last decade, bar none. It made no bones about what we were to expect from the start: intelligent dialogue, a lot of tension and a hefty chunk of jaw-dropping brutality.

Jason Bateman has enjoyed a remarkable career in the last ten years, putting behind him a patchy child-star and B actor tag, to emerge as the go to guy for deadpan comedy pathos, rivalled only, perhaps by Paul Rudd. Ozark is Bateman’s show in many regards, fulfilling his ambition to produce and direct as well as act, and he is a superb central pivot to the show, as hard nosed accountant turned drug cartel puppet, Marty Byrde. He excels in all three roles on every level, and if you are a fan of his lighter work, chances are you will fall head over heels for his dubious charm in Ozark.

But, whilst he is the lynchpin of the show, and a compelling character in every subtley drawn way, there is so much more to the show than him. Laura Linney, as his initially timid wife, Wendy, is never less than interesting. Perfectly cast, utilising her skill for portraying strong yet flawed women at every turn; she grows into a character so full of contradictions and conflicts, that you change your mind whether you like her or not almost episode to episode. Time will tell, but she may yet emerge in season 4 as the most fully realised character in the show, depending on how her arc ends. The potential is huge, and despite a CV of solid roles over the years, this could be the defining work of her career. It’s already close.

Then there are the kids in this very modern nuclear family, Charlotte and Jonah, played by Sofia Hublitz and Skylar Gaetner. These characters could have been set decoration in lesser hands, but in this show they are given the chance to grow and become pivotal to the ongoing story in remarkable ways. There is nothing stereotypical about either of them, and the two young actors more than rise to the challenge of matching the more experienced pros. Many a show has been ruined by miscast youths that can’t match the more sophisticated adult content, but I remain impressed by these two, both as characters and actors. Again, they have the scope to go into very fascinating places within the story when season four emerges.

The true strength of the show, however, may lie in its consistently solid output of great supporting characters. Julia Gartner, as older than her years redneck with ambitions to rise above it, Ruth, has garnered all the plaudits, quite rightly. You grow to like her in usual ways. At first mistrusting her and then ended up 100% on her side. At times, she is the only one making sense and making the right decisions. The continual ways she is forced to grow up fast and bounce back from traumatic situations is so beautifully handled, that when she does show her vulnerable side it is at once shocking and heart- rending.

A lot of characters come and go; some forever, much quicker than you anticipated… for the sake of non spoilers, I won’t go into a who’s who here, but many meet a very sticky end, and it isn’t always who you think it will be. Especially by season 3, which largely drops the dark filter on the camera lens, but cranks up the body count exponentially, you start to feel that no one is safe, and anyone can go at any minute. Except, when they do, and why they do, is so well interwoven into the plot that you forget to look for the sucker punch and are still left with your jaw hitting the floor.

There were moments on season three where I was actually talking to the screen, begging certain characters not to do what they were doing; a sure sign of complete emotional investment. A big part of that was the addition of Tom Pelphrey as Wendy’s brother, who from the start puts a genius new spin on the family dynamic, becoming intertwined in interesting and ultimately devastating ways. His character takes a while to warm up, but by mid-season he is guaranteed to be your favourite person in it. And in episode 9, he delivers a monologue and a performance that I would quite honestly say is one of the absolute best things I’ve ever seen in a TV show.

I was moderately outraged then, to see he wasn’t rewarded with at least a nomination for the 2020 Emmy Awards. An oversight rather than a snub, for sure, but when Bateman, Linney and Garner all got nominated and he didn’t it felt like a real injustice, and a lot of online vitriol reflected that. Such a shame, especially if it turns out to be the best work he ever does – and I can’t imagine anything better, but who knows where he will go from here.

By the end of season 3 I felt exhausted. Each episode is slightly over an hour long, but can feel like you just watched a self contained movie. The quality certainly feels that way. I was both elated and shocked by the way it was left on a cliff edge, and relieved that I could take a break from it now. Although, waiting potentially up to two years to see how the story ends now seems like a long wait.

And it will be the end, one way or another, as the production announced season four will be the last, however stretching from 10 to 14 episodes, divided into 2 halves of 7; a trick Breaking Bad also did in its fifth and final season. I love that idea. Knowing the finish line is coming, rather than having it stretch out for years until the ideas and the momentum have long run out. Dexter springs to mind: a show that should have ended two seasons earlier, for sure.

I can really only see two ways it can go from here: either everyone dies, and that seems quite likely right now, or they win big. There simply is no inbetween I can imagine that would be satisfying. And I’m on the fence which I will prefer… The only certainty is that I will be very excited indeed when it comes around. And shows that make you feel that way are rare. In the meantime, I’m gonna watch a lot of comedies. I need a laugh after this…
  
Kingdomino Origins
Kingdomino Origins
2021 | City Building, Prehistoric, Territory Building
I try very hard not to allow hype to affect my views on a game. This is why I similarly rarely consume other reviewers’ work on a game prior to me playing it. I don’t want others influencing my experiences. However, I was ultimately tempted by the Game Boy Geek, Dan King, when a video he published was titled, “Why I’ll Never Play Kingdomino Again.” I mean, with a title like that, and already having reviewed and loved OG Kingdomino, I just HAD to see what was with this new version. I have to say, he makes some great points – many with which I tend to agree. But what are those points?

Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.

Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.

Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.

After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.


Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.

What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.

So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?

All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
  
AP
A Place Beyond (The Danaan Trilogy, #3)
6
8.0 (2 Ratings)
Book Rating
I fully enjoyed the last few months of reading the first two books in the Danaan trilogy – The Forgotten Ones and Stone of Destiny. After reading the second book, I was extremely excited to read the final book in the trilogy just to see what Laura Howard had in mind for some of my favorite characters of the summer – emphasis on some – because I was hoping for something huge, spectacular, and out of this world. Of course, I have high expectations for the last books of a series. You guys are special (read: reallyyyy special)!

Oh, and The Forgotten Ones did land in one of my best reads of 2014.

Sadly, A Place Beyond suffered a little bit of what I call "Last Book Syndrome," in which compared to the prior books, the last book didn't exceed my expectations. Let me repeat: The last books are special. Simply because most of the time, I rarely get to the last book of the series, reason or no reason.

There are probably a few reasons why Laura Howard's ending to her debut series didn't exactly meet up to my expectations:

First, I feel as though A Place Beyond is questioning all of the Danaans' loyalties and where it lies – are the characters on the same side, or are the characters puppets and there's a puppeteer behind the scenes (aside from the author, who actually created the world) playing all the characters? It seems to particularly question royalty, especially Saoirse.

Second, the ENDING (aka final battle). Third, the villain. I'm putting both reasons together – in a way – because they go interchangeably.

If anything, I find the ending pretty important. It's the final battle! Who shall prevail?!?!?! All fans are sitting at the edge of their seats, flipping the pages, waiting to see what the author would throw at them next, anticipating the next move. Drama! Hooray! We all love drama in a way.

But in A Place Beyond, the villain gives up. Typical "NOOOOO." Roar.

The villain agrees to break the curse she had on Allison's mother and father – it's been there since The Forgotten Ones. There doesn't seem to be a bit of a fight. Again, I point to the villain giving up. It's like Aoife readily agreed – if she was going to give up, why even bother in the first place? Or maybe I'm just one of those weirdos who think you should go down fighting. It's funny, honestly. I have this tendency to ask for a draw sometimes in a chess match at a tournament, but I choose not to in the end.

Which is precisely why I'm probably currently one of the worst chess players in my state (I'm not the competitive type – competitive hardly goes well). And I honestly don't care too much because I'm too busy being scholarly to study chess. School, work and books are my priorities. Obviously, blogging is part of it.

But I repeat (for like the third time): the villain basically gives up. I would have loved to see her trapped in a fey globe again if you ask me – are there stronger ones out there? After making Aoife break the geis first, of course.

Oh, and Aoife's so nonchalant about sacrificing herself. It's total irony, guys. Just complete irony. Now that I think about it, the villain is so bad, it's good. Not to be so critical or anything – I'm absolutely peachy.

But hey, I still enjoyed A Place Beyond while it lasted. That's all that matters, right? No, A Place Beyond wasn't a great end to a trilogy, but it was a happy read (read: Ever After by Chloe Miles is just one of those happy reads I'm talking about). A quick read that gave me a break from the essays and projects I had earlier this month (yeah, yeah. I have more things to worry about in December. 8th graders, stop complaining so much. I worry about your future in three years). And really, I needed a good, quick read.
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Review copy provided by the author for the blog tour
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/11/blog-tour-place-beyond-by-laura-howard-review-and-giveaway.html">Bookwyrming Thoughts</a>
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