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The Killing Fog (The Grave Kingdom, #1)
The Killing Fog (The Grave Kingdom, #1)
10
10.0 (1 Ratings)
Book Rating
Thanks to NetGalley and 47North for letting me read and review this incredible story. I'm already anxiously awaiting the next book in this series! I love and have read most of Jeff Wheeler's works and he never disappoints with his stories full of adventure, intrigue, romance, life lessons and so much more. It's always one wild rollercoaster ride with my emotions when I read one of his books, but I always learn or take away something and enjoy the stories immensely.
I always find myself easily lost and immersed in the worlds he creates and invested in the characters and the stories they have to tell. This story is very unique and different from others that Jeff Wheeler has written and just as amazing and engrossing as the others I have read.
In this story, we find ourselves following along with this story of an orphaned girl named Bingmei, who is with a group of mercenaries that serve a local ruler. They are sent on a mission to find and retrieve what treasures they can that are in a lost palace buried and preserved in ice. But when they get there, they find more than they bargained for and when they upset the tomb, they unknowingly cause havoc.
Bingmei unknowingly brings Echion, Dragon of the Night back to life, waking him from his tomb and now is meant to fulfill her part in the legendary prophecy. She has to destroy Echion before he takes over all the kingdoms and he has to stop her from destroying him. Bingmei knows what she has to do, but she doesn't know if she can do it.
This is in a world of ancient myth, legend, magic and is a story about love, loss, grief, balance, duty, honor and what people do when faced with difficult choices in heart-rending situations and so much more. You definitely want to have this one on your list, preorder it and read it as soon as you can.
  
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Darren Fisher (2465 KP) rated Tough to Kill (Duri a morire) (1978) in Movies

Dec 13, 2020 (Updated Dec 13, 2020)  
Tough to Kill (Duri a morire) (1978)
Tough to Kill (Duri a morire) (1978)
1978 | Action, International, Horror
6
6.0 (1 Ratings)
Movie Rating
Not so much Tough to Kill as Probably Quite Easy to Kill
Not so much Tough to Kill as Probably Quite Easy to Kill, as the main character gets a bullet in the leg early on in the film and is carried around a lot in the jungle. Poor bloke doesn't really get a chance to prove if he's tough to kill or not until nearer the end of the film. Even then, I'd rate my chances if we had to fight it out in a sweaty jungle...
Our main protagonist Martin (Luc Merenda), is a (apparently) ruthless mercenary who accepts a mission to find a hired killer who is hiding out with a group of mercenaries in a South American jungle. When members of the group get wind that there is a price on the hired killers head things get a tad messy and they end up fighting amongst themselves to claim the bounty.
Certainly not directors Joe D'Amato's finest hour but it is a fun ride nonetheless.
Those expecting the usual nudity and gore from a D'Amato flick will be disappointed though, as this is a pure Boys Own testosterone fueled adventure.
Not that I'm complaining, as it has all the ingredients of a staple low budget film. Bad and often hilarious dialogue. Check. Gaping plot holes. Check. Nonsensical narrative. Check. Stock footage. Check. Crap explosions. Check. And so on...
Donald O'Brien, who is no stranger to low budget flicks, is great to watch as Major Hagerty. He pretty much dominates the film, outacting the entire cast (although that isn't particularly difficult).
The 'specially adapted' assault course, the shootout barrel run, and saving the rabbit from drowning scenes are some of the highlights on show. The twist ending is blindingly obvious though. Pure trash fun!
NOTE: The transfer I watched was terrible. More grain, dropouts, and interference than you could shake an exploitation stick at. Although it did kind of add to the enjoyment, if like myself, it gets you yearning for the good old days of vhs.
  
Arctic Scavengers
Arctic Scavengers
2009 | Bluff, Card Game, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Welcome to the Ice Age. No, not the animated movie. I’m talking about the real deal. Arctic Scavengers is set in a post-apocalyptic ice age where the cold is deadly and the resources are scarce. Any surviving humans have banded together to form ‘tribes’ that are competing for dominance in this frigid tundra. Can you and your tribe outwit your competitors to become the most powerful group? Or will a bigger and more menacing tribe overpower you and jeopardize your survival?

Disclaimer: The solo variant is only addressed in the Recon Expansion rules. There IS another expansion – HQ – but I have not used that content in my solo plays. This review only encompasses the Base Game and Recon Expansion.

Arctic Scavengers is a deck-building game where players are recruiting mercenaries to their tribes, searching for general resources, and battling other tribes for contested resources. Each turn has two main phases – Resource Gathering and Skirmish. During Resource Gathering, you play cards from your hand to either recruit new mercenaries or search the junkyard for general resources. Any remaining cards in your hand are then used during the Skirmish phase – where the player with the highest ‘fight’ value wins the contested resource for that round. At the end of the game, the player with the biggest tribe wins!

The solo variant has some minor differences, but is played essentially the same way. In a solo game, the contested resource cards are divided into 7 skirmishes to be encountered throughout the game. You can decide when to engage in a skirmish – it is not a requirement to encounter one each turn. After each skirmish, you either win and earn a contested resource, or lose and must permanently discard a card from your losing hand. The game ends when all 7 skirmishes have been encountered. The other difference is that each time you have to re-shuffle your discard pile, you must permanently remove the top card of your new deck from the game. Beyond those changes, the game remains the same. At the end of the game, all cards in your tribe are worth certain numbers of points – the goal is to beat your own personal best score.

In theory, this game sounds super cool! But when I actually got to play it solo, I was seriously underwhelmed. The game feels stagnant in the sense that there is no tension or urgency in your strategy. Since YOU get to decide when to engage in a skirmish, it is possible to just while away the time building up your deck until you have enough cards to beat every skirmish. Yes, you permanently discard a card each time you re-shuffle your discard pile, but if you are able to recruit one or two new cards each turn, it negates the penalty of discarding a card. The ability to choose when to engage in skirmishes is seriously over-powered because there is nothing stopping you from ignoring skirmishes and amassing cards for end-game scoring.

The other grievance I have with the game is regarding the Junkyard – the deck of cards where you ‘search’ for resources. The solo rules do not explicitly address setting up the Junkyard deck at all. So do you use one or not? Not having the Junkyard deck can be a serious hinderance – certain mercenaries cannot be recruited without certain resources. If you DO play with the Junkyard, how many cards do you use? Do you use the corresponding cards from the Base game and BOTH expansions? Only Base game and one expansion? Again, not explicitly addressed. I’ve tried using all of the Junkyard cards and that is difficult – there are just too many cards in that deck. I have gone entire games without coming across a necessary resource just because the size of the deck is too large (and I’m apparently a poor card-shuffler). The simple solution to this ambiguity would have been to just address it in the rulebook. But it’s not there, so I’m left guessing as to how I should set it up every time.

I really like the idea of this game. I really don’t like the solo variant though. Not having forced skirmishes makes the game extremely boring for me – I don’t really need a strategy since I can just recruit cards until I can draw a powerful hand. If there was a timeline for skirmishes – maybe something like “You must encounter one skirmish every other turn” – the game would be vastly different. I would actually need to strategize what cards to recruit and how I should delegate my cards on turns with a skirmish. In most games, I will reach a certain point where I choose to encounter a skirmish (that I know I will lose) just because I am starting to get bored. I appreciate the sentiment of including a solo variant, but this one just does not work.

Arctic Scavengers requires decent strategy and it offers good player interaction in group games. In a solo game, however, it is just imbalanced and boring. This is one solo variant that I would not recommend that you try, unless you are including drastic house rules.

https://purplephoenixgames.wordpress.com/2019/03/06/solo-chronicles-arctic-scavengers/
  
The Expendables (2010)
The Expendables (2010)
2010 | Action, Mystery
7
6.9 (15 Ratings)
Movie Rating
Story: The Expendables starts as we get to see Barney Ross (Stallone) and his team Lee (Statham), Yin (Li), Gunner (Lundgren), Toll (Couture) and Hale (Crews) eliminate a threat, to show just how capable they are at dealing with international threats.

Once home Barney is given a new assignment, to take out General Garza (Zayas) and James Munroe (Roberts) who are controlling an asset the government require, this soon turns into the five-man army taking on a full army.

 

Thoughts on The Expendables

 

Characters – Barney Ross is the leader of the mercenaries, he does play by a rule book, which sees him needing make a difficult decision with one of his team. He takes the latest job once he realizes that sometimes the impossible can make a big difference being a better all-around combat asset. Lee Christmas is Barney’s second in command, the one that Barney will turn to most, during this story he finds himself having lady problems and shows a man what will happen if you beat one up, he is also the knife expert on the team. Yin is the smallest member of the team, he is the martial artist of the team and is always worried about enough money for his family. Gunner is the member of the team which gets kicked out because he wants too much brutality in the missions, he has a drug problem which needs to be cleaned up before he could ever be considered back on the team. Eric Roberts is the businessman that has taken over the island, he is paying for everything even if it makes enemies out of the locals, he will strike fear into them with fear. Paine is the strongest member of Munroe’s team, he has been waiting for a challenge which Barney and his team will offer him.

Performances – This movie does have an all-star cast of action heroes, Sylvester Stallone does take centre stage here and does what he knows how to be, a lead action star, Jason Statham does this too, with a little more subtle side to his outside the business performance. These two both get the best action moments in the film. Jet Li does well with the action, but gets wasted outside of these moments, while Dolph Lundgren does what he can with a character that does have plenty more to offer to this film. Eric Roberts fits the generic villainous role, he doesn’t get enough time to make his character as memorable as he could have been.

Story – The story follows a group of mercenaries that are hired to solve the militant control of a small island in the Gulf of Mexico. When it comes to the story, we don’t need too much, this film is more designed to show of the action stars of the movie industry. By keeping everything on the simple side we get an enjoyable story to see unfold, though it would have been nice to get some sort of character development about the crew. This story is easy to watch without ever needing to test us.

Action/Adventure – The action in the film is wildly over the top with a mix of guns, knives and hand to hand combat, all you would want from the cast we have here. The adventure side of the film does take our crew to a new island that they haven’t heard of before to make the events of the film happen.

Settings – The film mixes the home that the men have back in America with the island that needs freeing, showing how they can and will adapt to any landscape they are placed in.


Scene of the Movie – Fly by.

That Moment That Annoyed Me – We don’t get enough Jet Li.

Final Thoughts – This is one movie that is purely for the action fans, it goes well over the top and deliveries you favourite action stars doing what they do best, shooting gun and fighting.

 

Overall: Fun Filled Action Film.