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Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
Andy K (10821 KP) rated The Blair Witch Project (1999) in Movies
Oct 18, 2019
While this film is credited as being the first "found footage" film ever made, it is not true. I found several websites even saying the same thing. Not true. That award goes to Cannibal Holocaust (I am pretty sure) which was release almost two decades earlier (1980 vs. 1999).
The film begins with sort of standard documentary fare showing interviews with the Maryland locals discussing if they have heard of the legend of the Blair Witch. For those that had, they recalled their own memories of the stories they had heard from others or from their childhood. Eventually, the documentary filmmakers meet the odd-looking Mary Brown who details her first hand experience with the demon recalling its weird hairy appearance.
Heather, Josh and Michael then decide to go for an outdoor wooded adventure in an attempt to locate and document evidence of the existence of the local legend themselves, not knowing what lies ahead for them. The journey starts out pretty normal with Heather doing most of the onscreen explanations, the other two mostly relegated to replying to her whims or arguing with her about various topics.
Eventually, a few bad thing start to happen including the loss of their woodland map and hearing strange sounds during the blackness of night. They now wander the woods becoming increasingly agitated with each other and their situation when it is revealed they may be walking in circles and are no closer to completing their quest or finding their way out. They see various various stick and rock formations which are not naturally occurring which means someone else is out there with them.
I remember sitting in a darkened theatre in 1999 hearing about this film briefly before its release. Not much was known at the time, and I recall this being one of the first films to have significant internet buzz beforehand. The internet was only a few years old at the time, so this was also a relatively new concept. Modern audiences are spoiled with so much content for every film available online, that everyone almost loses the feeling of being completely surprised by a film you knew virtually nothing about going in.
For Blair Witch, the added element of the "found footage" style was foreign to pretty much everyone which added to the hype and box office success of the film. Virtually the entire viewing public were not completely sure if what they were watching actually happened or this was fiction. It helped that writer/directors Daniel Myrick and Eduardo Sánchez used an unknown cast so seeing someone they recognized onscreen would not ruin the experience of believing its authenticity.
I am down on sloppy modern moviemakers most of the time these days relying so heavily on CGI and making movies look like pretty perfection rather than focusing on the most important thing for a horror film (or any film) a good screenplay and implied tension. For Blair Witch, it has been said some scenes were improvised or given a general direction but not a full script; however, that doesn't detract from the authentic nature of the situation.
The 2nd half of the film has some truly terrifying moments which happen in the background or off-screen showing you don't need to spend all your money on a CGI monster, just make it scary. The scene and keyart for the film showing the top half of Heather's head which she speaks into the camera explaining her terror and anguish is so believable and mesmerizing it send chills down my spine every time I watch it.
The film also get bagged for the ending which might be considered too short or anti-climactic; however, I think it's perfect and really the only way the movie could have gone.
The film begins with sort of standard documentary fare showing interviews with the Maryland locals discussing if they have heard of the legend of the Blair Witch. For those that had, they recalled their own memories of the stories they had heard from others or from their childhood. Eventually, the documentary filmmakers meet the odd-looking Mary Brown who details her first hand experience with the demon recalling its weird hairy appearance.
Heather, Josh and Michael then decide to go for an outdoor wooded adventure in an attempt to locate and document evidence of the existence of the local legend themselves, not knowing what lies ahead for them. The journey starts out pretty normal with Heather doing most of the onscreen explanations, the other two mostly relegated to replying to her whims or arguing with her about various topics.
Eventually, a few bad thing start to happen including the loss of their woodland map and hearing strange sounds during the blackness of night. They now wander the woods becoming increasingly agitated with each other and their situation when it is revealed they may be walking in circles and are no closer to completing their quest or finding their way out. They see various various stick and rock formations which are not naturally occurring which means someone else is out there with them.
I remember sitting in a darkened theatre in 1999 hearing about this film briefly before its release. Not much was known at the time, and I recall this being one of the first films to have significant internet buzz beforehand. The internet was only a few years old at the time, so this was also a relatively new concept. Modern audiences are spoiled with so much content for every film available online, that everyone almost loses the feeling of being completely surprised by a film you knew virtually nothing about going in.
For Blair Witch, the added element of the "found footage" style was foreign to pretty much everyone which added to the hype and box office success of the film. Virtually the entire viewing public were not completely sure if what they were watching actually happened or this was fiction. It helped that writer/directors Daniel Myrick and Eduardo Sánchez used an unknown cast so seeing someone they recognized onscreen would not ruin the experience of believing its authenticity.
I am down on sloppy modern moviemakers most of the time these days relying so heavily on CGI and making movies look like pretty perfection rather than focusing on the most important thing for a horror film (or any film) a good screenplay and implied tension. For Blair Witch, it has been said some scenes were improvised or given a general direction but not a full script; however, that doesn't detract from the authentic nature of the situation.
The 2nd half of the film has some truly terrifying moments which happen in the background or off-screen showing you don't need to spend all your money on a CGI monster, just make it scary. The scene and keyart for the film showing the top half of Heather's head which she speaks into the camera explaining her terror and anguish is so believable and mesmerizing it send chills down my spine every time I watch it.
The film also get bagged for the ending which might be considered too short or anti-climactic; however, I think it's perfect and really the only way the movie could have gone.
LeftSideCut (3778 KP) rated Watchmen - Season 1 in TV
Dec 26, 2019 (Updated Dec 27, 2019)
Pretty much perfect
Watchmen, in my opinion, is one of the best, if not the best graphic novels ever released. It's neon lit alternate reality setting and it's collection of jaded, flawed, and sometimes toxic characters were a far cry from usual comic book territory.
I was absolutely buzzing when I heard that HBO were going to be airing a series based on the property. A series would have more room to breathe and for exploration than the movie (that I still like, for the record). When it became apparent that it would be set some time after the comic, I was honestly a bit miffed. I was looking forward to seeing Rorschach and Co on the small screen...
But it turns out, I had no reason to be worried. Watchmen is outstanding through and through.
Plot wise, it's set in present day, and maintains the events of the comic in the 1980s. The world we're presented with is a world still feeling the effects from the mass killing via giant squid monster from the comic. A world where the police cover their faces to protect their identities. A world where racism is still rife and peddled by a white supremacist group calling themselves The Seventh Cavalry, a group that happen to wear Rorschach masks.
It's set mainly in Tulsa, Oklahoma, and it's distance from the neon New York setting of the comic gives it a more realistic feeling.
Angela Abar, aka Sister Night (Regina King), is heading the investigation into the Cavalry, and when things start to spiral out of control, the FBI send Laurie Blake (Jean Smart) - the retired Silk Spectre - to Tulsa to take over proceedings and figure out what's really happening behind the scenes.
To discuss the plot anymore than this would be spoiling it, but rest assured, after a fairly slow burning start, Watchmen quickly hits an ascending slope of quality that doesn't waver, and when concrete connections to the comic come out to play, the show hits some extremely lofty heights.
The cast are all brilliant. Regina King takes centre stage, and she manages to be badass, relatable, and sympathetic. Her relationship with her husband Cal (Yahya Abdul-Mateen II) is one of the best character elements throughout.
Characters that could be described more as 'side characters' played by the likes of Tim Blake Nelson, Louis Gossett Jr, James Woke, and Hong Chau (just to name a few), all end up with surprisingly strong development.
As for the characters from the original comic, we have the aforementioned Laurie Blake played by Jean Smart, and Adrian Veidt aka Ozymandius played by Jeremy Irons.
Jeremy Irons is a undoubtable highlight of the whole series. His portrayal of an older Veidt is pretty spot on, and his plot line is equal parts bizarre and humorous.
As seen from the trailers, Dr. Manhattan has a part to play here as well, but again, no spoilers here. Just have a look for yourself. It's great.
As the narrative jumps around and steams ahead, Watchmen still manages to touch on important subjects, such as war, family, and especially that of race and racism. There are some powerful moments littered throughout, and some genuinely emotional scenes that had me tearing up at times.
The direction and dialogue are brilliant, and the use of digital effects are mostly subtle and look great. The whole season is filled to the brim with amazing shots.
The music score is great as well, especially the original stuff, penned by Trent Reznor and Atticus Ross. Reznor's distinctive industrial sound suits the series down to the ground.
I absolutely loved Watchmen from start to finish. It's shows consistent willingness to do something new and it's a hugely ambitious project that's pulled off so damn well. I really hope that a second season comes about, but if it doesn't, then I'm suitably satisfied by what we've already been given. Just fantastic.
I was absolutely buzzing when I heard that HBO were going to be airing a series based on the property. A series would have more room to breathe and for exploration than the movie (that I still like, for the record). When it became apparent that it would be set some time after the comic, I was honestly a bit miffed. I was looking forward to seeing Rorschach and Co on the small screen...
But it turns out, I had no reason to be worried. Watchmen is outstanding through and through.
Plot wise, it's set in present day, and maintains the events of the comic in the 1980s. The world we're presented with is a world still feeling the effects from the mass killing via giant squid monster from the comic. A world where the police cover their faces to protect their identities. A world where racism is still rife and peddled by a white supremacist group calling themselves The Seventh Cavalry, a group that happen to wear Rorschach masks.
It's set mainly in Tulsa, Oklahoma, and it's distance from the neon New York setting of the comic gives it a more realistic feeling.
Angela Abar, aka Sister Night (Regina King), is heading the investigation into the Cavalry, and when things start to spiral out of control, the FBI send Laurie Blake (Jean Smart) - the retired Silk Spectre - to Tulsa to take over proceedings and figure out what's really happening behind the scenes.
To discuss the plot anymore than this would be spoiling it, but rest assured, after a fairly slow burning start, Watchmen quickly hits an ascending slope of quality that doesn't waver, and when concrete connections to the comic come out to play, the show hits some extremely lofty heights.
The cast are all brilliant. Regina King takes centre stage, and she manages to be badass, relatable, and sympathetic. Her relationship with her husband Cal (Yahya Abdul-Mateen II) is one of the best character elements throughout.
Characters that could be described more as 'side characters' played by the likes of Tim Blake Nelson, Louis Gossett Jr, James Woke, and Hong Chau (just to name a few), all end up with surprisingly strong development.
As for the characters from the original comic, we have the aforementioned Laurie Blake played by Jean Smart, and Adrian Veidt aka Ozymandius played by Jeremy Irons.
Jeremy Irons is a undoubtable highlight of the whole series. His portrayal of an older Veidt is pretty spot on, and his plot line is equal parts bizarre and humorous.
As seen from the trailers, Dr. Manhattan has a part to play here as well, but again, no spoilers here. Just have a look for yourself. It's great.
As the narrative jumps around and steams ahead, Watchmen still manages to touch on important subjects, such as war, family, and especially that of race and racism. There are some powerful moments littered throughout, and some genuinely emotional scenes that had me tearing up at times.
The direction and dialogue are brilliant, and the use of digital effects are mostly subtle and look great. The whole season is filled to the brim with amazing shots.
The music score is great as well, especially the original stuff, penned by Trent Reznor and Atticus Ross. Reznor's distinctive industrial sound suits the series down to the ground.
I absolutely loved Watchmen from start to finish. It's shows consistent willingness to do something new and it's a hugely ambitious project that's pulled off so damn well. I really hope that a second season comes about, but if it doesn't, then I'm suitably satisfied by what we've already been given. Just fantastic.
Infected by Scott Sigler
Podcast
Across America a mysterious disease is turning ordinary people into raving, paranoid murderers who...
Emma @ The Movies (1786 KP) rated Godzilla vs. Kong (2021) in Movies
Apr 29, 2021
Monsters! Yay! Small screen... booooooo!
Godzilla and Kong come head to head in a vicious battle as the humans embark on a mission to discover the ultimate power source.
I won't harp on this point too much because we're nearly at the point where I won't have to... hopefully... but this needs the big screen. You need that experience to get the full effect.
Monsters fight... do we need any story? I didn't. Which is just as well because I wouldn't be able to tell you what specifically happened apart from what I wrote in the synopsis.
You could have had this film without the humans, or as a human focus film with the monsters just lurking in the background of the whole thing. (Though I don't think anyone would care about the latter.) The monsters could easily have done a film without the humans, there's only actually one point where they're needed, and that was quite frankly dubious.
Let's talk about those humans, but where to start? The film needed to commit to either being a companion to the last film or being a new film in the franchise. So far all the others have been quite independent of each other in comparison. It may not be a popular opinion, but I would have opted for a new film... and that means no Millie Bobby Brown and no Kyle Chandler (who was quite frankly underused anyway).
My definite highlight was Brian Tyree Henry in his role as the conspiracy podcaster, and I really enjoyed that whole thread. But it definitely could have been switched up a bit and resulted in a much more believable discovery sequence in the plot. That was quite a big thing in the film, when giant monster events are more believable than human ones, you need to rethink what you're doing.
As much as I love Alexander Skarsgård, I cannot tell you much of anything about his role. He's usually always an enjoyable actor, but even that couldn't save this bland character. So much so, that when I listened to a podcast on this film and they mentioned him, I went "oh yeah, he was in it".
My main take away was that most characters had very little development, and I know I was there for the monsters, but the humans needed to not be throwaways for the amount of time they spent on screen.
I'm not going to go into the effects, they were great, and I loved them just as much as in King of the Monsters. The colours were amazing.
I'm very pleased I didn't spot spoilers for the film before seeing it. The reveals were well done and I enjoyed some of the moments that came from them, but it leads me to something I've been pondering...
This sequence of films feels wrong, Had Godzilla vs. Kong been before King of the Monsters then you'd have been presented with the perfect way to introduce more creatures, but the character dynamics would not have been right with that shuffle. There are so many possibilities, that going over them would take way too long.
For a title that highlights Godzilla before Kong, it's oddly weighted, Kong is a much bigger feature than G-zee is. He gets his own personality and a bit more heart, and it was nice to see him become a new person... ape... giant fuzzball. I can't help but be a little sad that one of his moments from the original wasn't duplicated in all its glory here.
Overall it's a fun creature feature and the action is epic as expected, with some twists thrown in if you managed to avoid the spoilers. While I really do love moments from Godzilla vs. Kong, I'm not sure it's better than KotM, but it's well worth the watch either way.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/04/godzilla-vs-kong-movie-review.html
Godzilla and Kong come head to head in a vicious battle as the humans embark on a mission to discover the ultimate power source.
I won't harp on this point too much because we're nearly at the point where I won't have to... hopefully... but this needs the big screen. You need that experience to get the full effect.
Monsters fight... do we need any story? I didn't. Which is just as well because I wouldn't be able to tell you what specifically happened apart from what I wrote in the synopsis.
You could have had this film without the humans, or as a human focus film with the monsters just lurking in the background of the whole thing. (Though I don't think anyone would care about the latter.) The monsters could easily have done a film without the humans, there's only actually one point where they're needed, and that was quite frankly dubious.
Let's talk about those humans, but where to start? The film needed to commit to either being a companion to the last film or being a new film in the franchise. So far all the others have been quite independent of each other in comparison. It may not be a popular opinion, but I would have opted for a new film... and that means no Millie Bobby Brown and no Kyle Chandler (who was quite frankly underused anyway).
My definite highlight was Brian Tyree Henry in his role as the conspiracy podcaster, and I really enjoyed that whole thread. But it definitely could have been switched up a bit and resulted in a much more believable discovery sequence in the plot. That was quite a big thing in the film, when giant monster events are more believable than human ones, you need to rethink what you're doing.
As much as I love Alexander Skarsgård, I cannot tell you much of anything about his role. He's usually always an enjoyable actor, but even that couldn't save this bland character. So much so, that when I listened to a podcast on this film and they mentioned him, I went "oh yeah, he was in it".
My main take away was that most characters had very little development, and I know I was there for the monsters, but the humans needed to not be throwaways for the amount of time they spent on screen.
I'm not going to go into the effects, they were great, and I loved them just as much as in King of the Monsters. The colours were amazing.
I'm very pleased I didn't spot spoilers for the film before seeing it. The reveals were well done and I enjoyed some of the moments that came from them, but it leads me to something I've been pondering...
This sequence of films feels wrong, Had Godzilla vs. Kong been before King of the Monsters then you'd have been presented with the perfect way to introduce more creatures, but the character dynamics would not have been right with that shuffle. There are so many possibilities, that going over them would take way too long.
For a title that highlights Godzilla before Kong, it's oddly weighted, Kong is a much bigger feature than G-zee is. He gets his own personality and a bit more heart, and it was nice to see him become a new person... ape... giant fuzzball. I can't help but be a little sad that one of his moments from the original wasn't duplicated in all its glory here.
Overall it's a fun creature feature and the action is epic as expected, with some twists thrown in if you managed to avoid the spoilers. While I really do love moments from Godzilla vs. Kong, I'm not sure it's better than KotM, but it's well worth the watch either way.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/04/godzilla-vs-kong-movie-review.html
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Bob Mann (459 KP) rated Wonder Woman (2017) in Movies
Sep 29, 2021
“What first attracted you Dr Mann to the movie with the scantily-clad Amazonians?”
Amazonians deliver! And how. The much anticipated new Wonder Woman movie is with us, and for once the film lives up to the wall-to-wall marketing hype.
With a heavy dose of mythology, Diana is growing up as the cossetted daughter of Hippolyta (Connie Nielsen, “Gladiator”), the Queen of the Amazons, on the hidden paradise island of Themyscira. Trained up as a warrior by Hippolyta’s sister, General Antiope (Robin Wright of “House of Cards”), Diana is clearly something special. Her ego is reinforced by the knowledge that she was made of clay with life breathed into her by the God Zeus. It’s enough to turn a girl’s head!
It’s 1917 and the man-free paradise is shaken up when an American spy by the name of Steve Trevor (Chris Pine, “Star Trek: Beyond“) crash-lands in the waters off Themyscira. (And yes… you didn’t mishear me… this film genuinely features a hero with both the names “Steve” and ‘Trevor”). Prince Eric – no, sorry, wrong film – is saved and awakened on the beach by Diana as the others arrive. “Thank God!”, say the Amazonians. “At last, someone to process the 200 year backlog of washing and ironing”!
But Steve (an “above average specimen”, LOL) is not long for paradise as he needs to return to the war with the results of his spy-work: a chemistry book stolen from the gorgeously deformed Dr Maru (Elena Anaya), gas-developer for the evil General Ludendorff (Danny Huston). Seeing Ludendorff to be her God-like nemesis Ares, Diana returns with Steve to the WW1 battlefields with the intent of killing the God of War and so ending the ‘war to end all wars’.
Much ‘fish out of water’ fun is had with Diana meeting civilised London society, although perhaps this section of the film doesn’t quite live up to its full potential: having ice cream for the first time, without any sign of surprise, all she can come up with is an amusing but rather lame “You must be very proud”.
But where the film really accelerates into awesomeness is when Diana reaches ‘The Front’. She emerges from the trenches like some shimmering vision of hotness, to set male and lesbian hearts a flutter. Its the most memorable trench-exit since the finale of “Black Adder 4”, and the subsequent scenes of Diana single-handedly facing the German guns is for me one of the most compelling and enjoyable scenes in any recent DC or Marvel movie.
Holding all this together is the ex-Israeli army-trainer Gal Gadot in the title role. And man oh man, what a Gal! Statuesque, athletic but also sweet, charming and emotionally fragile she completely owns this role from beginning to end. Gadot made a memorable entry in the otherwise poor “Batman v Superman: Dawn of Justice” (#marthagate #neverforget #neverforgive) but nothing prepares you for just how great she is in this outing. In fact, I’ll go as far as saying that this film, although having a UK 12 certificate, is a film of immense danger to heterosexual teenagers of any age (#humor):
All boys will be cast into a lifetime of misery, never able to find a woman that can possibly live up to the impossibly perfect vision of Diana Prince, tearing up the German army with fists and whip!;
All girls WILL BECOME LESBIANS AFTER WATCHING THIS FILM!
Parents: you have been warned! 🙂
Chris Pine – the thinking women’s Chris Pratt – once again proves himself as a talented actor who manages to successfully morph to inhabit the role he plays. Much as he did in the excellent “Hell or High Water“, not once did I equate him to be James Tiberius Kirk after the first 5 minutes.
Effective in supporting roles are David Thewlis (“Harry Potter”) as a ‘helpful’ army bod and an almost unrecognisable Lucy Davis (“The Office”) as Etta, Steve’s comedic secretary. Steve’s rather unlikely sidekicks of Sameer (Said Taghmaoui, “American Hustle“), Charlie (Ewen Bremner, “Trainspotting”) and ‘The Chief’ (Eugene Brave Rock “The Revenant“) all rather fade into the woodwork by comparison.
I saw the film in 3D (“careful now… you could take an eye out with those things”) and very good it was too. Aside from some rather unnecessary Amazonian arrows, its never feels overdone, and elements of it were extremely effective.
Another star of the show is the superb Wonder Woman theme by Hans Zimmer, here rolled out by the film’s composer Rupert Gregson-Williams (“Hacksaw Ridge“). Unfortunately, the rest of the soundtrack is not particularly memorable.
The film shifts into more traditional yawn-worthy ‘superhero finale’ mode in the last twenty minutes, which is a bit of a shame. It’s also really curious that for such a sexually charged film there is an almost complete absence of ‘lurrve’ on show. The one love scene coquettishly fades to a view of the outside window. Was this to protect the film’s family friendly rating (probably) or that the director didn’t want to show her heroine in a remotely submissive position (possibly)? More frustratingly, the morning after there is no mention of it at all! (“Move along, nothing to see here”). I at least wanted some sort of recognition that a human/God liaison had taken place: Steve grimacing a bit when he sits down; or Diana on the blower to Themyscira saying “Yes, you were right Mum. 5 minutes in, and it just snapped clean off!”
I know my friend David Moody (of markanddave vblog fame, and a big DC/Marvel fan) was generally disappointed with the film. Conversely, Amy Andrews from the ever-excellent Oh That Film Blog loved it. I’m with Amy on this one, and greatly enjoyed it as a well-constructed action rollercoaster. The nearly two and a half hours sped by. By the way (and I took one for the team here) there is no “monkey” at the end of the film’s credit to hang on for.
Patty Jenkins (“Monster”) directs and knows the audience she is aiming to please. One can only imagine the empowering impact this film will have on young girls, crossing their wrists to ‘THAT’ music and, in their imagination, casting terrorists into the hell that they should be consigned to. In this week of yet more Isis atrocity in London, Wonder Woman is a role-model we could all stand and salute: “I believe in love” too.
With a heavy dose of mythology, Diana is growing up as the cossetted daughter of Hippolyta (Connie Nielsen, “Gladiator”), the Queen of the Amazons, on the hidden paradise island of Themyscira. Trained up as a warrior by Hippolyta’s sister, General Antiope (Robin Wright of “House of Cards”), Diana is clearly something special. Her ego is reinforced by the knowledge that she was made of clay with life breathed into her by the God Zeus. It’s enough to turn a girl’s head!
It’s 1917 and the man-free paradise is shaken up when an American spy by the name of Steve Trevor (Chris Pine, “Star Trek: Beyond“) crash-lands in the waters off Themyscira. (And yes… you didn’t mishear me… this film genuinely features a hero with both the names “Steve” and ‘Trevor”). Prince Eric – no, sorry, wrong film – is saved and awakened on the beach by Diana as the others arrive. “Thank God!”, say the Amazonians. “At last, someone to process the 200 year backlog of washing and ironing”!
But Steve (an “above average specimen”, LOL) is not long for paradise as he needs to return to the war with the results of his spy-work: a chemistry book stolen from the gorgeously deformed Dr Maru (Elena Anaya), gas-developer for the evil General Ludendorff (Danny Huston). Seeing Ludendorff to be her God-like nemesis Ares, Diana returns with Steve to the WW1 battlefields with the intent of killing the God of War and so ending the ‘war to end all wars’.
Much ‘fish out of water’ fun is had with Diana meeting civilised London society, although perhaps this section of the film doesn’t quite live up to its full potential: having ice cream for the first time, without any sign of surprise, all she can come up with is an amusing but rather lame “You must be very proud”.
But where the film really accelerates into awesomeness is when Diana reaches ‘The Front’. She emerges from the trenches like some shimmering vision of hotness, to set male and lesbian hearts a flutter. Its the most memorable trench-exit since the finale of “Black Adder 4”, and the subsequent scenes of Diana single-handedly facing the German guns is for me one of the most compelling and enjoyable scenes in any recent DC or Marvel movie.
Holding all this together is the ex-Israeli army-trainer Gal Gadot in the title role. And man oh man, what a Gal! Statuesque, athletic but also sweet, charming and emotionally fragile she completely owns this role from beginning to end. Gadot made a memorable entry in the otherwise poor “Batman v Superman: Dawn of Justice” (#marthagate #neverforget #neverforgive) but nothing prepares you for just how great she is in this outing. In fact, I’ll go as far as saying that this film, although having a UK 12 certificate, is a film of immense danger to heterosexual teenagers of any age (#humor):
All boys will be cast into a lifetime of misery, never able to find a woman that can possibly live up to the impossibly perfect vision of Diana Prince, tearing up the German army with fists and whip!;
All girls WILL BECOME LESBIANS AFTER WATCHING THIS FILM!
Parents: you have been warned! 🙂
Chris Pine – the thinking women’s Chris Pratt – once again proves himself as a talented actor who manages to successfully morph to inhabit the role he plays. Much as he did in the excellent “Hell or High Water“, not once did I equate him to be James Tiberius Kirk after the first 5 minutes.
Effective in supporting roles are David Thewlis (“Harry Potter”) as a ‘helpful’ army bod and an almost unrecognisable Lucy Davis (“The Office”) as Etta, Steve’s comedic secretary. Steve’s rather unlikely sidekicks of Sameer (Said Taghmaoui, “American Hustle“), Charlie (Ewen Bremner, “Trainspotting”) and ‘The Chief’ (Eugene Brave Rock “The Revenant“) all rather fade into the woodwork by comparison.
I saw the film in 3D (“careful now… you could take an eye out with those things”) and very good it was too. Aside from some rather unnecessary Amazonian arrows, its never feels overdone, and elements of it were extremely effective.
Another star of the show is the superb Wonder Woman theme by Hans Zimmer, here rolled out by the film’s composer Rupert Gregson-Williams (“Hacksaw Ridge“). Unfortunately, the rest of the soundtrack is not particularly memorable.
The film shifts into more traditional yawn-worthy ‘superhero finale’ mode in the last twenty minutes, which is a bit of a shame. It’s also really curious that for such a sexually charged film there is an almost complete absence of ‘lurrve’ on show. The one love scene coquettishly fades to a view of the outside window. Was this to protect the film’s family friendly rating (probably) or that the director didn’t want to show her heroine in a remotely submissive position (possibly)? More frustratingly, the morning after there is no mention of it at all! (“Move along, nothing to see here”). I at least wanted some sort of recognition that a human/God liaison had taken place: Steve grimacing a bit when he sits down; or Diana on the blower to Themyscira saying “Yes, you were right Mum. 5 minutes in, and it just snapped clean off!”
I know my friend David Moody (of markanddave vblog fame, and a big DC/Marvel fan) was generally disappointed with the film. Conversely, Amy Andrews from the ever-excellent Oh That Film Blog loved it. I’m with Amy on this one, and greatly enjoyed it as a well-constructed action rollercoaster. The nearly two and a half hours sped by. By the way (and I took one for the team here) there is no “monkey” at the end of the film’s credit to hang on for.
Patty Jenkins (“Monster”) directs and knows the audience she is aiming to please. One can only imagine the empowering impact this film will have on young girls, crossing their wrists to ‘THAT’ music and, in their imagination, casting terrorists into the hell that they should be consigned to. In this week of yet more Isis atrocity in London, Wonder Woman is a role-model we could all stand and salute: “I believe in love” too.
Darren (1599 KP) rated Needful Things (1993) in Movies
Aug 29, 2019
Verdict: One of King’s Most Interesting Stories
Story: Needful Things starts when Leland Gaunt (von Sydow) opens up an antique shop in the small town of Castle Rock, the shop known as Needful Things, see the locals visit, with them getting an unusually attachment to certain items in the shop, items that are clearly meant for each individual person, one that strikes a memory.
As the town starts flocking to the shop, it becomes clear that Leland has alternate plans for the town, with Sheriff Alan Pangborn (Harris) needing to investigate a new increase amount of small crimes, which slowly start to build in seriousness before the town turns to chaos.
Thoughts on Needful Things
Characters – Leland Gaunt is the mysterious shopkeeper that arrives to Castle Rock, his shop has everything the people of the town want and he knows everything about everyone in the town. He trades their desires for favours, which mostly involve going against people in the town, he knows how to remain calm through the conversations, knowing just what they want to hear. Sheriff Alan Pangborn left the big city for a quiet life, he is enjoying his life in the town, with his new fiancée, until the crime levels start to rise, which sees him going from dealing with cats in trees, to murders, can he stop the power Leland has over the town before it is too late. Polly is Alan’s fiancée, she runs the local diner opposite the new shop, she doesn’t run in like some of the other residents, which sees her witnessing the changes from the locals. Nettie is a shy former abuse victim that becomes one of the first customers of the shop, showing how easily people can like what he is willing to offer. We do get a string of people that start to get caught in his ideas.
Performances – Max von Sydow is wonderful to watch in this film, he gives the character the mystery and charisma he needs to seem like a friendly person. Ed Harris is always good to watch, here he does the small town cop routine with ease, playing a good man who must help his people. Bennie Bedelia is strong without getting enough important early scenes to make us understand how disturbed her character’s life is.
Story – The story here follows a small town that gets a new visitor in a shopkeeper that soon starts giving the locals everything they ever wanted, for a price, which sees the town turn to chaos and the sheriff needing to solve the problem before it is too late. This is one of the most interesting of the Stephen King stories, it looks at human desires taking control over our own sanity, how one town can be turned upside down by the ideas of what could be ours, rather than giving us what we need. The story is shown to unfold at a delightful pace because it shows how the deals are put in place with each deal, slowly starting to growing from disruptive behaviour right up to murder. The story does rely on the idea of town working together to prove themselves.
Fantasy/Horror – The fantasy side of the film shows just how Leland can bring about whatever the person in the town wants, he can make the impossible, possible, which only plays into the horrors of just what he can do to this world, when people get everything they ever wanted.
Settings – The film is set in the small town of Castle Rock, this is one location where everybody knows each other, which is one of the trademarks for any Stephen King novel.
Special Effects – The effects in the film are very simple, they do play into the idea of fantasy elements, when we see just what will happen with the power given to the people.
Scene of the Movie – He is a monster.
That Moment That Annoyed Me – It does feel like it could have gone a lot darker.
Final Thoughts – This is easily one of the more underrated of Stephen King’s adaptions, it gives us a perfect moral dilemma and keeps everything feel a lot more grounded for a horror one.
Overall: Entertaining throughout.
Story: Needful Things starts when Leland Gaunt (von Sydow) opens up an antique shop in the small town of Castle Rock, the shop known as Needful Things, see the locals visit, with them getting an unusually attachment to certain items in the shop, items that are clearly meant for each individual person, one that strikes a memory.
As the town starts flocking to the shop, it becomes clear that Leland has alternate plans for the town, with Sheriff Alan Pangborn (Harris) needing to investigate a new increase amount of small crimes, which slowly start to build in seriousness before the town turns to chaos.
Thoughts on Needful Things
Characters – Leland Gaunt is the mysterious shopkeeper that arrives to Castle Rock, his shop has everything the people of the town want and he knows everything about everyone in the town. He trades their desires for favours, which mostly involve going against people in the town, he knows how to remain calm through the conversations, knowing just what they want to hear. Sheriff Alan Pangborn left the big city for a quiet life, he is enjoying his life in the town, with his new fiancée, until the crime levels start to rise, which sees him going from dealing with cats in trees, to murders, can he stop the power Leland has over the town before it is too late. Polly is Alan’s fiancée, she runs the local diner opposite the new shop, she doesn’t run in like some of the other residents, which sees her witnessing the changes from the locals. Nettie is a shy former abuse victim that becomes one of the first customers of the shop, showing how easily people can like what he is willing to offer. We do get a string of people that start to get caught in his ideas.
Performances – Max von Sydow is wonderful to watch in this film, he gives the character the mystery and charisma he needs to seem like a friendly person. Ed Harris is always good to watch, here he does the small town cop routine with ease, playing a good man who must help his people. Bennie Bedelia is strong without getting enough important early scenes to make us understand how disturbed her character’s life is.
Story – The story here follows a small town that gets a new visitor in a shopkeeper that soon starts giving the locals everything they ever wanted, for a price, which sees the town turn to chaos and the sheriff needing to solve the problem before it is too late. This is one of the most interesting of the Stephen King stories, it looks at human desires taking control over our own sanity, how one town can be turned upside down by the ideas of what could be ours, rather than giving us what we need. The story is shown to unfold at a delightful pace because it shows how the deals are put in place with each deal, slowly starting to growing from disruptive behaviour right up to murder. The story does rely on the idea of town working together to prove themselves.
Fantasy/Horror – The fantasy side of the film shows just how Leland can bring about whatever the person in the town wants, he can make the impossible, possible, which only plays into the horrors of just what he can do to this world, when people get everything they ever wanted.
Settings – The film is set in the small town of Castle Rock, this is one location where everybody knows each other, which is one of the trademarks for any Stephen King novel.
Special Effects – The effects in the film are very simple, they do play into the idea of fantasy elements, when we see just what will happen with the power given to the people.
Scene of the Movie – He is a monster.
That Moment That Annoyed Me – It does feel like it could have gone a lot darker.
Final Thoughts – This is easily one of the more underrated of Stephen King’s adaptions, it gives us a perfect moral dilemma and keeps everything feel a lot more grounded for a horror one.
Overall: Entertaining throughout.
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