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Dean (6921 KP) rated The Eye (2008) in Movies

Jul 7, 2018  
The Eye (2008)
The Eye (2008)
2008 | Drama, Horror, Mystery
7
5.9 (7 Ratings)
Movie Rating
have to say I have not seen any of the Asian originals of The Eye....yet. So I can't really compare it to that as yet. It seemed to have mixed reviews when it came out, but on here it seems to have got mainly good reviews.
I would say it is definitely more of a thriller than a horror. If you are expecting it to be like The Ring, The Grudge you might be a bit disappointed. It has more in common with the likes of The Return, The Mothman prophecies. Overall it's a good thriller, a little slow to start with, but with some cool imagery and a good conclusion.
  
The Mothman Prophecies (2002)
The Mothman Prophecies (2002)
2002 | Horror, Mystery
6.8 (10 Ratings)
Movie Favorite

"Normally if a movie doesn’t have a monster in it, I’m not interested. All I like are horror movies; but I don’t like slasher movies. To me, just seeing people getting hurt, that’s not entertaining to me. My favorite things of all time, they have to have a supernatural element to them, and there has to be a sense of romance to them, and an otherworldly quality that makes you feel like there’s more magic in life. So for me, my five favorite movies of all time are the ones I’ve watched over and over and over. Number one, just first and foremost my favorite movie of all time — The Mothman Prophecies, with Richard Gere and Debra Messing. Have you ever seen that?"

Source
  
Brightburn (2019)
Brightburn (2019)
2019 | Horror
Contains spoilers, click to show
Brightburn is a mostly solid 'superhero' horror that sets out what it means to do. The narrative plays out a bit like an issue of Marvel's What If? - in this case, what if an alien baby crashed to earth, much like Superman, but grew up to be a danger to mankind.

One of the main issues I had with Brightburn rears it head pretty early on - it doesn't spend a huge amount of time establishing 12 year old Brandon (Jackson A. Dunn) before hurtling straight into his turn to evil. It's not the biggest deal I guess, the movie does enough to set up the main bulk of the plot, but I can't help but feel that the execution would have been more effective if the set up had been a bit more drawn out.
We're also introduced to Brandon's parents, the people who found him when he was a baby and raised him as their own, Tori and Kyle, played by Elizabeth Banks and David Denman. Both actors are great throughout, but their characters are a bit iffy. There's a lot silliness going on - Tori takes an abnormally long time to accept that Brandon in dangerous, even when loved ones are being murdered around her - she purposefully keeps information from Kyle about Brandon nearly stumbling across the spaceship he arrived in, even though that should really be something shared considering how Brandon is an alien and all that - at one point, Kyle tries to get one over on Brandon by shooting him in the head when he's not looking, despite clearly stating earlier on in the movie that Brandon has never even bled throughout his whole life...
It sounds like nitpicking, but it's just silliness that is very obviously included to easily advance the plot, and it's a little distracting.

The special effects used are mostly good, but they are purposely done quickly to avoid much room for scrutiny, however, there are some really great shots throughout Brightburn, especially in the third act. Brandon's costume design is suitably creepy, his mask looks almost Mothman-esque, and his glowing red eyes make him a genuinely sinister looking villain.

The violence in Brightburn really packs a punch as well... It doesn't happen often, but when it does, it's creative, and brutal. The movie leans a little into jump scare territory, but just about toes the line, and provides a decent enough unsettling atmosphere to justify it.

On a final note, it always refreshing when a Hollywood film like this has the balls to end in the way it does. The movie sets up Brandon for defeat and failure, and it just doesn't happen. The bad guys win and that's that. The ending credits feature news reports showing Brandon in the following weeks wreaking havoc all over the place, and it sets up a sequel which I don't think will happen due to box office reasons. Which is a shame, because even though Brightburn has its flaws, it still kept me involved.

Worth checking out for superhero and horror fans alike.
  
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Amberley Yvonne Mackenzie (9 KP) rated the PlayStation 4 version of Fallout 76 in Video Games

Nov 27, 2018  
Fallout 76
Fallout 76
2018 | Action/Adventure, Role-Playing
Co-operative focus (3 more)
Exceptionally large game map
forced interaction with other realtime players
immersion in side quests and exploration
difficult in one player mode past level 12 (2 more)
occasionally repetitive
filled with glitches and bugs
Dystopian loneliness
"War... war never changes."

This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
       Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
      The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
       Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.