Search
Grumpy Goblin (123 KP) rated Dungeons & Dragons: Wrath of Ashardalon Board Game in Tabletop Games
Mar 27, 2018
Can be expanded with other games in this series. (3 more)
Is set in the world of D&D
Can be played as 1 player
Easy to learn
Not much depth to the game itself (3 more)
No real character progression
Badly moulded miniatures
1 Player mode is very tedious
Good but not great.
This is the first "standalone" tabletop game I have bought from Wizards of The Coast.
I am a D&D fan, so was quite looking forward to playing this, the packaging and content of the game really caught my attention when the game arrived, I was definitely very excited to start playing.
I read through the rules fairly quickly and set the game up ready to play, the first run through was OK although I messed up the rules a little and felt it would be better to start again, after a quick re-read I was ready to go again. Just bare in mind, the rules are easy, but there are a few things you end up forgetting, so it is handy to read them through a couple of times and have them handy when playing.
I carried on through the game a little longer and soon realised it was quite a tedious process, as I was playing on my own and not with others the game needed to keep me entertained, and it really didn't do that.. I was actually starting to wish it would end (I am someone who has to finish a game and can't stop half way through) and when I finally died, I was actually quite relieved.
I ended up putting it away and not coming back to it for a while.. until one day when a couple of friends were over and we weren't in the mood for a really intense style game, I decided to pull it out and see how it played with others. It was certainly a much different experience, it seemed to flow better and just having the others there to have a bit of fun with definitely made the game much more enjoyable.
I would say it is worth buying the game to play with your friends but as a solo game, I really wouldn't bother.
I am a D&D fan, so was quite looking forward to playing this, the packaging and content of the game really caught my attention when the game arrived, I was definitely very excited to start playing.
I read through the rules fairly quickly and set the game up ready to play, the first run through was OK although I messed up the rules a little and felt it would be better to start again, after a quick re-read I was ready to go again. Just bare in mind, the rules are easy, but there are a few things you end up forgetting, so it is handy to read them through a couple of times and have them handy when playing.
I carried on through the game a little longer and soon realised it was quite a tedious process, as I was playing on my own and not with others the game needed to keep me entertained, and it really didn't do that.. I was actually starting to wish it would end (I am someone who has to finish a game and can't stop half way through) and when I finally died, I was actually quite relieved.
I ended up putting it away and not coming back to it for a while.. until one day when a couple of friends were over and we weren't in the mood for a really intense style game, I decided to pull it out and see how it played with others. It was certainly a much different experience, it seemed to flow better and just having the others there to have a bit of fun with definitely made the game much more enjoyable.
I would say it is worth buying the game to play with your friends but as a solo game, I really wouldn't bother.
Sam Hill (23 KP) rated Super Dungeon Explore: Forgotten King in Tabletop Games
Jun 21, 2019
Super Dungeon Explore: Forgotten King is the follow up to the hugely successful Super Dungeon Explore (spoiler alert; I wasnt the base games biggest fan). Forgotten Kings has slipped a little more under the radar, possibly due to the hugely controversial kickstarter for the base game, and Soda Pops split from the publisher who helped launch their (and a number of successful KS campaigns), but also likely due to the fact that since the base set came out miniature based board games have gone from being a rarity, to a more mainstream product.
Its here that Forgotten Kings falls to pieces. When SDE launched it was a top end board game, and was excitingly innovative, playing like a fusion of Warhammer-a-likes, Euro board games, and an rpg. With no direct comparison it shone out as something special, but Forgotten Kings has launched into a market surrounded by superior games more tailored to specific gamers.
Want a quick fun mini based game; here's Zombicide, want a complex deep and strategic mini based board game; here's Dark Souls.
And therein lies the issue, Gorgotten King is a mesh of simple things and randomness, and a level of complexity in set up phases that makes you read the rules three times.
The one thing Forgotten Kongs nails perfectly is the miniatures. The models are detailed, cute and fun to paint. If you can pick up a decently priced copy and have a use for then it is almost worth picking up a copy just for them.
Forgotten Kings also has one feature to lift it above the original version; the introduction of Arcade mode. Whilst the normal rules requires one player to sit in a dungeon master style role in Arcade Mode an AI system has been introduced to allow you to solo play, or all play on the same side.
Like the original Forgotten Kings still feels very much like an 8-bit experience on a board, but, like its video game counterparts, the competition has moved on to better things.
Its here that Forgotten Kings falls to pieces. When SDE launched it was a top end board game, and was excitingly innovative, playing like a fusion of Warhammer-a-likes, Euro board games, and an rpg. With no direct comparison it shone out as something special, but Forgotten Kings has launched into a market surrounded by superior games more tailored to specific gamers.
Want a quick fun mini based game; here's Zombicide, want a complex deep and strategic mini based board game; here's Dark Souls.
And therein lies the issue, Gorgotten King is a mesh of simple things and randomness, and a level of complexity in set up phases that makes you read the rules three times.
The one thing Forgotten Kongs nails perfectly is the miniatures. The models are detailed, cute and fun to paint. If you can pick up a decently priced copy and have a use for then it is almost worth picking up a copy just for them.
Forgotten Kings also has one feature to lift it above the original version; the introduction of Arcade mode. Whilst the normal rules requires one player to sit in a dungeon master style role in Arcade Mode an AI system has been introduced to allow you to solo play, or all play on the same side.
Like the original Forgotten Kings still feels very much like an 8-bit experience on a board, but, like its video game counterparts, the competition has moved on to better things.
The Grimm Forest
Tabletop Game
Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts...
Brumpolarbears (22 KP) rated Village Attacks in Tabletop Games
Jun 18, 2019
UK Games Expo 2018 was filled to the brim with new and shiny games, but one of our stand out picks was a cooperative castle defence game, with a twist. In Village Attacks, you take on the role of some of the most infamous and feared folklore legends. What could go wrong?
Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.
Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.
The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.
The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.
Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.
I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.
Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.
The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.
The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.
Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.
I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
Chris Miller recommended A Beautiful Day in the Neighborhood (2019) in Movies (curated)
Phil Lord recommended A Beautiful Day in the Neighborhood (2019) in Movies (curated)
Brumpolarbears (22 KP) rated The Old Hellfire Club in Tabletop Games
Jun 18, 2019
UK Games Expo 2018 was every boardgame fan’s dream. From party games and family favourites to elaborate miniatures and fantasy RPGs. The credit card certainly took a bashing that weekend, but there was one game which we weren’t able to purchase (due to it not actually being out), yet it left a rather lasting impression.
In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.
You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).
While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.
You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.
In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.
You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).
While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.
You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.
Coalitions
Tabletop Game
Coalitions is based on the series of conflicts known as the Revolutionary and Napoleonic Wars....
Tang Garden
Tabletop Game
The Tang dynasty was considered the first golden age of the classical and now iconic Chinese...
BoardGames 2018Games ZenGames GardenGames
Airlines Europe
Tabletop Game
Before Ticket to Ride, before Santa Fe Rails, before Union Pacific – yet after Acquire – there...
BoardGames AlanRMoonGames AirlineGames