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James Bagshaw recommended track It's Raining Today by Scott Walker in Scott 3 by Scott Walker in Music (curated)

 
Scott 3 by Scott Walker
Scott 3 by Scott Walker
1969 | Pop, Singer-Songwriter
7.0 (1 Ratings)
Album Favorite

"This was probably the first Scott Walker song that I heard, other than Walker Brothers’ songs. “I was in a friend’s car in London around eight years ago and ‘It’s Raining Today’ came on. At the beginning I thought it was unnerving, this weird cluster of notes. At the end of it I turned to my friend and asked, “What was that? Is it modern?” When he explained it was a record from the ‘60s I was like “Are you kidding me?” The production and vocal sound is so clear and hi-fidelity. “I fell in love with the sound of it from a production point of view first of all. I’ve always been interested in the crooner vocal and all that sort of stuff, but once I got into the songwriting it blew my mind, because this is stuff that you can’t sit down and play on an acoustic guitar. “There’s this theory that you should be able to sit and play any good song on an acoustic guitar and ‘It’s Raining Today’ throws that theory out the window. You couldn’t do that song, and songs like it, justice on a guitar, because the orchestration and the chord changes are more psychedelic than any psychedelic record I know. I literally can’t work out any of the chord progressions, and I’m usually decent at sussing them out. I still don’t know what these extended chords are. Maybe if I was a piano player, I would. So, I find that very, very inspiring. “I absolutely love the string arrangement to the song too, it’s so harmonious, even though it’s totally inharmonic. I don’t know how to do that. It’s so brave to have that ominous thing going on underneath these beautiful cadences. There are moments where it’s just on the cusp, but because it’s an orchestra playing it they’re all moving together. If you did the same thing with electronic music or all of it separately, it would be very hard to get that movement and that swell and modulation."

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In Heaven by The Meteors England
In Heaven by The Meteors England
1981 | Rock
(0 Ratings)
Album Favorite

"I heard this around second year at school, I must have been about 13. I bought it on vinyl and just caned it. The production on it is great. The Meteors were completely obsessed with 1950s music, doo-wop, rockabilly. And they were purists, you know. They despised people like the Stray Cats and the Polecats and the more charty bands of the time. Nigel Lewis, the bass player, I was quite influenced by his voice. In early Sleafords stuff I try and mimic it a little. It still sounds great. It's almost comical, lots of horror references. The Meteors invented psychobilly, there weren't any psychobilly bands around before them. It would be interesting to talk to Nigel Lewis, I tried to contact him but he never really got back to me. He left after the first album and they went to shit after that really. Well, now it sounds alright. But they got more thuggish, it wasn't very intelligent. There was a little bit of nerdiness about it at the beginning. Once Nigel Lewis left, P Paul Fenech got really arrogant and it married itself to the scooter scene at the time, which was predominantly white lads on scooters, pilot jackets, skinheads. It wasn't a very nice scene at all. There was a streak of racism, very misogynistic as well, just not very intelligent. Scooter rallies were quite hostile environments, you know. I went to one in Donnington in about 1984 and Desmond Dekker played and there were skinheads trying to get onstage and batter him with pieces of wood. It was just terrible. There was a little mod contingent but it was mostly this new breed of second generation mods who turned out to be scooter boys and psychobillies as well, the two things merged almost, it wasn't very nice. I was interested in the scooter thing and mod thing but I wasn't too taken with this, ""Oh fuck off, get your tits out!"" thing, and there was a lot of that. It just wasn't very inspiring."

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Moby recommended Movement by New Order in Music (curated)

 
Movement by New Order
Movement by New Order
1981 | Rock
(0 Ratings)
Album Favorite

"This was also quite a challenging record for me. I bought the 7"" of 'Ceremony' when it came out, and I thought that's what Movement was going to sound like. A very pretty, emotional, bucolic record, and of course it has moments like that, but in a strange way it's almost darker than Closer. When I was 14 or 15-years-old I was full ensconced on the cult of Ian Curtis, so when I got Movement I listened to it and tried to decode it... how many songs were influenced by Ian Curtis, how many songs were written by Ian Curtis, were they trying to communicate with Ian from beyond the grave. It's certainly the darkest of all the New Order records, and after this they became much more melodic and happy. The first track on the record is quite uplifting, then everything else is quite dark. One of the things I've always loved about Bernard Sumner's voice is there's a naive, vulnerable quality to it. I was at an airport the other day and 'A Perfect Kiss' came on, I hadn't listened to it in about 25 years, and it's such a perfect song. His vocals are sing-songy, like a nursery rhyme, but they're so effective. Each of these records that we've talked about, one thing they have in common is that they're all primarily electronic. At the time I was completely surrounded by very traditional rock music, and it felt interesting and subversive to be listening to these records primarily made with electronic instruments. I think that affected me a lot. I was a guitar player at the time, and I was so bored and frustrated with playing the guitar because it didn't do that much. I couldn't figure out how to make a guitar not sound like a guitar, and then you hear all these electronic records with all these textures and atmospheres and sounds that I'd never heard before, and I found that quite exciting."

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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.