Jesters_folly (230 KP) rated Wolf (2019) in Movies
Sep 19, 2019
So basically it's Roman’s vs werewolves in the woods, a premise with so much potential. However it fails in oh so many ways. I feel a bit bad for this review because I did enjoy the film, admittedly I seemed to be the only one as everyone else left about half way through (ok there were only two other people there but they did leave) but as a film it was quite terrible. First off we have the legionnaires, the group have only been together for a few weeks and don't trust each other, and they consist of:
Shouting guy who has just been sent from Rome who can't seem to decide if he's channelling Nick Frost or Brian Blessed.
Not so shouting guy who is friends with shouting guy and likes to drink
Captain who doesn't seem very effective
Old guy who shouldn't be there, doesn’t get on with the captain
Tall blonde guy who is always on about his wife who about to have a baby
Germanic female scout that no one trusts
Ex slave woman who looks like she should be a witch (she’s not) who is friends with the captain
Black woman who has a brother
And two other guys I can't really remember
So, the film gets points for having a culturally mixed squad which is historically correct but they don’t act as a unit. They are always talking, even when hunting the creatures they never shut up. One of them say “We are Roman we do the hunting.” But they don't seem to know to be quite.
It does strike me that the film is trying to be (Or seem) historically accurate, there are mentions of tactical formations that can be used, everyone uses the names of an appropriate god and there is mention of what certain weapons are made of but all of this just adds to the feeling that the film has been made by a group of Roman reenactor enthusiasts.
I had a friend who said that ‘Cloverfield’ was one of the worst films ever because you never see the monster, we pointed out that you do but acknowledge that 'Cloverfield’ keeps the monster hidden to make it more mysterious and scary. Wolf does this as well, for most of the film all you see of the monsters are pink streaks that seem quite reminiscent of naked people and when you finally see the creatures they look like they could be extras in classic doctor who. The effects in general are a bit rubbish to the point of one the cast walking around with what looks like rice pudding or custard in his beard for ten minutes.
The camera work is sometimes shaky, shots of the sky blind you and there are times when it looks like the actors don't know how to hold a sword.
And the film doesn't end, there's a revelation, the survivors say they will continue the mission then the credits roll. There could be a sequel but if there is it will be because the cast want it and not on reviews (although I think I did enjoy it a bit).
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KalJ95 (25 KP) rated the PlayStation 4 version of Doom Eternal in Video Games
May 6, 2020
Until now.
DOOM Eternal is the best FPS ever made. There, I said it. Eternal is blistering, adrenaline fuelled slingshot into your bloodstream, cranking the notches consistently to eleven, and it never let's up.
The core of Eternal is in its gameplay. The best way to describe the gunplay is a juggling of instruments that make up an orchestra, whilst you're conductor...and you're running mercilessly for your life and ammo. Its massively overwhelming to begin with, and you'll die often, but once you gather the rhythm of the dance of the Doom Slayer, it's a sight of awe, followed by psychotic grin on your face. Following in the footsteps and benchmarks that DOOM 2016 cemented, Eternal improves upon everything. The gunplay is meaty and brass, the platforming is fluid and easy to pick up, the demons and monsters all provide a challenge from the explosive beginning, to the equally as explosive finale, and when all of this is accompanied by the killer soundtrack cheering you on, Eternal is bulletproof.
Whilst DOOM 2016 feels dark in colour and tone, Eternal embraces the ridiculous and runs with it. Levels burst with bright and bonkers imagination, the effect of that first chainsaw kill where ammo flies out like confetti, and the endless ways to glory kill never gets tiresome. Add in the arsenal the Doom Slayer carries with him, it becomes a game of what gun is best for each demon. Although, the Double Barrel Shotgun is just magnificent to shoot with.
When it comes to DOOM, the narrative takes the backseat over its core idea of free movement to kill, and that's the only criticism I can give this franchise. Eternal does provide a planet hopping path of destruction through the Slayer's history, but you never feel invested in the narrative as much as you want to kill everything you see. I didn't need to know anything at all from the Slayers past, the mystery serves the narrative more not knowing. Also, I must note the amount of times my Playstation 4 has crashed due to DOOM Eternal. It really brings you out of the experience when you're almost finished on level, only to start again level all over again. I think this is however a minor fault in an otherwise superb game, and problems like this will hopefully be fixed in further patches.
I can't recommend DOOM Eternal enough. If video games were made singularly for fun, you have found the answer. I can't wait to see what id Software and Bethesda do next with this franchise.
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