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Taryn K (444 KP) rated Otherworldly Izakaya Nobu Volume 2 (manga) in Books
May 15, 2022 (Updated May 15, 2022)
The characters are well written (1 more)
The world is beginning to expand.
Another quiet slice-of-life night at Izakaya Nobu
Much like volume 1, volume 2 of Otherworldly Izakaya Nobu takes us to the pub that sits between modern Japan and the rather medieval city of Aitheria. Again, we have Japanese, German, and English food terms going on, which keeps life interesting, but the explanations are handy, so there is minimal chance of confusion.
The book starts off with one of the soldiers from volume 1, Hans, stopping by the pub after training only to find out it's 'Kisu Day'. Hans is surprised to see Chef Nobu deep frying the tempura-battered fish and putting it on paper, which is a very expensive commodity in Aitheria. The little details really make this series special, I think.
In chapter 2, "Thief", we meet a new helper, a young girl trying to help out her family, named Effa. There is a bit of confusion, but we get to meet the new deacon in town, who has already become a regular.
Chapter 3, "An Uninvited Guest", Chef Nobu learns a 'new' recipe, and we are reminded that Shinobu can cook as well. A pompous little man and his gourmet aristocrat boss stop by in search of the Ankake Yudofu that pleased the bride-to-be in volume 1, as she praised it at her wedding. Each chapter builds ties to other people or builds ties between Shinobu/Chef and the regulars, which Is another thing I love. Ankake Yudofu is out of season, as it is no longer winter, so schnitzel is apparently just the ticket, if Chef just knew what it is.
Chapter 4, "Quarreling Craftsmen", sees two new characters introduced. Holga, a glassmaker who heard about Izakaya Nobu from the tax collector Gehrnot, who enjoyed the 'Spaghetti Napolitan' in volume 1, and Han's father, a woodworker named Laurenz. They spend most of the chapter arguing and trying each other's dishes, but it is a friendly rivalry that gets settled down by a surprising person.
Chapter 5, "The Commander's Weakness", is hilarious due to more puns on squid than I ever thought could be made, but Commander Bertholdt has to conquer his fear of squid before his arranged marriage to the daughter of a fisherman. Such a good chapter. One of my favorites. "He squidn't!"
Chapter 6, "Effa in Wonderland", sees Effa going through the back door of the pub into modern Japan. Not much cooking in this chapter, but we find out a little more about how the pub ended up being in two places at once. Thankfully, she gets back to Aitheria safe and sound.
I'm not completely sure about this being a review as much as a rundown of what happens. It's just a feel-good series, with just a hair of drama, but nothing that can't be resolved in a chapter or perhaps two. The characters are likeable, for the most part, and those who aren't are meant to be unlikeable. The interpersonal relationships are fun to see revealed. Definitely a good pre-bed book. đ
The book starts off with one of the soldiers from volume 1, Hans, stopping by the pub after training only to find out it's 'Kisu Day'. Hans is surprised to see Chef Nobu deep frying the tempura-battered fish and putting it on paper, which is a very expensive commodity in Aitheria. The little details really make this series special, I think.
In chapter 2, "Thief", we meet a new helper, a young girl trying to help out her family, named Effa. There is a bit of confusion, but we get to meet the new deacon in town, who has already become a regular.
Chapter 3, "An Uninvited Guest", Chef Nobu learns a 'new' recipe, and we are reminded that Shinobu can cook as well. A pompous little man and his gourmet aristocrat boss stop by in search of the Ankake Yudofu that pleased the bride-to-be in volume 1, as she praised it at her wedding. Each chapter builds ties to other people or builds ties between Shinobu/Chef and the regulars, which Is another thing I love. Ankake Yudofu is out of season, as it is no longer winter, so schnitzel is apparently just the ticket, if Chef just knew what it is.
Chapter 4, "Quarreling Craftsmen", sees two new characters introduced. Holga, a glassmaker who heard about Izakaya Nobu from the tax collector Gehrnot, who enjoyed the 'Spaghetti Napolitan' in volume 1, and Han's father, a woodworker named Laurenz. They spend most of the chapter arguing and trying each other's dishes, but it is a friendly rivalry that gets settled down by a surprising person.
Chapter 5, "The Commander's Weakness", is hilarious due to more puns on squid than I ever thought could be made, but Commander Bertholdt has to conquer his fear of squid before his arranged marriage to the daughter of a fisherman. Such a good chapter. One of my favorites. "He squidn't!"
Chapter 6, "Effa in Wonderland", sees Effa going through the back door of the pub into modern Japan. Not much cooking in this chapter, but we find out a little more about how the pub ended up being in two places at once. Thankfully, she gets back to Aitheria safe and sound.
I'm not completely sure about this being a review as much as a rundown of what happens. It's just a feel-good series, with just a hair of drama, but nothing that can't be resolved in a chapter or perhaps two. The characters are likeable, for the most part, and those who aren't are meant to be unlikeable. The interpersonal relationships are fun to see revealed. Definitely a good pre-bed book. đ

Purple Phoenix Games (2266 KP) rated Illumination in Tabletop Games
Oct 5, 2021
Ancient Medieval books. We all love âem, right? Full of bright beautiful pictures of angels fighting demons, knights fighting dragons, dogs fighting squirrels(?), and monks fighting armed bunnies?? Hey, whatâs going on here? Okay, I have played enough Alf Seegert games to know that everything comes with a hint of quirk, but now I need to pore through my non-existent collection of old tomes to find instances of monks warding off sword-brandishing rabbits. Ohhhhh, maybe this is about childrenâs books! Man, times were weird back in the day.
Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent playerâs turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles â those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.
A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.
At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponentâs tiles to another book entirely.
Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.
Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does â in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesnât vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but itâs just not for me. I do like the looks of everything else except the art on the tiles, and when thatâs the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.
The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles donât immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.
Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesnât necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.
So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things donât mix very well in my experience.
Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent playerâs turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles â those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.
A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.
At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponentâs tiles to another book entirely.
Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.
Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does â in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesnât vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but itâs just not for me. I do like the looks of everything else except the art on the tiles, and when thatâs the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.
The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles donât immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.
Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesnât necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.
So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things donât mix very well in my experience.

EmersonRose (320 KP) rated Knight of The Dead III: Fortress in Books
Nov 20, 2019
Knight of the Dead III: Fortress continues the adventures of Ronan and his family as they struggle to survive in the Zombie Apocalypse. The third book is a non-stop action-packed adventure as Ronan really starts to build up his fortress in a school building, slowly growing his kingdom. He has finally saved enough people that there really starts to be some interesting dynamics between the survivors and a look to the future can begin to happen. In this book, the stakes are raised as the zombies continue to change and seemingly become smarter and more dangerous. With the stakes raised, his family finally in a stable situation, Ronan sets out full force to save as many others as he can.
Without a doubt, my favorite part if this series is the unique take at apocalypse fiction by throwing in medieval fighting. This book does not disappoint as there are thrilling action scenes, plenty of training sequences, and the knight continuing to become a legend in the modern world. This unique touch simultaneously gives the story a fun and engaging layer while also somehow adding to the believability of the world that author Ron Smorynski has created. With the detailed fighting knowledge, and the time spent on gathering food, training, getting water, and fortifying the school, as a reader you can believe that they would have survived this long.518hheXuwoL._SY346_
This book focuses more on rescue then the previous books and as the cast of characters continues to grow there is less time spent one on one with people. This decreases the amount of individual tension between characters, but there is still tension as Ronan is the dictator and continues to push his Christian values on everyone within his fortress. This dynamic makes sense in the situation, but I like the moments when Ronan gets to be humanized more in small moments. A hug with his wife or children, a cute moment with him and the children, his appreciated a moment of laughter. These moments are very sweet in the otherwise horror-filled world they live in, and Ronan gets to relax the least as a leader.
Pet peeve of mine in apocalypse fiction is the idea that you are completely alone in the world. That although you survived no one else on the planet could have. Smorynski does not fall into this trap. He acknowledges the bigger world, although his characters have very little contact with it. And there is a good balance between the characters feeling alone and being alone. Many people have died in the month of the apocalypse, but they are still finding survivors. There are other people who are holding on. This makes the series more exciting for me and also keeps me excited for the books to come as I enjoy watching the growing community of survivors.
This series is exciting and gripping from beginning to end. Smorynski does a good job of justifying the risks that his characters take and ups the stakes and consequences as the book progresses, making the danger feel read from beginning to end. If you like zombie stories or apocalypse fiction, then I would highly recommend checking this series out. I cannot wait to see where the story goes from here!
Without a doubt, my favorite part if this series is the unique take at apocalypse fiction by throwing in medieval fighting. This book does not disappoint as there are thrilling action scenes, plenty of training sequences, and the knight continuing to become a legend in the modern world. This unique touch simultaneously gives the story a fun and engaging layer while also somehow adding to the believability of the world that author Ron Smorynski has created. With the detailed fighting knowledge, and the time spent on gathering food, training, getting water, and fortifying the school, as a reader you can believe that they would have survived this long.518hheXuwoL._SY346_
This book focuses more on rescue then the previous books and as the cast of characters continues to grow there is less time spent one on one with people. This decreases the amount of individual tension between characters, but there is still tension as Ronan is the dictator and continues to push his Christian values on everyone within his fortress. This dynamic makes sense in the situation, but I like the moments when Ronan gets to be humanized more in small moments. A hug with his wife or children, a cute moment with him and the children, his appreciated a moment of laughter. These moments are very sweet in the otherwise horror-filled world they live in, and Ronan gets to relax the least as a leader.
Pet peeve of mine in apocalypse fiction is the idea that you are completely alone in the world. That although you survived no one else on the planet could have. Smorynski does not fall into this trap. He acknowledges the bigger world, although his characters have very little contact with it. And there is a good balance between the characters feeling alone and being alone. Many people have died in the month of the apocalypse, but they are still finding survivors. There are other people who are holding on. This makes the series more exciting for me and also keeps me excited for the books to come as I enjoy watching the growing community of survivors.
This series is exciting and gripping from beginning to end. Smorynski does a good job of justifying the risks that his characters take and ups the stakes and consequences as the book progresses, making the danger feel read from beginning to end. If you like zombie stories or apocalypse fiction, then I would highly recommend checking this series out. I cannot wait to see where the story goes from here!

Phil Leader (619 KP) rated The Tournament in Books
Nov 27, 2019
Australian authorâ Matthew Reilly is known for his fast paced, edge of your seat, suspension of belief thrillers. This book is a considerable change from that, being a slower and more thoughtful tale of 16th century murder and intrigue.
Reilly's books, under the usual all-out action sequences, always convey a good plot and storyline and have strong characterisation. Here those are to the fore. The main players are a young Princess Elizabeth; daughter of King Henry VIII and soon to be Elizabeth I and her teacher, Roger Ascham. Sultan Sulieman the Magnificent has invited all the best chess players across Europe to play to decide which nation can claim to have the ultimate chess champions. Elizabeth and Roger accompany England's entrant both to avoid the black death but also because Ascham wants to give Elizabeth a wide education just in case she becomes queen.
After a few adventures on the way the party arrives, along with the representatives of the other nations. Court intrigue and politics abound and everyone has their own agenda. When there is a high profile murder, Sulieman requests the aid of Ascham - known for his insight and ability to resolve problems using logic - to find the culprit before there is an international scandal. As the bodies pile up, Ascham and young Elizabeth face dangerous and unknown enemies and uncover plots and dark secrets.
The medieval detective story is not entirely new for Reilly. Previous he has written a couple of short stories that are available for download from his website - www.mattewreilly.com - with this theme. Dead Prince concerns the death of the Dauphin in France and is investigated by the king's architect. Roger Ascham and the King's Missing Girl is a story that precedes The Tournament by a few months and effectively introduces Ascham and his skills as he tracks down a serial kidnapper and murderer in Cambridge.
Reilly acknowledges at the end of the book that he was influenced by works such as The Name of the Rose and indeed this has much of the same flavour. The plot is complex and has the chess match running through it (and indeed sections of the book are named after chess pieces). Everything is very well handled by Reilly and everything unravels nicely in the finale of the book.
This has also been well researched. With many real historical figures included (not only Elizabeth, Ascham and Sulieman but a supporting cast that includes Ivan the Terrible and Michelangelo) and the feel of all the descriptions is very authentic.
One aspect that has to be mentioned is that, since Reilly wanted to explore something that may have influenced Elizabeth in her future life, there are a fair number of events of a sexual nature that occur. Some of these have a direct bearing on the plot, others are so that Elizabeth can form opinions on sex and marriage. Reilly has printed a warning at the start of the book that this is not for younger readers, and I can fully endorse that.
I can imagine that a number of Reilly fans will not enjoy this book - the pace is slow and methodical rather than headlong and there are very few 'action' sequences to speak of. However I would recommend this book to anybody who likes historical detective style stories.
Reilly's books, under the usual all-out action sequences, always convey a good plot and storyline and have strong characterisation. Here those are to the fore. The main players are a young Princess Elizabeth; daughter of King Henry VIII and soon to be Elizabeth I and her teacher, Roger Ascham. Sultan Sulieman the Magnificent has invited all the best chess players across Europe to play to decide which nation can claim to have the ultimate chess champions. Elizabeth and Roger accompany England's entrant both to avoid the black death but also because Ascham wants to give Elizabeth a wide education just in case she becomes queen.
After a few adventures on the way the party arrives, along with the representatives of the other nations. Court intrigue and politics abound and everyone has their own agenda. When there is a high profile murder, Sulieman requests the aid of Ascham - known for his insight and ability to resolve problems using logic - to find the culprit before there is an international scandal. As the bodies pile up, Ascham and young Elizabeth face dangerous and unknown enemies and uncover plots and dark secrets.
The medieval detective story is not entirely new for Reilly. Previous he has written a couple of short stories that are available for download from his website - www.mattewreilly.com - with this theme. Dead Prince concerns the death of the Dauphin in France and is investigated by the king's architect. Roger Ascham and the King's Missing Girl is a story that precedes The Tournament by a few months and effectively introduces Ascham and his skills as he tracks down a serial kidnapper and murderer in Cambridge.
Reilly acknowledges at the end of the book that he was influenced by works such as The Name of the Rose and indeed this has much of the same flavour. The plot is complex and has the chess match running through it (and indeed sections of the book are named after chess pieces). Everything is very well handled by Reilly and everything unravels nicely in the finale of the book.
This has also been well researched. With many real historical figures included (not only Elizabeth, Ascham and Sulieman but a supporting cast that includes Ivan the Terrible and Michelangelo) and the feel of all the descriptions is very authentic.
One aspect that has to be mentioned is that, since Reilly wanted to explore something that may have influenced Elizabeth in her future life, there are a fair number of events of a sexual nature that occur. Some of these have a direct bearing on the plot, others are so that Elizabeth can form opinions on sex and marriage. Reilly has printed a warning at the start of the book that this is not for younger readers, and I can fully endorse that.
I can imagine that a number of Reilly fans will not enjoy this book - the pace is slow and methodical rather than headlong and there are very few 'action' sequences to speak of. However I would recommend this book to anybody who likes historical detective style stories.

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Bob Mann (459 KP) rated King Arthur: Legend Of The Sword (2017) in Movies
Sep 29, 2021
The Arthurian legend: but with Cockneys.
So, bit difficult to describe this one⌠so I asked my bloke Alfie from Londinium to explain whatâs it all aboutâŚ
ââEre, OK bruv. So this is dun by that geezer Guy Ritchie â yer know, the one that dun that Sherlock Holmes with the Iron Man geezer Robert Junior Downey, that one. His new film is a rip-roarinâ acshun movie what retells da Arfurian legend in a novel new way.
That Hulk bloke Eric Bana is Arfurâs farfer anâ âeâs âavinâ a few problems wiv âis bruvver Vortigern (Jude Law, whoâs a biâ ov a cockney âimself, but âere speaks like a posh bloke. Know what I mean?) So âe (Vortigern dat is) gets some magical âelp from some slippery watery bints in a puddle and so âis dad puts âis God Forbid in a boat anâ sends âim down da river ter The Smoke ter live wiv some prozzies.
But âe grows up big anâ strong anâ âandy wiv a sword. His friends tell âim ter get aaaht ov town as da Kingâs blokes are lookinâ fer da young geezer who would be king. Anâ e says like âScapa Flow sowf ov da river at dis time ov night. Are yew mad?â. So e gets caught like anâ gets tested by some famous football bloke ter pull a big sword aaaht ov just a random biâ ov stone (nod, nod, wink wink, nice twist â ssshhh!).
The Vortigern bloke is very cross anâ tries to kill âim but âe gets rescued by some bird who can make birds, lol, anâ other fings do what she wants. So can Arfur beat âis uncle? Gawdon Bennet, Iâm not gonâa tell yew da whole darn fing! Yerâll âave ter go anâ watch iâ ter find out.â
Thanks Alfie. Couldnât have said it better myself!
The quirky style of Guy Ritchie isnât one that you would think would translate well to the Arthurian setting, and as the film starts you tend to think you were right! But if you give it a chance it wears you down into acceptance and then â ultimately â a lot of enjoyment.
Jude Law is deliciously evil mixed with a heavy dose of mad, and delivers the goods.
Charlie Hunnam who plays Arthur (no, I hadnât heard of him either but he was in the âLost City of Zâ) does a decent job as the medieval hunk, although he seems at time to have taken voice coaching in âOlde-Englishâ from Russell Crowe, since the ladâs Geordie accent seems to wander from Cockney through central southern England to Liverpudlian at one point (definitely channelling a young John Lennon)! Relative newcomer, the Spanish actress Astrid Bergès-Frisbey is effectively weird as the mage.
Particularly noteworthy (no pun intended) is the superb action soundtrack by Daniel Pemberton (âSteve Jobsâ, âThe Man from U.N.C.L.E.â) which propels the action really well and contains some standout moments.
Also a standout in the technical categories is the editing by James Herbert, who did both of Downey Juniorâs âSherlock Holmesâ films (in a similar style) and also âEdge of Tomorrowâ. The style is typified with Arthurâs growth to manhood in the streets of London which is stylishly done.
I saw the film in 3D â not a particularly favourite format â but quite well done, although falls into the âtrying too hardâ category at times with lots of drifting embers⌠you know the sort.
Itâs not bloody Shakespeare. Itâs not even the bloody Arthurian legend as you know it. But it is bloody good fun if you let it in.
ââEre, OK bruv. So this is dun by that geezer Guy Ritchie â yer know, the one that dun that Sherlock Holmes with the Iron Man geezer Robert Junior Downey, that one. His new film is a rip-roarinâ acshun movie what retells da Arfurian legend in a novel new way.
That Hulk bloke Eric Bana is Arfurâs farfer anâ âeâs âavinâ a few problems wiv âis bruvver Vortigern (Jude Law, whoâs a biâ ov a cockney âimself, but âere speaks like a posh bloke. Know what I mean?) So âe (Vortigern dat is) gets some magical âelp from some slippery watery bints in a puddle and so âis dad puts âis God Forbid in a boat anâ sends âim down da river ter The Smoke ter live wiv some prozzies.
But âe grows up big anâ strong anâ âandy wiv a sword. His friends tell âim ter get aaaht ov town as da Kingâs blokes are lookinâ fer da young geezer who would be king. Anâ e says like âScapa Flow sowf ov da river at dis time ov night. Are yew mad?â. So e gets caught like anâ gets tested by some famous football bloke ter pull a big sword aaaht ov just a random biâ ov stone (nod, nod, wink wink, nice twist â ssshhh!).
The Vortigern bloke is very cross anâ tries to kill âim but âe gets rescued by some bird who can make birds, lol, anâ other fings do what she wants. So can Arfur beat âis uncle? Gawdon Bennet, Iâm not gonâa tell yew da whole darn fing! Yerâll âave ter go anâ watch iâ ter find out.â
Thanks Alfie. Couldnât have said it better myself!
The quirky style of Guy Ritchie isnât one that you would think would translate well to the Arthurian setting, and as the film starts you tend to think you were right! But if you give it a chance it wears you down into acceptance and then â ultimately â a lot of enjoyment.
Jude Law is deliciously evil mixed with a heavy dose of mad, and delivers the goods.
Charlie Hunnam who plays Arthur (no, I hadnât heard of him either but he was in the âLost City of Zâ) does a decent job as the medieval hunk, although he seems at time to have taken voice coaching in âOlde-Englishâ from Russell Crowe, since the ladâs Geordie accent seems to wander from Cockney through central southern England to Liverpudlian at one point (definitely channelling a young John Lennon)! Relative newcomer, the Spanish actress Astrid Bergès-Frisbey is effectively weird as the mage.
Particularly noteworthy (no pun intended) is the superb action soundtrack by Daniel Pemberton (âSteve Jobsâ, âThe Man from U.N.C.L.E.â) which propels the action really well and contains some standout moments.
Also a standout in the technical categories is the editing by James Herbert, who did both of Downey Juniorâs âSherlock Holmesâ films (in a similar style) and also âEdge of Tomorrowâ. The style is typified with Arthurâs growth to manhood in the streets of London which is stylishly done.
I saw the film in 3D â not a particularly favourite format â but quite well done, although falls into the âtrying too hardâ category at times with lots of drifting embers⌠you know the sort.
Itâs not bloody Shakespeare. Itâs not even the bloody Arthurian legend as you know it. But it is bloody good fun if you let it in.

Lottie disney bookworm (1056 KP) rated The Fractured Empire in Books
Oct 25, 2021
The Fractured Empire is the first in the Worlds Apart series and takes place on the fifth anniversary of The Silent Explosion when Adelaide lost her mother and sister and Clark lost his father.
âClark and Adelaide think their lives canât get any worse. Until they meet each other.â
The style of this book is distinctly steampunk rather than the medieval style that I am used to with ElBin books. I was nervous about this as I generally donât read books in a steampunk setting but I did find I really enjoyed it. To me the world building wasnât quite as clear in my mind but Iâm not sure if this was because I wasnât reading a physical book.
Despite this, The Fractured Empire met all my expectations and more! How can it not when it includes all my favourite tropes such as enemies to lovers and, of course, the old forced shared-bed situation.
âwho kidnapped someone and then introduced themselves? Yet here we wereâ
The characters are amazing, of course they are! There isnât an underdeveloped or â2Dâ character in sight as we follow Addie, Clark and his 2 brothers around the Ceithren Empire, desperately seeking answers ⌠and finding some that they didnât expect!
Clark and Addieâs relationship is a rollercoaster! The term enemies-to-lovers does not do this pair justice, itâs more like enemies-to-almost lovers-to- definite enemies- to- begrudging colleagues. There is a definite attraction though and it is very physical to begin with: there are a lot of references to Clarkâs muscles, Addieâs dress slipping down etc. I have read other reviews where they use this to say that the romance relationship is shallow but I donât believe this is the case, they are both quite young as characters and it merely demonstrates, in my opinion, how they are constantly drawn to each other.
The best thing about Clark and Addieâs dynamic is 100% the amount of bickering and sarcasm. Oh the amount of sarcasm in this book speaks to my soul and it is here where I think the audiobook may have been better than a physical book (I know, I know! Donât shoot!) The narrators for Clark and Addie really captured the personalities of the characters, even down to the pacing of their reading and, in Addieâs case, the haughty tones.
From the mysterious best friend Nell (who Iâm still not sure if I trust or not) to Addieâs oppressive Director father to the playboy prince: the cast of supporting characters deserves an honourable mention, particularly Gunther. If you arenât in love with Gunther we canât be friends â itâs as simple as that!
âI gave them a mocking salute before I turned and jumped, right out the hundredth story windowâ
The Fractured Empire presents twists upon twists and constantly changes who you can trust but still manages to flow really well and keep the reader engaged. This is a testament to the writing of Robin but also to the narrators of the audiobook, Cris Dukehart and Graham Halstead. Some small snippets felt like they were recorded in sections and sounded out of place but on the whole the pair really embodied the characters and kept me hooked.
Thank you to Robin Mahle for providing a free copy of the audiobook of The Fractured Empire. My TBR list however, does not thank you as it now has 3 more additions to it! (*Edit* 4! I found out about the prequel!)
âClark and Adelaide think their lives canât get any worse. Until they meet each other.â
The style of this book is distinctly steampunk rather than the medieval style that I am used to with ElBin books. I was nervous about this as I generally donât read books in a steampunk setting but I did find I really enjoyed it. To me the world building wasnât quite as clear in my mind but Iâm not sure if this was because I wasnât reading a physical book.
Despite this, The Fractured Empire met all my expectations and more! How can it not when it includes all my favourite tropes such as enemies to lovers and, of course, the old forced shared-bed situation.
âwho kidnapped someone and then introduced themselves? Yet here we wereâ
The characters are amazing, of course they are! There isnât an underdeveloped or â2Dâ character in sight as we follow Addie, Clark and his 2 brothers around the Ceithren Empire, desperately seeking answers ⌠and finding some that they didnât expect!
Clark and Addieâs relationship is a rollercoaster! The term enemies-to-lovers does not do this pair justice, itâs more like enemies-to-almost lovers-to- definite enemies- to- begrudging colleagues. There is a definite attraction though and it is very physical to begin with: there are a lot of references to Clarkâs muscles, Addieâs dress slipping down etc. I have read other reviews where they use this to say that the romance relationship is shallow but I donât believe this is the case, they are both quite young as characters and it merely demonstrates, in my opinion, how they are constantly drawn to each other.
The best thing about Clark and Addieâs dynamic is 100% the amount of bickering and sarcasm. Oh the amount of sarcasm in this book speaks to my soul and it is here where I think the audiobook may have been better than a physical book (I know, I know! Donât shoot!) The narrators for Clark and Addie really captured the personalities of the characters, even down to the pacing of their reading and, in Addieâs case, the haughty tones.
From the mysterious best friend Nell (who Iâm still not sure if I trust or not) to Addieâs oppressive Director father to the playboy prince: the cast of supporting characters deserves an honourable mention, particularly Gunther. If you arenât in love with Gunther we canât be friends â itâs as simple as that!
âI gave them a mocking salute before I turned and jumped, right out the hundredth story windowâ
The Fractured Empire presents twists upon twists and constantly changes who you can trust but still manages to flow really well and keep the reader engaged. This is a testament to the writing of Robin but also to the narrators of the audiobook, Cris Dukehart and Graham Halstead. Some small snippets felt like they were recorded in sections and sounded out of place but on the whole the pair really embodied the characters and kept me hooked.
Thank you to Robin Mahle for providing a free copy of the audiobook of The Fractured Empire. My TBR list however, does not thank you as it now has 3 more additions to it! (*Edit* 4! I found out about the prequel!)

Gareth von Kallenbach (980 KP) rated Snow White and the Huntsman (2012) in Movies
Aug 7, 2019
It is easy to be cynical or dismissive regarding the trend in Hollywood to take up beloved gems of the past â namely our childhoods â and adapt them to the big screen with all of the flare and clichĂŠs of a summer blockbuster. Yet, what happens when it actually ends up winning you over? Thereâs a moment in movies like âSnow White and the Huntsmanâ in which you realize you have let go of those prejudices and notions of incorruptible nostalgia and youâve actually started to enjoy a new rendition of something old. Itâs the directorial debut for the filmâs helmer, Rupert Sanders; and to be honest heâs the star of the show. As shallow as it is to say, the visual effects and action overshadow most flaws with characters, acting, or uneven pacing. Not only because his directing ability is well done, but because any flaws with the movie are relatively minor.
The movie retells the familiar story of Snow White (Kristen Stewart), likely popularized by Disneyâs adaptation for most of us. Yet, the film takes more influence from the original fairy tale with the additional focus on the Huntsman (Chris Hemsworth). Snow White grows up in a kingdom under the rule of her wicked step-mother, Queen Ravenna (Charlize Theron). The Queen is a narcissistic tyrant obsessed with preserving her physical beauty â at the behest of the entire land and its people. One day, the Queenâs mirror warns that Snow White is fairer than her which leads her to order Snow Whiteâs death. Snow White escapes, and goes on an adventure to save herself and her kingdom with the help of the Huntsman, seven dwarves, and other fantastical allies.
The movieâs framework holds up fairly well. To be honest it was my biggest worry going into the movie â that its plot would break under bloating or simply feeling uninspired. Neither was the case, yet if it were to tip in one side or the other it definitely tips in the direction of a bloated plot. Some characters simply do not get the screentime they require, and with so many characters already it feels like some of them could have been taken out entirely without much effect. Trimming down of characters and irrelevant plot threads could have benefitted the movie greatly. It does, however, do a serviceable job establishing its own identity among fantasy epics. Itâs refreshing to see a movie fully embrace two extremes â full-on hard fantasy and the more gritty, realistic and perhaps minimalist fantasy. It strikes a balance with both, so you will see great effects for trolls and fairies while still maintaining a gothic medieval feel. The plot moves forward at a mostly well-paced format, but unfortunately wavers here and there. Sometimes I wished the movie would linger on certain scenes longer â as it can help to have us dwell on great character moments or moments of visual beauty â an unfortunate side effect of a bloated script. While not a problem for the overall plot, the uneven pacing in some scenes can feel a bit rushed. Some questions in the plot went unanswered, but fortunately they arenât important to the overall understanding of the story.
The only other major issue with the movie is acting. Kristen Stewart as Snow White was an odd choice. Not to say her performance is bad in this film, but it is awkward at points. In some moments she does very well but in others she seems uninspired. It is hard to see her as the titular character instead of just Kristen Stewart in those instances; and in those scenes it feels like sheâs as much part of the audience as we are â just with more of a one-note âconcernedâ facial expression for every instance. While not a breaking element, it leaves more to be desired from her, especially in interactions with others. Chris Hemsworth was much more enjoyable as the Huntsman, and honestly I think his performance along with Theronâs far outbalance any flaws in Kristen Stewartâs acting. The chemistry between the two protagonists seems one sided, as Chris Hemsworth acts well on his side of the equation, but Stewart unfortunately does not reciprocate. Essentially this makes a potential major relationship fall flat. However, Theron completely inhibits the role as the evil Queen. While she may overact in some scenes, she does an excellent job playing a sinister, abusive, powerful and surprisingly tragic villain.
The highlight of the movie is definitely its visual design, cinematography, and action. The only downside in this area is that this movie will definitely remind you of other great movies from long ago. Obvious inspiration from âThe Lord of the Ringsâ echoes while watching, as it even features the same faraway montage shots of the group traversing grand vistas. If you can get passed these obvious influences, it does establish a vibrant and inspired design. That is one of the greatest aspects of the movie â the fact that the director can do so much in a single scene to really draw you in. He does an excellent job using color and pattern contrasts to a striking and awesome effect. There are some great moments that have no action yet are just as enthralling to watch, something difficult to do with just visual style. A great use of color really brings out the themes of the movie â the grey monotones and gothic style bring out a sense of dread and annihilation throughout the Queenâs empire. She truly is a force of parasitism â entirely vampiric in the way she sucks the life out of the entire land around her. She is the embodiment of self-obsession with physical beauty â a force so vain and narcissistic that she acts as a black hole absorbing all beauty around her. Sanders plays this against the vibrant designs of the forest in which Snow White spends most of her time. Alive, colorful, and natural â she embodies natural beauty â and in doing so she seemingly commands nature itself.
Sandersâ directing ability really shines in scenes of action. Instead of lazy overuse of âshaky-camâ to get the effect, he balances it with just enough on-screen choreography so you get intensity without confusion. The movie is truly action packed with familiar medieval-esque battles throughout, but highlighted by truly amazing shots of action and use of fantastical effects. There were a couple instances of eye-rolling wonder at battlefield tactics, but that gets into too much of an area of nitpicking. The action really is one of the best aspects of the movie, and these scenes by themselves outweigh many already mentioned issues.
Overall, âSnow White and the Huntsmanâ has proven to be a great initial outing for director Rupert Sanders. There are some issues in the flick â namely some instances of uneven pacing and acting issues which leaves some potential to be desired. But even these seemingly huge issues are overshadowed by an excellent use of visual design, cinematography, and action. The plot may be merely serviceable overall, and the movie will remind you of great films long past; yet it still happens to triumph in its main goal â to retell the classic fairly tale of Snow White in the modern Blockbuster sense. In a summer packed with science fiction and superheroes, an entertaining fantasy movie fits in quite nicely.
The movie retells the familiar story of Snow White (Kristen Stewart), likely popularized by Disneyâs adaptation for most of us. Yet, the film takes more influence from the original fairy tale with the additional focus on the Huntsman (Chris Hemsworth). Snow White grows up in a kingdom under the rule of her wicked step-mother, Queen Ravenna (Charlize Theron). The Queen is a narcissistic tyrant obsessed with preserving her physical beauty â at the behest of the entire land and its people. One day, the Queenâs mirror warns that Snow White is fairer than her which leads her to order Snow Whiteâs death. Snow White escapes, and goes on an adventure to save herself and her kingdom with the help of the Huntsman, seven dwarves, and other fantastical allies.
The movieâs framework holds up fairly well. To be honest it was my biggest worry going into the movie â that its plot would break under bloating or simply feeling uninspired. Neither was the case, yet if it were to tip in one side or the other it definitely tips in the direction of a bloated plot. Some characters simply do not get the screentime they require, and with so many characters already it feels like some of them could have been taken out entirely without much effect. Trimming down of characters and irrelevant plot threads could have benefitted the movie greatly. It does, however, do a serviceable job establishing its own identity among fantasy epics. Itâs refreshing to see a movie fully embrace two extremes â full-on hard fantasy and the more gritty, realistic and perhaps minimalist fantasy. It strikes a balance with both, so you will see great effects for trolls and fairies while still maintaining a gothic medieval feel. The plot moves forward at a mostly well-paced format, but unfortunately wavers here and there. Sometimes I wished the movie would linger on certain scenes longer â as it can help to have us dwell on great character moments or moments of visual beauty â an unfortunate side effect of a bloated script. While not a problem for the overall plot, the uneven pacing in some scenes can feel a bit rushed. Some questions in the plot went unanswered, but fortunately they arenât important to the overall understanding of the story.
The only other major issue with the movie is acting. Kristen Stewart as Snow White was an odd choice. Not to say her performance is bad in this film, but it is awkward at points. In some moments she does very well but in others she seems uninspired. It is hard to see her as the titular character instead of just Kristen Stewart in those instances; and in those scenes it feels like sheâs as much part of the audience as we are â just with more of a one-note âconcernedâ facial expression for every instance. While not a breaking element, it leaves more to be desired from her, especially in interactions with others. Chris Hemsworth was much more enjoyable as the Huntsman, and honestly I think his performance along with Theronâs far outbalance any flaws in Kristen Stewartâs acting. The chemistry between the two protagonists seems one sided, as Chris Hemsworth acts well on his side of the equation, but Stewart unfortunately does not reciprocate. Essentially this makes a potential major relationship fall flat. However, Theron completely inhibits the role as the evil Queen. While she may overact in some scenes, she does an excellent job playing a sinister, abusive, powerful and surprisingly tragic villain.
The highlight of the movie is definitely its visual design, cinematography, and action. The only downside in this area is that this movie will definitely remind you of other great movies from long ago. Obvious inspiration from âThe Lord of the Ringsâ echoes while watching, as it even features the same faraway montage shots of the group traversing grand vistas. If you can get passed these obvious influences, it does establish a vibrant and inspired design. That is one of the greatest aspects of the movie â the fact that the director can do so much in a single scene to really draw you in. He does an excellent job using color and pattern contrasts to a striking and awesome effect. There are some great moments that have no action yet are just as enthralling to watch, something difficult to do with just visual style. A great use of color really brings out the themes of the movie â the grey monotones and gothic style bring out a sense of dread and annihilation throughout the Queenâs empire. She truly is a force of parasitism â entirely vampiric in the way she sucks the life out of the entire land around her. She is the embodiment of self-obsession with physical beauty â a force so vain and narcissistic that she acts as a black hole absorbing all beauty around her. Sanders plays this against the vibrant designs of the forest in which Snow White spends most of her time. Alive, colorful, and natural â she embodies natural beauty â and in doing so she seemingly commands nature itself.
Sandersâ directing ability really shines in scenes of action. Instead of lazy overuse of âshaky-camâ to get the effect, he balances it with just enough on-screen choreography so you get intensity without confusion. The movie is truly action packed with familiar medieval-esque battles throughout, but highlighted by truly amazing shots of action and use of fantastical effects. There were a couple instances of eye-rolling wonder at battlefield tactics, but that gets into too much of an area of nitpicking. The action really is one of the best aspects of the movie, and these scenes by themselves outweigh many already mentioned issues.
Overall, âSnow White and the Huntsmanâ has proven to be a great initial outing for director Rupert Sanders. There are some issues in the flick â namely some instances of uneven pacing and acting issues which leaves some potential to be desired. But even these seemingly huge issues are overshadowed by an excellent use of visual design, cinematography, and action. The plot may be merely serviceable overall, and the movie will remind you of great films long past; yet it still happens to triumph in its main goal â to retell the classic fairly tale of Snow White in the modern Blockbuster sense. In a summer packed with science fiction and superheroes, an entertaining fantasy movie fits in quite nicely.