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A Bibliophagist (113 KP) rated Suburbia in Tabletop Games

Feb 5, 2020 (Updated Feb 5, 2020)  
Suburbia
Suburbia
2012 | City Building, Economic
Replayability (2 more)
Multiple strategies
Easy to play
Seems complex (1 more)
Very similar to Castles of the Madking Ludwig
More simple than it seems
I've been wanted this game for years, however after being terrible at the app versiom, I was worried it'd be too complex. However, I got it as part of BGG's secret santa and finally got around to playing it.
     At first I was overwhelmed by just how many components there are, and how complex the rules were, but once I got playing and saw how it was just Castles of the Madking Ludwig and even had similarities to the house favorite Terraforming Mars, it became extremely simple. This is definitely a play to learn game, as we played it got easier and easier. My partner and I adopted different strategies and it's the first time I've seen him be such a poor loser (I did destroy him).

    Unlike Castles, the players are building a town buying properties from the board (each property rejected gets cheaper each round) and creating combos that benifet the plauers end goals and the boards end goals. The players try and raise (or lower) their reputation and towns population while generating enough income for growth. It really tickled my management game itch, as I love those silly kairosoft games and played SimTower like it was noones business back in the day. Striving to not just reach my goals but create a realistic town. My partner and I found ourselves roleplaying a little, making jokes as he placed his trailer park by the city dump, or how he sectioned his wealthy side off from the unsavory side with a series of lakes. We really got into it and I look forward to playing it again! Also, I promise, it's not nearly as complex as it looks!
  
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    Dulux Visualizer MT

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Century: Eastern Wonders
Century: Eastern Wonders
2018 | Nautical, Pirates
Simple to learn (1 more)
multiple strategies make for good replayability.
Strategic yet simple
Played this for the first time recently and it was the hit of the game night. It felt balanced and very playable even for just two people. We learned the rules quickly and only found the wording vague on one subject. We had to refer to BGG for clarification. Play moved quickly and it tickled our chess fancy, as we were able to be very strategic and plan our movies carefully and in advance. My partner and I adopted very different strategies and the game ended up being very close which is a good sign in terms of balance and replayability.
    For those who are unaware of the games mechanics, you create a board of tiles, each tile representing a market where you can trade, and the trade requirements for that particular market. The commodities are different colored cubes, one tile may allow you to trade 2 yellow cubes for 2 reds, another a red for a green, etc. You can pay cubes for additional movement and to create outposts that allow you to trade. The goal is to acquire the needed commodities for the different ports, which have a changing request via small tiles placed on the port tiles, these may require a variety of cubes, if you are the first to bring that combo to that port, you score the victory points. There are also victory points and special tiles that affect gameplay available via outpost placing, which encourages you to spread your presence on the board. My partner chose this strategy and built nearly all twenty of his outposts, I milked only a couple tiles for their trade combos, focusing on commodity acquirement and port fufillment. I won, but we only had a few point difference.
    We really enjoyed it, and look forward to playing it again, it's mechanics are unique enough that it stands out in our game library and it was a comfortable length for casual play!