Search
Search results
Film and stuff (30 KP) rated Ghost in the Shell (2017) in Movies
May 15, 2019
Watch the original
Directed by - Rupert Sanders
Starring - Scarlett Johansson, Pilou Asbæk, Takeshi Kitano, Chin Han and Peter Ferdinando.
Plot - In a future where most of the human race have embraced cybernetic enhancements there exhists an anti-terrorist unit named Sector 9.
The Major and sector 9 are on the hunt for a cyber terrorist who is targeting and killing key memebers of Hanka Robotics, the same organisation who gave Major her artificial body.
Thoughts:
The 1995 Ghost in the Shell is a favourite here and I am torn. I loved the nods to the original Anime and the Stand Alone Complex series that followed. The issue is there is enough of the original story here for it to feel like someone simply changed a few names, added a back story we didn't need, ask for or want and slapped it all together and hoped we would simply enjoy a Live action version.
That being said, I loved it. I left the cinema wanting more and actually wanting and wishing that the world I had just witnessed was the world I lived in now and that hasn't happened since I was a child.
The script needs work and actors may not have been well picked but the world building is magnificent. The visuals are stunning and the performance that have been given were very enjoyable.
I would recommend you see this in cinemas to fully enjoy the world that has been created. Just don't expect the same brilliance of the original.
Starring - Scarlett Johansson, Pilou Asbæk, Takeshi Kitano, Chin Han and Peter Ferdinando.
Plot - In a future where most of the human race have embraced cybernetic enhancements there exhists an anti-terrorist unit named Sector 9.
The Major and sector 9 are on the hunt for a cyber terrorist who is targeting and killing key memebers of Hanka Robotics, the same organisation who gave Major her artificial body.
Thoughts:
The 1995 Ghost in the Shell is a favourite here and I am torn. I loved the nods to the original Anime and the Stand Alone Complex series that followed. The issue is there is enough of the original story here for it to feel like someone simply changed a few names, added a back story we didn't need, ask for or want and slapped it all together and hoped we would simply enjoy a Live action version.
That being said, I loved it. I left the cinema wanting more and actually wanting and wishing that the world I had just witnessed was the world I lived in now and that hasn't happened since I was a child.
The script needs work and actors may not have been well picked but the world building is magnificent. The visuals are stunning and the performance that have been given were very enjoyable.
I would recommend you see this in cinemas to fully enjoy the world that has been created. Just don't expect the same brilliance of the original.
Gareth von Kallenbach (980 KP) rated Fast Five (2011) in Movies
Aug 7, 2019
The 2011 summer movie season kicks off in high gear with the release of Fast Five the latest installment in the phenomenally popular Fast and Furious series. The movie picks up exactly where the previous film ended with Brian O’ Conner (Paul Walker), orchestrating a daring escape for Dominic Toretto (Vin Diesel).
The film quickly moves forward in time where Brian and Dominic’s sister Mia (Jordana Brewster), overall fugitives from the law, have taken refuge in Rio. Unsure of exactly where Dominic is, an old family friend offers Brian and Mia roles in a job which will surely score them some very easy and much-needed money. Although reluctant, Brian agrees to the job which involves the theft of three high-value cars from a train. Things go horribly wrong when they’re doublecrossed, the aftermath of which leads to the death of three federal agents. Only Dominic’s arrival, quick thinking, and a daring escape allows Brian and Mia to survive.
Although it is not their fault, the deaths of the agents is blamed solely on the trio, and an elite fugitive hunter named Hobbs (Dwayne Johnson) arrives with his team with the sole mission of stopping Brian, Mia and Dominic, no matter the cost.
As if this wasn’t enough trouble for the fugities, it is learned that they have also fallen on the radar of the local drug kingpin named Reyes (Joaquim de Almeida), who will stop at nothing to retrieve an item now in the trio’s possession. Caught in the crossfire between Hobbs and Reyes, Dominic plots an epic caper that will allow them not only the money to flee Hobbs and disappear into a life of luxury, but allow them to settle the score with Reyes.
What follows is a nonstop action thrill ride that sprinkles in a nice mix of comedy and romance to keep things interesting. The film downplays the racing aspect of the series and instead saves the spectacular driving for key action sequences. While street racing scenes are alluded to they are not shown as director Justin Chin focuses squarely on his cast and allows them ample time to develop their characters. In doing so it strengthens the bond between them and allows the climactic sequence to have an even greater impact than your standard over-the-top summer film action scenes.
.
There are some really funny moments in the film as Dominic assembles his team to pull off the ultimate job. The new characters work very well with the established cast from the previous films and introduce characters which I hope will be a part of any future films in the series. Johnson was a very pleasant surprise, as his character could easily have been one-dimensional. He was given a few wrinkles which allowed him to walk the fine line between good guy and bad guy, which is an essential quality to many of the film’s characters. Johnson’s action sequences were solid and highly effective and once again underscores that he needs to be focusing more on action films and less on the family-friendly genre that
has dominated the bulk of his recent work.
Walker and Diesel complement each other perfectly and appear to be having a great time working with one another again. They have a very easy-going and natural chemistry with one another that works even when they’re not behind the wheel of a car or caught up in a frantic action scene.
While the plot of the film is fairly straightforward it provides ample framework for the characters to grow and propel the story forward. While the audience is asked to take some great leaps in logic it doesn’t derail from the finished product. The stuntwork in the film was absolutely amazing and the spectacular finale of the movie alone must be seen to be believed.
Many times during my press screening the audience was completely silent for a brief second following an action sequence before erupting into thunderous applause and cheers after they’ve fully processed what just unfolded on the screen. Larger-than-life characters combined with larger-than-life action, plus some very sexy cars and very sexy people make an extremely winning formula. If the rumors are true, Chin may be handed the reins to the Terminator franchise as well as the next film in the Fast and Furious series, then audiences are in for one hell of a ride.
I think my wife summed it up best when she said that movie was “Ridiculous…ridiculously good.” Reality is thrown out the window for pure adrenaline and testosterone fueled action.
The film quickly moves forward in time where Brian and Dominic’s sister Mia (Jordana Brewster), overall fugitives from the law, have taken refuge in Rio. Unsure of exactly where Dominic is, an old family friend offers Brian and Mia roles in a job which will surely score them some very easy and much-needed money. Although reluctant, Brian agrees to the job which involves the theft of three high-value cars from a train. Things go horribly wrong when they’re doublecrossed, the aftermath of which leads to the death of three federal agents. Only Dominic’s arrival, quick thinking, and a daring escape allows Brian and Mia to survive.
Although it is not their fault, the deaths of the agents is blamed solely on the trio, and an elite fugitive hunter named Hobbs (Dwayne Johnson) arrives with his team with the sole mission of stopping Brian, Mia and Dominic, no matter the cost.
As if this wasn’t enough trouble for the fugities, it is learned that they have also fallen on the radar of the local drug kingpin named Reyes (Joaquim de Almeida), who will stop at nothing to retrieve an item now in the trio’s possession. Caught in the crossfire between Hobbs and Reyes, Dominic plots an epic caper that will allow them not only the money to flee Hobbs and disappear into a life of luxury, but allow them to settle the score with Reyes.
What follows is a nonstop action thrill ride that sprinkles in a nice mix of comedy and romance to keep things interesting. The film downplays the racing aspect of the series and instead saves the spectacular driving for key action sequences. While street racing scenes are alluded to they are not shown as director Justin Chin focuses squarely on his cast and allows them ample time to develop their characters. In doing so it strengthens the bond between them and allows the climactic sequence to have an even greater impact than your standard over-the-top summer film action scenes.
.
There are some really funny moments in the film as Dominic assembles his team to pull off the ultimate job. The new characters work very well with the established cast from the previous films and introduce characters which I hope will be a part of any future films in the series. Johnson was a very pleasant surprise, as his character could easily have been one-dimensional. He was given a few wrinkles which allowed him to walk the fine line between good guy and bad guy, which is an essential quality to many of the film’s characters. Johnson’s action sequences were solid and highly effective and once again underscores that he needs to be focusing more on action films and less on the family-friendly genre that
has dominated the bulk of his recent work.
Walker and Diesel complement each other perfectly and appear to be having a great time working with one another again. They have a very easy-going and natural chemistry with one another that works even when they’re not behind the wheel of a car or caught up in a frantic action scene.
While the plot of the film is fairly straightforward it provides ample framework for the characters to grow and propel the story forward. While the audience is asked to take some great leaps in logic it doesn’t derail from the finished product. The stuntwork in the film was absolutely amazing and the spectacular finale of the movie alone must be seen to be believed.
Many times during my press screening the audience was completely silent for a brief second following an action sequence before erupting into thunderous applause and cheers after they’ve fully processed what just unfolded on the screen. Larger-than-life characters combined with larger-than-life action, plus some very sexy cars and very sexy people make an extremely winning formula. If the rumors are true, Chin may be handed the reins to the Terminator franchise as well as the next film in the Fast and Furious series, then audiences are in for one hell of a ride.
I think my wife summed it up best when she said that movie was “Ridiculous…ridiculously good.” Reality is thrown out the window for pure adrenaline and testosterone fueled action.
Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games
Aug 6, 2019 (Updated Sep 23, 2021)
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!