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Peter Shephard (2822 KP) rated Warhammer Quest in Tabletop Games

Aug 8, 2019 (Updated Aug 8, 2019)  
Warhammer Quest
Warhammer Quest
1995 | Adventure, Fantasy
The rules, the replayability, the potential for continuing adventures (0 more)
The cost! (0 more)
Dungeon crawling goodness
The gaming group I am in played Warhammer Quest (or just Quest) for probably nearly two years, virtually every weekend for at least 4-5h. We loved it.

The basic rules involve the adventuring party (the players) choosing their adventurer, and exploring a hidden dungeon realm to find their objective room, battling monsters, earning gold and finding treasures and items. Pretty typical.

What makes Quest stand out is that it can be done as random, single adventures with "Dwarf" and "Elf" and "Barbarian" and it plays fine, but it can also be an extended campaign for names characters, with ongoing objectives and goals, and an added "between dungeon" system to determine what happens (good and bad) post-Objective Room.

With using miniatures, the game is really easy to visualise; using a standard 1in square makes the game simplistic to learn and easy to navigate, although it can be a little restrictive with some abilities.

The only bugbear I have about Quest is the cost, especially for the expansions - if you get lucky and can get the game at a good price, snap it up. If you have Warhammer fantasy armies, especially pre-Age of Sigmar, you will have ample models to represent most enemies you will face. Having them painted makes it even more involving and interesting. There is also a HUGE amount of player-created material available, some of which is overpowered (as you would expect) but a lot of it is flavourful-tweaking.

....I really wanna play Quest, now....