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    Dig Out!

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    The mines are not going to dig themselves! Grab a pickaxe, fresh pair of shoes and start diggen'! ...

The Scent of Dragon’s Blood ( The Tattered Realm book 1)
The Scent of Dragon’s Blood ( The Tattered Realm book 1)
Kova Killian | 2022 | Science Fiction/Fantasy
5
5.0 (1 Ratings)
Book Rating
161 of 230
Kindle
The Scent of Dragon’s Blood ( The Tatteted Realm book 1)
By Kova Killian
⭐️⭐️

When the Knight in shining armor needs saving, you send in his hybrid monster girlfriend. . . and her squishy human friend to save the day.

"It's tragic how something so beautiful has been twisted into something so fearful."

Cree has been on the run from the Dread behemoth King since she was a child for crimes her mother committed.

Crimes. . .

Her mother didn’t mean to.

Cree never thought she would fall for one of the knights that stalk her. . . let alone the captain that protects the king. But she did.

And now he’s cursed.

To keep them both safe, she hides in the realm behind The Mirror.

Humans are strange creatures, but in her short year in their realm, they have time and time again shown their kindness.

Too bad the Hunter finds her. And now her human friend, who has no idea how to protect herself, is in danger of the King and his knights.

At least she found a counter curse for her knight. . . maybe.

So what do you do when the knight in shining armor needs saving? You send in his hybrid monster girlfriend. . . and her squishy human friend to save the day.

This book holds so much potential! The premise was good, the characters were good and it really is something I’d like to see developed. But the whole thing was so rushed you just fumbled through each chapter wondering what the hell. I just couldn’t push past how rushed it was which is such a shame. It also left a lot to guess work to I mean a 40ft Wolf??? Was that her sarcasm?? Or maybe it’s really late and I should sleep!
  
Bloodborne: The Card Game
Bloodborne: The Card Game
2016 | Card Game, Fantasy, Horror, Video Game Theme
Teamwork (3 more)
Deck building (to an extent)
Pressing your luck
Planning required
Even in card form...f*ck these monsters! (0 more)
Easy to learn and really fun to play!
So I can't say that I've played this game completely right because I actually had to make some house rules so that it would work for 2 players. However, me and my friend played to the best of our ability to stick to the main rules of the game such as dying and losing blood echoes and the monsters escape if you don't kill it.

From what I learned during my playthrough, this game is super fun and I can't wait to get my other friends to play it so we can play a proper 3-5 player game with the Hunters Nightmare Expansion including penalties to trophies etc.

This game requires tactics, teamwork and also careful planning to try and make sure your fellow hunters don't win. You can do this by using certain abilities of certain weapons that allow you to deal damage to the hunter yourself, allow the monster to deal damage or double damage to the player, or ensuring that you take little to no damage from the monster and allowing the other hunters to take the hit and/or fall. The game is very sneaky and you have to make sure that with the 7 card limit you have, that in the hunters dream you choose the right upgrades and new weapons and discard any others you won't need, but make sure that the cards you choose help kill the monster as well as hinder your fellow hunters.

However, you can choose to simply play the game and be fair to see who comes out on top by playing the right cards to hurt the monster more and not harm each other...but where's the fun in that?

If you've played the video game, then you'll love the card game as it has all your favourite elements such as blood echoes, weapons, health vials, molotovs, and of course the monsters! Including mini bosses and a single Final Boss card who's effects are apparent throughout the entire game. For example, the Vicar Amelia boss card, cuts players health's down from the maximum of 8, to the new maximum of 6 during the entire game no matter what other cards are played. If you have a card that says return to Max health, your new Max health is 6 which makes the game harder but also makes you think more strategically, and you have to ask yourself that one question each turn "Am I willing to take the risk?"

The payoff as in the video game, is sweet and the fall also as in the game, is bitter, especially if you took that chance whilst holding unbanked blood echoes.

My only issue with the game is that I believe there could have easily been some form of the game that allowed for just two players, but instead Myself and others like me on the internet have to come up with hosuerules, and be careful not to take away the fun of the game, as well as being careful not to drift to far from the original rules so that it doesn't become too easy. Because again, where's the fun in that?

I highly recommend this game and it's expansion to those who have the friends willing to play and not lose their sh*t when things don't go their way :')