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Can You Ever Forgive Me? (2018)
Can You Ever Forgive Me? (2018)
2018 | Drama
McCarthy and Grant in a memorable double act.
I have a big apology to make to Melissa McCarthy. A few months ago, at the excellent Picturehouse Harbour Lights film trivia quiz (every 2nd Tuesday of the month in Southampton… “be there and be… well… a bit of a film geek”!) there was a fun round of suggesting New Year’s resolutions for movie stars. Mine was the rather spiteful and cutting “Melissa McCarthy…. to retire”. In my defence, I did have the truly dreadful “Happytime Murders” fixed in my memory, and McCarthy’s track record since “Bridesmaids” has not exactly been stellar. As the quiz’s host – Stephen ‘Grand Moff’ Sambrook – justly admonished me for at the time “McCarthy is about to come out with a very different role which is supposed to be pretty good”. This film is that role…. and I take it all back.

For McCarthy is a revelation in a dramatic role which, whilst having moments of levity, is largely downbeat and very moving.

The Plot.
Based on a true story, McCarthy plays Lee Israel; a cat-loving bestselling biography writer who has seen better days. Her work is now so poor that her publisher (“3rd Rock”‘s Jane Curtin) no longer returns her call. She doesn’t help herself by having an alcohol problem and an ability to get on with other people that borders on the sociopathic.

Stumbling by accident on a letter from a famous author, she sells it for a decent sum to a dealer in such documents and is asked if she has any similar documents. What follows is a criminal trail of counterfeiting and grand larceny, into which she introduces her only friend: the gay and itinerant Jack Hock (Richard E. Grant).

With newfound success can Lee find criminally-induced happiness? Or will the authorities eventually catch up with her and Jack.

A great double-act.
The reason to see this film is the tremendous double-act between McCarthy and Grant which is just magic. Both have been lauded with nominations during awards season, and both are richly deserved.

Without aspersions against the excellent Shakespearean actress Brenda Fricker, this film could have turned into a 2 hour downer featuring a literary-equivalent of the bird-woman from “Home Alone 2”. The fact it doesn’t – notwithstanding a Central Park scene that just about re-films the final scene of HA/2! – is wholly down to McCarthy’s stunning performance. Although having some scenes of darker comedy, the majority of her performance is dramatically convincing as the conflicted and depressed victim of chronic writer’s block.

Grant as well is just superbly entertaining, all teeth and over-confidence in the face of all odds. If he wasn’t up for an Oscar nomination at one point in the process, then his final scene in the film absolutely nailed it. If you are not moved by this scene, you have a very hard heart indeed.

Ephron-esque.
The script is by the relatively unknown Nicole Holofcener and the debut writer Jeff Whitty, who are nominated for best adapted screenplay for both BAFTA and Oscar award: not bad going! It’s ironic that the late Nora Ephron is (comically) referenced by the screenplay, since there is a strong whiff of Ephron-esque about the film. (This is further enforced through reference to struggling book shops, that harked me back to “You’ve Got Mail”). The movie’s directed by the up and coming Marielle Heller, who’s debut was the well-regarded “Diary of a Teenage Girl”.

Cheer on the anti-hero.
Once again, like last year’s disappointing “Ocean’s 8“, for the film to work we have to emotionally support the actions of a criminal woman and, in this case, her damaged man-friend. This movie almost gets away with it, in that a) the ‘victims’ are unseen wealthy ‘collectors’ who ‘probably have too much money to burn’ anyway and b) Lee expresses such a wondrous delight in the quality of her work; delight that pulls her out of her destructive downward spiral of depression. It’s hard not to get behind her to at least some degree.

Given the movie dives into subjects including animal – or at least animal owner – cruelty, death, depression, homelessness and terminal illness, will you enjoy it? My bell-weather here is my wife Sue, who was unwillingly dragged along to see this, but ended up enjoying it mightily.
  
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Bob Mann (459 KP) rated Adrift (2018) in Movies

Sep 29, 2021  
Adrift (2018)
Adrift (2018)
2018 | Action, Adventure, Drama
“Hurricane Raymond has been upgraded to a category 5”
“Should we be worried” says Tami. Well, yes dear, you really should.

In the glorious surroundings of Tahiti, the American footloose traveller Tami Oldham (Shailene Woodley, “Divergent trilogy“, “The Descendents) meets British footloose traveller Richard Sharp (Sam Claflin, “Journey’s End“, “Me Before You“) and a nautical-based love beckons. Richard is hired by his friends Peter (Jeffrey Thomas) and Christine (Elizabeth Hawthorne) to sail their luxury 44 foot yacht Hazana from Tahiti to Tami’s home city of San Diego. But they hadn’t reckoned on the decidedly un-romantic attentions of Raymond and severely battered and bruised it’s a battle for survival on the vast expanse of the Pacific.

I was intrigued by this film as it seems to have divided the professional critics’ opinions: Kevin Maher in The Times gave it five stars… five! Conversely Edward Porter in The Sunday Times gave it two stars. After seeing the film, I’m with Mr Maher on this one (breaking convention as I haven’t exactly been in tune with this reviewer recently!).

As a story with romantic undertones, the film will live or die on your belief in this aspect. And fortunately the romance works. There is real chemistry between the pair despite them striking you as an odd couple. This is in no small part to the quality of the acting: Claflin proves again that he is a safe pair of hands as a male lead, but it’s Shailene Woodley, who has to carry large portions of the film single-handedly, who again demonstrates just how excellent an actress she is. The camera of Tarentino favourite Robert Richardson (“The Hateful Eight“, “Django Unchained”) stays tightly on Woodley’s features dramatically capturing her tiniest of grimaces.

Woodley is also deliciously un-Hollywood, getting to where she has through acting talent as much as her looks. Yes, she has a great body (liberally, perhaps a tad lasciviously, featured here both above and under the water) but her face is gloriously assymettical with little wrinkles appearing unexpectedly when she grins. She’s a good role model for young girls that perfection is not a pre–requisite for success. (What’s perhaps less good, role-model-wise, is that Woodley allegedly ate only 350 calories a day to get to the emaciated state seen at the end of the film! But to compensate, it’s notable that she looks so much better/sexier at the start of the film than at the end).

It’s also interesting to note that the 27-year old Woodley is also a co-producer on the film, a sign perhaps that as well as being the ‘Meryl Streep of the future'(TM), she is also likely to become a significant mover and shaker in Hollywood when getting there.

A bit like “The Shallows“, it’s unapologetically a B movie, but it’s delivered with such style and chutzpah that it drives its way through the apallingly cheesy dialogue just as the poor Hazana bashes its way throught the mountainous seas. It’s even self-mocking, with Tami rolling her eyes at the corniness of Richard’s, very English, attempts at romantic dialogue. The script is more successful in establishing back-stories for Tami and Richard, demonstrating a degree of parallelism that perhaps better explains their mutual attraction. The irony of fate taking Tami back to her damaged past is exquisite.

A controversial and brave decision by Icelandic director Baltasar Kormákur is to constantly flashback between the survival scenes and Tami and Richard’s courtship that leads up to the cataclismic event. This can be a little distracting, but given the gut-wrenching twist in the third act a linear storytelling would simply have not worked. It’s very well done too, with matched cross-cuts that really work well. Kormákur’s previous film “Everest” was his biggest hit to date, and I noted the cheeky addition of the book “Everest” on the bookshelf on Richard’s boat! (As an aside, “Everest” is for some reason the film review on One Mann’s Movies that has been viewed more often than any other… no idea why… must be down to search engine results!)

Extraordinarily, it’s a true story with the closing frames of the film being genuinely moving.

With many similarities to the excellent Robert Redford thriller “All Is Lost”, this is a robust and enthralling thriller-cum-romance that unusually delivers on both counts. The romance is believable and the thrills suitably thrilling, especially when a panic-ridden Tami is separated from her one patch of dry land. Although slightly let down by some dodgy dialogue, sitting amongst all the big-hitter summer blockbusters this is a movie you should definitely seek out.
  
The Nowhere Girls
The Nowhere Girls
Amy Reed | 2017 | Children
9
9.8 (4 Ratings)
Book Rating
powerful (2 more)
timely
honest
Grace and her family have just moved to a new town after her Baptist preacher mother has a spiritual experience and their small Kentucky town decides she is far too progressive for their community. Grace is shunned and the family basically flees for more open-minded pastures. Erin is a beautiful girl who loves science and Star Trek: The Next Generation. She also has Asperger's and a secret. Rosina is a lesbian struggling to be herself within the confines of her conservative Mexican family. She dreams only of playing music and escaping her town, instead of taking care of her gaggle of cousins and working in her uncle's restaurant. Grace soon learns that the former occupant of her new house was Lucy Moynihan, who accused some popular boys of rape. Lucy wasn't believed, had a breakdown, and left town. While she's never been one to stand up for anything before, this angers Grace in a way she cannot fully describe. Erin and Rosina empathize with Lucy's situation, too. So the three find themselves an unlikely trio, and they do something even more unlikely: they form a secret group, made up entirely of girls, to protest the horrible culture at their school--a culture that condones things like rape and mistreatment of women. The group quickly takes off and the three girls realize that the group--and this cause--is far bigger than themselves.

This is an incredibly timely, wonderfully descriptive, and well-written novel that encapsulates the struggle felt by teenagers and young women in dealing with sexual assault, rape, and violence against women. There's a definite trigger for sexual assault/rape, so do avoid this novel if that is an issue for you. This book can certainly be painful to read, but it's an amazing read and incredibly powerful, as well.

The theme of boys and men getting away with horrible things in their towns seems so popular of late in books I've been reading. That could mean that The Nowhere Girls is repetitive, but it's not at all. It's a wonderful additional to this topic, which is a discouraging one and quite representative of how things are in our current society.

For me, the strength of this novel came with its characters and its brutal honesty. I really loved the three main characters, especially Erin, and just felt for all three girls. This is the first book I've read by Amy Reed (but won't be the last), and I was so impressed by her writing. The girls pop off the pages. The novel is written from the perspective of Grace, Erin, and Rosina, as well as Lucy and "Us"--a section that depicts the state of things from various high school females. Reed gives us a fairly diverse cast, including Rosina, whose family are Mexican immigrants; a character with autism in Erin; and several LGBTQIA characters. And, of course, it's wonderful to have so many female perspectives represented. We also get a few glimpses of some of the boys via excerpts from a despicable blog, which is quite effective in its own right.

As I said, so much of the strength of this book comes from its honesty. It doesn't shy away from the fact that the female teens are dealing with some very harsh realities in relation to sex, and it makes it clear how much they truly have to deal with. There are some extremely powerful moments in this novel (there's a chapter that occurs with some of the girls in a model home, and it's just wow. Amazing). It lays so much bare about what high school girls truly must go through. I found the brutal and realistic look at women and sex refreshing--albeit terrifying and heartbreaking. Rape, sexual assault, the power of sex, the way these women use sex to relate to each other and to boys--it's all there, and the result is heartbreaking, sad, powerful, and yes, sometimes hopeful.

A few times, I wasn't sure if I always believed how the authority figures dealt with the girls and their group, but, truly, it's probably a realistic portrayal of small town America. The ending was also a little neat, but still worked in the context of this novel. I kept thinking how much I'd like my daughters to read this book when they're older, because there is so much here: so many talking points and truths and so many wonderful and strong women among all the sadness.

In the end, this was a slow-moving book at times, but it was so well-written and a very powerful read. The characters are so strong, and you truly become part of their world as you read. I feel as if this is a must-read for female teens, and it's just so timely now in our culture, where the news brings more sexual assault talk each evening. There is something about this book that will leave you with hope, despite the horrors, and that's so important right now. Definitely a worthwhile read.



Grace and her family have just moved to a new town after her Baptist preacher mother has a spiritual experience and their small Kentucky town decides she is far too progressive for their community. Grace is shunned and the family basically flees for more open-minded pastures. Erin is a beautiful girl who loves science and Star Trek: The Next Generation. She also has Asperger's and a secret. Rosina is a lesbian struggling to be herself within the confines of her conservative Mexican family. She dreams only of playing music and escaping her town, instead of taking care of her gaggle of cousins and working in her uncle's restaurant. Grace soon learns that the former occupant of her new house was Lucy Moynihan, who accused some popular boys of rape. Lucy wasn't believed, had a breakdown, and left town. While she's never been one to stand up for anything before, this angers Grace in a way she cannot fully describe. Erin and Rosina empathize with Lucy's situation, too. So the three find themselves an unlikely trio, and they do something even more unlikely: they form a secret group, made up entirely of girls, to protest the horrible culture at their school--a culture that condones things like rape and mistreatment of women. The group quickly takes off and the three girls realize that the group--and this cause--is far bigger than themselves.

This is an incredibly timely, wonderfully descriptive, and well-written novel that encapsulates the struggle felt by teenagers and young women in dealing with sexual assault, rape, and violence against women. There's a definite trigger for sexual assault/rape, so do avoid this novel if that is an issue for you. This book can certainly be painful to read, but it's an amazing read and incredibly powerful, as well.

The theme of boys and men getting away with horrible things in their towns seems so popular of late in books I've been reading. That could mean that The Nowhere Girls is repetitive, but it's not at all. It's a wonderful additional to this topic, which is a discouraging one and quite representative of how things are in our current society.

For me, the strength of this novel came with its characters and its brutal honesty. I really loved the three main characters, especially Erin, and just felt for all three girls. This is the first book I've read by Amy Reed (but won't be the last), and I was so impressed by her writing. The girls pop off the pages. The novel is written from the perspective of Grace, Erin, and Rosina, as well as Lucy and "Us"--a section that depicts the state of things from various high school females. Reed gives us a fairly diverse cast, including Rosina, whose family are Mexican immigrants; a character with autism in Erin; and several LGBTQIA characters. And, of course, it's wonderful to have so many female perspectives represented. We also get a few glimpses of some of the boys via excerpts from a despicable blog, which is quite effective in its own right.

As I said, so much of the strength of this book comes from its honesty. It doesn't shy away from the fact that the female teens are dealing with some very harsh realities in relation to sex, and it makes it clear how much they truly have to deal with. There are some extremely powerful moments in this novel (there's a chapter that occurs with some of the girls in a model home, and it's just wow. Amazing). It lays so much bare about what high school girls truly must go through. I found the brutal and realistic look at women and sex refreshing--albeit terrifying and heartbreaking. Rape, sexual assault, the power of sex, the way these women use sex to relate to each other and to boys--it's all there, and the result is heartbreaking, sad, powerful, and yes, sometimes hopeful.

A few times, I wasn't sure if I always believed how the authority figures dealt with the girls and their group, but, truly, it's probably a realistic portrayal of small town America. The ending was also a little neat, but still worked in the context of this novel. I kept thinking how much I'd like my daughters to read this book when they're older, because there is so much here: so many talking points and truths and so many wonderful and strong women among all the sadness.

In the end, this was a slow-moving book at times, but it was so well-written and a very powerful read. The characters are so strong, and you truly become part of their world as you read. I feel as if this is a must-read for female teens, and it's just so timely now in our culture, where the news brings more sexual assault talk each evening. There is something about this book that will leave you with hope, despite the horrors, and that's so important right now. Definitely a worthwhile read.
  
Mystic Vale
Mystic Vale
2016 | Card Game, Fantasy
The Land needs you, Druid! It is plagued, barren, in need of revitalization and only your Circle can cure it and bring vivacity back to our home. Earn as many VP crystal shards as you can to defeat the other Druids and re-beautify us!

DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T

Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.

I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.

The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.

The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.

There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.

A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.

This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.

https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
  
Never Forgotten (Never Forgotten, #1)
Never Forgotten (Never Forgotten, #1)
10
10.0 (2 Ratings)
Book Rating
''All changes, even the most longed for, have their melancholy; for what we leave behind us is a part of ourselves; we must die to one life before we can enter another. - Anatole France''
 
How can one day go so very wrong? One minute Meara Quinn is making plans for how she will spend the Summer before her senior year and the next she's finding out that her mother's cancer has returned and they are moving away from the only home she's ever known.
 
Now she is in a new country, taking care of her mother, living with grandparents she never met, meeting new friends at school and a guy she really likes and having weird visions of a father who was absent her entire life. There is a secret of who Meara is, and everyone seems to know this except her.
 
Meara is determined to find out the secrets that will change her life forever.
 
Review:
 
The beginning of this book in unbelievably good! Amazing intro and perfect character development. I loved how you could feel with Meara all the time, and go through with her while she leans about her mum's sickness and the movement to another country. It is very realistically described, and we manage to see this all through the eyes of a troubled teenager. And the descriptions of the scenes? Ahhh, just see for yourselves:
 
''The room was a deep purple and accented with an eclectic blend of antiques and comfortable furnishings. It was the kind of room that made a person long to grab a book and cozy into the oversized couch for a several hours.''
 
Thought, sometimes, there would be things that didn't make sense to me:
 
''The guy who delivered the pizza forgot plates and napkins. So, we just opened the box and dug in.''
 
Which delivery place on Earth, for God's sake, delivers plates and napkins? Is this an American thing? If I order pizza, I expect to dig into it with all my fingers, get really messy, and then lick them in the end. Just saying…
 
There were many twists and turns, mostly little ones in this first book, but the middle of the book gets really slow paced. For a moment, I thought this might be an unpleasant read, but it turned out to just be a calm before the storm, where the biggest twist happens right before the end, and it leaves us wanting more - therefore, the second book. Nicely done, Kelly Risser, nicely done!
 
Meara is an amazing girl, and we follow her story. She finds out her mum's cancer is back again, and they have to move from USA to Canada. For a teenage girl, that is a huge change. I loved the way she coped with it, even though, at the beginning she made me quite agitated - her mum is dying, and her thought are - life is unfair, why do I have to move to another country, and change schools and lose my friends? It made me incredibly angry, but as much as I don't want to admit it, those are the exact thoughts a teen would have in such moments. We don’t really tend to think about how our parents feel until we get older and wiser, do we?
 
I liked Meara, apart her irritating personality at times. She is a typical teenage girl, and many girls, me included, can relate to her so well! She is a good person, and she cares about the people around her.
 
I loved Evan - he is just the sweetest person / boyfriend a girl can have. I honestly wish I had a boyfriend like him when I was 13-years-old. He made sandwiches, and they watched a movie in the car because it was raining, and he would come to Meara's house with flowers, and offer to help out with the chores? He is the cutest person ever.
 
''He was about six foot tall with wavy, black hair that curled over his ears. Tanned skin, lean muscles, and strong hands that ended in long, graceful fingers.''
 
But then, there is Kieran… I know he is the bad boy, but I might be able to ship him and Meara together - maybe? We'll see… It's an unpopular opinion, but I actually want to see them together. Even though Evan is just the sweetest thing, and it would be horrible if Meara broke his heart.
 
I really enjoyed this book - maybe I enjoyed it the most from all the other Young-Adult paranormal books I've read. It was a great first beginning to a series, and I can't wait to dig in the rest of the series.
 
As a finale - I had to also include this quote from the book:
 
''Humans are spiteful creatures. They destroy more than they create. That is why I do not associate with them.''
  
War of the Worlds (2005)
War of the Worlds (2005)
2005 | Action, Sci-Fi
In a summer season of grand blockbusters, War of the Worlds” is perhaps the biggest dud in years, and is a failure of epic proportions. The film is a remake of the classic 1953 film of the same name which like the new one is inspired from the H.G. Wells novel of 1898.

The new version is directed by Steven Spielberg, and stars Tom Cruise as Ray Ferrier, a divorced dockworker who is spending some time with his estranged children, Robbie (Justin Chatwin), and Rachael (Dakota Fanning), while his ex-wife and her new husband take a trip.

The children are very cold to Ray as they feel they were dumped on their mother as Ray only cares about himself. When a series of freak electrical storms hits various cities around the world, Ray attempts to comfort his children who are disturbed by the storm as well as the fact that all electronic devices have ceased to function.

Ray leaves the children at home and ventures into the neighborhood and is soon facing a waking nightmare as giant machines burst from the ground laying waste to everything in their paths.

Ray gathers his family and flees in a working vehicle trying to stay one step ahead of the alien machines in an attempt to find safety and reunite the children with their mother in Boston.

As basic as the above plot outline is, it is pretty much the entire plot of the film. There is little else to it aside from a few interruptions such as the family seeking shelter in a couple of houses or facing an angry mob as they attempt to reach a ferry.

While a thin plot can be excused for many action films, what cannot be excused are the painfully bad lack of any excitement in the film and the lack of any compelling action or suspense.

We are supposed to believe that the world is being destroyed by the alien’s but aside from a few blasted bridges, and small buildings, we see a surprising lack of carnage. There are no sequences of classic landmarks being reduced to rubble, there are no scenes of vast armies locked in a desperate struggle against the invaders.

Instead, we get a sequence of helicopters firing, and a line of soldiers firing, but they never show us what they are shooting at, nor do we see the alien retaliation behind a bright explosion and a few vehicles emerging on fire. This is particularly frustrating when you consider that the 1954 version at least showed a few tanks being blasted outright.

Another issue I had with the film was the painfully obvious superimposed backdrops as during the films limited action scenes; the background was clearly inserted into the shot as it was so fuzzy that it did not fit in with the events in the foreground.

While I am willing to dismiss this as stylistic nitpicking what cannot be ignored is that for most of the films running length, the cast does little more than stand around waiting for something to happen.

There are no great segments of character development, no insight into why the aliens waited all this time to attack when they could have done so centuries earlier, why they want the planet, and numerous other plot holes, some of which are so glaring. One of my favorites was the guy who was able to use a video camera to record the opening attacks when it was clearly shown that all electronic devices were rendered useless.

Much has been made of Cruise’s recent off screen actions and I must say that those have been far more interesting and engaging than his performance here. Cruise spends the majority of the film in a wide-eyed gaze or frantically moving and yelling. His character like his annoyingly bratty daughter are so unsympathetic, I found myself hoping that the aliens would take them out and end our suffering.

I hate stated prior that I thought this film may have problems as in light of films such as “ID4”, the story would seem bland to modern audiences unless the action was increased and there was a dynamic story with interesting characters. Sadly all of those are missing from a film that also has one of the worst endings in recent history.

There is no build up, no final confrontation, no moment of high tension to get to the payoff; it just ends with a whimper. One would think that a grand battle or an effects royale is in store instead, it plays out in a very matter of fact fashion with shockingly little action or suspense.

I could go on and on, but suffice it to say that between the weak acting, tired, thin plot, and infrequent and underwhelming action and effects, this is a film that exists only due to the talents of Cruise and Spielberg., That being said, I have to wonder how and why they could not have picked a better product than this stale offering.
  
A Quiet Place (2018)
A Quiet Place (2018)
2018 | Drama, Horror, Thriller
“There’s a kind of hush, all over the world tonight”.
What a masterpiece this is! The most novel, the most tense, the most exhilarating, the most edge-of-your-seat Indie horror movie I could hope to see this year.

It’s 2020 and 89 days after “it” happens, the world is a very different place. Making any noise at all becomes a death sentence…. that bad cold could kill you and nothing seems to be able to prevent mankind from being annihilated one sneeze at a time.

In what could be a nice “Cloverfield”-style series, the action here focuses in on the resourceful Abbott family: the father Lee (John Krasinski, “Away We Go”) is handy with electronics and back-woods skills; the mother Evelyn (Emily Blunt, “The Girl on the Train“; “Edge of Tomorrow“) has medical training. So they are well suited then to take care of their offspring: the profoundly deaf Regan (Millicent Simmonds); Marcus (Noah Jupe); and their youngest Beau (a cute Cade Woodward). It’s a battle of brains against vicious, relentless and malevolent alien brawn: how far will Lee and Evelyn go to keep their family safe?

Man, this is a tense film! It doesn’t pull its punches from the get-go and thereafter there is an air of brooding and ever-building menace that gets right under your skin. This is certainly not helped by the fact that there is a ticking clock of an oncoming ‘event’ – no spoilers here – to worry about. As incessantly and inevitably as the rising tide in “The Shallows” a clock ticks down. Thank heavens then that the ‘event’ and the outcome of that ‘event’ are both traditionally such quiet affairs!

While all of the buzz at the moment is on the 80’s Easter Eggs in “Ready Player One”, here is a movie packed with delights for movie lovers. There are recognisable elements here from such classics as “The Road”, “Signs”, “Witness”, “Alien”, “Jurassic Park”, “Jaws”…. even (traumatically) “Home Alone”! So is it then just a rag-bag collection of stolen moments from other films? No – not at all. This stands tall and proud as a master work in its own right, the standout and unique quality of the movie being its use (or rather absence) of sound… something that works so magnificently as a concept in a movie-theatre.

I was lucky enough in the late September of 1979 to see (at 10 am in the morning as I remember!) in the Odeon Leicester Square in London, the first ever UK (and probably worldwide) showing of a little film called “Alien”. The cinema was pretty empty, but I have never sat through such an electric viewing. This had some of the same aura about it: a hushed audience, totally gripped. (I agree with Simon Mayo and Ali Plumb on this though that all snacks, and especially popcorn in scrapy SCRAPY cardboard boxes, should be banned from these screenings… I had to physically move seats away a noisy muncher as the film started!). But for sure, distractions accepted, this is a classic communal movie experience and so is a movie you should most DEFINITELY see in the cinema.

If there is one Oscar for February 2019 that I think should already be a shoe-in for a nomination, if not a win, it is the sound team led by Erik Aadahl and Ethan Van der Ryn: breathtakingly spectacular. This is assisted enormously by the musical score of Marco Beltrami (“Logan“, “The Shallows“) which helps augment and annotate the action jump-scares brilliantly.

Another critical member of the crew for a film like this is the editor, and here Christopher Tellefsen (“Joy“) delivers the goods with tight and effective execution of those cuts (the film sort!) that made me vertically leave my seat at least a couple of times.

Real life couple Krasinski and Blunt share such obvious and tender chemistry that it is impossible to not get emotionally involved. A shared iPhone listening moment, as a lull in the action, is very moving. Millicent Simmonds, who is actually deaf from childhood in an inspired piece of storytelling/casting, is also an acting force to be reckoned with: her only other movie is last year’s “Wonderstruck” that I have yet to see.

Writers Bryan Woods and Scott Beck (with contribution to the screenplay from Krasinski) also deserve praise for an intelligent and highly satisfying plot that never fails to disappoint to the last drop. Every detail, down to the painted footsteps on the un-squeaky floorboards, is just pitch-perfect. It’s also a film that very wisely doesn’t outstay its welcome: 90 minutes of such adrenaline is almost too much for anyone to stand! Krasinski as director keeps everything deliciously tight during that running time with no time to breath, particularly in the frenetic final reel.

I’ve gushed enough. This is a must see for sci-fi and horror fans of all ages. And with a “BvS quotient” of just 6.8%, it’s enormously good value for money. Go see it!
  
The Big Sick (2017)
The Big Sick (2017)
2017 | Comedy, Drama, Romance
Just what the doctor ordered: a charming and thoughtful summer comedy.
Romance and comedy work together beautifully on film: love is innately ridiculous after all! But mix in a dramatic element – particularly a serious medical emergency – to a Rom Com and you walk a dangerous line between on the one hand letting the drama overwhelm the comedy ( “Well! I don’t feel like laughing now!”) and on the other hand diverging into shockingly mawkish finger-down-the-throat sentimentality. Fortunately the new comedy – “The Big Sick” – walks that line to perfection.
Kumail Nanjiani plays (who’d have thought it?) Kumail, a Pakistani-born comic-cum-Uber-driver struggling to get recognised on the Chicago comedy circuit. His performances mix traditional stand-up at a club with a rather po-faced one-man show where he explains at length the culture of Pakistan (Naan-splaining?), including intricate detail on the fielding positions and strategies of cricket. Kumail is heckled during a show by the young and perky Emily (Zoe Kazan, the middle daughter from “It’s Complicated”). Lust blossoms (mental note: stand up comedy seems a fabulous strategy for picking up women) and lust turns to romance as the pair grow closer to each other.

A surging romance. Uber gets love from A to B.

Unfortunately Kumail is aware of something Emily isn’t: his strictly Muslim parents Sharmeen and Azmat (Anupam Kher and Zenobia Schroff) believe in arranged marriages to ‘nice Pakistani girls’ and a relationship with – let alone a marriage to – Emily risks disgrace and familial exile. A medical crisis brings Kumail further into dispute, this time with Emily’s parents Beth and Terry (Holly Hunter and Ray Romano).

Stand-up is, I assert, a very nationalistic thing. It is a medium hugely dependant on context and while I’m sure great British comics like Peter Kay and Eddie Izzard might rate as only a 4 or a 5 out of 10 for most Americans, so most American stand-up comics tend to leave me cold. And perhaps it’s also a movie-thing, that stand-up on the big screen just doesn’t work well? Either way, the initial comedy-club scenes rather left me cold. (And I don’t think most of them were SUPPOSED to be particularly bad – since they seemed to fill the seats each night). As a result I thought this was a “comedy” that wasn’t going to be for me.

Stand up and be counted. Kumail Nanjiani doing the circuit.

But once Nanjiani and Kazan got together the chemistry was immediate and palpable and the duo completely won me round. Kazan in particular is a vibrant and joyous actress who I would love to see a lot more of: this should be a breakout movie for her.
Broader, but none less welcome, comedy is to be found in Kumail’s family home as his mother introduces serial Pakistani girls to the dinner table.

Holly Hunter (“Broadcast News” – one of my favourite films) and Ray Romano are also superb, delivering really thoughtful and nuanced performances that slowly unpeel the stresses inherent in many long-term marriages. The relationship that develops between Kumail and Beth is both poignant and truly touching.
Where the script succeeds is in never quite making the viewer comfortable about where the movie is going and whether the film will end with joy or heartbreak. And you will find no spoilers here!

So is it a comedy classic? Well, no, not quite. What’s a bit disappointing is that for a film as culturally topical as this, the whole question of Islamophobia in Trump’s America is juggled like a hot potato. Aside from one memorable scene in the club, with a redneck heckler, and an excruciating exchange about 9/11 between Kumail and Terry, the subject is completely ignored. This is a shame. The script (by Nanjiani and Emily Gordon) would have benefited enormously from some rather braver “Thick of It” style input from the likes of Armando Iannucci.
I also have to despair at the movie’s marketing executives who came up with this title. FFS! I know “East is East” has already gone, but could you have possibly come up with a less appealing title? I guess the title does serve one useful purpose in flagging up potential upset for those with bad historical experiences of intensive care. (Like “The Descendants” this is what we would term in our family #notaShawFamilyfilm).
Overall though this film, directed by Michael Showalter (no, me neither!) and produced by Judd Apatow (whose name gets the biggest billing), is a fun and engaging movie experience that comes highly recommended. A delightful antidote to the summer blockbuster season. The end titles also bring a delightful surprise (that I’ve seen spoiled since by some reviews) that was moving and brought added depth to the drama that had gone before.
More Hollywood please, more.
  
Quad City Killers
Quad City Killers
2021 | Exploration, Humor, Murder & Mystery, Party Game
So I am going to cut right to the chase here. I am from the Quad Cities, the area of Iowa and Illinois where the Mississippi River flows East-West instead of its normal North-South. Admittedly, the name given to the area is the Greater Quad City Area and includes around 18 actual towns and cities. I have a love for my hometown and defend it to all who think we are just cornfields and unexciting. That said, when I saw a game was being produced about serial killers roaming my own stomping grounds, I knew I had to preview it.

Quad City Killers (or QCK) is a competitive game of moving around a map and eliminating points of interest by using resources from hand. Or, in actual gamespeak, stalking the streets of the QC murdering prey by using weapons, modifiers, and scenario cards to adjust the winds of chance for success.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign ending March 5, 2021, or through any retailers stocking it after fulfillment. -T


To setup place the large map (an actual map that you would find in your grandparents’ Oldsmobile) on the table. Shuffle the Prey deck and the Resources deck separately and place them in their spots on the map. Place the Heat tokens on the lowest space in each city. Keep the three dice nearby for all players’ use. Each player will choose a serial killer profile mat, a color of skull mover token, and Dexterity token to track progress. Each player will also draw five Resource cards from the deck and one Prey card to place on the board in a city along with their skull mover token. The game may now begin!
The first thing each player will do on their turn is perform a Hunt action by drawing and placing on the map the top card of the Prey deck. Most Prey are color-coded to be placed in a matching city, but some are not and may be placed in any city on the map. Next, the player may perform any three actions from the following: Hunt, Travel, Attack, Scenario, Discard.

Hunt works the same as the action performed at the beginning of each turn: draw a Prey card and place it on the board. In order to Travel to a new city the player will roll the dice. For a value of 1+ the player may travel to any city within their current state. For a value of 2+ the player may cross the Old Man to the other side (preferably using the half-finished under-construction new I-74 bridge). A player may play a Scenario card from their hand, and if it shows the Action icon they will spend one of their three actions to play and resolve it. A player may also choose to Discard two cards from their hand and replace them with cards drawn from the Resource deck for an action.

The game would not be named Quad City Killers if killing was not involved somehow. As the final option of action to be taken on a turn a player may choose to Attack a Prey card in the same city in which the player’s token resides. To Attack, the player will consult the Prey card’s printed defense value for their target number. The player will then combine any Resource cards they may have in hand with their current Dexterity score (tracked on their player mat) and the roll of the three dice. If the end result matches or exceeds the Prey’s defense value the Prey is eliminated. The player collects the Prey card for a trophy and for its Notoriety value (victory points) at game end.

Resource cards come in different flavors: Weapons, Scenarios, Modifiers, and Ego. Weapon cards are just that: weapons. They may be used once for an attempted kill and then are discarded. Scenarios may mess with opponent tactics, allow players to move Prey cards to different cities, or other various activities. Modifiers may also adjust the current Advantage enjoyed by the player or be played on a Prey card to lower its defense value. Ego cards (and also some Weapon cards) will have an M.O. icon on them and may be placed directly on the player mat. These M.O. cards offer a once-per-turn advantage for the player and are very powerful.


The game continues in this fashion of taking turns moving around the map, hunting prey and killing them, and using Resources to adjust the difficulty of the murder. Once a player has increased their Dexterity token to the end of the track the game ends and the players count up Notoriety values (VP) of all slain Prey cards to arrive at the greatest serial killer the Quad Cities has ever seen (which, being from the QC would be saying something – I don’t remember ANY serial killers here).
Components. Okay, this was a super cool game to open up in the mail. Inside the mailer box was this strange Evidence bag. I have never seen an Evidence bag in my life so I wasn’t quite sure what was inside. But when I opened it and saw it was the components for the game I immediately smiled at how cool that was to include. It certainly made an impression. Now, please remember that this is a prototype copy of the game, and the finished version will have slightly different and improved components. That said, what we were provided is very close to final quality (and better than some games I have in my collection!). The cards are all fine, the dice are dice, and the tokens are well-designed and interesting. The best component, for me, is the excellent map of the QCA. It folds/unfolds like an old map would (prior to GPS) and has my hometown right on it! Luckily I live in a suburb(?) of the Metropolitan QCA so my house is nowhere to be found on the map, but it is very strange and exciting to play a game on a map of your home.

The game as a whole is pretty good. Though the estimated time to finish the game is quoted at 90-180 minutes (and maybe with the full compliment of players), my plays with my wife were well under an hour each time. We both enjoyed the game quite a bit once we got over the whole premise of it. The theme is obviously dark and macabre, but in the end it is still just a game.

I felt very engaged for every second of the game as I watched my wife nail roll after roll during her Attack actions while I fail to manage even a roll of 2+. Yes, I am unable to roll 2+ on THREE DICE. My issues aside, the dice really do add a layer of chance (obv) that all the accounting and cardplay just will not cover. I like that. I like chance in my games, even when it goes against me. I also enjoyed having five actions from which to choose three on my turn, but I could also use the same action all three times if I wished. More options is usually good, and having more than one obvious route or strategy is a huge bonus for me.

All in all I really did enjoy this game quite a bit. Again, the theme may be off-putting for some, and I will not play this game with my children until they are probably older than the suggested 13+ but I can definitely see myself breaking this out with a group of adults who are itching for something completely different from what they are accustomed to playing. If you are like me and need something just absolutely jarring in your collection, I urge you to take a look at Quad City Killers, on Kickstarter now until March 5, 2021. Just stay out of Milan (pronounced MY-lin) and we will be fine.
  
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Literally.Laura (1763 KP) rated the Xbox One version of No Man's Sky in Video Games

Oct 25, 2018  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
The game stated off simple enough, you find yourself crash landed on some foreign planet. The planet that I had the misfortune of landing on (not sure if it’s the same for every person) was an ungodly hot hell-hole filled with rabid, attacking plants and sparse resources. My initial introduction to the game seemed to be a little lackluster. I felt like I didn’t really know what I was supposed to do, as well as I wasn’t sure how any of the controls worked. After some time, I started to get the hang of how to move around and how to interact with the environment. Figuring out how to using the “mining pistol” to harvest resources was quite the revelation. After some time I came across my crash-landed spaceship. It was not in working order whatsoever. The game wanted me to fix said ship using a variety of different resources and pieces of technology to be crafted. I found the interfaces to accomplish this goal were a little vague and complicated. Unable to find the needed resources nearby, I set off on a little adventure. One glaring feature I noticed in the game was there was a resource drain on your “shielding” from environmental effects. My 60-degree Celsius planet played havoc upon this shielding, which required me to continually recharge it. I was not a fan of this. It seemed too often that my shields would be next to zero soon after I charged them. I imagine the searing heat might have had something to do with that, perhaps if I had landed on a tropical beach planet that wouldn’t have been much of an issue. Anyways, I meander along looking for my needed resources. True to my wonderful luck so far, I lose track of where home base was. Completely off track. I wander and wander in the hopes that I can find my way back. Through this struggle, I realize that I have the ability to harness my inner Neanderthal and am able to punch the local flora to death. This saved me considerable energy charges for my mining pistol. I forgot to mention everything I use has a drain, from the mining pistol, to my health, to the shielding from the environment. So continually you must fill these items up with different elemental resources you harvest from the planet (carbon, oxygen, etc etc). Beating all the plants and rocks to death proved useful, I was able to collect a large number of resources to help myself survive having no shelter whatsoever. Through my travels I encounter my first visit from the local fauna. They appeared to be goat-like creatures that dug their way out of the ground and wandered about. I was able to feed them carbon-based foods, to which they all started to crowd around me and beg for more. Luckily my jet pack allowed me to make a quick escape. After what seemed like an eternity of moving in the same direction (hoping the world was small enough to make this work), I fell into a hole. Inside the hole was a large cavern which I was eager to explore. There were many different resources that I had not come across yet, and thankfully there weren’t any angry plants or goats there to attack me. I travelled all the way to the end of the cave, hoping to find a civilization or something interesting. As I neared the end I was greeted by a giant wall of rock with nothing to offer, so I angrily turned back around and flew out of the cave. Crossing a few more mountain tops, finally I saw something of interest! There were four mechanical looking storage containers with some lights surrounding them. I took it upon myself to investigate. There didn’t seem to be any signs of life around the containers, so I figured there could only be one solution. I started to punch the containers down to collect whatever they were hiding. After the first container went down, alarms started to go off and the game told me I alerted “sentinels”. Not knowing what this meant, I saw a dog-looking robot approach and subsequently started lasering me to death. Apparently, those containers weren’t meant for sharing. Anyways, I ran off barely escaping with my life. In hindsight I wonder if death would have been an easier way to return to my poor, broken ship. I finally figured out how to seek out distress signals (which my ship had one), so my screen was marked with a true destination. Shortly after learning of this, the world decided to start up a fire storm which made the temperature jump up to 100-degrees Celsius. Needless to say, I was completely prepared and didn’t almost die on the way over to the distress signal. After finally finding my way to salvation I realized that the distress signal I followed wasn’t actually my ship, but some random, broken down building. I am a poor navigator.

Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.