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Ghoulash: The Game of Card Calamity
Ghoulash: The Game of Card Calamity
2019 | Adventure, Fighting, Science Fiction
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?

In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!

Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.

Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!

Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!

Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.

Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.

Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
  
HM
High Moor
10
10.0 (1 Ratings)
Book Rating
123 of 220
Kindle
High Moor ( book 1)
By Graeme Reynolds
⭐️⭐️⭐️⭐️⭐️

When John Simpson hears of a bizarre animal attack in his old home town of High Moor, it stirs memories of a long forgotten horror. John knows the truth. A werewolf stalks the town once more, and on the night of the next full moon, the killing will begin again. He should know. He survived a werewolf attack in 1986, during the worst year of his life.

It's 1986 and the town is gripped in terror after the mutilated corpse of a young boy is found in the woods. When Sergeant Steven Wilkinson begins an investigation, with the help of a specialist hunter, he soon realises that this is no ordinary animal attack. Werewolves are real, and the trail of bodies is just beginning, with young John and his friends smack in the middle of it.

Twenty years later, John returns to High Moor. The latest attack involved one of his childhood enemies, but there's more going on than meets the eye. The consequences of his past actions, the reappearance of an old flame and a dying man who will either save or damn him are the least of his problems. The night of the full moon is approaching and time is running out.

But how can he hope to stop a werewolf, when every full moon he transforms into a bloodthirsty monster himself?

I absolutely loved this book! It was good old hammer horror vibe werewolf fun with a little twist of some modern tales. So interesting and gory the characters were brilliant from the “goodies” to the “baddies”. I didn’t want to put it down best werewolf book I’ve read for a long time. Highly recommend!
  
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p3anut (62 KP) rated the Xbox One version of Dauntless in Video Games

Jun 1, 2019  
Dauntless
Dauntless
2019 | Action, Action/Adventure, Role-Playing
Customization (2 more)
Hack and slash fun
Voice acting
Beta (1 more)
Tutorial
Dauntless+dash of monster Hunter+ rpg mmo=
I want to start out by saying if it wasn't for Xbox game share I never would have discovered dauntless. I saw my buddy had downloaded it so I decided to give it a go.

At first glance I was a little put off since it was made by epic, had fortnite looking character models and I didn't know anything about the game. And right now I'm a little burnt out on the fortnite craze.

After about 10mins of playtime, I found myself really enjoying the hunting aspect of the game. The monsters are huge and sometimes they have little ones around them that you have to kill before attacking the bigger ones. The battles range from 5min to 30min so far which is pretty nice depending on your time constraints.

The world hub that you visit in between hunts is fairly decent sized and full of human characters. They have this cool little icon feature where you can see if the player is on pc or Xbox. The hub is full of what you would expect from an RPG games as a service title. It has your typical weapon master, grenade master, potions master, and armor master. And of course looped into all of those are micro transactions for skins and dye packs etc.

Which if you're like me you don't really care about customizing the color of your hat etc. Enough to spend actual money on.

I've only played about 4 hrs of dauntless and so far I'm pretty into it. I do feel like eventually the grind will get repetitive but I will update once I have at least 10hrs put into it. As I mentioned in my tags it is in a beta stage so don't be surprised from some lag from time to time or quests not showing on the screen as completed because even tho it doesn't show, it does complete them
  
A Monster Of All Time: The True Story of Danny Rolling, The Gainesville Ripper
A Monster Of All Time: The True Story of Danny Rolling, The Gainesville Ripper
JT Hunter | 2018 | Crime, History & Politics
8
8.0 (1 Ratings)
Book Rating
A Monster Of All Time: The True Story of Danny Rolling, The Gainesville Ripper by JT Hunter
It's not very often I venture out of my fantasy/paranormal bubble. I usually read to escape from reality, not learn about the horrific nature of what's out there. However, my guilty pleasure is True Crime, if only for the fact it reminds me just how good it is to escape!

This is one of those books. The one where I can't put it down, gripped by morbid fascination to find out what happened to the killer, even as I mourn his victims. I'm from the UK, and so have no real grasp about the death sentence, being as the last person died in 1964, but these books do make me wonder. I find myself wondering if he would EVER have changed. I seriously doubt it considering the run up to the murders. Why should the tax payer have to cough up for his keep and health, when he so brutally extinguished the lives of eight people? I don't know. I don't have the answers. What I do have is more information about this 'man', what he did, the aftermath, and other people that were involved.

This book is non-fiction, but at times, it almost reads like fiction. The writing style was easy to follow, and not being as dry as some I have read. It is very graphic in parts, but no pictures. I loved how he isn't referred to by name during the time he was actually committing the crimes, and how the ending was about the victims - they are the ones whose names we should remember, not his.

I can't say I thoroughly enjoyed this book. That would just be wrong. However, I can say that it is excellently written, without glamorising the murders, or the murderer. If you like true crime, then I can definitely recommend this one.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!