The Oxford Book of English Verse
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Here is a treasure-house of over seven centuries of English poetry, chosen and introduced by...
After The Empire
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After the fall of Rome, Europe fell into the so-called "dark ages." From the chaos, feudalism arose...
Humiliation: And Other Essays on Honor, Social Discomfort and Violence
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The Devil Aspect
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A terrifying novel set in Czechoslovakia in 1935, in which a brilliant young psychiatrist takes his...
gothic historical fiction thriller suspense murder
Illumination
Tabletop Game
Illumination is a game of Mad Medieval Monks and Illuminated Manuscripts. You and your opponent...
Purple Phoenix Games (2266 KP) rated Castle Dice in Tabletop Games
Jun 28, 2021
Castle Dice is a dice and resource management game that pits players against each other to build the greatest castle in the land. It is played over seven rounds and when the seventh round is complete players will tally up VPs to declare a winner!
To setup place the Turn Tracker board where players can see it. Shuffle each of the differently-backed Castle Deck, Village Deck, and Market Deck from which players will be drawing cards throughout the game. Assemble piles of Villager Tokens, Animals, and all dice. Each player receives their own playmat and five Tracking Beads placed just like the photo above. The game may now begin!
Castle Dice spans seven rounds with each round following a strict order of play. This play order and any special effects of the round are conveniently printed on the playmats and Turn Tracker respectively. The Turn Tracker will display which type of dice each player will take from the pool, roll, and add to the World Pool – to which every player will have access. The turn order will show all the phases of each round (which will not be thoroughly covered in this review, but will be at least mentioned): Determine first player, Draw cards, “Choice Dice”, Roll dice, Gather dice, Market, Workers produce, Merchants, Build castle parts, Barbarians.
Players will be able to draw cards from either the Castle or Village decks to supply their hand limit of five and give the player options to build at different phases of the game. Each round players will have standard dice to cull and roll from the pile, but also a choice of any dice type they prefer to be added to the World Pool in the next phase. After the World Pool has been populated with all the dice the players have rolled, each player will then choose a die from the World Pool one at a time around the table in player order. These dice will show resources (Wood, Stone, Gold, Land, and Iron), animals (Pig, Chicken, Cow, Horse), and Barbarians. By hiring Workers and Guards players will be able to produce more resources and subsequently protect them from raiding Barbarians who wish to drain players of one of each of their resources at the end of the round. The Build action is self-explanatory as players will be spending resources gathered to build castle parts using cards from their hand. Play continues in this very structured fashion until the end of seven rounds. Whichever player has amassed the greatest amount of VP from having the most animals, most villagers, Bards, and built castle parts will be the winner!
Components. Castle Dice is sold in a large box – a little wider than Kingdomino’s box, about two inches longer, and about three times as tall (still taller or thicker than Legendary Marvel, Harry Potter Hogwart’s Battle, and The 7th Continent). So there are a lot of components, and they are all good quality. The cards are nice, the boards are thick, but glossy (boo), and the dice are all fine. I question the use of the red Tracking Beads, as they are a little too large to fit in the areas they are designed to track, and a simple wooden cube would have been just as effective and fit the space better. Perhaps I will de-bling mine to boring cubes, or find something else more suitable. The art style, though, is very lovable and cute. Except the Farmer, who seems to have a large dangle of snot hanging out of his or her nose. Being from the Midwest I see a lot of farmers, and I know that they aren’t always super snotty. Maybe they were back in the Medieval Period, but it is a strange detail in the art. Overall though I am very impressed with the quality of the components.
I am similarly impressed overall with the gameplay. I am not incredibly Type A, but I think I lean that way, and having a game with very strict phases of play with a definite end game trigger is very appreciated. I absolutely LOVE how each round is plainly shown on the Turn Tracker and similarly how each phase is clearly printed on each playmat. These notifications eliminate the need for reference cards/sheets/what have you, and I applaud the design team for this. One of my gaming pet peeves is needing to reference the rulebook every turn because I am unsure of what I do next or being worried that I have forgotten a step. No need here – it is all in front of me.
Playing the game is also quite enjoyable. I do not know many gamers who hate games utilizing dice, and typically the more dice the better. Well Castle Dice comes with 64 custom dice and it just feels good to be rolling seven or eight dice each round. But the coolest part is that each player has the standard dice to roll but also several “Choice Dice” that can be of any flavor. That doesn’t necessarily mean they will end up gathering those dice, but they will be options for all players. That is a unique twist that I thoroughly enjoy. Also the balancing act of wanting to do 34 things on your turn, but not having the time to accomplish it adds that level of danger I like in my games. Those dang Barbarians! Overall Purple Phoenix Games gives Castle Dice a non-boogery-farmer’s 14 / 18. It’s a great game and if you see it in the wild pick it up! You will have a good time with it.
Toca Life: Stable
Education and Entertainment
App
Welcome to a world of horses and adventure! Groom horses, care for them and show them! Engage in...
Sensitivemuse (246 KP) rated Falconer's Crusade in Books
Apr 7, 2018
The setting for example. Very rich in detail and gives you a sense on how it was back then in William Falconer’s time. Add in some political intrigue, a Jewish Quarter, and some rioting and it gets pretty exciting. I really can’t get over how great the setting is. It’s so descriptive you can feel the darkness and the dampness that permeates throughout the novel. Morson also does an excellent job to stay close to historical accuracy here in this novel as well. Forensic pathology is frowned upon, and you even get to see Falconer try on a strange contraption that looks a lot like Medieval opera glasses at the time. :)
The plot is pretty straight forward although there is not much of a secret mystery element in it. The suspect list is not extensive (thankfully! You’ll see why as you read further into this review) and when revealed it’s not much of a surprise or an a ha! Moment. There isn’t much personality to the characters except Falconer and his student Thomas. Thomas is a particular dolt. A Farmer boy who managed to be gifted and chosen to study and be a Scholar, well, for all the idiotic moves he makes, you have to wonder how the University chose this guy to let him attend their school. He fumbles and stumbles at the worst times and always manages to get himself into some life threatening situations (and doesn’t learn from it). It was funny the first few times, but after a while it gets annoying and you want to slap this boy upside the head. (You don’t deserve Hannah’s attention, you twit).
I’m going to assume it will get better with other books in this series, and this one serves as an introduction to the series. Since I really do love the historical aspect I will stick with this series and see where it takes me. Historical mystery lovers will love the setting and theme of this book, the mystery part, not so much.
graveyardgremlin (7194 KP) rated The Fruit of Her Hands: The Story of Shira of Ashkenaz in Books
Feb 15, 2019
Overall, the book was informative and easy entertainment, but it lacked depth. For the most part the characters were either good or bad, with no shades of grey, which made them unrealistic and led to my feeling of detachment. Shira was a sympathetic and capable main character during the first third of the book and looked to be an interesting Medieval wife. Unfortunately, after she became married, she lost her personality. I realize that it was an accurate portrayal of Jewish wives back then, but Shira had been scholarly, while still seeing to her duties, up until this point and then turned into a boring protagonist. What set her apart and made me want to read about her was her attitude about learning the Talmud like the men. What interested Meir in the first place was Shira, who he thought unusual; not that I was shown their love, I was just told about it. The chemistry was lacking between them, but that may be in part that I didn't get a good sense of who Meir was as a person, other than he was brilliant, a revered scholar, et cetera. No one felt real in this book and that's a shame.
What was perhaps done best were the details and information about the Jewish people and their faith. Generally, it was written into the story quite well, even if Shira was conveniently placed right in the way of big events. I learned much and am grateful for the history of that time. My one problem with it was that although I felt the pain and suffering the Jewish endured, it was just a little too clean. More realism and grit would have added much to the book.
Perhaps the scope of the book did a disservice to the story as a whole, and it might have benefited a few scenes taken out. As a whole, it's a decent book and a good debut, but it still lacks that something that makes me what to say "read it".