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Salty Dogs
Salty Dogs
2019 | Animals, Card Game, Pirates
Avast ye land lubbers!! Batten down the hatches! I am a scary pirate! Ok so maybe that last one isn’t necessarily historically accurate, but it’s fun. Sometimes you can enjoy something purely because it’s fun and you don’t have to analyze everything down to the mechanic or pixel. I am not even going to attempt that with this one, but I will explain the rules and our thoughts through several plays of Salty Dogs.

Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T

Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!

On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.

A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.

Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.

Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!
  
Avoiding Alpha
Avoiding Alpha
Aileen Erin | 2014 | Young Adult (YA)
7
7.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
So Tessa is now a Werewolf, Human and Bruja (Witch in Spanish) She has accepted the fact she is one and can't do anything about it. She has also accepted that Dastien is her mate. But what she hasn't accepted is that she is going to have to change into a wolf... And that scares her.

With the Vampires gone, and her and Dastien enjoying life as mates. Things couldn't be better (other than the changing into a Werewolf part) However there is a Tribunal approaching because of the whole Dastien biting her thing... (Because wolves aren't allowed to bite human and Dastien broke that rule. They have to have tribubal. Although he bit her due to her being his mate, it still has to happen) She is terrified of what might happen to them both.

Then Meredith her best friend and room neighbor. Was cursed a few years ago so her wolf can't come out and she is never about to change into one again. This curse is now breaking. With Meredith finding her mate in Donovan, who is one of the seven (one of the high Werewolves, who are in charge of all Were.) She freaks and her wolf tries to break out and this gets her really ill. So ill she could die.

Tessa tries to find away to help her by breaking the curse and freeing her wolf. She tries magic and asks for her cousins help. But unfortunately there is no way to break another Witches curse. So Tessa suggests trying to keep the curse to save her life and then working on away to stop this curse later. Once Meredith is better.

We then find out who cursed her and why, Tessa then tries to talk to this Witch and get her to break that curse. But this Witch the leader of the Coven hates all Werewolves and will only break this curse (put the curse back on her and stop the wolf coming back) if she can do the same to Tessa and she joins the Coven she is destined to lead. But Tessa won't join.

Tessa tries to break the curse again and tries to keep Meridith's wolf at bay. But is unsuccessful in doing so. She goes back to the Coven ready to make a deal, but in going there she learns how to break the curse completely. But in order to break this curse she needs to accept she is going to have to change to become a wolf. Which she finally does.

With the Tribunal approaching Tessa has so many emotions. She needs to relax and save Meredith and become one with who she is.

3☕ – NOT A BAD BOOK

Love, Christina ?
  
No Escape (2015)
No Escape (2015)
2015 | Drama, Thriller
7
6.9 (13 Ratings)
Movie Rating
Full disclosure…I am not a fan of Owen Wilson. In fact, I have down right loathed him since I first saw him in Armageddon. In my opinion, he always plays an annoying, somewhat exaggerated and not very funny character. To make things worse, No Escape is a non-comedy, non-quirky, straight man Owen Wilson film. Seems like a terrible idea. Still, the trailer intrigued me because I wanted to see if Wilson had any range to be a “normal action” character for once or would he continue to live up to my low expectations of him.

Surprisingly, I enjoyed him in this performance greatly. Wilson plays a father who uproots his wife Annie (Lake Bell) and their two little girls and moves them to Southeast Asia to work on a project to bring clean drinking water to the country and provide a better life for his family. However shortly after arrival, the family finds themselves in the middle of a violent political uprising they do not understand nor have any idea why it is happening and must somehow find sanctuary and escape this foreign city where Americans are being executed on sight. The film is intense. As soon as the coup begins, we are taken on a ride of constant tension and emotion, broken up with quiet moments where Wilson uses “dad humor” to comfort his family. Wilson shines in these moments because his “lame Dad humor” is not only believable, but his demeanor throughout the film is realistic and loving. His chemistry with his cast mates is stellar as the family all deliver solid performances and you can believe they are an actual family.

As they are moving through the city they come across a familiar face in Pierce Brosnan who plays some kind of mercenary ex-agent type. Brosnan’s screen time is short but he steals every scene he is in. He also gives an explanation, though simple, of what is going on and how the family can find safety. Critics of this film may fault it for glossing over a real world issue of western colonialism and no attempt to humanize the plight of the locals, however for me at least, this film isn’t trying to tell a giant story, but rather a far simpler one which is about family. Additionally, the trailers for this film present it as more of an action film, which it is not.

In the end we are left with a frightening atmosphere where we constantly might ask ourselves what we would do in that situation. The strength of this film is the family dynamic and the strong performances that give them life. Though the film mostly ignores a real world issue, it delivers a thrilling fast paced ride from almost start to finish.
  

"I’d heard ‘Starman’ on the radio before going to school, and as most lads are, I was interested in football and outer space. Something about his voice and the opening line, just that thing he’d tapped into, and it was me he was suggesting to look out the window. It’s hard to comprehend the impact he had when he came out. I turned 13 in the May of ’72 and it was such a special time and gave my life magical class. I grew up in Norris Green, skint, and what he did was give the gift of inspiration. He changed the world in loads of ways and was probably the last great special person to do that. It was head and shoulders above anything else. To come out looking like that he could have had the biggest backlash. If you ever want to see star quality watch that Top Of The Pops clip, which is what gave me the idea that you need stage presence – you don’t just need it on stage, you need it in life. I missed those years of myself, in how naïve I was, and how un-laddy I was. I was into footy and stuff, but through the Bunnymen I found my own confidence. I was thinking of getting some bangles – thank God I didn’t. The thing about Bowie is that no-one else could have pulled it off. He was hardly ever on telly, and he never went on and mimed. It was just everything about it. People who missed it must’ve been stupid. I remember after Top Of The Pops going to school and asked my mates if they’d seen it and they said, “yeah – the fucking queer.” I didn’t even see that. I didn’t see it as a sexual thing, I wouldn’t have minded if I had have done. It made some sense because I was probably more androgynous than him through my teenage years – girls would ask me if I was a boy or a girl. I’d always tell them they could put their hands down me kecks and find out. When Bowie shaved his eyebrows off I knew something was up. That’s how you can pinpoint when Ziggy ends. His hair started to change and that’s when he stopped being so from-outer-space. I’m very exact on it, because it almost broke my heart. Without Bowie, obviously I’d have been centre-forward for Liverpool. It wouldn’t have been a bad career playing for Liverpool. I was a goal-hanging bastard. Fantastic shot, but I didn’t particularly like going into the 50-50s, the life-threateners. And my eyesight went to shite when I was 13."

Source
  
Ferdinand (2017)
Ferdinand (2017)
2017 | Adventure, Animation, Comedy
The movie follows the main character Ferdinand on his journey to find a way to “just be himself”, even though what he “wants” to be (and how he feels) is not what he is “supposed” to be.

The voice cast includes John Cena (Ferdinand), Kate McKinnon (Lupe), Gina Rodriguez (Una), Anthony Anderson (Bones), Daveed Diggs (Dos), Gabriel Iglesias (Cuatro), Bobby Cannavale (Valiente), and Peyton Manning (Guapo).

The movie opens to Ferdinand already bucking the system, tending a flower sprouting in the calves play yard. Born on a ranch and destined for either the bull fighting ring or “the chop shop” if he can’t make the cut, while the others play fight and trash talk, Ferdinand is trying to secretly water and nurture the pretty red flower. The other calves bully and intimidate each other, while Ferdinand is “softer”. Shortly after the opening, Ferdinand asks his father why he can’t be “the Champion of not fighting”. Ferdinand’s father responds that he wishes the world could work that way.

 

When Ferdinand realizes that there is no “winning” when it comes to being chosen by the matador, and his father never comes back from his contest with the matador, Ferdinand realizes he must escape. He runs away and eventually finds himself taken in by a family that has a flower farm. Ferdinand grows up surrounded by the love of a little girl and her family.

 

As a bulky adult bull, Ferdinands adopted family tells him he must stay home from the marketplace because he is too big, but Ferdinand defies their instructions and follows them to the market, where he is stung by a bee, and goes on a pain induced flight through the town, scaring people and breaking carts. The townspeople call for him to be removed, and lo and behold he is caught and returned to his origins at the ranch.

 

His original pen-mates are all still there, and practicing for their bouts with the matador. Ferdinand tries to tell them that nothing ever good comes of the meeting with the matador, that there is no winning, and that once gone, there is no glory and they will never return. Eventually they believe him and they make their hilarious escape.

 

The movie moves along at a good pace, and has a good message. It is full of bright colors and the music works well within the movie. The final scenes are wonderful and (to me) shed light on the absolute absurdity of the “sport” of bull-fighting, while at the same time wrapping up the movie with a well-deserved “happy ending”.

 

My 9-year-old son liked the movie a lot, my husband and I laughed out loud at many parts, and the 15-month-old was kept entertained by the music and characters dancing.
  
    DeepDish GigBook

    DeepDish GigBook

    Music and Productivity

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Marvin (Assassin's To Order #1)
Marvin (Assassin's To Order #1)
JP Sayle, Lisa Oliver | 2023 | LGBTQ+, Paranormal, Romance
8
9.0 (2 Ratings)
Book Rating
did not see the DNA twist coming!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This s a spin series, from the Tangled Tentacles series. While not necessary to have read all 5 books, you should at least read book 5, Kelvin. But then again, I said in my review for THAT book, you need to read them all first, so read them all, then!

We met Marvin in Kelvin's book. He surprised everyone, even me. I loved his sweet nature then, his fierce protectiveness of all the Thalassa babies and of those boys who are still missing. It's one of those boys, Ajani, who especially calls to Marvin. Given as Ajani is his soul mate, hardly surprising, but what did surprise me was how little Ajani thought of himself, how he thinks that MArvin does not deserve someone like him.

The lost boys have been trained as assassins. And that's all they know. Revealing themselves, as they are being called to do, opens a whole can of worms no one saw coming, least of all Marvin but he rallies and manages to keep Ajani and the others safe for a time. What that does do, though, it put a target on Marvin's head. Finding out WHO becomes everyone's sole focus.

I loved who all the Thalassa Kracken are here, along with their mates and the babies!

I did NOT see the twist as to what Marvin's DNA might contain, til that was thrown at me!

Marvin and Ajani's tale is a tad sweeter than the Thalassa books, but mostly cos of Marvin. Changing it a smexier book would lose a little of the sweetness Marvin brings to this world and I'd hate that. It is a little darker too, if that makes any sense. These boys are trained assassins and they make no bones about it. It's talked about, what they do and you need to know that.

The epilogue leads very nicely into book 2, as all these books do.

HOWEVER!

Something was missing for me, and Sayle has a knack of serious pushing my book brain with questions, questions, SO MANY FREAKING QUESTIONS! I can't voice those questions either and it equally pisses me off and strives me to dig deeper in my book brain to get them out! I said, in a review for another of Sayle's books " If I cannot voice the questions, how can the author answer them??"

And that's exactly what we have here. Something was missing and I gotta dig DEEP to figure out what.

Still, a very engaging read, that kept me fully engrossed for the whole single sitting I read it in.

4 stars

*same worded review will appear elsewhere
  
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Merissa (11805 KP) rated Victor (Tangled Tentacles #2) in Books

May 12, 2022 (Updated Jun 20, 2023)  
Victor (Tangled Tentacles #2)
Victor (Tangled Tentacles #2)
JP Sayle, Lisa Oliver | 2022 | LGBTQ+, Paranormal, Romance
10
10.0 (3 Ratings)
Book Rating
VICTOR is the second book in the Tangled Tentacles series and follows on from book one. I have to say I am loving these brothers. This time, it's Victor's turn. He found his mate, Azim, being held captive and in a very bad way. He thought it would be easy, but when does love ever run smoothly?

To begin with, Victor and Azim are on an island, far from civilisation. They can't communicate as Azim can't speak and when he emerged naked from the sea, with Azim in his arms, Victor misplaced his phone. Although he wanted to communicate with Azim, his first priority was keeping him alive. Azim did what he could, but there was always going to be a communications issue. This didn't bother me at all, as I knew it would be sorted out. My heart broke for Victor when he described himself and his brothers though. Bless him, he is special. He is the world to Azim! Azim shows his strength of will and character and it was wonderful to see his teasing side come out once his health was better.

This wasn't as 'fun' as book one and, you know what? It worked. In Alexi and Danik's story, the missing paranormals were mentioned and were a bit part of the storyline. In Victor and Azim's story, the focus is on one of the survivors, his health, and how he moves forward. The emphasis in this book is on how important mates are, and how you protect each other. And didn't that just make my heart melt?!

As an aside, Alexi was a bit of a jerk in this for a "slightly" important piece of information he forgot to give Danik! All good in the end, but still... He wasn't as bad as Cassius or his fellow Shadows though. They really did me in. And the connection between Markov and Cassius is something I look forward to reading more about. I thought Markov maybe next but instead, it's Todd. And, once again, my heart took a beating. I just want to give him a hug and slap the other two!!!!

This was a fantastic addition to the series and I loved seeing Alexi and Danik's story move forwards whilst keeping Victor and Azim in the foreground. Now, I just have to (im)patiently wait for Todd's book to be released. An absolute corker and highly recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 11, 2022
  
    Overkill 3

    Overkill 3

    Games and Entertainment

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    8 environments with more than 60 battlefields, 4 game modes and over 30 guns to shoot your way...