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Purple Phoenix Games (2266 KP) rated The Druid Master in Tabletop Games
Jun 2, 2021
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!
Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L
In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!
Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!
Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.
As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L
In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!
Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!
Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.
As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!

Kyera (8 KP) rated Gentleman's Guide To Vice And Virtue in Books
Jan 31, 2018
The Gentleman's Guide to Vice and Virtue is a hilarious romp through the 1700's. Monty is a well-off, yet rakish gentleman who is sent off of a Grand Tour of Europe with his best friend, Percy and his sister, Felicity. Three the manage to, of course, get into trouble and a wonderfully fun journey for the reader ensues. This light, humorous, historical fiction read is a must - even if you don't think you're normally a historical fiction person.
Monty is quite enamored with himself and unconcerned about the responsibility that his title infers that he should possess. He doesn't think through his actions and gets in more trouble than the pretty face of his would lead you to believe. Despite that, and despite his absolute ineptitude, you can't help but love him as a character. His shenanigans and lack of forethought throw the trio into a situation that they might not make it out of unscathed.
Percy, his best friend, is much more responsible and adds a perspective to the history that we might not think of otherwise. Although his father is a titled man, he fathered Percy with a woman of colour which gives readers the perspective of a man of mixed-race rather than the white-privilege that we see from Monty. Felicity is well-educated because she is stubborn and refuses to bow to the whims of society. She wants to study medicine, so she finds any book she can on the subject and devours it. Felicity's character also allows readers to see the position of a woman in those times, to realize how far we have come in the treatment of woman, or just anyone who is not a Caucasian male, their equality, and how far we still have to go on all accounts.
I have noticed that some people find the story to be slow, which is not quite how I would describe it. The first few chapters might be tough to get into as it is not immediately the energy of a swashbuckling pirate adventure or high stakes battle in space, but it does find its stride. The journey the reader is taken on is highly enjoyable and certainly worth the slower early build up. Plus the flirting is precious and I want to believe that it is a historically accurate portrayal of a person from that time period.
Mackenzie Lee does a wonderful job of taking us on a Grand Tour of Europe, despite the fact that most of us probably are not familiar with the continent in the 1700's. She adds authentic little items into the story like cities, events or jobs that make the story feel real. It is clear that she did a lot of research and it makes her book shine.
I highly recommend this to young adult/teen readers even if they don't feel that they are historical fiction readers. This story is fun and will give you all of the feels, although you may want to hit Monty upside the head a few times. This cute story will leave you wanting more of the trio and wondering if you are a historical fiction fan after all.
Monty is quite enamored with himself and unconcerned about the responsibility that his title infers that he should possess. He doesn't think through his actions and gets in more trouble than the pretty face of his would lead you to believe. Despite that, and despite his absolute ineptitude, you can't help but love him as a character. His shenanigans and lack of forethought throw the trio into a situation that they might not make it out of unscathed.
Percy, his best friend, is much more responsible and adds a perspective to the history that we might not think of otherwise. Although his father is a titled man, he fathered Percy with a woman of colour which gives readers the perspective of a man of mixed-race rather than the white-privilege that we see from Monty. Felicity is well-educated because she is stubborn and refuses to bow to the whims of society. She wants to study medicine, so she finds any book she can on the subject and devours it. Felicity's character also allows readers to see the position of a woman in those times, to realize how far we have come in the treatment of woman, or just anyone who is not a Caucasian male, their equality, and how far we still have to go on all accounts.
I have noticed that some people find the story to be slow, which is not quite how I would describe it. The first few chapters might be tough to get into as it is not immediately the energy of a swashbuckling pirate adventure or high stakes battle in space, but it does find its stride. The journey the reader is taken on is highly enjoyable and certainly worth the slower early build up. Plus the flirting is precious and I want to believe that it is a historically accurate portrayal of a person from that time period.
Mackenzie Lee does a wonderful job of taking us on a Grand Tour of Europe, despite the fact that most of us probably are not familiar with the continent in the 1700's. She adds authentic little items into the story like cities, events or jobs that make the story feel real. It is clear that she did a lot of research and it makes her book shine.
I highly recommend this to young adult/teen readers even if they don't feel that they are historical fiction readers. This story is fun and will give you all of the feels, although you may want to hit Monty upside the head a few times. This cute story will leave you wanting more of the trio and wondering if you are a historical fiction fan after all.

BookblogbyCari (345 KP) rated This Idea Must Die in Books
Aug 14, 2018
Book Review by Cari Mayhew.
There’s nothing like reading a popular science book to make you feel more worldly wise! The Idea Must Die is a compilation of over 150 separate articles, by different contributors, arguing that certain scientific concepts are blocking progress and should be put to rest.
Its scope is very broad - at first I felt the book was concentrating on physics, but it later went on to include psychology, linguistics, genetics, criminology, economics and computer science. The title of each article comes from the concept that it is argued should be put to rest.
There were plenty of articles I found interesting and learnt from, including: - “Long-term memory is immutable”, "One genome per individual", “Economic growth”, "Intelligence as property", "Continuity of time", Knowing is half the battle" and "Information overload", “Essentialism”, "Malthuanism" (which is the idea that population will outstrip food supply).
For the majority of the articles I agreed that the theory should be put to rest, and plenty that I thought it was good to see included. These included topics such as: race, nurture vs nature, reductionism. Cancer research theories were also addressed.
There were several topics I was surprised to see argued against, such as evidence-based medicine, scientific method, evolution, carbon footprint, string theory, culture, science being self-correcting.
It was refreshing to see "We are stone age thinkers" but I was disappointed to see the title "Languages condition worldviews". It was also a shame to see AI there, along with robot companions. Ideas in some chapters were disconcerting, claiming there's no self, no cognitive agency, and no free will.
There was a potentially useful article entitled "Scientific knowledge structured as literature" suggesting how publication could move to a new updated method.
With each article ranging in length from a mere 1 to 7 pages, it is an incredibly easy book to dip in and out of, or to fit around a busy week. At times there is a flow between one chapter and the next, but not always. Several of the articles proffer conflicting viewpoints, prompting the reader to reflect and wonder.
Some articles are more-well written than others, and similarly some arguments are more strongly put forward. Usually only one argument is made per article, but at times there were several. I believe some of the articles were chosen for their brevity, which is a shame because some of the articles could use a stronger argument. Some articles are hard to get your head around. The language is not always accessible and often presumes reader already has some knowledge of the subject. Although intriguing to begin with, with so many articles it began to feel dry and laborious at about 60% through. Some articles I deliberately skipped, others I attempted but found impenetrable.
It’s a refreshing read if you haven’t picked a science book in some time and it’s definitely a thought-provoking read if you feel confident that you can get to grips with the material.
For more of my reviews, check out www.bookblogbycari.com
There’s nothing like reading a popular science book to make you feel more worldly wise! The Idea Must Die is a compilation of over 150 separate articles, by different contributors, arguing that certain scientific concepts are blocking progress and should be put to rest.
Its scope is very broad - at first I felt the book was concentrating on physics, but it later went on to include psychology, linguistics, genetics, criminology, economics and computer science. The title of each article comes from the concept that it is argued should be put to rest.
There were plenty of articles I found interesting and learnt from, including: - “Long-term memory is immutable”, "One genome per individual", “Economic growth”, "Intelligence as property", "Continuity of time", Knowing is half the battle" and "Information overload", “Essentialism”, "Malthuanism" (which is the idea that population will outstrip food supply).
For the majority of the articles I agreed that the theory should be put to rest, and plenty that I thought it was good to see included. These included topics such as: race, nurture vs nature, reductionism. Cancer research theories were also addressed.
There were several topics I was surprised to see argued against, such as evidence-based medicine, scientific method, evolution, carbon footprint, string theory, culture, science being self-correcting.
It was refreshing to see "We are stone age thinkers" but I was disappointed to see the title "Languages condition worldviews". It was also a shame to see AI there, along with robot companions. Ideas in some chapters were disconcerting, claiming there's no self, no cognitive agency, and no free will.
There was a potentially useful article entitled "Scientific knowledge structured as literature" suggesting how publication could move to a new updated method.
With each article ranging in length from a mere 1 to 7 pages, it is an incredibly easy book to dip in and out of, or to fit around a busy week. At times there is a flow between one chapter and the next, but not always. Several of the articles proffer conflicting viewpoints, prompting the reader to reflect and wonder.
Some articles are more-well written than others, and similarly some arguments are more strongly put forward. Usually only one argument is made per article, but at times there were several. I believe some of the articles were chosen for their brevity, which is a shame because some of the articles could use a stronger argument. Some articles are hard to get your head around. The language is not always accessible and often presumes reader already has some knowledge of the subject. Although intriguing to begin with, with so many articles it began to feel dry and laborious at about 60% through. Some articles I deliberately skipped, others I attempted but found impenetrable.
It’s a refreshing read if you haven’t picked a science book in some time and it’s definitely a thought-provoking read if you feel confident that you can get to grips with the material.
For more of my reviews, check out www.bookblogbycari.com

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"The door slid open and Clarke knew it was time to die." What a way to start the book. Kass Morgan dives right into her storyline with an in-your-face opener. It took a bit of time before I, as the reader realized what this book was about. She began by setting up a number of characters, switching between perspectives, to quickly introduce you to the players. Those people who will have the biggest impact upon the storyline.
Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.
The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.
One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.
Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.
This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)
There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.
Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.
The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?
It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?
They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.
While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.
I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)
I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.
Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.
The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.
One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.
Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.
This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)
There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.
Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.
The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?
It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?
They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.
While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.
I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)
I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.

Rachel King (13 KP) rated Redemption in Books
Feb 11, 2019
I did not read the first book in the series, Protector, but that did not seem to matter all that much in reading this book. I caught up relatively easily to what the author felt I needed to know about Jane Perry's story so that I could dive into the action-packed, suspense-filled plot of this book.
One of the first things I noticed about the main character of Jane Perry is both her seemingly-abrasive personality, complete with a foul mouth, and her battle with alcoholism. Throughout the book, her strong personality is both her greatest strength and her biggest weakness. Her daily battle to remain sober - pushing six months - is also a prominent theme, complete with AA meetings, sobriety chips, and the 12-step program. I found these details interesting from the educational standpoint, since I have known a few alcoholics, both recovering and not, but nothing about the process of recovery from this horrible addiction.
The woman that hires Jane Perry, Katherine Clark (better known as Kit), is in many ways the very opposite of Jane. A woman in her 60's, she describes her personality as that of an "earth mother". Dealing with stage 4 cancer, she is a strict adherent of New Age philosophies and herbal medicine to treat both her cancer and her particular brand of spirituality. In addition, several of the plot's "bad guys" were followers of a particular sect of Fundamentalist Christianity that Kit spends an overt amount of time condemning, despite her many lectures of tolerance, love, and forgiveness. This in turn incites Jane to regularly mock Fundamentalist Christianity by proxy.
While I realize that radicals of any religion are easy fodder for mainstream literature, the personal beliefs of the author completely overpower the actual plot of the book. It is patently obvious that Dewey is a major supporter of all things New Age, with a penchant for Buddhism, and is completely against a literal translation of the Bible. As I have said in previous reviews, a good author is invisible to the reader, but in this book, the author often felt more present in the plot than the actual characters the book was intended to be about - some sort of amalgamation of Jane and Kit. Despite the good intentions that I am sure Dewey harbors in writing in this fashion, I became rather depressed by the end of the book by the over-saturation of Dewey's agenda of New Ageism versus Christianity, as the book became less and less about the heroics of Jane Perry and more about the beliefs of Laurel Dewey.
While I acknowledge that I do not agree with everything within the particular doctrines of the character of Dr. John Bartosh, I do consider myself a Fundamentalist Christian, a person who believes in both the literal and figurative translation of the Bible. For the author to expect me, the reader, to not even be slightly offended by the condemnation and open mockery of what I consider to be the foundation of my morality and how I live my life on a daily basis is both presumptuous and insensitive.
Despite this, the book was well-written from a literary approach, with unique characters, an unpredictable plot, and no loose ends.
One of the first things I noticed about the main character of Jane Perry is both her seemingly-abrasive personality, complete with a foul mouth, and her battle with alcoholism. Throughout the book, her strong personality is both her greatest strength and her biggest weakness. Her daily battle to remain sober - pushing six months - is also a prominent theme, complete with AA meetings, sobriety chips, and the 12-step program. I found these details interesting from the educational standpoint, since I have known a few alcoholics, both recovering and not, but nothing about the process of recovery from this horrible addiction.
The woman that hires Jane Perry, Katherine Clark (better known as Kit), is in many ways the very opposite of Jane. A woman in her 60's, she describes her personality as that of an "earth mother". Dealing with stage 4 cancer, she is a strict adherent of New Age philosophies and herbal medicine to treat both her cancer and her particular brand of spirituality. In addition, several of the plot's "bad guys" were followers of a particular sect of Fundamentalist Christianity that Kit spends an overt amount of time condemning, despite her many lectures of tolerance, love, and forgiveness. This in turn incites Jane to regularly mock Fundamentalist Christianity by proxy.
While I realize that radicals of any religion are easy fodder for mainstream literature, the personal beliefs of the author completely overpower the actual plot of the book. It is patently obvious that Dewey is a major supporter of all things New Age, with a penchant for Buddhism, and is completely against a literal translation of the Bible. As I have said in previous reviews, a good author is invisible to the reader, but in this book, the author often felt more present in the plot than the actual characters the book was intended to be about - some sort of amalgamation of Jane and Kit. Despite the good intentions that I am sure Dewey harbors in writing in this fashion, I became rather depressed by the end of the book by the over-saturation of Dewey's agenda of New Ageism versus Christianity, as the book became less and less about the heroics of Jane Perry and more about the beliefs of Laurel Dewey.
While I acknowledge that I do not agree with everything within the particular doctrines of the character of Dr. John Bartosh, I do consider myself a Fundamentalist Christian, a person who believes in both the literal and figurative translation of the Bible. For the author to expect me, the reader, to not even be slightly offended by the condemnation and open mockery of what I consider to be the foundation of my morality and how I live my life on a daily basis is both presumptuous and insensitive.
Despite this, the book was well-written from a literary approach, with unique characters, an unpredictable plot, and no loose ends.

Movie Metropolis (309 KP) rated Doctor Strange (2016) in Movies
Jun 10, 2019 (Updated Jun 11, 2019)
Marvel Meets Inception
Let’s face it; Marvel rarely gets it wrong when it comes to crafting cracking superhero blockbusters. Sure, Avengers: Age of Ultron was an overstuffed mess but it had ambition and Iron Man 2 was fine when not compared to its predecessor.
Now, one of the biggest film studios in the world takes on its biggest gamble yet – more so than Guardians of the Galaxy was, and that’s saying something! But does Doctor Strange hit all the right notes or are we looking at Marvel’s first true dog’s dinner?
Dr. Stephen Strange’s (Benedict Cumberbatch) life changes after a car accident robs him of the use of his hands. When traditional medicine fails him, he looks for healing, and hope, in a mysterious enclave. He quickly learns that the enclave is at the front line of a battle against unseen dark forces bent on destroying reality. Before long, Strange is forced to choose between his life of fortune and status or leave it all behind to defend the world as the most powerful sorcerer in existence.
Harry Potter meets Inception as director Scott Derrickson’s ambitious vision for the Marvel comic comes to life on screen. It’s one of the best looking films in the studio’s catalogue, and one that’s definitely worth paying the extra dosh for the 3D version.
When it comes to acting, the cast is, on the whole, very good. Tilda Swinton is perhaps the best character in the entire film as the ‘Ancient One’. She’s an incredible actress given the right material and despite being thinly written, she shines in this intriguing role. The rest of the cast, including Benedict Wong, Chiwetel Ejiofor and Rachel McAdams are poorly realised and make no measurable impact on the final cut.
Mads Mikkelsen’s portrayal of Kaecilius, the film’s main antagonist, is good but Marvel continuously struggle to create interesting villains and unfortunately, Mikkelsen falls into that pot, though he’s not quite as bad as Oscar Issac’s Apocalypse from this year’s X-Men entry. Let’s hope Mikkelsen is given more time to shine in Rogue One: A Star Wars Story in December.
Assessing Benedict Cumberbatch’s performance as the titular character is a little more difficult. On the one hand, he plays the deeply unlikeable Stephen Strange with the same class he brings to all his other personas; and then on the other, he seems at odds with Marvel’s global universe – the comedic elements almost feeling a little too forced, that is, in comparison to Chris Hemsworth’s mighty Thor or Paul Rudd’s sarcastic Ant-Man.
Luckily, the engaging special effects and magical story ensure Doctor Strange’s negatives are kept few and far between. Superhero films are beginning to grow a little tiresome with at least six being released this year alone, but the unique plot to this one makes certain you won’t have seen anything like it in the genre before.
Overall, Doctor Strange is a pleasing addition to the MCU, though one that isn’t quite as special as Guardians of the Galaxy was in 2014. It’s nice to have yet another character to join the growing list of Avengers but it’ll take another solo outing for Benedict Cumberbatch’s surgeon to make any sort of lasting impact.
https://moviemetropolis.net/2016/10/27/marvel-meets-inception-doctor-strange-review/
Now, one of the biggest film studios in the world takes on its biggest gamble yet – more so than Guardians of the Galaxy was, and that’s saying something! But does Doctor Strange hit all the right notes or are we looking at Marvel’s first true dog’s dinner?
Dr. Stephen Strange’s (Benedict Cumberbatch) life changes after a car accident robs him of the use of his hands. When traditional medicine fails him, he looks for healing, and hope, in a mysterious enclave. He quickly learns that the enclave is at the front line of a battle against unseen dark forces bent on destroying reality. Before long, Strange is forced to choose between his life of fortune and status or leave it all behind to defend the world as the most powerful sorcerer in existence.
Harry Potter meets Inception as director Scott Derrickson’s ambitious vision for the Marvel comic comes to life on screen. It’s one of the best looking films in the studio’s catalogue, and one that’s definitely worth paying the extra dosh for the 3D version.
When it comes to acting, the cast is, on the whole, very good. Tilda Swinton is perhaps the best character in the entire film as the ‘Ancient One’. She’s an incredible actress given the right material and despite being thinly written, she shines in this intriguing role. The rest of the cast, including Benedict Wong, Chiwetel Ejiofor and Rachel McAdams are poorly realised and make no measurable impact on the final cut.
Mads Mikkelsen’s portrayal of Kaecilius, the film’s main antagonist, is good but Marvel continuously struggle to create interesting villains and unfortunately, Mikkelsen falls into that pot, though he’s not quite as bad as Oscar Issac’s Apocalypse from this year’s X-Men entry. Let’s hope Mikkelsen is given more time to shine in Rogue One: A Star Wars Story in December.
Assessing Benedict Cumberbatch’s performance as the titular character is a little more difficult. On the one hand, he plays the deeply unlikeable Stephen Strange with the same class he brings to all his other personas; and then on the other, he seems at odds with Marvel’s global universe – the comedic elements almost feeling a little too forced, that is, in comparison to Chris Hemsworth’s mighty Thor or Paul Rudd’s sarcastic Ant-Man.
Luckily, the engaging special effects and magical story ensure Doctor Strange’s negatives are kept few and far between. Superhero films are beginning to grow a little tiresome with at least six being released this year alone, but the unique plot to this one makes certain you won’t have seen anything like it in the genre before.
Overall, Doctor Strange is a pleasing addition to the MCU, though one that isn’t quite as special as Guardians of the Galaxy was in 2014. It’s nice to have yet another character to join the growing list of Avengers but it’ll take another solo outing for Benedict Cumberbatch’s surgeon to make any sort of lasting impact.
https://moviemetropolis.net/2016/10/27/marvel-meets-inception-doctor-strange-review/