
Purple Phoenix Games (2266 KP) rated Century Golem: Eastern Mountains in Tabletop Games
Apr 21, 2021
The second game in the Century: Golem Edition trilogy is Century: Golem Edition – Eastern Mountains (referred to as just Eastern Mountains for the rest of this review). Players return to their roles as crystal traders, mining and trading crystals. You’ve achieved success in your home village, but now have decided to venture out into the mountains of Carvania, in hopes of creating a vast network of trade throughout the land.
Disclaimer: Eastern Mountains is a standalone game, but also comes with a ruleset for The Call For Adventure – with which you can integrate both Century: Golem Edition AND Eastern Mountains into one big game. This review is of Eastern Mountains only and does not delve into the gameplay for The Call For Adventure. When we add that additional content to Eastern Mountains, we will either amend this review or write a new post altogether! -L
Eastern Mountains is a game of point-to-point movement with a modular board in which players are mining/trading crystals to fulfill Village requirements and receive end-game VPs. Set up the game tiles as described in the rules, and each player receives a player board, wagon, and outposts in their chosen color. From the starting crystal options, players select and add their starting crystals to their player boards, place their wagon on any mountain tile, and the game is ready to begin!
Played over a series of rounds, players take turns moving their wagon and performing one action. To begin a turn, you may move your wagon to an adjacent tile for free. You can always choose not to move on your turn if you wish! If you want to move more than 1 mountain tile, you may do so, but you must place a single crystal from your player board onto each tile you leave. As long as you have crystals to pay, you can continue movement. If you end your movement on a tile with another wagon, you must pay each other wagon owner 1 crystal from your board. After you are done moving your wagon (or not moving), you may perform one of the following actions: Trade, Village, or Mine.
To perform the Trade action, you must first have an outpost on that tile. The cost to build an outpost varies by player count and number of outposts already on that tile. Outposts are paid for with crystals from your board. You then take the leftmost outpost from your board in the row that matches the trade symbol on the mountain tile, and place it on that tile. When building an outpost, if you empty a vertical column on your board, you may immediately choose a bonus tile to use for the remainder of the game. Once you have an outpost on a mountain tile, you may perform the Trade action. To Trade, exchange the crystal(s) listed above the arrow for those listed below the arrow. You may perform the Trade action as many times as long as you have the appropriate crystals to exchange.
Village tiles, placed on the four corners of the ‘board,’ each have 1 face-up VP tile atop them. If you move your wagon to a Village tile, and you have the appropriate crystals shown on that VP tile, you may perform the Village action by returning those crystals to the supply and claiming that VP tile. Draw a new VP tile to place on the village, and your turn is over. To perform the Mine action, you simply take 2 yellow crystals from the supply. This action can be performed from any tile. The end of the game is triggered once a player has claimed their 4th VP tile. The round ends as normal, and then VPs are tallied. You earn VPs from VP tiles, some bonus tiles, and for uncovered outpost spaces on your player board. The player with the most VP is the winner!
So, for pre-ordering Eastern Mountains blindly, with no intel about it at all, I am happy to report that it did not disappoint! Eastern Mountains takes everything I love about Century: Golem Edition and takes it to the next level. Let’s dive into strategy first. Eastern Mountains takes the strategic element of trading/upgrading crystals to the next level by adding a modular board. Instead of drafting cards to your hand, you have to physically move your wagon across the tiles to perform those chosen trades. And since you can only move 1 tile for free, you really have to strategize how to manipulate your crystals in the fastest ways possible to fulfill the Village tile VPs. Can you find a combination of tiles that can churn crystals out for you? Or are they scattered across the board, thus forcing you to adjust strategy to gain new crystals? With the modular board and random tile setup, every game is going to be different, and will require a different strategy for success.
The other strategic element that I love in Eastern Mountains is that all information is known by all players. You know what crystals (and how many) your opponents have, you know the trade powers in play, you can see where your opponent has built outposts, and you can see the VP requirements on the Village tiles. Obviously, you can’t read your opponents’ minds, but all of this public information could give you a glimpse into their strategy. And that could affect your strategy as well! You’re always thinking in this game, and I love that.
Moving on to components – high quality stuff! All of the mountain tiles are thick and sturdy cardboard, the wagon and outpost meeples are chunky and easy to handle, and of course the crystals are beautiful and fun to play with! One thing that really drew me to Century: Golem Edition was the colorful and awesome artwork. In Eastern Mountains, that artwork really doesn’t shine through as much. The theme is still there, but not as evident as in the first game. Overall, though, still a colorful and pretty game!
Plan B Games absolutely hit the mark with Eastern Mountains. It is extremely strategic, engaging, and entertaining. A highlight is the fact that it has a modular board. The setup possibilities are endless, and replayability is no concern for this game. Eastern Mountains is a wonderful sequel to Century: Golem Edition, and it was definitely a great investment for me. If you enjoy Century: Golem Edition, I highly recommend that you give Eastern Mountains a try. It might surprise you! Purple Phoenix Games gives Century: Golem Edition – Eastern Mountains an 11 / 12.

Gareth von Kallenbach (980 KP) rated Straight Outta Compton (2015) in Movies
Aug 6, 2019
Straight Outta Compton tells the story of N.W.A.’s formation, but it’s more than just that. It tells of the trials and tribulations the members of the group went through to become the icons they were. It tells of both the struggle with their oppressors, as well as each other. We start the film in 1986 with an introduction to the three main guys that everyone knows: Eazy-E (Jason Mitchell), Dr. Dre (Corey Hawkings) and Ice Cube (O’Shea Jackson, Jr.). They soon form Ruthless records putting out their first single, which gets the attention of Jerry Heller (Paul Giamatti), their future manager. The movie then tells of their rise to stardom, and ultimate falling out, all the way through to the passing of Eazy-E.
Straight Outta Compton sets out to do a lot of things, some of which it doesn’t get exactly right. Don’t get me wrong, the movie is good. It just felt… unnatural at times. The actors themselves did a great job portraying the real-life people they were representing, but I don’t think they had the chemistry as an ensemble. I noticed it really early on in the movie, when Ice Cube and Dr. Dre were at Dre’ aunt’s house. The flow of the conversation just didn’t feel comfortable. It didn’t feel like the natural conversations I had with my friends when I was around the same age, as they were putting clear distance (time) between each of the character’s lines, just so you can make out what they were saying. And Hawkings and Jackson, Jr. just seemed really awkward in delivering their lines to each other. I know that this is needed often in movies, but I have seen similar scenes in other movies where I didn’t have this feeling.
There were also many things that the movie put into your face, but then didn’t really finish telling you what it was about, or make you believe in the connection. For example, the movie starts with Dre having a girl and baby, and you see her for all of 10 seconds, and then you see her a little later when she is leaving him. Dre also has very minimal time with his brother in the beginning of the film, again a short time later they interact for a few moments on screen (over the phone), and then there is supposed to be a moving scene where Dre finds out his brother was killed. I say supposed to be because as with the film where Dre’s girl left him, you are supposed to feel something for the character here, but there wasn’t enough for you to go on. There wasn’t the emotional connection to the relationship between Dre and his girl/brother for you to feel connected to the movie and character. These are just a few examples, another could be a menacing threat to Jerry Heller at his home, but the movie never really wraps back around to it. Most people are supposed to know, or maybe you are supposed to infer from the plotline at the time, but it seemed a little abrupt to me. Now, I hear that the running time of this film, 147 minutes, is actually a far cry from the original 210 minutes. This could explain a lot of where I felt the film just kind of failed at follow through. Hopefully we get to see this on the home release.
Ultimately, this was a great movie. It was amazing to sit in the theater and listen to people sing along with the iconic songs that were released not only from the super group themselves, but even from Eazy-E, Ice Cube and others. Plus, there were many great easter eggs throughout the film, including appearances of the characters Snoop Dogg, Tupac, Warren G, Suge Knight and many others. There was plenty of humor, but still managing to portray the struggle they went through well. One of things I was worried about was O’Shea Jackson, Jr. I originally thought they only cast him as his father because of the looks, but he really did hold his own. I definitely see a future in acting, and possibly in music too, just like his father.
Should you go see it in theaters? If you are a super fan, then definitely. Even if you are not, definitely check it out as it tells a great story about what was considered at one point the most dangerous group in music. This is definitely one that will be added to my collection upon home release, especially if there is an uncut version.

Kristy H (1252 KP) rated Our Kind of Cruelty: A Novel in Books
May 15, 2018
Well, this was an interesting one. It was a pretty quick read, yet sometimes felt a bit long. It was definitely creepy, for sure. Hall has created a slow-burning thriller here, and you become eerily mesmerized by Mike's crazy. In fact, at times, I almost found myself rooting for him, despite the fact you knew he was unreliable, delusional, and not at all good for anyone in the novel. The book is less "edge-on-your-seat" thriller and more a character-driven study. Be prepared for Mike, Mike, and more Mike. The novel is told from his perspective and we're reliant entirely on his mindset. Because we know we can't trust said mindset, we're constantly waiting for something bad to happen. It's like watching a train wreck. A very twisted one.
That being said, the novel can be fascinating at times, but it also hard to know where it's going. As you're constantly waiting for something terrible to occur, you're waiting. And waiting. The novel moves slowly, with its intense focus on Mike, and his thoughts on Verity. I would have liked more insight to V, for instance, or the other people in Mike's life. So at that point, things can get feel drawn out. Not to mention, is Mike really this delusional, you wonder? Can he really believe what he's spouting? Needless to say the book is very effective at making you feel uncomfortable. It captures anger, longing, tension, and more (stalking?!) very well.
Overall, this novel drew me in with its creepy tone and compelling character of Mike. It's definitely slow-moving at times, but oddly fascinating as well.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.

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Debbiereadsbook (1487 KP) rated Sticky For You (The Rhubarb Effect #1) in Books
Sep 20, 2024
Did you ever read a book, and think "What the ever loving heck did I just read??" (only, you know, more sweary words than some review sites will allow!) Well, this is such a book!
Max moves to Valentine Growville with his odd little pride and immediately feels at home. Meeting Tim, his mate, knocked him for six. I mean, Max is an Alpha lion and Tim is. . .well . .Tim is rhubarb. A rhubarb omega. Can they make this work?
It's so much fun, it really is and I laughed a lot, A LOT reading this book and I rarely react out loud when reading, (listening is a whole 'nother matter, though!)
Max is an Alpha of a pride of lions, bulls, llamas and other things that I forget already but they all have a love of rhubarb. Moving to Growville was a necessity, since they got hounded out their last pride. Tim is.. . . excitable! He really is a bit of a live-wire and he likes to sing. Especially once he realises he is Max' mate and Max can hear him in his head. Singing becomes the easiest way to woo Max and I have to admit, I found myself singing along with those songs that Tim sang, but changed some words for to make it fit better for him and Max.
It's steamy . . but in a kinda weird way. The way rhubarb mate is a little offputting, I will admit, but now I know what to expect, I'll be better prepared.
It is a lot of fun, it really is, right up to the point where things go wrong for Tim, but if he had just talked to Max, it could all have been avoided.
And also the point where the real monsters come to town. But that was not explained, and you have to piece the clues already thrown at you to figure out who they are. I'm fairly certain, but with Sayle at the helm, one can never be too sure!
I loved the references to fingerlings!
I love Sayle, you know I do, and I've read some Brown before, with 4 and 5 star reads from her on my shelves. How they came up with this idea, I have no clue, but it really was a fun read! The setting is set nicely for book two, and I see now whay the whole of Max' pride love rhubarb!
Will it win any literary awards? Nope, but I don't care cos I thoruoghly enjoyed it!
4 very funny stars
*same worded review will appear elsewhere

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