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Beasty Bar
Beasty Bar
2014 | Animals, Card Game, Humor
When I say ‘nightclub,’ I know what you’re thinking – strobe lights, loud music, and dancing. What you DON’T think of is the fact that getting into the club in the first place probably means you had to wait in line outside. Some people take their clubbing very seriously, and the entrance line can become a cut-throat battlefield of subtle tricks or blatant line-jumping to get you ahead (literally) of the other patrons!

Welcome to Beasty Bar – the hottest nightclub in the animal kingdom! The house is jumpin’ and the line is out the door! All of the animals are dressed to the nines and are vying for an opportunity to get into the club. But unfortunately, only a certain number of animals will be granted access. So, naturally, it’s time to get sly! Each animal has a different tactic, but if they’re not careful, they could get booted out of the line completely!

In Beasty Bar, a game of hand management with a sprinkle of ‘take that,’ players are trying to get the most animals from their hand into the club. All players receive an identical deck of cards, which are then shuffled, and draw 4 cards into their hand. On their turn, players will play one card from their hand into the line, perform the corresponding action, address any on-going abilities, and draw another card from their deck. Each animal card has a special ability, either immediate or on-going, that can be used to alter its place in the line. Choose your cards wisely – all players have the same pool of cards, and a power you used to your benefit could later be used against you! Once all cards have been played, the game ends – the player with the most animals in the club is the winner!

I generally do not like ‘Take That’ games – I can be pretty competitive and this mechanic can sometimes turn confrontational for me. That being said, I actually like Beasty Bar. Since it has such a small play area (only 5 cards at a time), the line-up is always changing. And that requires some fast and strategic thinking that negates the ‘Take That’ aspect for me – I am more focused on getting my animals ahead in line than I am in booting my opponents out of the way out of spite. You really have to think about what animal abilities you want to use and when, depending on the current line-up. Yes, cards will inevitably be kicked out of the line, but for me it doesn’t feel as vengeful in this game.

I really like that this game is easy to learn and fast to play. The concept and gameplay are simple enough, they only need to be explained once. And the game plays relatively quickly, so you can either play it multiple times in a row or use it as a filler between some heavier/longer games. All of the animal abilities are outlined in the rulebook, but if you’re ever unsure of an animal’s power, it is illustrated right at the bottom of the card for you! Gone are the days of referring back to the rulebook every turn to double-check, or having to reveal a card in your hand because you have to ask for clarification again.

Is Beasty Bar my favorite game? Absolutely not. But it’s one that I don’t mind playing when I am crunched for time or need to take a breather from a more complicated game. It’s made its way into my collection, and I think it’s going to stay. Purple Phoenix Games gives Beasty Bar a 7 / 12 (Bryan and Josh have not played it yet).

https://purplephoenixgames.wordpress.com/2019/01/18/beasty-bar-review/
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.

The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.

Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.

http://sknr.net/2018/12/26/last-year-the-nightmare-2/
  
Here Come the Warm Jets by Brian Eno
Here Come the Warm Jets by Brian Eno
1974 | Rock
9.0 (4 Ratings)
Album Favorite

"I heard this for the first time at some point in the mid-90s and it had a big impact. For something so old, it sounded more like the future than anything being released then. It was hard to find on LP, but my friend John McKeown had a copy that I would borrow or listen to round at his. Eventually I bought a CD player so I could get it on reissue, as it took me years to find the vinyl. I reckon Eno was frustrated in Roxy Music. There didn't seem to be enough room for his experimentation or ego. You feel that he's running wild with pent up ideas in the way George Harrison did on All Things Must Pass. Although the sound is unconventional and experimental, it doesn't feel over-considered or precious in the way that many contemporary prog LPs do. It's spontaneous and quite thuggish at points. 'Blank Frank' sounds like he's wearing out the strings with a scrubbing brush. It's beautifully constructed as an LP. The songs are distinct and can stand alone, but there are wee passages of sound that link them together and the songs often overlap into each other, moving effortlessly between moods and musical conventions, melody and abstract noise. One moment 'Cindy Tells Me' sounds almost like it could be on the soundtrack of Grease (despite the lyric of rich girls confused by their new freedoms leaving their Hotpoints to rust in their kitchenettes), then you're in the dark, foreboding gloom of 'Driving Me Backwards' - ""kids like me have got to be craaaaaazzzzzyyyyy"" - what he does to his voice at that point will always sends a great shudder through me. I love his vocal delivery. It's very English and of that time - I hear it in Kevin Ayers, Robyn Hitchcock, Bid of The Monochrome Set and Syd Barrett, but none of the English singers around now seem to sing like that. What happened? Did that accent die out? There's a lovely send-up of the other Brian in 'Dead Finks Don't Talk' where he slips into a lecherous deep croon. It's heavily layered throughout, but it sounds like he didn't listen to himself as he double-tracked it. The phrasing and exaggerated vibratos don't often match which adds to the unnerving sense of panic which can suddenly drop to an intimate murmur. Eno has such a huge and recognisable persona, but not as a lyricist. There are some incredible lines on here: ""send for an ambulance or an accident investigator…""; ""Juanita and Juan/ Very clever with maracas…""; ""By this time time I got to looking for a kind of substitute/ I can't tell you quite how, except that it rhymes with dissolute…""; ""Meet my relations/ All of them/ Grinning like facepacks…"" the imagery is vivid, unsettling and direct. That's from a guy who pretty much abandoned writing lyrics shortly afterwards. Like Hunky Dory, this LP bridges two distinct parts of a career. There's still a Roxy flavour (Phil Manzanera is all over it), but songs like 'On Some Faraway Beach' point towards his ambient sound of the later 70s. It's a fleeting moment, never to be repeated. Well, except for on Taking Tiger Mountain. Maybe that's what makes this moment so great. He could have made another fourteen records with this template, all of which I'm sure would have had virtue. But he didn't. When we recorded our first LP, I played it to Tore Johansson [producer] and said I wanted it to sound like this. It didn't turn out that way, but it definitely had an impact on the session. We asked Eno to produce our second LP. He sent us a nice letter saying he couldn't do it, but that his daughter was a big fan of the band... Looking back I realise that it was the Eno who made this LP I was asking to produce. He's a smart guy and probably spotted that straight away."

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