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Purple Phoenix Games (2266 KP) rated Christmas Lights in Tabletop Games
Dec 29, 2020
Christmas Lights is a card game for two to six players that has each player attempting to organize their tangle of light strands into some sort of order. However, as the lights aren’t yet on players are working in the dark. Therefore players cannot see the lights they are untangling and will need help from other players along the way.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game shuffle and place out the Event, Pattern, and Bulb card decks into their piles. Deal each player five Bulb cards face-down and two Pattern cards. Each player will also be given a random Character card and player aid card. Whomever is dealt the Santa character will be the first player. The players will consult their Pattern cards and choose one to begin working on initially. The game is now ready to begin!
On a turn a player has the opportunity to take four different actions, in their specific order: Play, Swap, Sale, and Refill. To Play one or more cards, simply choose it/them from hand and place it/them down to begin or continue the strand pictured on the first Pattern card in exact sequence order. Should a player wish to Swap cards with another player, they simply take the swap card from their hand and grab whichever card they please from an opponent’s hand to be placed in their own. Next the player may offer a card from their hand to be sold to other players during the Sale phase. Should another player wish to purchase the card, they spend not money but information to the seller. This information comes in the form of answers to yes/no questions about cards in the active player’s hand. Wait, why, you ask? Because player hands in this game are played facing away from the player, exactly like are played in Hanabi. That’s right, players do not see the cards in their own hands, but rather every other player’s hand. Once some or all of these phases have been played, the active player will need to Refill their hand back up to five cards. It is now the next player’s turn.
Each of these steps will need to be taken in order. Should a player not wish to Swap, for example, they may not hold a Sale and then decide to Swap afterward.
Some Bulb cards are special. These include the Broken Bulb, the Bubble Bulb, and the Plug. A player may place a Broken Bulb anywhere in their strand sequence as a temporary placeholder, but it will need to be covered up by the correctly-colored Bulb card in the future before the player is able to score the strand. The Bubble Bulb is essentially a Wild Bulb and can be played in place of any colored Bulb. However, once played it will remind the player to draw and play an Event card immediately. These Event cards may be either good or bad for the active player, so there is risk in playing the wild Bubble Bulbs. Once the first strand is completed per the appropriate Pattern card, the player will need to play a Plug card in order to connect their first strand to their next. Then the player will be able to begin work on their second strand.
Play continues in this fashion of blind play and deduction of held cards until one player successfully completes both of their Pattern cards. Every player will be able to take the same amount of turns, and if there is a tie between players the used Broken and Bubble Bulb cards will be taken into consideration to determine the winner.
Components. This is a card game. There are a lot of cards. The cards are all great quality, and though I have seen reports of flimsy stock or even see-through quality thickness, I have not had this issue (though I believe I have the second edition of the game, so that might be a difference existing between the editions). The art on the cards is very cute and endearing. Each color of bulb is also a different shape so our colorblind friends should have an easier time playing as well. Each card is laid out well and I have no complaints about components at all.
The gameplay is such that I believe players will either love or hate. Not being able to see the cards in your hand can certainly be stressful and frustrating, but it is a very light card game. Get over it. Again, if you have played Hanabi before, you know the feeling. But it changes the game so drastically when you have to remember what’s in your hand at all times, and when players are swapping with you left and right it is definitely easy to forget what’s going on in your hand. Not that I ever had that problem… Okay, it happens all the time, but I just laugh it off.
I do love this little game and am so happy I took a chance on it. Though I am still learning to love Christmas (Halloween is my jam), this game has a ton going for it. In addition to the game I have loosely described in this review Christmas Lights comes with a booklet that has rule sets for 12 different games that can be played with the included components. TWELVE EXTRA GAME MODES. That’s crazy! So when purchasing Christmas Lights people are actually purchasing 13 games in one box, with two of those modes being for Solo players. The variety and replayability here is off the charts and I am excited to play through the other game modes as soon as I can, and I know my wife will be into as well.
That said, having a Christmas-themed game that delights my wife and I equally is certainly something that I can easily recommend. Purple Phoenix Games gives this one a cheery 10 / 12 for its portability, variability, cute art, and great game play. If you see it in stores, pick up a copy. I am going out on a limb and saying that you could even play this game when it’s NOT Christmastime and still have a great experience with it. If you are looking for something a little different and like Hanabi but wish for something else, give Christmas Lights a shot. Hopefully you will find it as charming as we both do. Oh, and a little pro tip: pour yourself a mug of chai and grab a gingerbread cookie whilst playing. Not necessary, but it certainly works for us. Happy Holidays, ALL holidays, everyone!
Micah Ulibarri (79 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games
Apr 3, 2018
First off, it's Star Wars. I'm a huge Star Wars fan and as such, I am always willing to buy in to anything no matter what the surrounding conversation may be. I did not buy the original game however due to it not containing a campaign or story mode. I'm usually not a big third person online shooter player so Battlefront I had nothing for me.
The story mode: I absolutely loved the story mode. The characters were originally introduced in the Battlefront: Inferno Squad novel so I was already invested in them. It involved following the continuing story of Iden Version through the end of Return of the Jedi, the 6th movie in the saga.
The plot was fun and engaging and involved not just the main character, but also scenarios in which you play as Han Solo, Lando Calrissian, Luke Skywalker, Princess Leia, and Kylo Ren. Thise were particularly fun because they change up the possible monotony of playing the same character, and also because they are beloved Star Wars characters.
There are also a number of different scenarios besides the basic run and gun you would expect from a third person shooter game. Sometimes there's a lightsaber involved. Also, and a particular favorite of mine: flight simulator in beloved spacecraft. The Millennium Falcon? Xwing? Bespin Cloud Car? You betcha.
The single player is what I bought the game for and I won't lie, that alone was worth my $60. I enjoyed it, it was properly challenging and it paid off even more when the additional chapters were added in December (free of charge).
The multiplayer wasn't as fun for me. I'm not very good against other players and I learned that quickly. I still jump on from time to time and play starfighters, but otherwise, my time with the game has been spent.
If it was just the single player I'd give it a 9. Total game is dropped due to me not enjoying the multiplayer so much.
Rachel King (13 KP) rated Eternal Rider (Lords of Deliverance, #1, Demonica, #6) in Books
Feb 11, 2019
The background of the story is that all of the horsemen once lead human lives, but were cursed to become the horsemen after reacting very badly to the news that Lilith is their mother. Another interesting quirk on the common tale is that one of them is actually female, Limos. The four are destined to either fulfill the Biblical prophecy or the demonic equivalent - which none of them want to do. In addition, each of them have a unique method by which they fall into the demonic prophecy's designated role and must fight to keep said method from playing out.
Ares, whom the story says the Greek god of war is named for, is destined to become War should the being bearing his seal, or agimortus, dies. Thanks to Cara, a human, inadvertently crossing paths with a hellhound, she becomes the bearer of the agimortus. Luckily, she has a few tricks of her own to aid her in her new role. I liked Cara and the way she seemed to blossom despite her captivity and impending death, as well as how easily she could stand up to Ares. I would have liked a little more character development, as it did not feel like her character arc was complete.
Ares is also an interesting character. Even though he is drawn to wars and violence, with his very presence inciting violence and rage among humans, Cara is immune to this ability. Because of how her presence weakens him, Ares shows a vulnerability characteristic of the humanity he left behind thousands of years ago. Around Cara, he is simply a normal guy falling in love, and the way he attempts to "macho-up" to deal with it is positively adorable.
The violence in the book is both believable and quite gritty. Of course, the horsemen's supernatural abilities of strength and healing allow it to be especially intense and dramatic. The sexual scenes in the book are also quite graphic and detailed, without feeling cheesy or awkward.
The laws built into Ione's world of horsemen, angels, and demons is complex without being confusing. The reader is introduced to its structure piece by piece throughout the novel without being bombarded by the details, and all of the pieces fit together nicely. In addition, Ione even includes a glossary at the beginning of the book to help the reader become more accustomed to the world.
The other siblings are all unique and show lots of promise for future books in the series. Thanatos, destined to become Death, has a seductive air of mystery that had me wondering several times throughout the book if something would occur between him and Cara. The sister, Limos, destined to be Famine, also shows many interesting characteristics, such as a certain hidden madness that she struggles to keep leashed, and the chemistry she shares with Arik is palpable. Even though Reseph becomes Pestilence early in the book, I have a feeling he may prove to be the most interesting of the siblings under a theme of redemption. I only have to wait till December for Immortal Rider (Lords of Deliverance), which centers on Limos, to find out what happens next!
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Debbiereadsbook (1608 KP) rated To Touch You (Mates #4) in Books
Jan 21, 2018
This is book 4 in The Mates Series, and the last one. You don't need to have read the other three, but there is some overlap with books one, Wake Me Up Inside and book 3, In Your Eyes, so there may be spoilers, sorta, kinda.
Yoram Smith is 7 years old when he first meets Salvatore Rossi, and he knows nothing but the pull of his scent. Sal is, in Yoram's eyes, his friend. It takes a turning of Sal to vampire and over 20 years before Sal finally admits that Yoram is his mate.
I LOVED this final installment in the Mates series! I really did. But I can't split the narration from the book, so the lines might be a bit blurred on this one.
I read this book, in December 2017, and I was going through a rough patch, so didn't actually write a review for it, then the audio came through the blog for review, and I had credits available, so I grabbed it. SO glad I did!
I loved Charlie David's narration, his voices especially. Yoram is 7 when we first meet him, and I was curious how David would change his voice as he grew. Nailed that one, I tell ya! At7, at 14 and as a full groan Yoram, his voice is the same but different, if that makes any sense? I could tell it was Yoram at every step of the way.
And trust me, it's a very long way these two took to finally get together! Sal doesn't fully understand the workings of being a vampire, he finds no joy in feeding and certainly not socialising with them, but he HAS to feed. Until the blood turns up on his doorstep, and THAT blood is different. Takes him a while to figure out where it's coming from!
I loved that Zev and Jonah ( book 1) and Samuel and Korban (book 3) play a part here, but I especially loved that Ethan and Miguel are a HUGE part of this book. When I read this, I could hear the voices of these guys but they weren't right, not at all. So it was great to be able to catch up with them here.
I loved that, once Sal finally dug his head out the sand and returned to Yoram, he was all in, totally and utterly.
Like I said, I can't really split the narration from the book, so
5 stars all round!
**same worded review will appear elsewhere**



