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I received this book through the Goodreads First Read Giveaway and have to say, I am so glad it landed on my doormat!

The story is set in a medieval style alternative world, and follows the sudden changes taking place in the kingdom. Errol, an orphan and drunkard, embarks on a strange quest which sees him travel through the kingdom to the capital, meeting people who help and hinder him along the way, and becoming a completely different man in the process.

I have to admit, when I first started to get into this, the book gripped me from the first chapter, which I liked, but which also concerned me whether or not Carr could continue that momentum through out over 300 pages. Boy was I wrong! What a wonderfully written story this is! The plot is incredibly engaging and keeps you hooked all the way through, with delicate twists and turns, secrets and spies all up until the very last few words. In fact, so much happens, it's hard not to spoil any of it when writing a review!

Another huge positive in this book is the characters. Errol is a wonderfully written character, and the way Carr shows his development through the book is excellently done, delivering the changes so gradually that when he finally does flourish into the 'man for the job' (ambiguous I know, but I'm trying not to spoil it for those who are yet to read, and believe me, you will!) it feels sudden as you forget in that moment all the gradual changes that have taken place. The other characters are equally enjoyable and engaging, whether it's the dilemma and greed of caravan masters, mysterious members of The Watch, or even the various clergy you encounter throughout the book, all with ulterior motives and all keeping secrets with each other. They all help contribute something special to this tale, and although you would have thought it would be difficult to keep track of all the secrets and duplicities, but it's written in such a wonderful way, woven delicately together with immense skill, that it isn't hard at all, in fact, I found myself thinking about them after I put the book down and trying to pick it apart in my own head.

Something else that needs mentioning, is the flow of this book. It's brilliantly linked from one part to the next, and I found the action to be playing out like a film in my head. This is a book that even those with the least imagination could 'see' as they read, which is testament to the excellence of the writing. I have to be honest, I would love to see this made into a film series, as I think there is so much potential for a 'box office smash' and the characters would be great on the big screen, but that's just my opinion.

Overall, this is a truly wonderful start to what I imagine will become a best selling saga. The foundations are incredibly well written and are firmly set, with many outcomes possible, and I wouldn't be surprised if more characters were added to this eclectic mix. I honestly cannot recommend this book highly enough, it was thoroughly engaging and enjoyable, 'un-put-downable' and a book I will be pushing into the hands of friends all over the place and urging them to read! Carr is a fantastic new talent in this genre and someone I will most definitely be watching out for future releases from, especially this saga as I am on tenterhooks to discover the destiny of the kingdom! Well done Patrick Carr, a fabulous piece of writing that, I think, will stand the test of time, now when can we get our hands on the next instalment?
  
Kingsglaive: Final Fantasy XV (2016)
Kingsglaive: Final Fantasy XV (2016)
2016 | Action, Animation, International
4
6.0 (2 Ratings)
Movie Rating
It seems like just last week that the creators of the Final Fantasy game franchise sought to bring their vision of the universe they created, and their story, to the silver screen. Well, okay. It wasn’t last week. It’s actually been about 15 years since this really took place in 2001.

I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.

Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.

But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.

Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.

The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.

The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”

Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
  
Black Christmas (2019)
Black Christmas (2019)
2019 | Horror
Back in 1974, a low-budget Canadian horror movie by the name of Black Christmas was released and was one of the first to define the slasher movie template that we've now become so heavily accustomed to. Black Christmas already got a remake back in 2006 and now we have another, coming this time from powerhouse movie studio Blumhouse and directed/co-written by Sophia Takal.

Black Christmas retains its campus setting as a group of sorority sisters, all seniors at Hawthorne University, prepare for the end of term and the Christmas holidays. While a group of girls are celebrating one night, one of their friends is being terrorised by a robed killer as she walks home alone down a quiet snowy street, adorned with Christmas decorations. It's all pretty generic stuff so far, and in terms of horror and suspense, that's all we get for about the next 30 minutes or so while the movie shifts down a few gears and tries to introduce us to some characters and some kind of plot.

Riley (Imogen Poots) is one of only a couple of characters who you'll remember come the end of the movie. After passing out at a frat party a few years earlier, Riley was sexually assaulted, and she and her friends are now preparing to sing at another frat party which her accused rapist will also be attending. While looking around the house for a friend who seems to have gone missing, Riley opens the door on a hidden room where she observes a strange ceremony - pledges, wearing medieval robes and masks, are being daubed with some kind of black goo that's oozing from the eyes of a bust depicting the University's founder. She leaves them to it, and heads back to the party, not before rescuing her lost friend from the unwanted advances of another frat boy in his room.

Riley goes on to perform with her friends, a routine which turns out to be a carefully choreographed prank song - worded as a call out to the toxic masculinity and frat rape culture that Riley and so many other girls have experienced first hand. Needless to say, this doesn't go down too well with the boys, even more so when a video of the routine goes viral the next day.

Meanwhile, another one of the sisters is currently in the process of gathering signatures for a petition, in an attempt to get their English professor (Cary Elwes) sacked for not including enough diversity in his curriculum. So, when some of the lesser known female characters begin disappearing, and our main cast begin receiving mysterious and threatening messages on their phones, there are certainly plenty of potential suspects to choose from. Eventually, the killer makes it into the sorority house where Riley and her friends are, and it's up to them all to work together in order to outwit and defeat the killer.

I'm a big fan of the 'final girl' movie, where the seemingly indestructible female lead goes from downtrodden victim to badass warrior (see 'You're Next', or this years hugely enjoyable 'Ready Or Not'), remaining as sole survivor once the dust has settled and the movie comes to its satisfying conclusion. I was really hoping for Black Christmas to follow in that vein, and it's clearly what the filmmakers were aiming for too. But, despite its well-intentioned premise, Black Christmas completely fails to deliver. Death scenes are rushed, not even particularly inventive, and because it is so drearily written and poorly directed, you barely know or even care who most of the victims are anyway. Following a slow and messy first half, the movie then takes a turn towards the supernatural, culminating in a frankly ridiculous final act and cementing this movie firmly in my worst 5 movies of 2019!
  
Show all 3 comments.
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Lee (2222 KP) Dec 13, 2019

@Sarah 😂 I've definitely given some lower ratings - check out my rant about the movie 'Triple 9'! I've just watched the trailer again and yes, it does play out exactly like that, only not quite as intense as they make out 😊

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Sarah (7800 KP) Dec 13, 2019

😆 will do! That’s very disappointing, I was hoping to at least be slightly surprised. I’ll look toward to an hour and a half of boredom then!

    Infinity Blade II

    Infinity Blade II

    Games and Entertainment

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    Join our new forums: https://www.epicgames.com/infinityblade/forums/ **2011 IGN "Mobile Game of the...

OI
Otherworldly Izakaya Nobu Volume 1 (manga)
Natsuya Semikawa, Virginia Nitouhei | 2018 | Comics & Graphic Novels
9
9.0 (1 Ratings)
Book Rating
The characters are well-developed. (3 more)
The art is very nice, with the characters and scenery not being 'too cartoony', but still consistent and appealing.
Each chapter (at least in this volume) is a self-contained story, but very much part of the whole.
There are several notes right under the panels for translating food terms on the page the food is on, as well as a page of food vocabulary at the back in German and Japanese, which is very helpful.
Not necessarily bad, exactly, but there are three different languages for food in here (English, Japanese, and German), which is why we need the notes under the panels. (0 more)
Sitting down with a nice cold mug of Whatsontapp in another world
_Otherworldly Izakaya Nobu, volume 1_ is a quiet slice of life isekai manga about a Japanese eatery (Izakaya) run by a chef named Nobu and his staff member, Shinobu. Through supernatural means that aren't explained until a much later volume, the eatery somehow has a back door in modern Japan, but the front door is in a medieval Germanic country known as Eiteriach, in a world with two moons.

The eatery just 'suddenly appeared' in town and soldiers and locals, and eventually members of the nobility visit in the six chapters of the book, and Chef Nobu and Shinobu-chan are always up for creating something delicious for whomever is visiting at the time. Most issues that come up are taken care of in the chapter they're brought up, and while there are issues that could be explored, like the commander's refusal to eat fried squid tentacles which we end up finding out why in a later volume, they aren't cliffhanger material. The book is written in such a way that if there hadn't been a volume 2-9, it still feels like a complete collection of stories, yet each volume builds on the previous one.

That said, the art is very anime, by which I mean that it is somewhat realistic, but still very cute and a bit exaggerated. The characters are well thought out and slowly introduced one or two at a time, other than the first chapter where we not only meet the chef and Shinobu, but two members of the military, Nikolaus and Hans and eat oden. The second chapter, we meet Commander Bertholdt and eat kara-age chicken. Chapter three, it's Tax Collecter, Gehrnot with spaghetti Napolitan. Chapter four is Viscount Johan Gustav and his niece, Hildegard, enjoying Ankake Yudofu. In chapter five, merchants Ignatz and Kamil discover sashimi and Kaisendon. The sixth and final chapter for this volume brings us back around to Nikolaus and Hans experiencing Tonjiro for the first time.


This manga is all about food and community. So everyone who comes in eventually fits back into the story, interacting with various people in the community, with food very much a part of the interactions. So descriptions of the food and how amazing it is and how different it is from anything in Eiteriach and how well it goes with the draft beer they call "Whatsontapp" make up a good deal of the book. Somehow Chef Nobu always understands what they want, even though the words they use for what they want are German, For example, Commander Bertholdt asks for a huhn dish that goes well with whatsontapp. The chef knows he wants chicken and fries him up kara-age chicken, which is what he calls it. There is mention of schweinefleisch (pork), and mustard/karashi/senf... the translation notes underneath and in the back are very helpful.

It's not a manga to read if you want action, adventure, and excitement, but for a delicious little series to settle down with in between times, it is delightful. I recommend it highly.
  
Festival!
Festival!
2020 | Medieval
Remember music festivals, or concerts of any kind? I most certainly do. I used to perform almost every weekend with my band pre-COVID. Well, I haven’t performed in over eight months as of this writing. I miss it so much. So when I heard that a designer was working on a game about musicians putting on music festivals I just had to check it out.

Festival! is a competitive set collection game for larger groups, three to seven players. It is set in a medieval kingdom and the game lasts for four festivals. During the game players will be collecting sets of cards to be scored immediately and collecting other cards to be scored at the game’s end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but give an idea of how the game plays. You are invited to download the rulebook, back the game through the forthcoming Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the board in the middle of the table. Each player chooses a color of pawn to represent them and places one pawn on the 0 space upon the scoring track and the other pawn in the Festival! area upon the board. The game comes with four different types of cards and each type will be shuffled and placed face-down in stacks as in the photo below. Place the festival marker on either the 0 or 4 space (the rules are not clear, but it is to track the number of festivals, so just choose one) and give the first player busteeple to the youngest player. The game may now begin.
Festival! is played over several turns, but the first three turns will see players taking turns to travel to the different areas of the board and collect cards once they arrive. The initial Festival! area is located between the City and Village areas so a player can choose to move their pawn into either of those areas. As is printed on the board areas themselves, when players arrive in the Country they will immediately draw three Ensemble (green) cards to their hand and their turn is over. A trip to the Village affords the player two Ensemble cards to be drawn, while a visit to the City will allow a player to either draw one Ensemble card OR play as many cards from their hand as they choose. Finally, should the player’s wanderlust urge them to the Palace, they may draw a Palace card to be played to their tableau immediately. Movement from one area to the next is always done to the adjacent area. So if in the Village a player may only move to either the Country or the City. If in the Country a player may only move to the Village.

As I mentioned, the first three turns are head start rounds where players are merely collecting cards to amass a hand (of limit 7) of cards that can be played in sets in their personal tableau. These cards are divided into Exotic, Percussion, Melodic, and Choir cards. Players may play as many cards as they like when in the City, but will score bonus set and superset points if they are able to lay down multiple unique cards in each group. For example, a Horn card is worth one VP alone, but with three other unique Melodic cards earns bonus points for the entire set.

After the first three turns have been played, the first player will then flip a Festival card (stacked on the game board) at the beginning of each turn. It is from this stack that the four “Festival!” cards are located, and they are the time trackers for the game. If the result is “Preparation,” the turns continue as normal with no change. However, should the flipped card be a “Festival!” face, then players within range of the Festival Stages may claim a stage and participate in the festival. Participation in the festival simply means that players may play cards as normally played in the City, but then are entitled to one of the drawn Finale cards. These cards are scored at the end of the game and typically award bonus points for various reasons.


Play continues in this fashion of traveling the board areas to collect cards, performing in festivals, and earning the most amount of VP at game end, which is immediately following the fourth festival. The player with the most VP is the winner!
Components. Again, this is a prototype copy of the game, so the components may be different upon completion of a successful Kickstarter campaign. What we were provided, however, is a good-looking, though muted, game board, a ton of cards, and some painted wooden tokens. The tokens are fine, and I am sure will look different once the game is finalized. The cards are good, an interesting dimension, and the art upon them is good and simple. In fact, the cards’ art remind me of several computer icon sets, specifically Shadow or Sardi (though I use Sweet-Rainbow).

But how does it play? Okay, every time I get a new game I always play it solo multi-handed. During this initial play I had several questions for the designer about scenarios and other oddities that were not covered in the rulebook. He graciously, and immediately, answered my questions and the next play through ran quite smoothly. So I am sure the rulebook will be tweaked quite a bit before final production.

Once I was playing the right way the game ran smoothly and quickly. I found myself planning my turn in advance, however your success truly is dependent on the cards you draw. Ensemble cards are just the instruments, voices, and Minstrel (wild) cards, while the Palace cards are the rule-breaking fun cards. They allow increased travel, protection from certain cards in the deck, and other goodies I won’t spoil here. So having a nice collection of Palace cards can alleviate a lot of the random card draw issues that will plague players who refuse to grab the Palace cards. As I played more and more I found that I generally follow one strategy, but have to switch up tactics depending on my card draws. This is good and okay (not “bad”). Going in with a plan of attack is great, and being able to become flexible mid-game is enjoyable.

Overall this one is surprising to me because I was initially frustrated with the vague rulebook, but once I truly knew the real rules and how everything played together I found a real fondness for it. Festival! will probably never make it close to my Top 10 Games of All Time list, but for larger groups who are tiring of the hidden traitor or social deduction games, this one is a breath of fresh air. It can handle up to seven players, and is an easier teach than many other games for mid-to-large groups.

So if you are looking for something different for a weird player count, and you need some more medieval rock star games in your collection please check out Festival!. (Do I need the period there or am I covered with the exclamation point from the title of the game? I was not an English major.) I think you will be pleasantly surprised at how this unassuming set collection game (with aspects of take-that which I did not explore here) will perform. I am looking forward to following the Kickstarter campaign set to launch in Spring 2021, so keep it on your radars, people.
  
The Recreators
The Recreators
8
8.0 (1 Ratings)
Book Rating
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I went into reading this book partially blind. The blurb doesn’t uncover much, and I was excited as to whether I would like it or not. The Recreators is a young-adult novel that happens in Medieval times and features characters who have God-like powers and are able to change a slight minimal portion of the world.

We follow three separate stories throughout this book:

<b><i>Filia’s story</i></b>

A princess who has disappeared and comes back years later to claim her throne. A fierce woman who is a Recreator, but chooses to use the powers for her own benefit. In this story we can see how Filia develops as a character, changes while learning new things, makes sacrifices and answers some of the most asked social questions… A powerful story of growing up, and definitely my favourite one of all three.

<b><i>Vepresila’s story</i></b>

She is chosen by the Goddess to serve her, but decides to take destiny in her own hands. This girl grew up with her family in a tribe with different moral and cultural values than what we know. Men and women don’t sleep under the same roof, and boys have to pass tests to become men, otherwise, they are stuck and disrespected. When the girl is chosen to go to the Goddess’ temple and serve her, she realises that the system doesn’t work, and tries to beat it. Finding her own destiny can prove to be a bouncy road, but she goes for it.

<b><i>Simmiolas’s story</i></b>

He is a Recreator and comes back to fixes a mistake he made in the past. While he travels, he settles with a circle of people, but they fail to believe he has powers and he doesn’t seem able to change their views on how they see nature and the world. Taking a dear friend with him, he is set on a mission to do what is right, before it is too late.

<b><i>'’Just because things don’t always go as planned, it doesn’t always mean the outcome will be for the worse.’’</i></b>

These three stories feature these three different characters, with a lot of characters surrounding them and supporting them. The three stories connect each other at a few points, some sooner, some later. They never fully connect though, which did bother me, as I was expecting a one big ending. The three stories remained separated, which made me think if it would’ve been better to not connect them at all, or create three separate books for them.

<b><i> ‘’But if all places have different ideas about what’s right and wrong, how do we know what really is right and wrong?’’</i></b>

Despite the story lines and the grammar errors I encountered, this book was truly amazing and I really enjoyed reading it. I loved the concept of the powers, loved the ethical lessons throughout the book, and I absolutely loved watching all of these characters grow in their own kind of way.

There were amazing scenes of what is wrong and right, what fear is and how to overcome it, how to keep going despite making mistakes in the past, and a lot of various life lessons worth reading. I recommend this book if this seems like the genre you might enjoy reading. It was the first book
I read by Desiree Nordlund and I can’t wait to read more books written by her.

<b><i>‘’The best way to cure fear of the unknown is to admit what caused the fear and watch it until it’s no longer something strange.’’</i></b>

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