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Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty: Infinite Warfare in Video Games
Jun 19, 2019
it comes a bold new direction for the series that mixes the familiar with
the new.
Infinite Warfare is set in the future but unlike the recent Advanced
Warfare, this is a future where space travel has become the norm and the
people of Earth find themselves in an ongoing battle with a Mars based
faction who have amassed a very large and powerful fleet of warships.
Players take on the role of Lt. Reyes who finds himself forced into
command when a surprise attack devastates much of the Earths forces and
at the mercy of the ruthless leader of the opposing forces (Kit
Harrington).
Like with last years Black Ops 3 players have a staging area and the
ability to select their weapon configurations for each mission. There is
also a Captains room where players can view newsreels and other items
should they want to take a break from the combat and explore.
Players can also select which missions to take based on the recommended
story missions or they can select side missions. In my first run through I
stuck mainly to suggested missions and was amazed at how fast I got to the
final battle, so those looking to prolong their solo campaign will want to
select some of the additional missions.
Mission play is what you would expect from Call of Duty with missions
mixing stealth and waves of enemies for players to mow down. This time out
several missions involve space combat as players will take on fighters and
enemy ships in their fighter plane which also allows for some interesting
missions where players will leave their ship to battle in Zero-G before
resuming the attack on foot.
Players also will have access to energy and ballistic weapons and can pick
up weapons and ammunition along the way.
Using futuristic grenades that cause gravity to disrupt as well as spider
like seekers is a nice touch as is the protective shield players can
deploy when the action becomes heated.
Multiplayer has always been the strong point of the series and Infinite
Warfare is no exception to this trend. There are fewer modes than in the
past, but the customization and rankings that players expect are still in
place. There are also the popular kill streak rewards that can turn the
tide of any battle.
Although some may not like the inclusion of jump packs in multiplayer, it
did not harm Advanced Warfare and the levels where fallen players float
away in Zero-G were also a very nice touch. I did briefly think I was
playing DOOM with some of the maps set on a planet exterior at first, but
soon found myself caught up in the action. Like with Black Ops 3, a
special weapon is on a timer and allows players to deploy a wide angle
machine gun called a Claw which mows down enemies with ease.
The maps like the solo portion of the game are highly detailed and
stunning to behold and the composition for the game has some very
compelling music. I played the game on an NVIDIA 960 then moved to a
NVIDIA 1060 Founders Edition card and found that the game looked and ran
amazingly well even on the highest settings.
The real treat of the game for me was the Zombie mode set at Spaceland, an
80s themed amusement park. The mode had plenty of 80s nostalgia as well as
an 80s soundtrack of hits from the era as well as a campy tone that
invoked the best of 80s horror films.
The detail level was so good that you can even take a ride on an
attraction, use some rides as weapons, and use tickets you gain to gain
power ups. For me it was simply the best initial Zombie offering of any
Call of Duty game ever.
In the end, Infinite Warfare offers one of the best campaigns in recent
years and blends old and new to create a Call of Duty experience that is
fresh yet familiar. Fans of the series should not be put off by the space
setting and should give the game a try as it is a very enjoyable and
winning combination that is as fun to play as it is great to look at.
http://sknr.net/2016/11/08/call-duty-infinite-warfare/
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Gareth von Kallenbach (980 KP) rated the PC version of Plants vs. Zombies: Battle for Neighborville in Video Games
Oct 24, 2019
Set in a vibrant and highly-detailed theme park; players go through various tutorial missions which provide instruction on everything from combat to customization as well as upgrades and all aspects necessary to survive the Zombie hordes.
The game cleverly divides gameplay between campaign and multiplayer by allowing players to use Launch Pads to access the Multiplay area of the park where you can battle with or against other online players.
The campaign is a fun and whimsical adventure where players have to do things such as increase their cool by gaining a new look in order to access a specific area.
Moving around a large open-world area complete with all sorts of characters, main, and side quests. From the Suburbs to the beach, and downtown, players will battle all kinds of dangerous and funny Zombies. There are the traditional ones, as well as ones who use traffic cones and window panes in order to block your attacks and absorb more damage. There are also more dangerous Zombies and players will be happy to see some old favorites like the Football Zombie.
Picking the right characters is key as I started with a Pea Shooter but upgraded to a large ear of corn that I dubbed “Colonel Corn” for my gameplay. There are other plants and customizations but I liked the rapid-fire attack that works better for me. There are also special abilities such as being able to flip a large distance which is key in avoiding combat and also firing a corn rocket to take out large hordes.
This is where the customization really shines as players can not only update their look and class; but also their abilities which is key to gaining the upper hand in the game.
Players who have been fans of the prior games in the series will see much to like in the game as the world is fun, visually appealing, and inviting and lots of fun to play.
The graphics and sound in the game are great and even after playing the previous games; this one blends old and new in a winning formula.
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Dakotah Salazar (12 KP) rated the PlayStation 4 version of Crash Team Racing: Nitro Fueled in Video Games
Jul 1, 2019
Which is why I had to pick this up right away. And overall, it's a decent racer, but now were in the age of photo realistic racing games such as Forza, or living in the shadow of Mario Kart still in its multiplayer experience. Crash Team Racing has potential for expansion, but I was disappointed in that it's the same experience as before.
During the races, they are fast and lively. It brings the nostalgia in the controls and smooth gameplay. The power ups and attacks are the same, but are easy to operate. It also introduces the hyper slide, which may be difficult to master at first. The tracks don't give too much leverage in utilizing this. It could also be a disadvantage because it could ruin the flow of the race. It all depends really.
As for the modes, they have plenty to choose from. Adventure Mode, Online, Time Trial, etc. I would recommend this as a party game...because I think I could give the player a strong challenge. Adventure Mode, if you are an expert at this game, is WAY TOO EASY. I placed first in almost every race not trying to brag, but it doesn't challenge the player in anyway, even in the boss battles. Unless you are in a Single Race mode, then it offers an option of difficulty.
Characters to choose from is plentiful. Even adding options to modify the character and karts are wonderful designs. It's satisfying to earn them but if you are not an online player, then HALF of those modifications are not available to you. They depend on the usage of coins, which I'm assuming you can earn or purchase if your looking to earn the mods right away.
The game is a lot of fun. But I had to critically think about what the creators had for further potential. The remasters of the three original games were wonderful, but this is a copy and paste version of the original. It amplifies the nostalgia as a high, but once you come down, it really is a hollow experience.