Search

Search only in certain items:

Bloodborne: The Card Game
Bloodborne: The Card Game
2016 | Card Game, Fantasy, Horror, Video Game Theme
Teamwork (3 more)
Deck building (to an extent)
Pressing your luck
Planning required
Even in card form...f*ck these monsters! (0 more)
Easy to learn and really fun to play!
So I can't say that I've played this game completely right because I actually had to make some house rules so that it would work for 2 players. However, me and my friend played to the best of our ability to stick to the main rules of the game such as dying and losing blood echoes and the monsters escape if you don't kill it.

From what I learned during my playthrough, this game is super fun and I can't wait to get my other friends to play it so we can play a proper 3-5 player game with the Hunters Nightmare Expansion including penalties to trophies etc.

This game requires tactics, teamwork and also careful planning to try and make sure your fellow hunters don't win. You can do this by using certain abilities of certain weapons that allow you to deal damage to the hunter yourself, allow the monster to deal damage or double damage to the player, or ensuring that you take little to no damage from the monster and allowing the other hunters to take the hit and/or fall. The game is very sneaky and you have to make sure that with the 7 card limit you have, that in the hunters dream you choose the right upgrades and new weapons and discard any others you won't need, but make sure that the cards you choose help kill the monster as well as hinder your fellow hunters.

However, you can choose to simply play the game and be fair to see who comes out on top by playing the right cards to hurt the monster more and not harm each other...but where's the fun in that?

If you've played the video game, then you'll love the card game as it has all your favourite elements such as blood echoes, weapons, health vials, molotovs, and of course the monsters! Including mini bosses and a single Final Boss card who's effects are apparent throughout the entire game. For example, the Vicar Amelia boss card, cuts players health's down from the maximum of 8, to the new maximum of 6 during the entire game no matter what other cards are played. If you have a card that says return to Max health, your new Max health is 6 which makes the game harder but also makes you think more strategically, and you have to ask yourself that one question each turn "Am I willing to take the risk?"

The payoff as in the video game, is sweet and the fall also as in the game, is bitter, especially if you took that chance whilst holding unbanked blood echoes.

My only issue with the game is that I believe there could have easily been some form of the game that allowed for just two players, but instead Myself and others like me on the internet have to come up with hosuerules, and be careful not to take away the fun of the game, as well as being careful not to drift to far from the original rules so that it doesn't become too easy. Because again, where's the fun in that?

I highly recommend this game and it's expansion to those who have the friends willing to play and not lose their sh*t when things don't go their way :')
  
Ghoulash: The Game of Card Calamity
Ghoulash: The Game of Card Calamity
2019 | Adventure, Fighting, Science Fiction
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?

In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!

Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.

Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!

Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!

Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.

Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.

Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
  
40x40

p3anut (62 KP) rated the Xbox One version of Dauntless in Video Games

Jun 1, 2019  
Dauntless
Dauntless
2019 | Action, Action/Adventure, Role-Playing
Customization (2 more)
Hack and slash fun
Voice acting
Beta (1 more)
Tutorial
Dauntless+dash of monster Hunter+ rpg mmo=
I want to start out by saying if it wasn't for Xbox game share I never would have discovered dauntless. I saw my buddy had downloaded it so I decided to give it a go.

At first glance I was a little put off since it was made by epic, had fortnite looking character models and I didn't know anything about the game. And right now I'm a little burnt out on the fortnite craze.

After about 10mins of playtime, I found myself really enjoying the hunting aspect of the game. The monsters are huge and sometimes they have little ones around them that you have to kill before attacking the bigger ones. The battles range from 5min to 30min so far which is pretty nice depending on your time constraints.

The world hub that you visit in between hunts is fairly decent sized and full of human characters. They have this cool little icon feature where you can see if the player is on pc or Xbox. The hub is full of what you would expect from an RPG games as a service title. It has your typical weapon master, grenade master, potions master, and armor master. And of course looped into all of those are micro transactions for skins and dye packs etc.

Which if you're like me you don't really care about customizing the color of your hat etc. Enough to spend actual money on.

I've only played about 4 hrs of dauntless and so far I'm pretty into it. I do feel like eventually the grind will get repetitive but I will update once I have at least 10hrs put into it. As I mentioned in my tags it is in a beta stage so don't be surprised from some lag from time to time or quests not showing on the screen as completed because even tho it doesn't show, it does complete them
  
A Monster Of All Time: The True Story of Danny Rolling, The Gainesville Ripper
A Monster Of All Time: The True Story of Danny Rolling, The Gainesville Ripper
JT Hunter | 2018 | Crime, History & Politics
8
8.0 (1 Ratings)
Book Rating
A Monster Of All Time: The True Story of Danny Rolling, The Gainesville Ripper by JT Hunter
It's not very often I venture out of my fantasy/paranormal bubble. I usually read to escape from reality, not learn about the horrific nature of what's out there. However, my guilty pleasure is True Crime, if only for the fact it reminds me just how good it is to escape!

This is one of those books. The one where I can't put it down, gripped by morbid fascination to find out what happened to the killer, even as I mourn his victims. I'm from the UK, and so have no real grasp about the death sentence, being as the last person died in 1964, but these books do make me wonder. I find myself wondering if he would EVER have changed. I seriously doubt it considering the run up to the murders. Why should the tax payer have to cough up for his keep and health, when he so brutally extinguished the lives of eight people? I don't know. I don't have the answers. What I do have is more information about this 'man', what he did, the aftermath, and other people that were involved.

This book is non-fiction, but at times, it almost reads like fiction. The writing style was easy to follow, and not being as dry as some I have read. It is very graphic in parts, but no pictures. I loved how he isn't referred to by name during the time he was actually committing the crimes, and how the ending was about the victims - they are the ones whose names we should remember, not his.

I can't say I thoroughly enjoyed this book. That would just be wrong. However, I can say that it is excellently written, without glamorising the murders, or the murderer. If you like true crime, then I can definitely recommend this one.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Glass (Crank, #2)
Glass (Crank, #2)
10
8.5 (6 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomethingyearold.blogspot.com">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

After reading Crank by Ellen Hopkins, I knew I had to read the sequel. It just had to be done. I enjoyed this book a lot, not as much as the first book in the series, but it was still good.

Glass begins where Crank left off. Now Kristina has a baby to take care off. Kristina believes she can control the monster now that she has Hunter to take care of. Little does she know it's not as easy as that. Will Kristina finally give up the monster for good this time to become a good mother?

The title of this sequel to Crank is a great one. Glass is one of the many slang names for the drug Meth. I love the way Hopkins continues to use a slang name for Meth.

Again, I do like the cover to this book. I do prefer the first cover as I loved the black and white simplicity of it. However, the purple cover with the title written in Meth looks good too.

As with the first book in this series, the world building is perfect. It's so easy to lose yourself in Kristina's world. The scenes for each chapter are so easy to imagine.

The pacing of this book is a bit slower than the first one. However, the pacing is still very good. I didn't devour this book like I did Crank, but I still loved it. I don't know why, but Glass just read a bit slower.

Like with the first book in the series, there isn't that much dialogue between characters. However, I loved the internal dialogue Kristina has with herself. It makes Kristina come across as more real and vulnerable. There is swearing in this book so if that bothers you, you don't want to read this book.

I still think Kristina is a fabulous character, and Hopkins does a fantastic job of portraying her like a proper Meth addict that came from a great home life. Kristina is a very well written character, and I really, really loved learning more about her. I was a bit saddened that Chase wasn't really in the second book as I loved him in the first. We do get to meet Trey though who I didn't really like, not because he wasn't written very well, but because of the way he treated Kristina. Brad was definitely one of my favourite characters.

This book is also written in verse like the first one. I like this because it makes the story more interesting to me. Plus, I like it when a book has a short chapter. Long chapters in books really annoy me for some reason.

Glass is a fantastic book and continues from the first book rather smoothly. The pacing is not as fast as the first book, but it's still a great sequel. I've now started on the third and final book in the series.

I'd recommend this book to everyone aged 16+ due to the bad language and the themes.

I'd give Glass (Crank #2) by Ellen Hopkins a 4.5 out of 5.
  
Star Wars: Vader Down
Star Wars: Vader Down
Kieron Gillen, Mike Deodato, Jason Aaron, Salvador Larroca, Mark Brooks (art) | 2016 | Comics & Graphic Novels, Film & TV, Science Fiction/Fantasy
8
7.8 (6 Ratings)
Book Rating
Vader goes from hunter to hunted in this crossover event from Marvel.

Firstly, "crossover" is a bit of a misnomer, since he's already a character in STAR WARS, but the idea was to broad strokes fill in some of the details of what he was doing when he wasn't on camera. Since these series are set between New Hope and Empire, there's a lot more wiggle room. Secondly, crossover events tend to be gimmicky and difficult for comic readers to track since they span multiple titles. Fortunately, there are only two titles here to deal with, so its a bit easier, but it still took some detective work to figure out the individual issues involved.

* VERY MILD SPOILERS (like the kind on a dust jacket) FOLLOW...

Okay, with the rant over, lets get to the good stuff. This book was good. This is really the first time we've seen the fearsome dark lord of the Sith AS a fearsome dark lord of the Sith, and not a broken down mechanical mystery monster who is really just a shadow of his former legendary self. This feels more like Anakin at the height of his powers, just evil. Alone on a planet with an entire battalion of Rebels on his trail, and Imperial agents who want to usurp him close behind, he's not worried, phased or hell even concerned. They're just dead men to him, and he tells them as much. This Vader is BAD-ASS.

Unfortunately, the counter plot to the Vader story is lighter in tone (and normally when those characters show up in the Vader comic I'm exceedingly happy for their brief forays into comedy to lighten up the proceedings), but here they are over used and quite honestly, detract from the bloodbath the Emperor's Fist finds himself in. While a dose of comedy can be welcome, this feels like the authors were trying too hard, and the result comes out as very uneven. Especially when the subject of the humor is Han. Han should be cool and unintentionally funny when things don't go his way, not bungling Mr. Bean style funny because he's inept.

Bottom line, the plot drove me through the rough spots, and I still think this is a great series, I only hope the luster is not starting to tarnish on this one, but that's what this volume feels like...
  
Original Rating: 3.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/07/review-killer-of-enemies-by-joseph-bruchac.html">Bookwyrming Thoughts</a>

I never thought I would ever come across a book that dumps information on you AND like it.

With a post-apocalyptic world where people are ruled over genetically modified people who are barely human anymore, Joseph Bruchac has obviously planned this book very well and vividly, even with the amount of information he dumps on you for most of the book. I find that the information dump actually goes very well with the amount of action there is. Take away all of the information, and you'll be left with an empty husk of a book that is just full of nonstop action, which would definitely backfire big time on the author because it would be pretty undeveloped.

Bruchac is very detail-oriented throughout the book – it's not just the information being dumped. Lozen, our main character who is a monster hunter for the genetically modified people ruling over her home, apparently goes into excruciating detail about some things, such as talking about someone's body odor or eating a monster's heart (that was gross).

Killer of Enemies also promotes diversity in the young adult genre – Lozen is a Native American, and I can honestly say I have never had a Native American in any book I've read so far until now. There are hints of Native American traditions and culture woven throughout, and I find that it's probably one of the reasons why I actually enjoyed this a lot more than I would have without the Native American aspect.

Despite how awesome and diverse Killer of Enemies, there were just some things that knocked down some points. Throughout the information dumping, I don't think Bruchac actually mentions why or how the four rulers of Haven actually got their names. The Dreamer and Lady Time make sense, but the Jester doesn't really make sense, and Diablita Loca (how do you even say that?) makes no sense whatsoever.

There also doesn't seem to be a purpose, and while there does seem to be one, I just can't really tell at all. The entire book is pretty much described in less than ten words: hunting weird monsters, telling stories, flashbacks, and information dump.

I did, however, like how Bruchac ends Killer of Enemies by saying something along the lines of, "Just because this story is over doesn't mean everything is now peachy and happily ever after. It's just uncertain, but right now, everything is great."
  
Creature
Creature
Hunter Shea | 2018 | Horror
10
10.0 (1 Ratings)
Book Rating
Creature by Hunter Shea may begin slowly, but it quickly coalesces into a heartrending, terrifying bid for survival against a monster far deadlier than those I’ve read in other books. Shea weaves a masterful tale that is nothing short of stark reality: and for that, I am grateful in the saddest of ways. For some readers, Creature will hit close to home, and for others it will be an eye-opening experience.

Kate Woodson suffers from several auto-immune diseases that leave her crippled and unable to take care of herself. Fortunately, she has a supportive and loving husband, Andrew, that takes care of her, and a loving pup named Buttons. In a desperate attempt to make her feel better, Andrew takes her on a trip to a secluded cottage in Maine, but that is where things quickly turn horrifying for something lurks in the shadows.

Creature is not action-packed. At least, not early on. The first chunk of the novel focuses on Kate and Andrew’s relationship, and while that might sound dull and boring, in this instance it’s anything but that. In fact, I found it heartwarming and entirely necessary. It allows readers to truly get a grasp on the disastrous effects of auto-immune diseases–not only on the afflicted, but on their loved ones as well. The time Shea spends on these two also allows for an astronomical amount of character development: I became attached to Kate and Andrew, to their love for one another, to their hardships.

I also found myself relating to Kate more than I expected, which is where Shea really hooked me in as a reader–those that have followed The Ghastly Grimoire for any amount of time know that I suffer from two auto-immune diseases myself. This is actually the first book where I read the afterword, and there I learned that his accurate portrayal has a source: his wife.

When the book does pick up, it’s fast-paced and edge-of your seat action. As in, I read the final 110 pages in one sitting because I couldn’t put the book down. I’d love to go into detail about the symbolism threaded throughout the latter half of the book, but that, unfortunately, would also be a major spoiler. I can say this, however: Shea managed to make me gag in revulsion and cry.

That said, Creature is a wonderful, enlightening read. It’s rare that a book draws deep emotions from me, and even more so that a horror book truly gets under my skin. Shea did both of these things, and I definitely look forward to reading more of his work.

This book was given to me by the publisher in exchange for an honest review.
  
Our Dark Duet
Our Dark Duet
V.E. Schwab | 2017 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
8
9.0 (10 Ratings)
Book Rating
Great Sequel !
***Possible spoilers below. You’ve been warned***

The plot was off to a pretty slow start in this one. Before I start, I’d have to recommend you read This Savage Song before going to this book. You would need the foundation that was set up in This Savage Song to really benefit and enjoy reading Our Dark Duet.

As mentioned before, the plot was off to a slow start. Kate and August are on both different ends of the spectrum but have changed drastically. They’ve definitely ‘grown up’ so to speak. Kate becomes monster hunter extraordinaire. August leads his own squad in the FTF. Kate’s part of the story was definitely more interesting. Despite trying hard not to warm up to people she manages to have her small group of friends (but of course, shuns them anyway despite one of them trying to reach out to her numerous times). I love this quality in Kate. It makes her so much more realistic and puts her way from the group of those ‘stone cold butt kickers that apparently have no soul’.

That being said about Kate. Oh. Lord. That ending. Kate dying with August nearby got my stomach into knots and twists. I can’t believe it. It was beautifully written though and a suitable ending for her. Kate was pretty much a pariah and a lone wolf. August was one of the few that was able to get to know Kate at a more deeper level. It was only fitting that she meets her end with that one person by her side. Beautifully done.

I didn’t really think the romance scene between Kate and August was necessary. It was a minor filler that didn’t need to be added. I never saw August and Kate that way. They were too different and didn’t have that nice ongoing chemistry together. Fighting partners, yes. Partners in love? No I don’t think so.

So more about characters dying. Am I the only one that felt a punch to the gut when Ilsa died? Ilsa was a character I really loved in these two books. She went down in a blaze of glory though (albeit, a shocked blaze of glory.)

You have to admit, Sloan is one of the better villains I have read in a long while. I like him teaming up with Alice even though villains they are, they are looking out for themselves. He’s creepy, malicious, calculating, and cunning. He’s a perfect villain.

The last half of the book, which was filled with action, blood, explosions and all the good stuff set the pace for the great ending to a wonderfully written duology. I know fans out there are asking for more, as it’s not the end of the adventures for August and Soro. For me, it’s just enough and it’s a perfect ending. Well done Ms Schwab! Now I’m off to read your other works!
  
Xenohunters
Xenohunters
2021 | Horror, Science Fiction
What do you find absolutely terrifying? A great many things are on my list, and one of them happens to be the main theme for Xenohunters – heroes attempting to blow up a space station that has been overrun by hostile alien threats, but said aliens are adept at sneaking and can rise up just before you and deliver a deadly blow. I know I can’t be the only one shuddering at THAT thought. So when my friends over at Half-Monster Games contacted me about previewing their new game I knew I was in for one crazy ride.

In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.

Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.


Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.

Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.

Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.

So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.

I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.

I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.