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Glass (Crank, #2)
Glass (Crank, #2)
10
8.5 (6 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomethingyearold.blogspot.com">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

After reading Crank by Ellen Hopkins, I knew I had to read the sequel. It just had to be done. I enjoyed this book a lot, not as much as the first book in the series, but it was still good.

Glass begins where Crank left off. Now Kristina has a baby to take care off. Kristina believes she can control the monster now that she has Hunter to take care of. Little does she know it's not as easy as that. Will Kristina finally give up the monster for good this time to become a good mother?

The title of this sequel to Crank is a great one. Glass is one of the many slang names for the drug Meth. I love the way Hopkins continues to use a slang name for Meth.

Again, I do like the cover to this book. I do prefer the first cover as I loved the black and white simplicity of it. However, the purple cover with the title written in Meth looks good too.

As with the first book in this series, the world building is perfect. It's so easy to lose yourself in Kristina's world. The scenes for each chapter are so easy to imagine.

The pacing of this book is a bit slower than the first one. However, the pacing is still very good. I didn't devour this book like I did Crank, but I still loved it. I don't know why, but Glass just read a bit slower.

Like with the first book in the series, there isn't that much dialogue between characters. However, I loved the internal dialogue Kristina has with herself. It makes Kristina come across as more real and vulnerable. There is swearing in this book so if that bothers you, you don't want to read this book.

I still think Kristina is a fabulous character, and Hopkins does a fantastic job of portraying her like a proper Meth addict that came from a great home life. Kristina is a very well written character, and I really, really loved learning more about her. I was a bit saddened that Chase wasn't really in the second book as I loved him in the first. We do get to meet Trey though who I didn't really like, not because he wasn't written very well, but because of the way he treated Kristina. Brad was definitely one of my favourite characters.

This book is also written in verse like the first one. I like this because it makes the story more interesting to me. Plus, I like it when a book has a short chapter. Long chapters in books really annoy me for some reason.

Glass is a fantastic book and continues from the first book rather smoothly. The pacing is not as fast as the first book, but it's still a great sequel. I've now started on the third and final book in the series.

I'd recommend this book to everyone aged 16+ due to the bad language and the themes.

I'd give Glass (Crank #2) by Ellen Hopkins a 4.5 out of 5.
  
Star Wars: Vader Down
Star Wars: Vader Down
Kieron Gillen, Mike Deodato, Jason Aaron, Salvador Larroca, Mark Brooks (art) | 2016 | Comics & Graphic Novels, Film & TV, Science Fiction/Fantasy
8
7.8 (6 Ratings)
Book Rating
Vader goes from hunter to hunted in this crossover event from Marvel.

Firstly, "crossover" is a bit of a misnomer, since he's already a character in STAR WARS, but the idea was to broad strokes fill in some of the details of what he was doing when he wasn't on camera. Since these series are set between New Hope and Empire, there's a lot more wiggle room. Secondly, crossover events tend to be gimmicky and difficult for comic readers to track since they span multiple titles. Fortunately, there are only two titles here to deal with, so its a bit easier, but it still took some detective work to figure out the individual issues involved.

* VERY MILD SPOILERS (like the kind on a dust jacket) FOLLOW...

Okay, with the rant over, lets get to the good stuff. This book was good. This is really the first time we've seen the fearsome dark lord of the Sith AS a fearsome dark lord of the Sith, and not a broken down mechanical mystery monster who is really just a shadow of his former legendary self. This feels more like Anakin at the height of his powers, just evil. Alone on a planet with an entire battalion of Rebels on his trail, and Imperial agents who want to usurp him close behind, he's not worried, phased or hell even concerned. They're just dead men to him, and he tells them as much. This Vader is BAD-ASS.

Unfortunately, the counter plot to the Vader story is lighter in tone (and normally when those characters show up in the Vader comic I'm exceedingly happy for their brief forays into comedy to lighten up the proceedings), but here they are over used and quite honestly, detract from the bloodbath the Emperor's Fist finds himself in. While a dose of comedy can be welcome, this feels like the authors were trying too hard, and the result comes out as very uneven. Especially when the subject of the humor is Han. Han should be cool and unintentionally funny when things don't go his way, not bungling Mr. Bean style funny because he's inept.

Bottom line, the plot drove me through the rough spots, and I still think this is a great series, I only hope the luster is not starting to tarnish on this one, but that's what this volume feels like...
  
Original Rating: 3.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/07/review-killer-of-enemies-by-joseph-bruchac.html">Bookwyrming Thoughts</a>

I never thought I would ever come across a book that dumps information on you AND like it.

With a post-apocalyptic world where people are ruled over genetically modified people who are barely human anymore, Joseph Bruchac has obviously planned this book very well and vividly, even with the amount of information he dumps on you for most of the book. I find that the information dump actually goes very well with the amount of action there is. Take away all of the information, and you'll be left with an empty husk of a book that is just full of nonstop action, which would definitely backfire big time on the author because it would be pretty undeveloped.

Bruchac is very detail-oriented throughout the book – it's not just the information being dumped. Lozen, our main character who is a monster hunter for the genetically modified people ruling over her home, apparently goes into excruciating detail about some things, such as talking about someone's body odor or eating a monster's heart (that was gross).

Killer of Enemies also promotes diversity in the young adult genre – Lozen is a Native American, and I can honestly say I have never had a Native American in any book I've read so far until now. There are hints of Native American traditions and culture woven throughout, and I find that it's probably one of the reasons why I actually enjoyed this a lot more than I would have without the Native American aspect.

Despite how awesome and diverse Killer of Enemies, there were just some things that knocked down some points. Throughout the information dumping, I don't think Bruchac actually mentions why or how the four rulers of Haven actually got their names. The Dreamer and Lady Time make sense, but the Jester doesn't really make sense, and Diablita Loca (how do you even say that?) makes no sense whatsoever.

There also doesn't seem to be a purpose, and while there does seem to be one, I just can't really tell at all. The entire book is pretty much described in less than ten words: hunting weird monsters, telling stories, flashbacks, and information dump.

I did, however, like how Bruchac ends Killer of Enemies by saying something along the lines of, "Just because this story is over doesn't mean everything is now peachy and happily ever after. It's just uncertain, but right now, everything is great."
  
Creature
Creature
Hunter Shea | 2018 | Horror
10
10.0 (1 Ratings)
Book Rating
Creature by Hunter Shea may begin slowly, but it quickly coalesces into a heartrending, terrifying bid for survival against a monster far deadlier than those I’ve read in other books. Shea weaves a masterful tale that is nothing short of stark reality: and for that, I am grateful in the saddest of ways. For some readers, Creature will hit close to home, and for others it will be an eye-opening experience.

Kate Woodson suffers from several auto-immune diseases that leave her crippled and unable to take care of herself. Fortunately, she has a supportive and loving husband, Andrew, that takes care of her, and a loving pup named Buttons. In a desperate attempt to make her feel better, Andrew takes her on a trip to a secluded cottage in Maine, but that is where things quickly turn horrifying for something lurks in the shadows.

Creature is not action-packed. At least, not early on. The first chunk of the novel focuses on Kate and Andrew’s relationship, and while that might sound dull and boring, in this instance it’s anything but that. In fact, I found it heartwarming and entirely necessary. It allows readers to truly get a grasp on the disastrous effects of auto-immune diseases–not only on the afflicted, but on their loved ones as well. The time Shea spends on these two also allows for an astronomical amount of character development: I became attached to Kate and Andrew, to their love for one another, to their hardships.

I also found myself relating to Kate more than I expected, which is where Shea really hooked me in as a reader–those that have followed The Ghastly Grimoire for any amount of time know that I suffer from two auto-immune diseases myself. This is actually the first book where I read the afterword, and there I learned that his accurate portrayal has a source: his wife.

When the book does pick up, it’s fast-paced and edge-of your seat action. As in, I read the final 110 pages in one sitting because I couldn’t put the book down. I’d love to go into detail about the symbolism threaded throughout the latter half of the book, but that, unfortunately, would also be a major spoiler. I can say this, however: Shea managed to make me gag in revulsion and cry.

That said, Creature is a wonderful, enlightening read. It’s rare that a book draws deep emotions from me, and even more so that a horror book truly gets under my skin. Shea did both of these things, and I definitely look forward to reading more of his work.

This book was given to me by the publisher in exchange for an honest review.
  
Our Dark Duet
Our Dark Duet
V.E. Schwab | 2017 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
8
9.0 (10 Ratings)
Book Rating
Great Sequel !
***Possible spoilers below. You’ve been warned***

The plot was off to a pretty slow start in this one. Before I start, I’d have to recommend you read This Savage Song before going to this book. You would need the foundation that was set up in This Savage Song to really benefit and enjoy reading Our Dark Duet.

As mentioned before, the plot was off to a slow start. Kate and August are on both different ends of the spectrum but have changed drastically. They’ve definitely ‘grown up’ so to speak. Kate becomes monster hunter extraordinaire. August leads his own squad in the FTF. Kate’s part of the story was definitely more interesting. Despite trying hard not to warm up to people she manages to have her small group of friends (but of course, shuns them anyway despite one of them trying to reach out to her numerous times). I love this quality in Kate. It makes her so much more realistic and puts her way from the group of those ‘stone cold butt kickers that apparently have no soul’.

That being said about Kate. Oh. Lord. That ending. Kate dying with August nearby got my stomach into knots and twists. I can’t believe it. It was beautifully written though and a suitable ending for her. Kate was pretty much a pariah and a lone wolf. August was one of the few that was able to get to know Kate at a more deeper level. It was only fitting that she meets her end with that one person by her side. Beautifully done.

I didn’t really think the romance scene between Kate and August was necessary. It was a minor filler that didn’t need to be added. I never saw August and Kate that way. They were too different and didn’t have that nice ongoing chemistry together. Fighting partners, yes. Partners in love? No I don’t think so.

So more about characters dying. Am I the only one that felt a punch to the gut when Ilsa died? Ilsa was a character I really loved in these two books. She went down in a blaze of glory though (albeit, a shocked blaze of glory.)

You have to admit, Sloan is one of the better villains I have read in a long while. I like him teaming up with Alice even though villains they are, they are looking out for themselves. He’s creepy, malicious, calculating, and cunning. He’s a perfect villain.

The last half of the book, which was filled with action, blood, explosions and all the good stuff set the pace for the great ending to a wonderfully written duology. I know fans out there are asking for more, as it’s not the end of the adventures for August and Soro. For me, it’s just enough and it’s a perfect ending. Well done Ms Schwab! Now I’m off to read your other works!
  
Xenohunters
Xenohunters
2021 | Horror, Science Fiction
What do you find absolutely terrifying? A great many things are on my list, and one of them happens to be the main theme for Xenohunters – heroes attempting to blow up a space station that has been overrun by hostile alien threats, but said aliens are adept at sneaking and can rise up just before you and deliver a deadly blow. I know I can’t be the only one shuddering at THAT thought. So when my friends over at Half-Monster Games contacted me about previewing their new game I knew I was in for one crazy ride.

In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.

Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.


Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.

Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.

Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.

So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.

I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.

I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.
  
Abraham Lincoln: Vampire Hunter (2012)
Abraham Lincoln: Vampire Hunter (2012)
2012 | Action, Horror, Mystery
5
5.9 (15 Ratings)
Movie Rating
When I first heard about this movie, I was expecting the worst. I’ve been exposed to my fair share of B-type horror movies (I was raised on “Critters,” “Ghoulies,” “Killer Clowns from Outerspace,” and everything else one can imagine as a kid). I laughed at the SyFy channel’s monster movie line-up and was sick unto death of zombie movies. That said, I wasn’t entirely excited for this movie’s premier. My boyfriend, however, was chomping at the bit. He adores B-type
movies and this was no exception. And, to my honest surprise, it wasn’t as awful as I had wholly envisioned in my head.

The movie starts with a young Abraham Lincoln (Benjamin Walker) defending his slave friend, Will Johnson (Anthony Mackie), from abuse at the hands of a slave trader. A scuffle ensues and Abraham’s father is ultimately met face-to-face with “Adam” (Rufus Sewell), a well-known and well-feared trader in the lands. The two exchange heated words with Adam threatening to extract his revenge by some unknown means. What seems later that evening, Abraham’s mother is attacked by Adam as young Abraham watches from the shadows. Adam, as one can guess, is a vampire and leaves Abraham’s mother in such a state she cannot recover. Upon her death, Abraham vows revenge, devoting the next ten years of his life to killing Adam.

As the reader can surmise, Abraham is ill-equipped to face Adam and when the day finally arrives, he finds himself wholly unprepared for the task. Cue the entrance of Henry Sturgess, Vampire Hunter. Saving Abraham from an early demise, Henry (Dominic Cooper) takes the young man under his wing and teaches him the way of vampire hunting. He teaches young Abe that the vampires control the whole of the south, using the slave trade as their means for fresh and easily accessible blood. Having never tolerated slavery of any kind, Abraham is infuriated by this and his desire to eradicate the vampire colony grows.

From there he is bequeathed his infamous axe, its edge lined in silver, and we watch as young Abe grows and matures as a skilled warrior before our eyes. When the time comes, Abraham is sent away on a mission to kill select vampires in a quiet town, vampires who pose as noted professionals and townspersons during the day. As a rule, Henry cautions Abraham not to make any friends or form any kind of attachments. Of course, it’s at this point he meets Mary Todd and that whole theory goes out the window. In addition to his vampire hunting, he also begins his career in politics and as a renowned orator. Given one’s knowledge of history, we can see where this all leads.

I won’t divulge the whole of the story here – I’m sure you can imagine where it goes and what comes of it. That said, aside from the over-the-top fighting scenes and certain drawn out moments (the horse stampede and train fight immediately come to mind), it wasn’t as awful as I had originally envisioned. The movie is entertaining and still
retains a fair amount of the B-movie cheesiness one hopes for in watching it. Obviously, the storyline is wracked with historical inaccuracies and unlikely moments (really, Abe Lincoln survives a horse being thrown at him?), but it’s a B-movie and I wasn’t expecting perfection.

If you’re looking for something that offers sheer entertainment and nothing further, this is a movie for you then. You won’t be blown away by the acting skills, the special effects are decent enough (don’t pay extra for 3-D though – it was awful), and while the movie feels slow and drags at parts, over-all it’s rather entertaining for what it is.
  
Werewolves Within (2021)
Werewolves Within (2021)
2021 | Comedy, Horror
6
6.4 (8 Ratings)
Movie Rating
An incredible ensemble cast. (2 more)
Plot stays true to the classic 'whodunit' formula.
Milana Vayntrub.
Not enough horror. (2 more)
Not enough werewolves.
The burning desire for a hard R-rating.
A Sleepover with Guns
A horror comedy film based on the 2016 Red Storm Entertainment developed, Ubisoft published multiplayer VR video game of the same name, Werewolves Within keeps the same mystery/whodunit element of the game by introducing audiences to a small town under attack from a werewolf and leaving them to wonder which of the townsfolk could be the actual lycanthrope.

Directed by Josh Ruben and written by Mishna Wolff, Werewolves Within begins as Ranger Finn Wheeler (Sam Richardson) arrives in Beaverfield for his new post. Finn hits it off with the local mail carrier Cecily (Milana Vayntrub), but the rest of the town is unusually eccentric, to say the least.

There’s Trisha (Micahela Watkins) and Pete (Michael Chernus) Aderton, a couple who makes weird miniature dolls of everyone they meet and care a little too much for their dog. Devon (Cheyenne Jackson) and Joaquim (Harvey Guillén) are a homosexual couple living off the riches of a successful technological company. The town’s resident mechanic is Gwen (Sarah Burns), a crude woman whose husband Marcus (George Basil) is largely regarded as the town idiot.

Elsewhere in town, rounding out Beaverfield’s colorful cast of characters, is the clingy owner of the local lodge, Jeanine (Catherine Curtin), canine attack expert Dr. Ellis (Rebecca Henderson), oil magnate Sam (Wayne Duvall) who hopes to install a pipeline through the town at any cost, and Emerson, a ‘scary’ hunter who hates people and lives on the outskirts of town.

One night, when the power suddenly goes out and with the town’s back-up generators in a state of disrepair, everyone in town takes refuge in Jeanine’s lodge. However, after a corpse is discovered underneath the lodge’s porch and the townsfolk barricade themselves inside the building in an attempt to protect themselves from whatever may be lurking outside, the werewolf manages to attack from within.

In the aftermath of the attack, everyone begins to turn on each other, as the monster’s strike from inside the lodge provides them with a shocking revelation: Somebody in the lodge is the werewolf.

The cast works so well together. Richardson is does an excellent job of portraying Finn, a guy so nice and soft spoken that he feels like an African American Ned Flanders attempting to take charge as the authority figure.

Similarly, Vayntrub is so charming as Cecily that it makes you wonder why she hasn’t been in much else outside of AT&T commercials and the occasional voice role as Marvel’s Squirrel Girl, while Guillén is just as funny here as he is on What We Do in the Shadows, albeit in a slightly different way.

However, the most entertaining aspect of the film’s casting is the way everyone’s eccentric chemistry bounces off each other in a way that evokes this palpable sense of quirky absurdity that you can’t really find anywhere else.

The formula of Werewolves Within is a lot like Knives Out or Murder on the Orient Express, as it’s a mystery wrapped within the confines of a horror comedy, with the ensemble cast taking center stage as they dance around the comedy genre and a mild R-rating while the horror aspect is mostly reduced to sitting in the backseat and tapping you on the shoulder from time to time.

In fact, to that same mysterious end, the eponymous werewolf isn’t actually revealed until the last ten or so minutes of the film.

As someone who hasn’t played the original video game, the film adaptation of Werewolves Within was, overall, a little disappointing from a personal standpoint.

Yes, the film is more of a whodunit than a straight horror film, and thus it’s understandable why it did not lean completely into the more gory and terrifying potential of its premise. Yet, even with this fact in mind, the film still feels particularly lacking when it comes to its actual horror elements.

It’s also one of the softest R-rated films to come along in quite some time. While some aspects, such as Finn biting his tongue or saying “Heavens to Betsy” instead of dropping an F-bomb make sense, it remains frustrating nonetheless that Werewolves Within constantly feels as if it’s purposely holding itself back.

Which is a shame, because there’s more to a film like this than silly on-screen hijinks and running attempts by the audience to figure out who the killer is – after all, some of us will pay good money to see the monster you’ve advertised your entire film.

Recently, there seems to be a rising trend among modern werewolf movies to barely feature a film’s respective monster on screen. This year’s Bloodthirsty is a great example and, as much as I love the film, The Wolf of Snow Hollow did the horror/comedy concoction to a much more satisfying degree than Werewolves Within, and yet totally massacred the idea of an actual werewolf being the culprit.

At the end of the day, Werewolves Within is a film where a bunch of weirdos in some-little-nowhere-town are forcibly crammed into a lodge during a snowstorm and proceed to irritate one another to semi-humorous results as a werewolf hides among them. The film is essentially a wolf in a person’s clothing, as while Werewolves Within is fine for what it is and features some great performances here and a couple laugh-out-loud moments, its potential seems to be far greater than what we received.

Ultimately, Werewolves Within leaves horror fans starving and salivating for more.
  
Pacific Rim (2013)
Pacific Rim (2013)
2013 | Action, Fantasy, Sci-Fi
Director Guillermo Del Toro has introduced an interesting new twist to the “giant monster run amok” genre with his latest film “Pacific Rim”. The movie details how extraterrestrial life has appeared upon the earth via a rift in the ocean floor. These gigantic alien life are known as Kaijus after the Japanese word for gigantic creature and have unleashed utter devastation upon the coastal cities of the world. Since the first attack took six days to repel, the leaders of the world devised a new plan of defense which involves the building of gigantic mechanized robots or Jaegers, after the German word for hunter. It is learned that the initial results were very promising however as time went along, the alien threat continued to evolve and adapt and were soon becoming a challenge for the mech defenses.

Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.

Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.

This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.

As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.

The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.

Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.

In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.

Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.

While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.

http://sknr.net/2013/07/11/pacific-rim/