Search
Darren (1599 KP) rated A Walk Among the Tombstones (2014) in Movies
Jun 20, 2019
Story: A Walk Among the Tombstones starts by in 1991 we meet Matt Scudder (Neeson) a nonsense detective who while having his morning Irish coffee ends up going into a shootout. Flash forward to 1999 Matt is now a private investigator and when a former junkie Peter Kristo (Holbrook) invites him to meet his brother Kenny (Stevens) for a job. Kenny’s wife was kidnapped with the ransom paid and murdered; he wants Matt to bring him the names of the people responsible. Matt rejects the offer wisely because it would involving working with a drug trafficker but Kenny won’t take no for an answer.
Kenny tales the story of what happened and how gruesome the murder was, this brings Matt into the case to track down the people responsible. Using all his skills he starts the investigation by questioning the locals. The killers prove to be professionals who cover their tracks when committing their crimes. When it becomes apparent they have been doing this for years Matt finds himself investigating cold cases. Tracking down the leads he does come up with a potential name and a place he could meet them, but nothing could prepare him for the nature of the men.
A Walk Among the Tombstones starts very nicely with the broken protagonist trying to make up for something he could never actually make up for, it is hidden from us but we do see he has personal problems. The whole drug dealers being targeting by serial killers also works nicely, giving us a chance to keep guessing on whether it is actually a large scale revenge type thriller than Matt is stuck in the middle off. It goes downhill slowly because of the pace and then turning it into the simple idea that they are just two killers doing it for fun. It is sad because this had a lot of potential from the start but in the end just fizzles out. (6/10)
Actor Review
Liam Neeson: Matt Scudder a private detective who against his better judgment ends up investigating serial killers who enjoy nothing more than kidnapping and killing their victim even if they get their money. He is a former detective who has been recovering from his alcoholism which cost him his job. Liam does do a good job in the role and goes away from the new action star he has created. (7/10)
matt
Dan Stevens: Kenny Kristo drug trafficker whose wife was killed and hires Matt to find the people responsible for it, it will mean risking his connection to help expose the truth. Dan does a good job as the mobster out for revenge for a crime that is personal rather than work related. (7/10)
kenny
Support Cast: A Walk Among the Tombstones has a supporting cast that includes the two killers who are very much evil in what they do, we have other mobsters who are the victims of those killers and we also have a street wise kid trying to help Mark out. They all help the story flow along very well.
Director Review: Scott Frank – Scott does a solid job directing this to make it an interesting thriller with a very dark side to it. (6/10)
Crime: A Walk Among the Tombstones enters into the crime world without going too far over the top with its double crossing, instead focusing on one angle the whole way through. (7/10)
Mystery: A Walk Among the Tombstones does keep you guessing to what would be the motives of the characters creating a nice mystery about the story. (8/10)
Thriller: A Walk Among the Tombstones starts off pulling you in especially when you hear about the murdered wife but afterwards slight starts to fade away. (7/10)
Settings: A Walk Among the Tombstones creates a world that is similar to 1999 New York. (7/10)
Suggestion: A Walk Among the Tombstones is one to try and the fans of Neeson will be watching this, it might not keep everyone happy because it isn’t as dark as its source material. (Try It)
Best Part: The shock of what Kenny finds in the boot of that car.
Worst Part: Falls away by the end.
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: No
Similar Too: Cold in July
Oscar Chances: No
Box Office: $53 Million
Budget: $28 Million
Runtime: 1 Hour 54 Minutes
Tagline: People are afraid of all the wrong things.
Overall: A Thriller That Hits Hard Early but Tires Near the End
https://moviesreview101.com/2015/01/26/a-walk-among-the-tombstones-2014/
Kenny tales the story of what happened and how gruesome the murder was, this brings Matt into the case to track down the people responsible. Using all his skills he starts the investigation by questioning the locals. The killers prove to be professionals who cover their tracks when committing their crimes. When it becomes apparent they have been doing this for years Matt finds himself investigating cold cases. Tracking down the leads he does come up with a potential name and a place he could meet them, but nothing could prepare him for the nature of the men.
A Walk Among the Tombstones starts very nicely with the broken protagonist trying to make up for something he could never actually make up for, it is hidden from us but we do see he has personal problems. The whole drug dealers being targeting by serial killers also works nicely, giving us a chance to keep guessing on whether it is actually a large scale revenge type thriller than Matt is stuck in the middle off. It goes downhill slowly because of the pace and then turning it into the simple idea that they are just two killers doing it for fun. It is sad because this had a lot of potential from the start but in the end just fizzles out. (6/10)
Actor Review
Liam Neeson: Matt Scudder a private detective who against his better judgment ends up investigating serial killers who enjoy nothing more than kidnapping and killing their victim even if they get their money. He is a former detective who has been recovering from his alcoholism which cost him his job. Liam does do a good job in the role and goes away from the new action star he has created. (7/10)
matt
Dan Stevens: Kenny Kristo drug trafficker whose wife was killed and hires Matt to find the people responsible for it, it will mean risking his connection to help expose the truth. Dan does a good job as the mobster out for revenge for a crime that is personal rather than work related. (7/10)
kenny
Support Cast: A Walk Among the Tombstones has a supporting cast that includes the two killers who are very much evil in what they do, we have other mobsters who are the victims of those killers and we also have a street wise kid trying to help Mark out. They all help the story flow along very well.
Director Review: Scott Frank – Scott does a solid job directing this to make it an interesting thriller with a very dark side to it. (6/10)
Crime: A Walk Among the Tombstones enters into the crime world without going too far over the top with its double crossing, instead focusing on one angle the whole way through. (7/10)
Mystery: A Walk Among the Tombstones does keep you guessing to what would be the motives of the characters creating a nice mystery about the story. (8/10)
Thriller: A Walk Among the Tombstones starts off pulling you in especially when you hear about the murdered wife but afterwards slight starts to fade away. (7/10)
Settings: A Walk Among the Tombstones creates a world that is similar to 1999 New York. (7/10)
Suggestion: A Walk Among the Tombstones is one to try and the fans of Neeson will be watching this, it might not keep everyone happy because it isn’t as dark as its source material. (Try It)
Best Part: The shock of what Kenny finds in the boot of that car.
Worst Part: Falls away by the end.
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: No
Similar Too: Cold in July
Oscar Chances: No
Box Office: $53 Million
Budget: $28 Million
Runtime: 1 Hour 54 Minutes
Tagline: People are afraid of all the wrong things.
Overall: A Thriller That Hits Hard Early but Tires Near the End
https://moviesreview101.com/2015/01/26/a-walk-among-the-tombstones-2014/
Purple Phoenix Games (2266 KP) rated Mob Sitters in Tabletop Games
Sep 17, 2019
I feel like everyone at some point in their lives has been a babysitter. Either for younger (or maybe even older?) siblings, or for the entire neighborhood – it kind of seems like a rite of passage. I definitely had my share of babysitting gigs growing up, but none as exciting and high-energy as the one presented in Mob Sitters!
Disclaimer: This preview is based upon a preview copy of the game. The final components, rules, and gameplay may differ from those described in this review! -L
In Mob Sitters, you take on the role of a babysitter working for the mob. Just because crime pays the bills doesn’t mean these mobsters don’t have families! You’re no ordinary babysitter though, otherwise you wouldn’t be mixed up with the mob. You’ve got plans of your own – whether it’s stealing from your boss, ratting out your rivals to the cops, or actually just some innocent babysitting, there’s money to be made here!
Mob Sitters is played over six rounds in which you take turns playing cards (some hidden and some not), targeting or reacting to your opponents, and collecting that sweet sweet money. Let’s break it down. To start the game, each player receives a player mat and deck of cards for their chosen character. There will be 8 characters in the final game, but only 6 are present in the preview copy. The different characters do not have any special powers or abilities, they just have different artwork on their cards! Shuffle your decks, draw a hand of 6 cards, determine a starting player, and you’re ready to go.
Each player’s turn consists of 6 steps (Steps 1-3 are not applicable in round 1, and Steps 4-6 are not applicable in the final round). Step 1 is to earn money – any cards with a monetary value that are in your play area are moved to your Safe and will count towards end-game scoring. It is important to note that cards that earn you money (Steal and Job cards) must be played face-up into your play area. Step 2 is to reveal and resolve any Accusation cards in your play area that you want to. Accusation cards allow you to target an opponent’s Job/Steal card currently in play, in an attempt to discard it to their Cops/Boss piles, respectively, to count against that player in end-game scoring. The targeted player does not have to sit idly by and watch their money go down the drain, however. If the targeted player has a Reaction card face-down in their play area, they may reveal it to deflect the blame to yet another player! If you successfully deflect the blame, that money will not count against you, but will instead count against the next player blamed who is unable to react to and shift blame to someone else. To play a Reaction card, it must already be in your play area – you cannot play one directly from your hand! The next step, Step 3, is to discard any remaining face down cards in your play area. In Step 4, you choose 3 cards from your hand and play them into your play area. Job/Steal cards must be played face-up, but Accusation and Reaction cards can be played face-down. During Step 5, you resolve any face-up accusation cards you may have played in Step 4. The final step, Step 6, of your turn is to draw 3 cards, bringing your hand back up to 6 cards. Play then moves on to the next player, who then will perform their 6 steps, and so on. After 6 rounds, the game ends. Scoring varies depending on how many players there are, but ultimately the winner is the player with the most money in their safe!
I know that sounds like quite a lot going on, but believe me when I say the game plays pretty well (and pretty quickly) once you’ve gotten the hang of the turns. On paper, the sheer number of steps per turn seems excessive and like it would bog down the gameplay, but in actuality, the actions performed in each step are simple and fast. Perhaps if the number of steps were condensed from 6 down to maybe 3-4, the gameplay would seem a little less daunting. There is some slight ambiguity between the types of cards and into which stacks they go – the rules call cards Job and Steal cards, but the player mat refers to Boss and Cop cards. Fortunately the cards have symbols that correspond to the different stacks, so when in doubt, check the corner of the card!
Let’s talk components. This is first and foremost a card game, and the cards I received are of good quality! They shuffle well, and feel sturdy enough to withstand many plays. The art on the cards is pretty cute, the colors really pop, and there are some fun puns to be found on several Steal/Job cards. As for the player mats, this is only a preview copy of the game so I just printed them out (apologies for my lack of access to a color printer!), but their text is clear and helpful for remembering turn steps. The components may change throughout the Kickstarter campaign, but so far they’re off to a good start!
So how does it play? For the most part, Mob Sitters plays pretty quickly and is engaging for all players. There’s a good amount of strategy involved, as well as some luck and a whole lotta take that. All players receive identical decks of cards, which are then shuffled, so although you know what cards are available to your opponents, you never know what they currently have in their hand. You’ve got to be watchful of which cards your opponents play, to see if you can deduce which cards they have remaining. Are they taking the offensive approach and accusing everyone? Or are they being more subtle and taking a defensive stance, deflecting all accusations onto others? You have to decide when is the right time to play your cards to ensure that you aren’t targeted by too many opponents. Your strategy is ever-changing to adapt to the cards currently in your hand, and that’s what takes Mob Sitters to the next level for me.
Mob Sitters is a quick, easy, and fun game for any sized group. Hilarity ensues when accusations result in all players pointing fingers and trying to deflect blame. Although it can be played with 3, I think this game is better suited for 4+ players. With a smaller group, some of the aspects of ‘take that’ can feel personal and lead to tension between players. But a larger group can eliminate some of the animosity caused by always being targeted by the same person the entire game. Overall though, I enjoyed getting to play Mob Sitters! It has a unique theme and simple, yet strategic, gameplay that will keep all players on their toes. In my communications with the designer, I have learned that the retail version of the game will include “Hidden Agenda” cards to provide each player with a secret objective. There is also an expansion already in the works – The Heavy Mob Deck – that will add more cards and more complexity for experienced gamers!
If you enjoy games of hidden information, take that, and a little bit of bluffing, definitely check Mob Sitters out! It’s more than the standard party game, but still fits the categories of light, fast, and easy to learn games for all players. I look forward to following this upcoming campaign, and I definitely will be playing my copy again!
Disclaimer: This preview is based upon a preview copy of the game. The final components, rules, and gameplay may differ from those described in this review! -L
In Mob Sitters, you take on the role of a babysitter working for the mob. Just because crime pays the bills doesn’t mean these mobsters don’t have families! You’re no ordinary babysitter though, otherwise you wouldn’t be mixed up with the mob. You’ve got plans of your own – whether it’s stealing from your boss, ratting out your rivals to the cops, or actually just some innocent babysitting, there’s money to be made here!
Mob Sitters is played over six rounds in which you take turns playing cards (some hidden and some not), targeting or reacting to your opponents, and collecting that sweet sweet money. Let’s break it down. To start the game, each player receives a player mat and deck of cards for their chosen character. There will be 8 characters in the final game, but only 6 are present in the preview copy. The different characters do not have any special powers or abilities, they just have different artwork on their cards! Shuffle your decks, draw a hand of 6 cards, determine a starting player, and you’re ready to go.
Each player’s turn consists of 6 steps (Steps 1-3 are not applicable in round 1, and Steps 4-6 are not applicable in the final round). Step 1 is to earn money – any cards with a monetary value that are in your play area are moved to your Safe and will count towards end-game scoring. It is important to note that cards that earn you money (Steal and Job cards) must be played face-up into your play area. Step 2 is to reveal and resolve any Accusation cards in your play area that you want to. Accusation cards allow you to target an opponent’s Job/Steal card currently in play, in an attempt to discard it to their Cops/Boss piles, respectively, to count against that player in end-game scoring. The targeted player does not have to sit idly by and watch their money go down the drain, however. If the targeted player has a Reaction card face-down in their play area, they may reveal it to deflect the blame to yet another player! If you successfully deflect the blame, that money will not count against you, but will instead count against the next player blamed who is unable to react to and shift blame to someone else. To play a Reaction card, it must already be in your play area – you cannot play one directly from your hand! The next step, Step 3, is to discard any remaining face down cards in your play area. In Step 4, you choose 3 cards from your hand and play them into your play area. Job/Steal cards must be played face-up, but Accusation and Reaction cards can be played face-down. During Step 5, you resolve any face-up accusation cards you may have played in Step 4. The final step, Step 6, of your turn is to draw 3 cards, bringing your hand back up to 6 cards. Play then moves on to the next player, who then will perform their 6 steps, and so on. After 6 rounds, the game ends. Scoring varies depending on how many players there are, but ultimately the winner is the player with the most money in their safe!
I know that sounds like quite a lot going on, but believe me when I say the game plays pretty well (and pretty quickly) once you’ve gotten the hang of the turns. On paper, the sheer number of steps per turn seems excessive and like it would bog down the gameplay, but in actuality, the actions performed in each step are simple and fast. Perhaps if the number of steps were condensed from 6 down to maybe 3-4, the gameplay would seem a little less daunting. There is some slight ambiguity between the types of cards and into which stacks they go – the rules call cards Job and Steal cards, but the player mat refers to Boss and Cop cards. Fortunately the cards have symbols that correspond to the different stacks, so when in doubt, check the corner of the card!
Let’s talk components. This is first and foremost a card game, and the cards I received are of good quality! They shuffle well, and feel sturdy enough to withstand many plays. The art on the cards is pretty cute, the colors really pop, and there are some fun puns to be found on several Steal/Job cards. As for the player mats, this is only a preview copy of the game so I just printed them out (apologies for my lack of access to a color printer!), but their text is clear and helpful for remembering turn steps. The components may change throughout the Kickstarter campaign, but so far they’re off to a good start!
So how does it play? For the most part, Mob Sitters plays pretty quickly and is engaging for all players. There’s a good amount of strategy involved, as well as some luck and a whole lotta take that. All players receive identical decks of cards, which are then shuffled, so although you know what cards are available to your opponents, you never know what they currently have in their hand. You’ve got to be watchful of which cards your opponents play, to see if you can deduce which cards they have remaining. Are they taking the offensive approach and accusing everyone? Or are they being more subtle and taking a defensive stance, deflecting all accusations onto others? You have to decide when is the right time to play your cards to ensure that you aren’t targeted by too many opponents. Your strategy is ever-changing to adapt to the cards currently in your hand, and that’s what takes Mob Sitters to the next level for me.
Mob Sitters is a quick, easy, and fun game for any sized group. Hilarity ensues when accusations result in all players pointing fingers and trying to deflect blame. Although it can be played with 3, I think this game is better suited for 4+ players. With a smaller group, some of the aspects of ‘take that’ can feel personal and lead to tension between players. But a larger group can eliminate some of the animosity caused by always being targeted by the same person the entire game. Overall though, I enjoyed getting to play Mob Sitters! It has a unique theme and simple, yet strategic, gameplay that will keep all players on their toes. In my communications with the designer, I have learned that the retail version of the game will include “Hidden Agenda” cards to provide each player with a secret objective. There is also an expansion already in the works – The Heavy Mob Deck – that will add more cards and more complexity for experienced gamers!
If you enjoy games of hidden information, take that, and a little bit of bluffing, definitely check Mob Sitters out! It’s more than the standard party game, but still fits the categories of light, fast, and easy to learn games for all players. I look forward to following this upcoming campaign, and I definitely will be playing my copy again!

