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Mass Effect Trilogy
Mass Effect Trilogy
2012 | Action, Role-Playing
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.

Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.

I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.

As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.

Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.

In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.

That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
  
Concussion (2015)
Concussion (2015)
2015 | Drama
10
7.7 (7 Ratings)
Movie Rating
Concussion has quite a few big names starring in it, as well as a few I
had never heard of.

The main cast is as follows: Will Smith as Dr. Bennet Omalu, Gugu
Mbatha-Raw as Prema Mutiso, Alec Baldwin as Dr. Julian Bailes, Albert
Brooks as Dr. Cyril Wecht, David Morse
as Mike Webster, Matthew Willig as Justin Strezelczyk, Paul Reiser as
Dr. Elliot Pellman, Arliss Howard as Dr. Joseph Maroon, Luke Wilson as
Roger Goodell, Mike O’Malley as Daniel Sullivan, Hill Harper as Spellman
Jones, Eddie Marsan as Dr. Steven DeKosky, Stephen Moyer as Dr. Ron
Hamilton, and Adewale Akinnuoye-Agbaje as Dave Duerson.

Dr. Bennet Omalu works at the Pittsburgh coroner’s office as a forensic
pathologist along with Dr. Cyril Wecht and Daniel Sullivan. Omalu, a
highly educated Doctor hailing from Nigeria, strives to stride in the
footsteps of Dr. Wecht, and must contend with the derision thrown his
way by Sullivan.

Based on true events, the story follows Omalu in his quest to find out
the true cause of death of “Iron Mike” Webster, and subsequently team
mates and other football players that seem to go crazy for no obvious
reason.

Will Smith takes this role and immerses himself in it. His accent is
believable, his mannerisms are believable, his portrayal of the
character as a whole drew me and made me BELIEVE it.

The supporting cast are all really really great as well. Gugu Mbatha-Raw
as Smiths love interest, Prema is probably one of the quietest
characters in the movie, yet she portrays herself as Omalu’s staunch
supporter straight through the whole film.

Albert Brooks as Dr. Cyril Wecht gave a brilliant performance as a cut
and dry no-nonsense Chief Medical Examiner as well. He supports Omalu’s
research even when he must see that it may be detrimental to his own
career, and indeed, in the end, his support of Omalu does almost cost
him his entire career.

Dr. Omalus research, spending his own money to run testing in order to
find the cause of death of Mike Webster, puts him directly in the
crosshairs of the NFL. His subsequent discovery of and diagnoses of CTE
(Chronic Traumatic Encephalopathy) in Webster, and other NFL players
that died by their own hands or in tragic accidents due to basically
going crazy, threatened the NFL and its entire existence, or so they
thought.

Alec Baldwin gives a great performance as a man struggling between his
love of a sport and his guilt over sending players back into a game when
they were hurt. Early in the film he is shown to say “what am I
missing”. He has run the tests he knows to run, but cannot get to the
bottom of what is clearly affecting his players. He helps Dr. Omalu in
his quest to bring the truth before the NFL and the media and the
public.

Adewale Akinnuoye-Agbaje as Dave Duerson has only brief moments on film,
but his contribution to the movie and his final contribution to Omalus
research at the time of his death, helps bring CTE to the forefront of
the media eye, which in turn forces the NFL to address the findings, at
least ion some level.

Will Smith is up for a Golden Globe for his role in this film and I have
to say that in my opinion it is well deserved.

I loved the movie, it had my full attention from beginning to end, and I
thought that it was very well done. It showed the seedy underside of the
NFL and the extents to which big multi-million dollar companies will go
to in order to hide any truths that might threaten their way of doing
business. During the movie I murmured under my breath to my husband
“This reminds me of the crap the tobacco industry pulled when it was
trying to deny that cigarette smoking causes lung cancer”, and I was not
surprised when in some of the later clips there were voice overs heard
from a congressional hearing basically saying the same thing.

I would give this movie 5 out of 5 stars.
  
Very Best of the Lovin' Spoonful by The Lovin Spoonful
Very Best of the Lovin' Spoonful by The Lovin Spoonful
2004 | Rock
(0 Ratings)
Album Favorite

"I’m on the Wikipedia page of this song? There you go, at least I’m consistent! I’ve obviously talked about it before, but I’ve not really talked about it very much. I can’t really divorce ‘Coconut Grove’ from early 1984, when The Smiths were just getting going. I loved the song then and I still love it now, it’s very evocative, but the reason I brought it up is actually to talk more about what it meant in my life, rather than the actual song. “We’d put out our first album at the start of 1983 and it took off, ‘This Charming Man’ was a hit and my life was really blooming into something kind of incredible for an 18 year old. Without getting too immodest, we seemed to be on everybody’s lips, certainly with young people and their parents were talking about us as well. We were ticking the boxes we wanted to tick; some parents were confused and little bit threatened by us and other people thought we were the bee’s knees. It wasn’t just about getting fame, it was the kind of fame that we really wanted, from kids and fans of what was going to be called indie music and it felt really intoxicating. “I’d been living at our manager Joe Moss’s house and because we were doing these gigs and coming back so late, Janet, who was Joe’s wife - and they had a little toddler - was probably getting so tired of these teenagers her husband had started to look after. He’d never managed a band before, so it wasn’t like he was this big shot manager, he ran a clothes shop and suddenly I was living in their house and giving Coca-Cola to their toddler Ivan, who I still know really well. With this back and forward of bringing the gear in at two in the morning she very kindly said “Look, I’ve got this cottage out in the hills in Manchester…” I would never have gone there in a million years, but essentially she was booting me out of the house! She said “You go and move, I’ll drive you there.” And I thought “Great, I’ve got these digs of my own, this little cottage.” “So all of this stuff was happening. Me and my band were getting in a van and coming down to London, playing at Dingwalls, opening for The Sisters of Mercy, we were the talk of the town and we were getting on Top of The Pops, it was a really heady time. I’d never been reviewed before but because I was playing a Rickenbacker and the sound of my guitar playing everyone was saying ‘He sounds like The Byrds.’ I didn’t know The Byrds very well but through them I got into The Lovin' Spoonful and the whole New York, East Coast folk-rock vibe. “We’d go and do these gigs, drive back and then in this cottage I’d moved into with my mate Andrew Berry I’d eat loads of acid and listen to ‘Coconut Grove’ over and over again, probably two hundred times. The neighbours must have thought I’d died and left the record on. “So that’s what it means to me, it was an idyllic time in my life and I had this really strong love for my mates, who were the band, I think we all felt the same way about each other. Because we got fame, our roles were being defined by ourselves to keep it going and by outside forces and I was very protective of them. We were all pretty streetwise, but I was kind of the chatty, resourceful one who was making things happen and who looked after everybody. I was growing into that role and I was only eighteen. “I called this period ‘The Heatwave’ in my book and you know what a heatwave feels like? Well it felt like that for about a year, I was in a heatwave and that’s ‘Coconut Grove.’ It sounds great on a very hot day, on acid."

Source
  
Isla Dorada
Isla Dorada
2010 | Adventure, Exploration
I have always wanted to be an explorer. Not that I ever really would: I hate sweating, I need at least daily showers, I’m allergic to all the poison plants, and honestly, walking all that way in boots seems like such a drag. BUT! I will play games about exploring and totally get into the themes and mythos. I love them! How does a 10 year old game about exploring hold up to today’s gaming standards? Read on, weary traveler.


Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!


Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.

But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.

So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
  
Composure
Composure
2018 | Adult, Humor, Party Game
Sometimes you just identify with something so strongly that you have to respond to the call for action. Such was the case when I was contacted about reviewing Composure. Here’s what hooked me, “We started as just a couple buddies that didn’t think Cards Against Humanity was that funny.” If you know me or my game tastes, you would know that CAH is my ultimate least favorite game of all time. It’s just gross for the sake of being gross. Not a fan at all. So when we were sent Composure, I was hailing it to the group as the CAH-killer. Is it?

In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.

To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.

To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.

Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.

I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.

So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.

If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.
  
Forged Redemption (Tribal Spirits #5)
Forged Redemption (Tribal Spirits #5)
Katherine McIntyre | 2019 | Paranormal, Romance
10
9.3 (3 Ratings)
Book Rating
a stunning conclusion!
I was gifted my copy of this book, direct from the author, that I write a review was not required. But when the previous four books in the series have ALL been 5 stars, it’s only right and proper that you round off the WHOLE series, with a 5th FIVE star review!
I strongly and highly recommend; find it absolutely NECESSARY that you read the other books first, and in order. The ongoing story arc that runs through them all comes to a head here and you NEED to know what has happened before. What this group of people have suffered before at the hands of a madman.
Drew is trying to redeem himself, even though the things he did weren’t under his own steam. Joining forces with the Red River and the Silver Springs packs to rid the world of his nemesis, Drew knows he faces the final battle. But at least he has his Ally-Cat at his side, and if he dies today, she knows he loves her. Ally suffered when Drew left to join the Landsliders, in more ways than one and now, no one will want her, damaged as she is. Drew though? He might, if they survive this last fight.
When Drew turned up with Lucas, right near the beginning, you knew, you just KNEW he had a tale to tell and that it wasn’t going to be pleasant. And it certainly isn’t! Far darker than I was expecting, with so many twists and turns, I had to concentrate to keep up! Trust me when I say, this is a good thing: when a book makes ME slow down my reading, because I must keep up, it’s a very good thing. Ally’s tale is equally hard reading, just in a different way.
We knew Drew turned Landslider, that much is clear from the previous books, but WHY he did, isn’t so clear. When you hear what his father did, and then Hendricks made Drew do, you wonder how the man is still standing, the weight of his guilt is massive. Ally doesn’t sugar coat his feelings, she doesn’t try to make him feel any better. She carries her own (misplaced) guilt and that’s enough for her. What Ally DOES do, though, is make Drew HOPE. She makes him hope there is an end to their nightmare. She makes him hope there will be a happy ending, for the others at least. And deep down, deep within that part of him that never really let Ally go two years ago, she makes him HOPE there will a place for him in her heart, even after all he did.
It’s difficult reading, watching Ally and Drew come together again, especially when Drew comes across a particularly nasty reminder of something he did, and Ally suffered because of it. But it also BEAUTIFUL reading, when they finally, FINALLY give in to the true feelings, and just be together, the way they are supposed to be, as mates.
The end, for Hendricks, when it comes is long and heavy on the fighting, but I really think it is needed here. You need to know how Drew and Ally are feeling as they close in on Hendricks, and I would have loved to have heard from him, as his end draws nigh, I really would. Some clue to his feelings is given, but I’m just greedy!
All the previous pairings show up, Sierra and Dex (Forged Alliances) Finn and Navi (Forged Decisions) Raven and Jer (Forged Contracts) and Lana and Lucas (Forged Futures) and I am so pleased they did!
Just why I didn’t pick up that Dex was Drew’s brother before this book, I have no idea!
It’s always sad when a series comes to an end, but this one goes out with a huge bang!
Thank you, Ms McIntyre, for bringing these people into my world. I shall miss them!
5 stars
**same worded review will appear elsewhere**