Search
Search results
Micah Ulibarri (79 KP) rated Star Wars: X-Wing Miniatures Game in Tabletop Games
Mar 27, 2018
I absolutely love this game. It takes into account pretty much all the things I want out of a game. Competition, Strategy and Star Wars
There are a lot of ins and outs. While the basic game is the same, being familiar with the cards, ships, pilots, mods, etc can definitely give you a boost over a less knowledgeable opponent.
I love flying the ships. I am a huge Star Wars fan so getting to use my knowledge of Star Wars in a competitive and strategic way is the best of both worlds.
The miniatures look great and the art on the cards is always cool. There are also additional and rare cards you can get from participating in and winning tournaments.
There is a large and fun community based mostly around comic and game shops that play this game. There is also an annual competition that is very high stakes. (I have never been.)
Finally, though it can be a costly game to get into, when compared to most miniature games, it is probably one of the least expensive and the start up cost is only $40.
All in all, the main thing I want from this game is to get to play it more. And that's on me.
There are a lot of ins and outs. While the basic game is the same, being familiar with the cards, ships, pilots, mods, etc can definitely give you a boost over a less knowledgeable opponent.
I love flying the ships. I am a huge Star Wars fan so getting to use my knowledge of Star Wars in a competitive and strategic way is the best of both worlds.
The miniatures look great and the art on the cards is always cool. There are also additional and rare cards you can get from participating in and winning tournaments.
There is a large and fun community based mostly around comic and game shops that play this game. There is also an annual competition that is very high stakes. (I have never been.)
Finally, though it can be a costly game to get into, when compared to most miniature games, it is probably one of the least expensive and the start up cost is only $40.
All in all, the main thing I want from this game is to get to play it more. And that's on me.
Peter Shephard (2821 KP) rated Warhammer Quest in Tabletop Games
Aug 8, 2019 (Updated Aug 8, 2019)
Dungeon crawling goodness
The gaming group I am in played Warhammer Quest (or just Quest) for probably nearly two years, virtually every weekend for at least 4-5h. We loved it.
The basic rules involve the adventuring party (the players) choosing their adventurer, and exploring a hidden dungeon realm to find their objective room, battling monsters, earning gold and finding treasures and items. Pretty typical.
What makes Quest stand out is that it can be done as random, single adventures with "Dwarf" and "Elf" and "Barbarian" and it plays fine, but it can also be an extended campaign for names characters, with ongoing objectives and goals, and an added "between dungeon" system to determine what happens (good and bad) post-Objective Room.
With using miniatures, the game is really easy to visualise; using a standard 1in square makes the game simplistic to learn and easy to navigate, although it can be a little restrictive with some abilities.
The only bugbear I have about Quest is the cost, especially for the expansions - if you get lucky and can get the game at a good price, snap it up. If you have Warhammer fantasy armies, especially pre-Age of Sigmar, you will have ample models to represent most enemies you will face. Having them painted makes it even more involving and interesting. There is also a HUGE amount of player-created material available, some of which is overpowered (as you would expect) but a lot of it is flavourful-tweaking.
....I really wanna play Quest, now....
The basic rules involve the adventuring party (the players) choosing their adventurer, and exploring a hidden dungeon realm to find their objective room, battling monsters, earning gold and finding treasures and items. Pretty typical.
What makes Quest stand out is that it can be done as random, single adventures with "Dwarf" and "Elf" and "Barbarian" and it plays fine, but it can also be an extended campaign for names characters, with ongoing objectives and goals, and an added "between dungeon" system to determine what happens (good and bad) post-Objective Room.
With using miniatures, the game is really easy to visualise; using a standard 1in square makes the game simplistic to learn and easy to navigate, although it can be a little restrictive with some abilities.
The only bugbear I have about Quest is the cost, especially for the expansions - if you get lucky and can get the game at a good price, snap it up. If you have Warhammer fantasy armies, especially pre-Age of Sigmar, you will have ample models to represent most enemies you will face. Having them painted makes it even more involving and interesting. There is also a HUGE amount of player-created material available, some of which is overpowered (as you would expect) but a lot of it is flavourful-tweaking.
....I really wanna play Quest, now....
Peter Russell (61 KP) rated Heroscape Master Set: Rise of the Valkyrie in Tabletop Games
Mar 26, 2019
Build and Play all out war
This game has a very special place in my heart and I wish it started getting produced again. This review is not just for the base game by the Heroscape system as a whole. To me it is a lost treasure that I still pay premium prices to collect. Heroscape is primarily a combat game with a point based army building system. But even before that, the players build a battlefield using the interlocking and stacking hex terrain features, there are tiles of lava, water and ice, there are castle sets, bridges and even a marvel set to add marvel characters. I cannot paint a picture, but just google "epic heroscape map" to see amazing battlefields people have made. Alright, so gameplay mechanics. The combat system is dice based using shields and hits and line of sight and height of target it important, where you can take cover behind objects and creatures and also gain height advantage. There are interactions between characters that buff and debuff allies and enemies and interaction with terrain types. There were 3 master sets, a castle set, a bridge set, lava set, ice set, marvel character set and multiple character expansion packs. The miniatures are prepainted. Heroscape was bought by Wizards of the Coast where they released one master set with a Dungeons and Dragons Theme and one wave of D&D character expansions. It was then discontinued. In 2016 Wizards released Magic: Arena of the planeswalkers which recycled the Heroscape rule set, terrain molds and almost all mechanics, but under the completely different Magic the Gathering Branding and with a fraction of the terrain. Arena of the planeswalkers was also discontinued. The cheapest way to try out the mechanics of this game is Arena of the planeswalkers which should be able to be sourced used locally for about the $15 range.
Jordan Binkerd (567 KP) rated Zombicide: Black Plague in Tabletop Games
Jul 21, 2019 (Updated Jul 21, 2019)
Improved ruleset vs. the original game (3 more)
Fantasy theme
Excellent miniatures!
Improved components vs. the original game
Primarily a combat simulator (1 more)
Low complexity
Improved rules and components, plus the fantasy theme? I wish I discovered this before the original.....
My wife and I love the original Zombicide and have most of the content for the modern setting, minus Kickstarter exclusives and the guest artist characters. So when we found ourselves at the local ComicCon and there was a copy of Black Plague in the game library? We jumped all over that! Compared to the original game, they've fixed several of the rules that bugged us about the game, especially regarding shooting and resources. They've also upgraded the dashboard system to a plastic thing with pegs, which is so much better than the originals that we've seriously considered buying them on eBay and Photoshoping cards for the modern characters so that we can incorporate the upgraded dashboards. We did incorporate a lot of the rules changes into our own games. So if you want to get into Zombicide and can only pick one setting, make it this one.
Like I said, we love Zombicide. But there are a lot of people in the gaming community that feel it lacks something in the way of complexity and strategy. They're not necessarily wrong. It's primarily a tactics game: here's your mission and goal, here's the situation, go! Is it easy? Sometimes. Depends on how lucky you are. Sometimes the zombies spawn in ways and locations that play right into your hands. Sometimes the Abomination spawns right in front of you and you either die immediately or the game bogs down while you scramble to outmaneuver him or find the (scarce) resources to defeat him. It can be pretty random and frustrating at times, and there are people who avoid randomness like the plague in their gaming. But like I said, my wife and I love the system, and this is the best version of it that I've seen.
Like I said, we love Zombicide. But there are a lot of people in the gaming community that feel it lacks something in the way of complexity and strategy. They're not necessarily wrong. It's primarily a tactics game: here's your mission and goal, here's the situation, go! Is it easy? Sometimes. Depends on how lucky you are. Sometimes the zombies spawn in ways and locations that play right into your hands. Sometimes the Abomination spawns right in front of you and you either die immediately or the game bogs down while you scramble to outmaneuver him or find the (scarce) resources to defeat him. It can be pretty random and frustrating at times, and there are people who avoid randomness like the plague in their gaming. But like I said, my wife and I love the system, and this is the best version of it that I've seen.
Grumpy Goblin (123 KP) rated Dungeons & Dragons: Wrath of Ashardalon Board Game in Tabletop Games
Mar 27, 2018
Can be expanded with other games in this series. (3 more)
Is set in the world of D&D
Can be played as 1 player
Easy to learn
Not much depth to the game itself (3 more)
No real character progression
Badly moulded miniatures
1 Player mode is very tedious
Good but not great.
This is the first "standalone" tabletop game I have bought from Wizards of The Coast.
I am a D&D fan, so was quite looking forward to playing this, the packaging and content of the game really caught my attention when the game arrived, I was definitely very excited to start playing.
I read through the rules fairly quickly and set the game up ready to play, the first run through was OK although I messed up the rules a little and felt it would be better to start again, after a quick re-read I was ready to go again. Just bare in mind, the rules are easy, but there are a few things you end up forgetting, so it is handy to read them through a couple of times and have them handy when playing.
I carried on through the game a little longer and soon realised it was quite a tedious process, as I was playing on my own and not with others the game needed to keep me entertained, and it really didn't do that.. I was actually starting to wish it would end (I am someone who has to finish a game and can't stop half way through) and when I finally died, I was actually quite relieved.
I ended up putting it away and not coming back to it for a while.. until one day when a couple of friends were over and we weren't in the mood for a really intense style game, I decided to pull it out and see how it played with others. It was certainly a much different experience, it seemed to flow better and just having the others there to have a bit of fun with definitely made the game much more enjoyable.
I would say it is worth buying the game to play with your friends but as a solo game, I really wouldn't bother.
I am a D&D fan, so was quite looking forward to playing this, the packaging and content of the game really caught my attention when the game arrived, I was definitely very excited to start playing.
I read through the rules fairly quickly and set the game up ready to play, the first run through was OK although I messed up the rules a little and felt it would be better to start again, after a quick re-read I was ready to go again. Just bare in mind, the rules are easy, but there are a few things you end up forgetting, so it is handy to read them through a couple of times and have them handy when playing.
I carried on through the game a little longer and soon realised it was quite a tedious process, as I was playing on my own and not with others the game needed to keep me entertained, and it really didn't do that.. I was actually starting to wish it would end (I am someone who has to finish a game and can't stop half way through) and when I finally died, I was actually quite relieved.
I ended up putting it away and not coming back to it for a while.. until one day when a couple of friends were over and we weren't in the mood for a really intense style game, I decided to pull it out and see how it played with others. It was certainly a much different experience, it seemed to flow better and just having the others there to have a bit of fun with definitely made the game much more enjoyable.
I would say it is worth buying the game to play with your friends but as a solo game, I really wouldn't bother.
Sam Hill (23 KP) rated Super Dungeon Explore: Forgotten King in Tabletop Games
Jun 21, 2019
Super Dungeon Explore: Forgotten King is the follow up to the hugely successful Super Dungeon Explore (spoiler alert; I wasnt the base games biggest fan). Forgotten Kings has slipped a little more under the radar, possibly due to the hugely controversial kickstarter for the base game, and Soda Pops split from the publisher who helped launch their (and a number of successful KS campaigns), but also likely due to the fact that since the base set came out miniature based board games have gone from being a rarity, to a more mainstream product.
Its here that Forgotten Kings falls to pieces. When SDE launched it was a top end board game, and was excitingly innovative, playing like a fusion of Warhammer-a-likes, Euro board games, and an rpg. With no direct comparison it shone out as something special, but Forgotten Kings has launched into a market surrounded by superior games more tailored to specific gamers.
Want a quick fun mini based game; here's Zombicide, want a complex deep and strategic mini based board game; here's Dark Souls.
And therein lies the issue, Gorgotten King is a mesh of simple things and randomness, and a level of complexity in set up phases that makes you read the rules three times.
The one thing Forgotten Kongs nails perfectly is the miniatures. The models are detailed, cute and fun to paint. If you can pick up a decently priced copy and have a use for then it is almost worth picking up a copy just for them.
Forgotten Kings also has one feature to lift it above the original version; the introduction of Arcade mode. Whilst the normal rules requires one player to sit in a dungeon master style role in Arcade Mode an AI system has been introduced to allow you to solo play, or all play on the same side.
Like the original Forgotten Kings still feels very much like an 8-bit experience on a board, but, like its video game counterparts, the competition has moved on to better things.
Its here that Forgotten Kings falls to pieces. When SDE launched it was a top end board game, and was excitingly innovative, playing like a fusion of Warhammer-a-likes, Euro board games, and an rpg. With no direct comparison it shone out as something special, but Forgotten Kings has launched into a market surrounded by superior games more tailored to specific gamers.
Want a quick fun mini based game; here's Zombicide, want a complex deep and strategic mini based board game; here's Dark Souls.
And therein lies the issue, Gorgotten King is a mesh of simple things and randomness, and a level of complexity in set up phases that makes you read the rules three times.
The one thing Forgotten Kongs nails perfectly is the miniatures. The models are detailed, cute and fun to paint. If you can pick up a decently priced copy and have a use for then it is almost worth picking up a copy just for them.
Forgotten Kings also has one feature to lift it above the original version; the introduction of Arcade mode. Whilst the normal rules requires one player to sit in a dungeon master style role in Arcade Mode an AI system has been introduced to allow you to solo play, or all play on the same side.
Like the original Forgotten Kings still feels very much like an 8-bit experience on a board, but, like its video game counterparts, the competition has moved on to better things.
Brumpolarbears (22 KP) rated Village Attacks in Tabletop Games
Jun 18, 2019
UK Games Expo 2018 was filled to the brim with new and shiny games, but one of our stand out picks was a cooperative castle defence game, with a twist. In Village Attacks, you take on the role of some of the most infamous and feared folklore legends. What could go wrong?
Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.
Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.
The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.
The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.
Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.
I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.
Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.
The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.
The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.
Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.
I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
Chris Miller recommended A Beautiful Day in the Neighborhood (2019) in Movies (curated)
Phil Lord recommended A Beautiful Day in the Neighborhood (2019) in Movies (curated)
Brumpolarbears (22 KP) rated The Old Hellfire Club in Tabletop Games
Jun 18, 2019
UK Games Expo 2018 was every boardgame fan’s dream. From party games and family favourites to elaborate miniatures and fantasy RPGs. The credit card certainly took a bashing that weekend, but there was one game which we weren’t able to purchase (due to it not actually being out), yet it left a rather lasting impression.
In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.
You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).
While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.
You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.
In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.
You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).
While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.
You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.