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The Mistletoe Bride
The Mistletoe Bride
8
8.0 (1 Ratings)
Book Rating
Sometimes we all need a little bit of a pick-me-up during the holiday season. It’s supposed to be the most wonderful time of the year and all that, but it’s frickin’ stressful. Between the in-laws and the holiday shopping (not to mention the calories. Yikes!), December can quickly turn into a jolly nightmare. However, The Mistletoe Bride is perfect for getting into the holiday season.

You see, Eve is having her own trouble this Christmas season. Two weeks before Christmas, her fiance breaks everything off with her because he had been having an affair with his secretary and had gotten her pregnant. This leaves her single and with two tickets to paradise she had been going to surprise her husband with. And she plans to do something crazy. Instead of moping at home, or going on vacation by herself, she plans on asking a perfect stranger on going on vacation with her.

Nick Christmas is shocked when a beautiful and mysterious woman asks him to go on a trip with her, and he’s a little wary, too. But after talking with her for a few minutes in a coffee shop, he’s drawn to her. He’s more than ready to go on vacation with Eve and help her forget her sorrows, but he knows there’s more to everything than an innocent holiday when she starts hearing bells in his laugh. After all, Nick is destined to become the next Santa Claus– and it looks like Eve is destined to be his bride.

First of all, “Two Tickets to Paradise” by Eddie Money will get stuck in your head when you’re reading this. So if you know the song but hate it (but why would you hate it, unless you’re insane?), this might not be the best stress reliever. (I happen to like the song just fine, so no harm done to me.)


Like I said before, this is a great pick-me-up for the holiday season. And that’s all it is: a pick me up to enjoy that will get you in the mood for Christmas. If you like made-for-TV Christmas romances, then you’ll probably like The Mistletoe Bride. It’s adorable. Eve is all innocent and vulnerable and kind, and Nick is all strong and protective and kind. He really wants to help Eve heal from the damage done from her last relationship, and he doesn’t rush her even though he knows she’s his mistletoe bride. It’s incredibly sweet. And I really like how Scarlett Jade build the magic and myth of Santa Claus like she did. Inheriting the role of Santa, a magic suit that fits all Santas perfectly, the knowledge of everyone, as if he’s a god…. it’s pretty awesome.

But the book isn’t perfect. It was anticlimactic, honestly. Yes, there was a lot of suspense what with the Winter Elf trying to destroy Christmas and the race to the altar and everything, but it was rushed. The Winter Elf didn’t even come in until later and probably just to add a little spice to the mainly bland aftermath of Eve’s and Nick’s betrothal. The big villain in the whole book just wanted to make toys for Santa’s workshop. That’s it. I mean really? It’s a romance, not a thriller, I know, but we could have drawn it out a little bit more.

There also shouldn’t have been any sex scenes in this book. I know, this is a really strange complaint for me. After all I love sex scenes and they’re never a problem, right? (But hell is not freezing over right now because the Winter Elf is too effing busy making toys for Santa to cause some damn chaos!) The thing is, the love interest is Santa. Even if he’s young and about to marry his soul mate, he should not have sex appeal. Why? Because he’s Santa. He defined at least a third of my childhood (I really love Christmas) and he’s supposed to be a jolly gift-giver who loves cookies. Having a Santa Clause with sex appeal is like having a Mickey Mouse with sex appeal. Just. Don’t. Do it.


Even Spock thinks a sexy Santa is weird.
Since I was in the right mood for this book when I read it, I’m giving it four out of five stars. But most days I would probably only give it three.
  
Talisman: Kingdom Hearts
Talisman: Kingdom Hearts
2019 | Adventure, Exploration, Fantasy, Fighting, Video Game Theme
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?

In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.

Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.

Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.


Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.

I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.

That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.

I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.