Jesters_folly (230 KP) rated The Purge (2013) in Movies
Jan 28, 2021
1) We have the purge itself, a new political party has come in and started titular Purge, one night a year where any crime is legal (although the emphasis is on killing and, via subtext, rape). There are a few exceptions stated at the start of the film and, although it's not directly stated, it seems that minors are exempt, in that they can be targets but not actually participate in the killing.
2)The 'Boyfriend' subplot. This could have led to the main plot but seems to be there just to keep us off track at the beginning.
3) The bloody stranger - ok he's needed as he's the main McGuffin
4) The Freaks, Yes the film needs it's antagonists and it's sometimes good to throw in a red herring but we have; The Freaks, Henry (the boy friend), The Bloody stranger who is suspected as being dangerous when he first arrives, even Janes Sandin looks like he could be the antagonist when he is going to throw the stranger out of the house, then we have...
5) The neighbours - even from the start of the film there is something off about them.
6) Add all of this together with a lot of politics and you have a very layered film.
The first half of the film is mainly set up, setting up the idea of the purge and introducing the characters, there are a few shots of violence in the beginning but the film starts off slow. Then it explodes in violence.
Although the concept is the same, The Purge is a different beast to something like 'The Strangers', both films spend time building up to the the action but, when the action starts, the Purge is much faster paced, mainly because there are more 'hunters' and they have guns.
The Purge is also a very political film but it doesn't go down the 'rich vs poor' root that a lot of films do, this is mentioned a bit but only to back up the thinking behind some of those who partake in the event. The film shows two sides of the Purge and mentions two more, you have those that want to take part in the event and those (like the main family) who don't, the Sandin's just want to get through the night where as the 'Freaks' happily take part in it. It's also mentioned that there are those who can not protect themselves (the poor) and those that object.
After watching it I am left with two questions:
1) what happened to Henrys body? We last saw it in Zoey's room, no one mentioned moving it and it couldn't have been taken out of the house but it was never seen when the Freaks were going room to room, they even went into the room where it should have been.
2) were the cookies poisoned? The neighbour said they saw the shutters come down (pulled off) and decided to take the opportunity to kill the Sandins but the hatred was already there so could the cookies have been another way to kill them off. It's true that they would have had to have been cooked before the purge officially started but, going by when they given, they would not have been eaten until either a few minuets before the start or after it had started and I doubt that anyone official would pay too much attention to the bodies after the purge. There would be too many even if they wanted too.
Emma @ The Movies (1786 KP) rated Beats (2019) in Movies
Sep 25, 2019
Johnno and Spanner are life long friends. Johnno is sensible and has a relatively stable family life while Spanner is suffering from living in his brother's criminal shadow.
When Spanner finds out that Johnno's mum is moving them up in the world to a new house with her policeman boyfriend he's devastated and steals money from his brother to fuel one last great night out for them both.
Firstly, I can't for the life of me work out why this was filmed in black and white, from personal recollections 1994 was pretty colourful, even in Scotland. The only reason I can conclude, as a viewer, is so that they could add a tie-dye electric nightmare at the rave to illustrate the drug-fuelled euphoria in a rather predictable visual way. Neither particularly added anything to the proceedings.
The highlight when it came to the acting in Beats was Lorn Macdonald as Spanner. The different sides of his character were shown so well. We get a peek at the person Johnno knows him to be and not the person he's perceived to be. Macdonald managed to bring a vulnerability to Spanner and reminded us that friends are the family you choose.
Johnno as a character confused me a bit, he was all over the place. Quiet and shy for the most part with the odd outburst that didn't feel like they fit the situation. Cristian Ortega wasn't bad in this part but the muddled character traits throughout left me cold to Johnno.
Beats obviously contains a lot of music and I was pleased that it wasn't always played a full volume. We open with the pair dancing to music and you expect it to be excessively loud. They kept it at a relatively low level but managed to give you the impression it was louder by the way everyone reacted to it. I can't work out whether that was a good or a bad way to start because I keep pondering on that point, being loud would have been accurate but I probably would have been grumbling about that fact right now.
The rave itself felt very accurate but it was tremendously difficult to watch. It really gave you the impression that you were in it, the only trouble with that is that when you are actually in it you're not trying to watch what's happening. Perhaps we could have cranked it up and had audience participation.
Beats is a story of friendship that happens to coincide with a time of change for the music scene in Scotland. There are touching moments in it, mainly around Spanner, but the rest of the film felt like it was trying to be too artistic. There's probably a very niche audience of music lovers out there for this but there were just too many moments that made me frown to give this a higher rating.
On the topic of ratings, as a final point... Beats was rated 18 and I would assume that this was for the drug use and domestic violence. This is me being numb to all things offensive I guess but it really didn't feel like it needed an 18.
What you should do
If you were/are partial to a rave then give this a go, but it's not something I'd generally recommend.
Movie thing you wish you could take home
I'd love the energy to party like that... what a distant memory.
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Bob Mann (459 KP) rated Deadpool 2 (2018) in Movies
Sep 29, 2021
It’s a “family film” (LoL). Ryan Reynolds is back again as the eponymous superhero (aka Wade Wilson) and we start the film with him in a state of romantic bliss with Vanessa (Morena Baccarin). But things quickly go south, and what follows is a convoluted plot involving a local gangster, an Arnie-type character from the future (Josh Brolin) and an potentially dark X-powered child Firefist (Julian Dennison, “Hunt for the Wilderpeople”). Deadpool has to use all his powers to restore order to the planet. Given that his “power” is the ability to rejuvenate himself after surviving the most catastrophic injuries, you can predict that things will get messy!
Yes guys, it’s violent… very, very violent! But it’s done in such a “Tom and Jerry” style that it always comes out as a “Bluuugggghhhhaaaaa!” (* that’s supposed to be the noise of a huge guffaw) rather than an “Ugggh” (retch).
A particular high point for me was the assembly of the ‘X-Men-Lite’ team called “X-force”. The ‘interviews’ for this are hilarious, but the first sortie of the team to intercept a convoy moving prisoners** is even better. It’s just snort-your-Ben-and-Jerry’s-out-of-the-nose funny. This scene also includes precisely 1.8 seconds of a splendid cameo in the part of “Vanisher”!
There are many scenes, supported by numerous snide one-liners, that reference movie classics. A subliminal cameo(s) shot in the X-Men house is just brilliant. Equally brilliant but much more disturbing is a variant on that most famous scene from “Basic Instinct”…. this falls into the “can’t unsee” category of movie clips!
But the film rather over-eggs the comic asides, with a scattergun approach to the comedy that works 70% of the time but not for the other 30%. The best ones are Deadpool’s snide aside to camera. Where the script over-reaches is where the joke gets spread across the cast: one ensemble scene in particular in the flat of blind Al (Leslie Uggams) is: a) delivered so fast as to be practically unintelligible and b) falls as flat as a pancake as a result.
Josh Brolin must have signed a three-film baddie deal, since here he pops up again just weeks after his brilliant Thanos-turn in “Avengers: Infinity War“. And as for that performance, here he is superbly nuanced, with scenes that are truly touching (and with less CGI) .
Across the superhero ensemble, Zazie Beetz stands out as “Domino”. She really should be called “Lucky” though (and yes Andrea ‘Van Helsing’ Ware… I know you have the trademark on that character name! 🙂 ). Domino is my favourite character in the film… just so cool and stylish.
And credit where credit’s due, Ryan Reynolds (“Life“, “The Hitman’s Bodyguard“) is again outstanding as Deadpool. Given he is such a dish (not speaking personally here you understand) he is very brave to portray his character in such an self-deprecating and downbeat way. The final scene in the film (following some brilliant “tidying up the timeline” scenes) is so gloriously self-mocking that I LoLed myself all the way home. Outstanding.
As Marvel films go, it’s another corking comedy. But so close to the knuckle in places, I suspect this is not a character that will feature in the Infinity War sequel!
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Purple Phoenix Games (2266 KP) rated Battlestar Galactica: The Board Game in Tabletop Games
Feb 23, 2021
Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L
To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!
Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.
I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.
Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.
Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.




