Search

Search only in certain items:

Jumanji: The Next Level (2019)
Jumanji: The Next Level (2019)
2019 | Action, Adventure, Comedy
Like pretty much everyone else, when I first heard that the Robin Williams 1985 classic Jumanji was getting some kind of reboot/remake starring Dwayne Johnson, I was hugely sceptical. I probably even rolled my eyes and raised an eyebrow or something in disappointed disbelief! But then, also like pretty much everyone else judging by the fact it went on to make almost a billion dollars, I was more than pleasantly surprised when Jumanji: Welcome to the Jungle turned out to be a big hit - an enjoyable, fresh take on the Jumanji idea, while still remaining true to the original. But, big box office numbers usually mean that a sequel won't be too far off and, sure enough, Jumanji: The Next Level was announced, with the original cast all returning. Hopefully they weren't going to end up stretching the formula too thin and had managed to come up with another new and exciting adventure to entice us back into the world of Jumanji.

Our four teens from Welcome to the Jungle are all still great friends following their ordeal/adventure together, although Spencer has become more distant from the group over the last year, seeming rather unhappy and depressed with life. As the rest of the group excitedly exchange messages on Whatsapp in preparation to return home for a Christmas reunion, Spencer is getting yelled at by his boss before struggling with a broken suitcase in the pouring rain as he heads to catch the bus home. When he does make it home, his Grandpa Eddie (Danny DeVito) is staying with them while he recovers from a hip operation, and Spencer now has the pleasure of sharing his bedroom with him. Complaining about old age, Eddie is the kind of grumpy character that Danny DeVito plays so perfectly and we are also introduced soon after to an old friend of his, Milo (Danny Glover). Eddie and Milo are former partners in the restaurant business, but haven't been on the best of terms over the last 15 years since they sold the restaurant and parted on not the best of terms.

When Spencer suddenly goes missing and his three friends go looking for him, they discover the battered Jumanji video game down in his basement, with Spencer's mobile phone and coat laying nearby. They realise that Spencer has ventured back into Jumanji and decide that they must join him in order to increase his chances of getting out of there alive. But this time round, it's not just the teens who get pulled into the game, as Eddie and Milo also find themselves inside Jumanji. And, just to mix things up a bit from the last movie, not everyone winds up in the same avatar as they did before either. So, similar to what we got last time, we're treated to plenty of comedy moments while everyone becomes accustomed to their new body and is either disgusted or overjoyed with what they've got. Grandpa Eddie finds himself as Dr. Bravestone while Milo is Franklin 'Mouse' Finbar, so obviously now having a fully functional, new and improved body is a pretty big deal for the old timers. Seeing Dwayne Johnson and Kevin Hart act out their very best impersonations of DeVito and Glover is a lot of fun and straight away serves up a completely different dynamic to that of the first movie. On top of that, there are some differences in the skills and weaknesses that each avatar now possesses and the introduction throughout the movie of a few more avatars in order to cater for the additional players who are now in the game.

When it comes to the quest that the team must embark upon in order to beat the game, this doesn't seem quite as well fleshed out or developed as in Welcome to the Jungle, and it's where this movie is lacking. The villain isn't at all interesting, and neither is the journey they take in order to get there. There are a couple of big fun action scenes, but also a lot of filler scenes that are somewhat lacking. It's still that winning formula from the previous movie, but with something missing.

As before though, it's the characters that shine through and make this all the more enjoyable. Probably the biggest addition this time round is Awkwafina as Ming Fleetfoot, who proves to be just as entertaining as the rest of the avatars. And, just to keep us on our toes, there are a couple of times where a dip in some magical water causes the players to switch avatars, meaning the cast get a chance to act in a different way as they get to grips with a new body and skills again.

Overall, Jumanji: The Next Level felt like more of the same, only not quite as good as Welcome to the Jungle. Obviously, there's a teaser or two of a sequel at the end of the movie and I'm sure the characters telling each other that they'll “never go back again” won't be enough to stop that from happening should this movie do as well as the last one!
  
Ghost in the Shell (2017)
Ghost in the Shell (2017)
2017 | Action, Drama, Sci-Fi
Ghost in the Shell is a film adaptation of a 1989 manga and subsequent 1995 anime. Set in the “not so distant future,” Scarlet Johansson plays as Major, the first functioning human brain/consciousness saved from an accident and placed into a full cybernetic body. Effectively, she is the perfect soldier and member of the Section 9 special task-force devoted to counter-terrorism operations.

As an adaptation, fans of the franchise will be pleased to know that Ghost in the shell nails the aesthetic and tone of the source material to provide a stunning, “lived in” future world. The special effects are excellent and really shine to bring this film to life and help us understand the world these characters inhabit.

The characters themselves, while “cool,” lack any real depth. It is not that Scarlet Johansson does an excellent job at being pensive and fits the role fine. It is just that there is no real human quality to her for us to attach to. Instead, everything she does feel “robotic.” Similar to her performance in Lucy with a little bit of Black Widow from the marvel universe crossed in.

Yes, I know she is supposed to be a cyborg. But the film wants us to believe she has actual interest in finding out who she was before the “accident,” but she shows very little human emotion to get us there. Furthermore, if she was the first human mind saved and put into a cyborg body, why doesn’t she show more human emotion when she starts to uncover her past. Meanwhile, her partner, Batou (Pilou Asbaek) showcases just slightly more emotion because he likes to feed stray dogs, however in his case, we at least understand that he is a loyal solder and friend to Major, and thus understand why he is along for the ride.

Additionally (or perhaps as a result) the story suffers from some pacing issues as the film doesn’t always provide clear or strong markers to help the viewer understand what exactly is motivating the characters throughout the film. Rather the film often holds a bit too long on sequences in an attempt to showcase the beautiful world and let the view ponder their own meaning of what they are watching.

This becomes problematic as the characters never really become likeable or establish any depth beyond the paint by numbers plot. Human becomes Cyborg, Cyborg works for a corporation/government, Cyborg figures out they have been lied to, revenge ensues.

In the end, I found myself checking my watch more than I had hoped as the film felt long and tired. If it wasn’t for the stunning world created on screen I would have been completely bored. It’s a shame because I really wanted to like this film. I cannot help but think that if this film had come out in 1999, it would have been amazing!

But in 2017 it feels average at best. Still, Ghost in the Shell is an adequate adaptation that fans of the franchise will enjoy. However I feel this adaptation does not help elevate the franchise beyond what the 1995 Anime has already accomplished.
  
40x40

Smashbomb (4687 KP) created a post in Smashbomb AMA

Jul 12, 2019  
AMA: SANDHYA MENON (AUTHOR)
ANSWERS
Author @Sandhya Menon has answered YOUR questions in Smashbomb's AMA.

On your FAQ, you mention you re-read Twilight. Do you enjoy re-reading any other books?
I re-read The Shining by Stephen King every autumn in preparation for the winter months! It’s the perfect creepy winter book, I think. I also tend to re-read Sophie Kinsella—I’m a diehard fan!

What advice would you give to your younger self?
Keep going. There’s definitely a seat for you at the table if you keep writing what you love and keep improving at your craft.

Do you base the characters in your books off of people you know?
My characters are always amalgams of people I know or have known, including me!

What magical creatures do you wish were real?
Fairies! I’ve wanted to be friends with Tinkerbell for a very long time now.
 
What is a genre you would love to write a book in but been too scared to touch and why?
I don’t think there’s any genre I’m afraid to touch, necessarily, but I do wonder if some genres I’d love to write in are a good fit for my brand of fiction. For instance, I’d love to write a few super-dark, twisty, atmospheric books, but I might have to write those under a pen name!
 
What plot device do you feel has been overly used in books?
I don’t think any plot device is overdone unless it’s harmful or bigoted in some fashion. Other than that, it’s all about the author’s unique voice and the spin only they can put on the tropes and devices we know and love (or love to hate)!
 
What do you believe is the most underrated franchise in literature that should get more readers?
Quite a few!
Most recently, I really wanted the book The Belles by Dhonielle Clayton to blow up and get its own movie and TV show and graphic novel and theme park and I’m still bitter that hasn’t happened (yet). I also really adore the Timber Wolves series by Tammy Blackwell and am sorely disappointed they haven’t caught on as much as I feel they deserve to! And I absolutely loved Damocles by S.G. Redling, but almost no one I know has read it, which makes me very sad.

Do you have a favourite character from your books and why?
Gosh, an author picking a favorite character is kind of like a parent picking a favorite child; almost no one could bring themselves to do that! I love all my characters for different reasons.

Which book did you have the most fun thinking up and writing?
I’m really super-excited about my upcoming contemporary fairy tale retelling series. The first book is called Of Curses and Kisses and has a sprinkling of Beauty and the Beast. It follows an Indian princess who must con a misanthropic British aristocrat into falling in love with her to avenge her family’s honor.
There’s no outright magic, but there’s a lot of “is the curse real or isn’t it” ambiguity that was so much fun to write. I dreamed the story three years ago and am so excited it’s finally going to be in bookstores soon!
I’m thrilled to say my UK publisher Hodder and Stoughton has picked it up, so Of Curses and Kisses will be available in the UK in February of 2020!

How much of the books did you write based on personal experiences vs purely fiction you thought up?
All of my books are based loosely on my own experiences with a heaping helping of fiction thrown into the mix! For instance, like Rishi in When Dimple Met Rishi, I struggled a lot with the arts (in my case, writing) not being a “real” or acceptable enough career path for my family. And like Dimple, I struggled with well-meaning adults who told me my biggest mission in life was finding and keeping a husband!
Like Twinkle in From Twinkle, with Love, I worried a lot that no one would be interested in the stories I wanted to tell with my pen (she wants to tell them with her camera). I looked at all the bestselling books or the books being taught to me, and none of the writers looked like me or had a name like mine. Twinkle faces something similar when she looks at the biggest, most successful movies and the often white, male directors who direct them.
And Sweetie’s struggle with her weight and fat-shaming in There’s Something about Sweetie came directly from my own experiences as a fat adult at various points in my life.
 Have you read anything that made you think differently about fiction?
So many things! In high school, I read the short story The Yellow Wallpaper by Charlotte Perkins Gilman and for the first time truly understood how powerful an unreliable narrator could be. Reading Ellen Hopkins’ Crank back when it first came out was such an eye-opener for me about the flexibility of story structure.

Do you read your book reviews? How do you deal with bad or good ones?
I don’t! I’m one of those authors who believes that reviews are for other readers. I get my feedback from a trusted few sources who’ve been with me since the beginning.

How many unpublished and half-finished books do you have?
Too many to count, honestly! I think all authors have a metaphorical trunk full of unfinished work and I’m no different. I have all of these folders on my computer with half-finished stories and novels I’m still very partial to. Sometimes bits and pieces of them make their way into my current books and that’s such a satisfying feeling!

Thanks to Sandhya and her great answers!
  
Evolution
Evolution
2014 | Animals, Card Game, Environmental, Prehistoric, Print & Play
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.

Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B

You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.

After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.

It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)

Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.

I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
  
It: Chapter Two (2019)
It: Chapter Two (2019)
2019 | Horror, Thriller
Part of this post is sponsored by 4DX Cinemas. With poignancy and heart on its side, 2017’s IT managed to avoid its occasional flaws to become an unnerving addition to the horror genre. While the film could never be classed as outright terrifying, the character of Pennywise, portrayed exceptionally by Bill Skarsgard, is an unsettling antagonist and one of the best in film.

Two years later, the town of Derry is back on the big screen in Andy Muschietti’s epic conclusion. But at nearly 3 hours long, is IT: Chapter Two just a bloated mess, or does it float to new heights?

Defeated by members of the Losers’ Club, the evil clown Pennywise returns 27 years later to terrorise the town of Derry, Maine, once again. Now adults, the childhood friends have long since gone their separate ways. But when people start disappearing, Mike Hanlon (Isaiah Mustafa) calls the others home for one final stand. Damaged by scars from the past, the united Losers must conquer their deepest fears to destroy the shape-shifting Pennywise – who is now more powerful than ever.

The film follows many of the same tropes as its predecessor, with beautiful cinematography and excellent performances masking some shoddy CGI and an over-reliance on jump scares, and while it does lack the simplicity and tightly-wound script of its predecessor, IT: Chapter Two is even more unsettling.

For director Andy Muschietti, it’s clear that the training wheels are off. After being guided through the process by Warner Bros. first time around, the success of IT (it grossed over $700million worldwide) now means he’s been free to splash his creative vision all over the screen – and it shows. A deeply disconcerting opening involving two of Derry’s LGBT community and some town bigots lets the audience know early on that this is going to be even darker and much more graphic than its predecessor.

From a casting point of view, they couldn’t have done better. Each adult version of the Loser’s Club nicely embodies their child counterpart, even if we spend more time with some than others. James McAvoy is as reliable as ever and Jessica Chastain plays Beverly nicely but it’s in Bill Hader and James Ransome that we find the perfect embodiments of their juvenile characters.

Hader and Ransome share the same chemistry that made Eddie and Richie so watchable in the first instalment and there is even some well-judged poignancy to go with their playful teasing. The Chinese restaurant scene, a fan favourite from the book and the TV mini-series, is present and correct and remains a highlight over the course of the running time.

IT: Chapter Two is a confident finale to one of 2017’s best films; filled with exceptional performances

Praise must be given to the scriptwriters here as ensembles of this size can all too often get lost with little character development. Thankfully, each cast member feels fully fleshed out, meaning we care for them a lot more than your typical horror-movie character.

However, this is Bill Skarsgard’s film and Pennywise is as menacing as ever. Skarsgard turns up the ante here with his physical performance being absolutely incredible. This portrayal is Heath Ledger Joker levels of good. It would be a shame if he wasn’t recognised officially for the exceptional work he has done to bring this wretched character to life.

While much of the film sees the Loser’s Club separate from each other as they try to locate tokens from their pasts, this allows the production team to create some truly staggering set pieces – although it’s unfortunate that many of them have been spoilt in the trailers. The much-marketed house of mirrors scene is brief but leaves a lasting impression and there’s a sequence early on involving a small girl that was really troubling.

Unfortunately, it’s not all good news. While the pacing for such a long film is spot on, the appearances of our titular character are not. Despite being billed as appearing more often, the movie’s gargantuan length means that Pennywise doesn’t feel like he’s on screen for any longer than in the first instalment. With such a great character and performance, it would have been nice to see him a little more.

And while you’ll have noticed me using adjectives like ‘unsettling’ and ‘unnerving’, the film isn’t truly scary unless Pennywise in clown form is on the screen. That’s mainly down to some of the CGI used to create the monsters. As in its predecessor, IT: Chapter Two’s monsters feel too glossy, lacking in any true sense of realism.

Nevertheless, IT: Chapter Two is a confident finale to one of 2017’s best films; filled with exceptional performances and the wit and humour that made its predecessor such a hit. While not reaching quite the same dizzy heights as that film and relying even more on jump scares, as a pair, it’s hard to think of a horror series that has made its mark in the last decade quite as much as IT.

⭐⭐⭐⭐ IT: Chapter Two in 4DX
I was unsure how a horror film would translate to 4DX but the good news is that the experience became even more immersive, with sight, smell and feel all being utilised to great effect.

Soaring over Derry, the advanced seating that 4DX provides means that you feel like you’re flying over the town too. Of course, while this is a pleasant experience when the film is playing nicely, as soon as the horror hits, 4DX jolts you back to reality with some well-timed movement, strobe lighting and weather effects.

A nice touch in this film was the use of smell, something not utilised in Hobbs & Shaw. Every time Pennywise was about to appear on screen, a sweet aroma would fill the cinema, lulling you into a false sense of security. It was a nice effect that added to the drama of the film beautifully.

Naturally, being a horror film, rain was utilised a lot and having the spray nozzle behind your seat was great. Although you are able to turn it off if you so wish, having the weather effects left on meant that you became immersed in what was happening on screen.

This was my first experience of 4D cinema utilised in a horror film and the overall impact was one that added to the terror rather than detracted from it. I would highly recommend viewing IT: Chapter Two in 4DX, and you can book tickets at 19 Cineworld locations across the UK.
  
40x40

Daniel Boyd (1066 KP) rated Tomb Raider (2018) in Movies

Mar 22, 2018 (Updated Mar 22, 2018)  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
Decent SFX (0 more)
Dumb Flashbacks (0 more)
An Uninspired Take On the Iconic Character
This is the greatest video game movie ever made.
Now, I know what you are thinking, "Dan, you scored this thing a 6, you can't open your review with a statement like that!" Well the thing is, every other video game movie is so shit, that this mediocre action adventure flick is the gold standard in comparison.

If you played the 2013 Tomb Raider reboot game, then you will see a lot of similarities here, except most of it isn't done as well as it was done in the game. First of all, they spend far too much time following Lara in London before she goes on her adventure. For some reason she lives a poor life as a delivery girl that can't even afford to pay her gym membership, even though she has a massive fortune of inheritance money sitting there, that is hers once she signs off on her father's death certificate. Her dad is played by Dominic West, who is one of my favourite actors, but unfortunately he is kind of wasted here. He went missing seven years ago and is the catalyst for Lara's adventure to begin.

So she goes to Thailand to look for the guy that her dad bought the boat from to go to the remote island with the treasure on it. The guy she finds from Into The Badlands, turns out to be his son and he agrees to help her for some cash. He is actually pretty enjoyable in the movie and probably does a better job selling his character than his Oscar winning co-star, but we will get back to that later. So the two of them go to this remote island and a storm hits the boat, forcing the two of them overboard. Lara wakes up with Walton Goggins' character Mathias holding her at gun point. Mathias is nothing like he was in the game, where he was a mad priest type character, here he is a tired faithless mercenary that just wants to get the job done and go home. Walton Goggins, who again is one of my favourite actors, does his best with the material that he is giving, the issue being that the material is pretty garbage, which is the case for this movie's script in general. From here, Lara goes through the motions of becoming more of a badass survivor. This leads us into some exciting action set pieces that call back to the original game and are probably the best parts of the movie, so I won't spoil them here.

Let's talk about Alicia Vikander as Lara Croft. I have liked Alicia Vikander in every other role that I have seen her in and I was looking forward to seeing her performance as this iconic character. However, she just doesn't sell the character for me. I'm not sure if it's the material that the filmmakers gave her to work with, but she is totally underwhelming and never defines the character in any major way or makes it her own. You could have cast any young actress in this role and you would have gotten the same result. The other rumoured names before Vikander was officially cast were Emelia Clarke and Daisey Ridley. Any one of those would yielded the exact same results meaning that while Vikander was perfectly serviceable, she brought nothing special or original to the role.

Next I want to cover some of the movie's technical elements. The special effects were actually pretty impressive overall. The CGI backdrops all looked pretty convincing and even the character animation that was sprinkled in here and there looked pretty good and didn't distract or take me out of the movie too much. However, everything else was totally unremarkable. From the direction, to the lighting, to the cinematography, to the score, it was all just passable and nothing more.

Before I conclude this review, I want to briefly touch on something that this movie does that I hate seeing in movies. For some reason this movie repeatedly shows us flashbacks of something that happened just minutes beforehand. It is so frustrating and totally breaks the pace of the movie. It also feels as if the filmmakers are treating their audience like complete idiots that can't piece their predictable plot together without explicitly spelling it out by showing us the same flashback for the fourth time. Hollywood please stop doing this, it totally breaks any flow that your movie almost had and is so painfully unnecessary it hurts, give us some credit as moviegoers.

Overall, this is a decent action adventure romp that works okay if you don't think about it too much. It isn't anything special in any way and doesn't do anything that hasn't been done better by another franchise before. You will have a decent time with this as long as you don't expect something that is going to bring the video game movie into legendary status.
  
Zora and Me: The Cursed Ground
Zora and Me: The Cursed Ground
M. R. Simon | 2018 | Children
9
9.0 (1 Ratings)
Book Rating
Zora and Me: The Cursed Ground By: T.R. Simon
Children's Fiction Middle Grade 272 Pages Release Date September 11, 2018 Publisher: Candlewick Press
<img src="https://www.netgalley.com/badge/9a41056d7201c045d3f9e5c161f9569494687ae1"; width="80" height="80" alt="Professional Reader" title="Professional Reader"/>
#ZoraAndMe#NetGalley
Okay now that I got all the information that Net Galley wants me to put onto each of my reviews I can now review this book.
I enjoyed this book a lot. I gave it 4.5 stars.
This book is about two girls named Zora and Me(Carrie Brown). They learn a lot about their little towns history in this story. The town is called Eatonville, Florida. This town is a color town meaning only color people live here. The town was established in around 1887.
This story takes place in the summer of 1903
Carrie is staying with Zora and her family while her mom is off working with a sick baby. One night it is raining and the neighbors horses get loose. This is unusual so the girls go to check on the neighbor, Mr. Polk who is a mute. They find him beaten up and go to find the healer who people claim to be a witch. They soon discover that Mr. Polk is able to talk but in a foreign language and not very often. The healer is Old Lady Bronson.
Here is the reason why I only gave the book 4.5 stars it went into a flash back and I it took me almost half way through the book to figure out why.
The story turns to the year 1855 and talks about a little girl called Lucia. This little girl is friends with a white girl named Prisca. Prisca Dad brings them both to Florida to marry a lady Miss Caroline. Lucia is made into a slave and having to learn about a new of way life. The book keeps flashing back every now and then to keep you informed about what happened.
I could tell you about the book but then you want to read it and I highly recommend that you do. Ms. Simon does a wonderful job telling the way the country was back in that time that needs to be told.
You will enjoy the twist and turns this story tells. You will not want to put the book down.
Zora loves adventures and can get into a lot of scrapes. They see a ghost or two and that is unnerving to them. One quote that I liked is when Zora says "I know you go anyway, even though you're scared and you're right it doesn't make you a scaredy-cat. It makes you brave."
You must read this book to your children and help them learn about our history because the schools are slowly fading out this part of history.
  
Cartographers: A Roll Player Tale
Cartographers: A Roll Player Tale
2019 | Fantasy, Territory Building
I have often wondered how cartography actually works. How was it that people with primitive tools were able to grasp the lay of the land and sea? And are we complete in our mapping of Earth or are there more secrets we have yet to discover? Thankfully, in Cartographers we aren’t really answering those questions, but other practical questions may arise.


Cartographers is a flip-and-write style game where players are competing to gain the queen’s favor and become the royal cartographer. While the main game focuses on finishing with a greater score than your opponent(s) the solo game is more relaxed. The solo player will be competing against their previous scores and comparing against the queen’s title matrix. Each game will be played over four seasons (rounds) and once the year is over the winner or title is claimed. Can you score 30 or more points to become a “Legendary Cartographer?”
To setup, lay out the Queen’s Edict cards that show A, B, C, and D. Shuffle each small deck of like-backed Scoring Cards and randomly place one from each deck underneath the Edict cards. Remove all the enemy Ambush Cards and shuffle one into the main deck of Explore Cards. Set the Season Cards in order: Spring, Summer, Fall, and Winter. Each player will receive one Map Sheet and a pencil. The game may now begin!

Each Season Card will feature a time threshold number that when met or exceeded will end the season. This corresponds to the time markings on each Explore Card drawn from the deck. For example, Spring allows 8 measures of time before it will switch to Summer. Explore Cards will usually show from 0-2 time measures on it, so seasons could change after four or more cards. At the start of each season, the player will flip an Explore Card to reveal which type of map element is requested and of which shape. The map elements are Forest, Farm, Water, Village, Mountain, and Monster. The shapes shown on the cards are reminiscent of Tetris-style shapes and also some others as well.

Once a card has been revealed, the player now will draw on their sheet the shape (or one of the shapes if more than one are shown) and fill it in with the matching symbol for map element type. If during this phase of the round the player surrounds the four sides of a pre-printed Mountain square they will score one coin and mark it at the bottom of their Map Sheet.

Should a Ruins card be revealed the player will flip another card to reveal the next card in line. Whatever shape and element is shown on the card AFTER the Ruins card will be used, with a twist. The shape shown on this card will now be required to encompass one of the pre-printed Ruins squares on the Map Sheet. If there are no legal spaces to place these shapes (or any shape on future cards) the player will be allowed to place a single 1×1 square on their Map Sheet anywhere they wish.

Should an enemy Ambush card be revealed the player will check which corner of the map the ambush takes place and will draw the provided monster shape in the closest area to the corner as possible. These are awarded negative points at the end of the seasons and can make large impacts on final scores.

After the elements have been drawn on the Map Sheet the player will check if the season ends. The season will end if the total number of revealed cards’ time measures equal or exceed the time printed on the Season Card (again, for example, Spring lasts 8 time). If not, then the player resumes another card reveal. If the time threshold has been met or exceeded then the player will score for the season by referencing the Scoring Cards that were placed under the Edicts at setup. For Spring the player scores Edict Cards A and B. Mark the score in the space provided at the bottom of the Scoring Sheet and flip the Season Card to the next season to begin a new round.


Play continues in this fashion until all four seasons have been played. At the end of the fourth season the game ends and the player will tally up their score to compare against the queen’s title matrix at the back of the rulebook. Not to brag, but my first game scored over 30 points, so I began this journey as a Legendary Cartographer.
Components. This game is 100 double-sided Map Sheets, four golf pencils, and a bunch of cards. The sheets and pencils are just fine, and the cards are good quality. What I really enjoy about the components is that this is “A Roll Player Tale,” meaning that many of the components and art hearken back to the original Roll Player game. As I love Roll Player’s art style, I also love that of Cartographers. There isn’t a ton of art in the game, more of graphic design, the art that IS provided is stellar Roll Player fare. I have no complaints about the components here except my wife thinks the pencil erasers could be better.

I skipped backing this one on Kickstarter and have only recently come to acquire it. I am definitely kicking myself in the rear for that decision because this is an excellent game. Obviously, anything that is enjoyable solo AND multiplayer is a huge boon (my wife scored it a 5!), and being able to play it multiple times in a row is a benefit as well.

We both love the decision-making in Cartographers, and when we first played together I had to shield my map sheet from my wife because she was copying! SHE was copying ME! She ended up handing me my booty in that game (of course) but we both had a great time plotting out our map elements. Determining where and which direction a shape should be placed can certainly be frustrating, but seeing your well-laid plans come to life is very rewarding. I am definitely seeing myself needing to download and print off more map sheets in the future because I have a feeling I am going to be playing the mess out of this one.

If you are looking for something special for your collection, check out Cartographers. If you already enjoy Roll Player, this will feel homey to you while offering a completely different style of game. My wife and I love it, and I am not sure I know anyone who would turn their nose up at it. Once we get into the Post-COVID era I plan to play this all the time at game nights.