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Spider-Man: Homecoming (2017)
Spider-Man: Homecoming (2017)
2017 | Action, Adventure
And so to the latest incarnation in Spider-man Homecoming. After seeing Tom Holland in Civil War, well, let's just say that I was not convinced. Then the adverts where he's making the home movie of everything... yeah that began to grate a bit.

There's no origin story with this one, or with his appearance in Civil War. I'm not sure how I feel about no Uncle Ben, or that they're regressing Aunt May every time she appears. But I do love Marisa Tomei, and she does get a fantastic last line.

Somewhere before this film went into production I reckon someone thought "We need something that's not quite a bad a Spider-man, but not quite as serious as The Amazing Spider-man." Someone else was walking by and overheard. "You should zhush it up with the Avengers treatment."... and so Homecoming was born.

The effects are of course way better than 2002, and everything is pretty bright and shiny since it was properly Marvelised. As much as I initially didn't like Tom Holland, I have to admit that he makes a good film. My only major issue is that it seems more concerned about bringing him into the Marvel Universe than leaving him out there developing his own film.

For a nerd, Peter has got game. We're on the third incarnation of films this side of 2000, and we're on the third (and potential fourth) love interest. I like that they're jumping that around a little, it does help make each lot feel slightly different, but it does get confusing... and obviously you can keep an eye out for other love interests who make appearances.

It seems unfair to compare all three films (which is a bit tricky as that was partly the idea of this whole post) because each of them have their own bit of the movie spectrum. The daft, the heart-wrenching and the blockbuster, all have their place in the collection. Gun against my head I'd probably still pick Andrew Garfield as my favourite, but Holland is right there too.

That being said, I still don't like Spider-man as a superhero...

*ducks under the table to avoid the barrage of abuse*

He's too chaotic, he's just too young (in this one) to really understand the full implications of what he's doing. I personally don't understand why he would be worthy of movie fame over other characters. It has been pointed out to me that as he's just a "regular Joe", that people can identify with him more over the other options of Gods or mutants... but hell... I'm mutant and proud!
  
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LeftSideCut (3778 KP) rated X-Men: Dark Phoenix (2019) in Movies

Dec 2, 2019 (Updated Jan 13, 2020)  
X-Men: Dark Phoenix (2019)
X-Men: Dark Phoenix (2019)
2019 | Action, Adventure, Sci-Fi
With the (eventually true) whispers about the Disney-Fox merger doing the rounds around Dark Phoenix's release, it arrived to little fanfare. Most people had already written off as a pointless film, and it was a prime target for negativity. So much so, that it was actually the first and only X-Men film I ended up missing in the cinema.

I recently watched it on home release, really not expecting much. After the swing-and-a-miss of Apocalypse, I wasn't feeling too invested in the characters.
So imagine my surprise when I remained glued to the screen for most of the runtime.

Dark Phoenix isn't perfect by any means, and far from the lofty heights of the top tier X-Men movies, buts it no where near as awful as I had heard.
I thought the story was actually ok. I was glad that it partially took place in space, like the original comic, and unlike The Last Stand.
Michael Fassbender and James McAvoy are fantastic as they usually are, as is Nicholas Hoult. I also thing Jennifer Lawrence I makes a good Mystique, even though I'm still not a massive fan of this franchises portrayal of her character.
Ty Sheridan and Sophie Turner are given more to do this time around, and are both fine. It's a shame that Evan Peters' Quicksilver is sidelined for this particular adventure.
There are some genuinely powerful emotional beats throughout the film, and it's clear as day that all the actors involved care about their characters, and are having fun.

My main criticism is predictably the villains. The D'bari are a fairly uninspired choice for such a big storyline, and they look like generic CGI aliens. I found Jessica Chastain quite wooden and uninteresting, and they made for a very underwhelming force if evil.
The main focus of Dark Phoenix is of course in Jean Grey's turn to the dark side, so vanilla bad guys shouldn't really be that important anyway.

Dark Phoenix does a slightly better job than The Last Stand of adapting this beloved storyline, but so can't help but feel that it would benefit from multiple movies, instead of cramming into one feature, a I really hope that's something that happens going into the MCU with these characters.

We still have New Mutants to go (if it ever actually comes out) but as a last main entry into the FOX X-Men franchise, you could do a lot worse. It's not the best, it's not the worst. Dark Phoenix sits somewhere quite comfortably in the middle.
Dare I say, I think it might actually be better than the first film...
  
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Mothergamer (1521 KP) rated the PC version of Fallout 4 in Video Games

Apr 3, 2019  
Fallout 4
Fallout 4
2017 | Role-Playing
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.


Entering Vault 111

Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.



The old homestead isn't what it used to be.

After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.


Just a sole survivor and their dog.

There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.


Taking out some raiders.


The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.


One of the first power armors I found.


Behold! The X-01 power armor in all its glory!

There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.

That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
  
Love and Monsters (2021)
Love and Monsters (2021)
2021 | Action, Adventure, Comedy
6
7.8 (20 Ratings)
Movie Rating
Good take on an apocalypse. But really?
Contains spoilers, click to show
So the world's going to end with a huge comet but they save themselves with a rocket. But the rocket is made of some weird crap that lands back on earth and mutates all the bugs and lizards. Don't ask me why only those things and not actual animals because I don't know.

In a year, 95% of the worlds population has been wiped out. Those that are left have spent 7 years in bunkers, safe houses and other hidey holes. Joel is one of them. He was 16 when the world ended and now he wants to go find his ex girlfriend who lives in a different (what they call) colony. He's lonely because all his colony family have shacked up and he's the odd one out. He's also totally useless. He freezes up at the sight of the giant mutant bugs. But yes, he leaves to take a 7 day journey across mutant filled terrain, thats overgrown over 7 years.

Far fetched right? But he does it. With the help of a dog (yeah, a dog survived 7 years alone) an old man and his adopted daughter who know everything there is to know about the mutants, and at some weird point, a broken AI who just happens to have a few moments spare to comfort him. Also, sky jellies??? Mutations can't make sea animals fly...

So he gets there eventually, and finds her looking after old people. She's about to pack up and boars a yacht for a creepy youngish captain. And after some deliberation, Joel realises he's not who he says he is and he's actually a food stealer which, haha, ironically Joel kept being accused of being just that!! The captain sets this giant crab onto the biddies and sets sail to loot some other colony. But Joel looks right into that creepy crabs slightly human looking eyes and realises, he just wants to be free like any other self respecting mutant crab. So of course he frees him.

And then because his ex is a bitch who totally forgot about him and didn't really want him to go there, he goes back to his old colony to help them get to the mountain where there is a huge safe haven supposedly.

No romantic ending. He mysteriously survived 14 days on the surface, only coming close to being eaten like 5 times. And we don't even see if they make it to the mountain. Instead we hear his speech over the radio signals, encouraging people who've been safe for 7 years to risk their lives outside trying to make it to the mountains. Because if he can, anyone can.... gross.

So in summary, if they'd skipped the romance part, and maybe made it about a guy finding his parents or something, great movie. And someone give the damn dog his human back!
  
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BookblogbyCari (345 KP) rated Enclave in Books

Aug 14, 2018  
Enclave
Enclave
Ann Aguirre | 2011 | Science Fiction/Fantasy
6
8.3 (8 Ratings)
Book Rating
Book Review by Cari Mayhew. Rating 6/10.

Set in a post-apocalyptic world, this book is a cross between Lord of the Flies, and City of Embers. You know you’re reading a YA novel when it starts with a coming-of-age ritual, and all the characters are under 25 years old.

The central character, Deuce, is a 15 year old young lady who grew up in an underground enclave, who has trained all her life to catch food to eat and protect the rest of the enclave from sharp-toothed zombie-like creatures (AKA Freaks) who also live underground.

The power within the enclave is held by a minority few and they operate by hard and fast rules. Everyone is designated their own purpose when they come of age. Deuce’s role is “Huntress” and other roles include “Builder” for those who make the items needed by the enclave, and “Breeder” for those who lack the skills to be put to any other use.

The enclave motto is “The Strong Survive” and the unspoken implication is that the weak are not valued. Any random object found by the members has to be declared to the elders and kept by the Wordkeeper. Hoarding is punishable by death. The enclave’s beliefs and way of life are all that Deuce has ever known.

Shortly after her naming ceremony and teaming up with Fade to carry out patrols, Deuce starts to see the set-up for the cold way of life that it is. One thing leads to another and the 2 of them are exiled. And so, the second half of the book continues above ground, where they face a different set of challenges.

In the beginning of the book, the descriptions of the fights with the Freaks are detailed, but this soon changes (which I was glad of, as that would have put me off the rest of the book).

The story is fast-paced and I didn’t get bored, but, as you may expect in a post-apocalyptic world, much of the story revolves around fighting zombies, finding food to eat, and water with which to drink and wash. So it felt repetitive in places.

There is a barely-there slow burn romance between Deuce and her “partner” Fade. They have each other’s back when fighting the mutants, and when Deuce got exiled from the enclave, but there’s little in the way of desire for each other.

At one point, the book seemed to form the beginning of a mystery novel, as Deuce and Fade tried to piece together how the world had got this way, but when a yellowing newspaper revealed an old story, there seemed nothing mysterious about the state of affairs.

This book is the first in the 3-book series, Razorland. Strangely the first book doesn’t really end in a cliff-hanger, so I didn’t feel compelled to read the next one. Although I’d imagine some of the earlier characters will re-appear. To be honest, I felt the story so far is unimaginative, but that’s not to say the rest of the series is the same.
  
X-Men Red, Vol. 1: The Hate Machine
X-Men Red, Vol. 1: The Hate Machine
Tom Taylor | 2018 | Comics & Graphic Novels
8
8.0 (2 Ratings)
Book Rating
While I was starting to tire of Tom Taylor's run on ALL-NEW WOLVERINE (I didn't hate it or anything, I just was starting to tire of some of the humor incorporated in the series. Still, if I had to decide between him and Tamiko, who took over after him on the X-23 series, I would take Taylor for another run, no question!), I wasn't sure if I wanted to read any X-Men stories leading into "Dawn of X". I also had lost a lot of interest in the X-franchise, as the stories were just awful (yes, Bendis and Hopeless, I am talking about you both in this sentence!)! However, I have gotten back on board with the wonderful re-invigoration of the mutants, making them cool again! Thus, when the recent Comixology sale came through, I took advantage of snagging both Volumes!

Dear God, this was some solid writing here! Edgy as heck, VERY socially relevent ("mutant hate" subbing in for "immigrant hate"!), and more representative of the team as a whole! I seriously wanted to sit up in bed and cheer last night, as I found myself coming to the end of this first volume!

I know there has been some off-handed remarks towards this series, citing its content as being too "on the nose" as far as the social relevance of what was being portrayed. There has also been that <b>waaaay</b> TOO OVER-USED word "SJW" thrown out, when forward-thinking makes some folks have to <i>think</i> a bit <u>too</u> forwardly! Yeah, well, maybe that's the only way to get the message across, as trying to do it subtle-like, leads to the overly message often getting missed or brushed off!

I applaud Tom Taylor for his writing here. The feeling I got from reading this was it not only began to reset the X-line in a positive, and very socially relevant way, but it also helped set the stage for what would lead into Moira's "Dawn of X" temporal reboot! Not only that, but for me, anyways, it helped restore the X-Men as being heroes and doing truly heroic deeds again! Something we most definitely need in this racially-imbalanced toxicity that is the current state of our culture! Thank you, Tom!!

My only quibble with the series, and it is more of a superficial quibble at best, was Kurt (Nightcrawler) sporting facial hair. I dunno. With all the negative connotation that hipsters have been generating with the whole <i>"I just rolled out from under a dumpster!"</i> look for those that choose to adopt the regrettable "neck-beard" look! Yeah, can't think of Kurt as anything other than clean-shaven! But, it did not take away from the story in any way! Just like I ignore hipsters, whether sporting a "neck-beard" or just in general, I was able to forget about it! lol

Again, I loved this book! Looking forward to starting Volume 2 tonight! Still not sure if this is for you? Ask yourself what makes a hero a Hero, and chances are, you will find yourself enjoying what is a solid read!
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
  
Logan (2017)
Logan (2017)
2017 | Action, Adventure
Hugh Jackman completes his journey as Wolverine (1 more)
An emotional journey
R.I.P Wolverine (0 more)
Mutant with Human emotion
There are so many superhero movies these days, that the genre becomes somewhat dull and repetitive, especially when it comes to Marvel (not saying Marvel is dull and boring, but some of the films are somewhat lacking due to how many films there are each year - Just my opinion), but Logan is one of the greatest comic book movies I have seen for a while, for the fact that it makes Logan more human and explores the feeling of trying to fit into society, despite being so different.

Logan has always had a part of him deep down that just wants to be normal. He never wanted his power and though he's thankful for it in some ways he feels like he wouldn't have been lost without it if he never had it to begin with. This film explores that notion even further than the previous films as shows us Logan in the role of a father figure to young Laura and a son figure to a now very old Charles Xavier. In this film Logan doesn't feel like he's a mutant in the company of other mutants, He feels like he's apart of a family.

SPOILERS AHEAD!!



Later in the film we see Logan's fatherly side after Charles passes away, and Logan risks everything to keep Laura safe and to teach her right and wrong, and give her a parenting love that she hasn't known before in her young life. This also shines through the portrayal of young Laura (portrayed by the talented Dafne Keen) as we see her become more and more attached to Old Man Logan (I had to!). This is what makes this film the most human feeling superhero movie that I've ever seen.

The R rating makes this film come to life by bringing death in the most brutal of ways because it allows Laura to see what Logan has become and makes his message to her and to the audience a lot clearer. "Don't become what they made you"

Through all of the bloody violence and anger Laura is able to understand those words more clearly than if it was a 15 rated film because we see Logan when he becomes savage and truly unleashes his full anger that's built up over his long lifetime of war and hatred.

When this film comes to an end (my lord that ending had me balling like a baby) and we see Laura say her final goodbyes to Logan, you don't want it to end because you know that this has finally been the one time that Logan felt human and felt a true connection to someone. (Also because we want Hugh Jackman to be Wolverine forever)

The cinematography and directing of this movie is beautiful to look at and witness as the scenes unfold. The cast perform to the highest of standards and really deliver a convincing story the makes you feel sympathetic to each of the main characters.

Wolverine will never be the same without Hugh Jackman, but we must not be too quick to dismiss the new casting choice when it comes around. You never know, they might surprise you.