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Carma (21 KP) rated How to Keep a Secret in Books
Jun 17, 2019
How to Keep a Secret is written in a different style than we normally see from Sarah Morgan. As with all her other novels, this one flows story to story without hesitation blending all 4 womens stories into one overall story. Not leaving you feel like you are reading separate stories, another 5 star, well done for Ms. Morgan.
How to Keep a Secret follows the stories of Mom Nancy, a painter who barely had time for her daughters while they grew up. Sisters Jenna, who longs for a baby with her husband (maybe too much), Lauren, whos husband unexpectedly dies leaving her in chaos with her teenage daughter Mack, who isnt much into supporting her mother right now. They each are well versed in secret keeping, will they come together as one to tackle them head on.
Each woman has her own story to tell and each is told with passion, compassion, dignity and grace from both their own perspectives and as seen from those around them. Once again Ms. Morgan uses her pen and paper to draw us into this world, surrounding us with new friends who we fight for, care about and are sad when they leave us.
Nancys story could be a mothers story from any age or perspective. She is the breadwinner and leaves the care of the girls up to their dad, the fun one. She feels like she has neglected them their whole lives and has no clue how to be there for them now. Having lost her husband 5 years ago she has become a shell of her former self. She has to do some major life adjustments and clean outs to get back to being herself again. Maybe even find love again.
Lauren is dealing with the loss of her husband as well, though in the present not the past as her mother is. She has lost the close connection with her teenage daughter Mack, and has absolutely no idea what happened to cause the rift. At her husbands funeral she finally finds out the reason behind Macks sudden departure. As she packs and moves back home to Marthas Vineyard, can she find peace with her daughter once again?
Jenna has suffered her own personal losses as of late she cant get pregnant. She has no idea why or how come, she just knows she wants a baby more than anything isnt being afforded the opportunity. If one more well-meaning person tells her how great a mom shed be when she finally decided to have a baby, she would spit nails. Shes decided the universe has not. Can her marriage to Greg withstand the constant pressure that comes from trying to make a baby and failing?
Mack is a confused, upset, lonely and borderline angry teenage girl. She just lost her dad Ed and is now having to move across the pond with her mother into her grandmothers house on Marthas Vineyard. Nothing about life is fair at this moment. Can she start over in a new place, with new friends and new family?
Ms. Morgan once again tells a beautiful story that has you so wrapped up in the lives of the characters you are quite upset that it has ended. I received a copy of the novel in advance without any expectations for review. Any and all opinions expressed are solely my own. I would advise you to run, not walk, to the nearest place that sells Ms. Morgans books and pick up a copy today.
How to Keep a Secret follows the stories of Mom Nancy, a painter who barely had time for her daughters while they grew up. Sisters Jenna, who longs for a baby with her husband (maybe too much), Lauren, whos husband unexpectedly dies leaving her in chaos with her teenage daughter Mack, who isnt much into supporting her mother right now. They each are well versed in secret keeping, will they come together as one to tackle them head on.
Each woman has her own story to tell and each is told with passion, compassion, dignity and grace from both their own perspectives and as seen from those around them. Once again Ms. Morgan uses her pen and paper to draw us into this world, surrounding us with new friends who we fight for, care about and are sad when they leave us.
Nancys story could be a mothers story from any age or perspective. She is the breadwinner and leaves the care of the girls up to their dad, the fun one. She feels like she has neglected them their whole lives and has no clue how to be there for them now. Having lost her husband 5 years ago she has become a shell of her former self. She has to do some major life adjustments and clean outs to get back to being herself again. Maybe even find love again.
Lauren is dealing with the loss of her husband as well, though in the present not the past as her mother is. She has lost the close connection with her teenage daughter Mack, and has absolutely no idea what happened to cause the rift. At her husbands funeral she finally finds out the reason behind Macks sudden departure. As she packs and moves back home to Marthas Vineyard, can she find peace with her daughter once again?
Jenna has suffered her own personal losses as of late she cant get pregnant. She has no idea why or how come, she just knows she wants a baby more than anything isnt being afforded the opportunity. If one more well-meaning person tells her how great a mom shed be when she finally decided to have a baby, she would spit nails. Shes decided the universe has not. Can her marriage to Greg withstand the constant pressure that comes from trying to make a baby and failing?
Mack is a confused, upset, lonely and borderline angry teenage girl. She just lost her dad Ed and is now having to move across the pond with her mother into her grandmothers house on Marthas Vineyard. Nothing about life is fair at this moment. Can she start over in a new place, with new friends and new family?
Ms. Morgan once again tells a beautiful story that has you so wrapped up in the lives of the characters you are quite upset that it has ended. I received a copy of the novel in advance without any expectations for review. Any and all opinions expressed are solely my own. I would advise you to run, not walk, to the nearest place that sells Ms. Morgans books and pick up a copy today.
365Flicks (235 KP) rated Talking Earth (2017) in Movies
Nov 20, 2019
There is definitely a lot to be said about the Independent market right now (its bloody exciting). Every now and then you will come across an absolute gem of a movie and other times you will come across an absolute turdfest. I have been pretty lucky as of late that most of my picks are falling into the former. Now, this could be my ex Video Store clerk elitist personality shining through or maybe that clover my daughter shoved in my face along with a handful of grass really did have four leafs.
However Taking Earth has left me wondering (Dumbfounded even). I’m really not sure which bracket to put this flick in because it has all the hallmarks and some of the effects of a big budget summer blockbuster but the execution of a SyFy Sharknado style movie. I guess what i’m trying to say is that while I give this flick more credit than I feel it deserves I cant quite get to grips with how I felt about it.
Taking Earth is a Alien invasion movie set in the beautiful land of South Africa (Awesome accents and all). That’s about it really, all you need to know is that Aliens have invaded earth and they are looking for one boy in particular. We spend the bulk of the movie with David and Cameron two lads brought together after the invasion but Cameron holds a dangerous secret (Could he be the key to all of this) The duo must make there way to a safe zone while avoiding there hunters.
One of the things I liked about this movie was that it jumps straight in on the action, the invasion has happened and the cat and mouse chase is already in progress, this I liked. However I also kind of hated this because by the end of the flick (No spoilers) it felt like they were strongly hinting at a whole extended universe Before, During and After this movie that my guess is… we may not get to see (although the ending Screams sequel). I loved the fact that the movie was reportedly made for 5 million and to be completely fair to this first time Writer/Director/Editor it looks like it cost so much more, in fact I would say this movie looks better than 90% of those B-Movies we all seem to love these days.
The cast are all doing there best with the dialogue they have and delivering the best of it with such passion that it kind of makes it hard for me to shit on the flick. So this time I wont, but cross me agian!!!.
For me Taking Earth is a soft recommend, mostly because it screams expanded universe, this movie needs a prequel and screams for a sequel just to scratch the surface of the story I believe they want to tell… Would I watch either of them??? Probably not. The shining light is the unknown Cast and the Director are all invested and as a movie lover such as I am, I can not only respect them for it but I can also love them for it. There is a definite audience for this low budget movie with great effects and aspirations so like I say I think you should check it out… At your own risk!!!
Not exactly what I would call a Hidden Gem but by no means a Turdfest
However Taking Earth has left me wondering (Dumbfounded even). I’m really not sure which bracket to put this flick in because it has all the hallmarks and some of the effects of a big budget summer blockbuster but the execution of a SyFy Sharknado style movie. I guess what i’m trying to say is that while I give this flick more credit than I feel it deserves I cant quite get to grips with how I felt about it.
Taking Earth is a Alien invasion movie set in the beautiful land of South Africa (Awesome accents and all). That’s about it really, all you need to know is that Aliens have invaded earth and they are looking for one boy in particular. We spend the bulk of the movie with David and Cameron two lads brought together after the invasion but Cameron holds a dangerous secret (Could he be the key to all of this) The duo must make there way to a safe zone while avoiding there hunters.
One of the things I liked about this movie was that it jumps straight in on the action, the invasion has happened and the cat and mouse chase is already in progress, this I liked. However I also kind of hated this because by the end of the flick (No spoilers) it felt like they were strongly hinting at a whole extended universe Before, During and After this movie that my guess is… we may not get to see (although the ending Screams sequel). I loved the fact that the movie was reportedly made for 5 million and to be completely fair to this first time Writer/Director/Editor it looks like it cost so much more, in fact I would say this movie looks better than 90% of those B-Movies we all seem to love these days.
The cast are all doing there best with the dialogue they have and delivering the best of it with such passion that it kind of makes it hard for me to shit on the flick. So this time I wont, but cross me agian!!!.
For me Taking Earth is a soft recommend, mostly because it screams expanded universe, this movie needs a prequel and screams for a sequel just to scratch the surface of the story I believe they want to tell… Would I watch either of them??? Probably not. The shining light is the unknown Cast and the Director are all invested and as a movie lover such as I am, I can not only respect them for it but I can also love them for it. There is a definite audience for this low budget movie with great effects and aspirations so like I say I think you should check it out… At your own risk!!!
Not exactly what I would call a Hidden Gem but by no means a Turdfest
DD
Daphne du Maurier: Letters from Menabilly Portrait of a Friendship
Book
Daphne du Maurier's correspondence with Oriel Malet began in the early 1950s, after they met at a...
Sophia (Bookwyrming Thoughts) (530 KP) rated A Faerie's Revenge in Books
Jan 23, 2020
ARC provided by the author.
Original Rating: 4.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/11/arc-review-a-faeries-revenge-by-rachel-morgan.html">Bookwyrming Thoughts</a>
All formatting is lost.
The fifth book in Rachel Morgan's Creepy Hollow series just further proves books four and beyond (however long this one will last) are so much better than the first three books. After the daytime drama-like ending Morgan leaves us back in A Faerie's Secret, we're brought straight back to Creepy Hollow to find Calla Larkenwood in a pretty miserable and "I don't give a care but I'm going to act like I do" state.
My mother watches too much Days of Our Lives (and Dateline). Lupe and I say it just makes her more overprotective because she thinks it's based off of real events. (Dateline is. Days of Our Lives probably is, but it's most likely exaggerated.)
However, by the end of the book, I find I like Calla as a character far more than I ever liked Violet. Calla is like Violet in a lot of ways (have I mentioned this when I reviewed the fourth book?) she's ambitious and kicks faerie butt, but I feel she's more well-rounded than Violet (not that Violet wasn't well-rounded). Calla's afraid of a little thing like claustrophobia, while Violet is completely fearless. To be honest, I don't think I even remember Violet ever being afraid of anything (aside from losing her loved ones), and here's Calla, squeaking over narrow spaces. More things, bad things, happen to Calla, and I absolutely love it.
I know. You must be worried about me now. You'll have to line up behind my mom and Lupe and a few other people who know me very well, which turns out to be very few.
I also find that I miss Oryn so much from the first three books because he just goes straight to the point (and he made things entertaining).
<blockquote>The awkward moment in which I discover that both my wife and my sister have made out with the same guy.</blockquote>
Of course, by books four and five, most of the characters from the first three are pretty much just starting their future with sparkling baby faeries (I imagine them to be much more adorable). Meanwhile, Calla is still getting treated poorly by her trainer (who is really just playing favoritism possibly due to jealousy) and getting flashbacks/nightmares in the midst of dreams from Gaius trying to tell her something.
And murder. Lovely, lovely murder where Calla gets framed and accused for it. It's also by this point where Calla is confronted with the question, as Oryn so fabulously points out, "Why did you really want to join the guild? The guild, or the representation?" (See? He gets straight to the point.)
But in a nutshell, A Faerie's Revenge is really just revenge of the past something that happened ten years ago and that person wants everyone to pay. How that person will do it (and how Calla is connected) is currently unknown, but it's official: you'll definitely want to read the first three books or you'll be spoiled and possibly lost.
<blockquote>Maybe theres no such thing as good guys and bad guys after all. Not when the good guys fail to see whats wrong, and the bad guys are the ones who end up helping you.</blockquote>
Original Rating: 4.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/11/arc-review-a-faeries-revenge-by-rachel-morgan.html">Bookwyrming Thoughts</a>
All formatting is lost.
The fifth book in Rachel Morgan's Creepy Hollow series just further proves books four and beyond (however long this one will last) are so much better than the first three books. After the daytime drama-like ending Morgan leaves us back in A Faerie's Secret, we're brought straight back to Creepy Hollow to find Calla Larkenwood in a pretty miserable and "I don't give a care but I'm going to act like I do" state.
My mother watches too much Days of Our Lives (and Dateline). Lupe and I say it just makes her more overprotective because she thinks it's based off of real events. (Dateline is. Days of Our Lives probably is, but it's most likely exaggerated.)
However, by the end of the book, I find I like Calla as a character far more than I ever liked Violet. Calla is like Violet in a lot of ways (have I mentioned this when I reviewed the fourth book?) she's ambitious and kicks faerie butt, but I feel she's more well-rounded than Violet (not that Violet wasn't well-rounded). Calla's afraid of a little thing like claustrophobia, while Violet is completely fearless. To be honest, I don't think I even remember Violet ever being afraid of anything (aside from losing her loved ones), and here's Calla, squeaking over narrow spaces. More things, bad things, happen to Calla, and I absolutely love it.
I know. You must be worried about me now. You'll have to line up behind my mom and Lupe and a few other people who know me very well, which turns out to be very few.
I also find that I miss Oryn so much from the first three books because he just goes straight to the point (and he made things entertaining).
<blockquote>The awkward moment in which I discover that both my wife and my sister have made out with the same guy.</blockquote>
Of course, by books four and five, most of the characters from the first three are pretty much just starting their future with sparkling baby faeries (I imagine them to be much more adorable). Meanwhile, Calla is still getting treated poorly by her trainer (who is really just playing favoritism possibly due to jealousy) and getting flashbacks/nightmares in the midst of dreams from Gaius trying to tell her something.
And murder. Lovely, lovely murder where Calla gets framed and accused for it. It's also by this point where Calla is confronted with the question, as Oryn so fabulously points out, "Why did you really want to join the guild? The guild, or the representation?" (See? He gets straight to the point.)
But in a nutshell, A Faerie's Revenge is really just revenge of the past something that happened ten years ago and that person wants everyone to pay. How that person will do it (and how Calla is connected) is currently unknown, but it's official: you'll definitely want to read the first three books or you'll be spoiled and possibly lost.
<blockquote>Maybe theres no such thing as good guys and bad guys after all. Not when the good guys fail to see whats wrong, and the bad guys are the ones who end up helping you.</blockquote>
Ivana A. | Diary of Difference (1171 KP) rated Sisters in Books
Oct 5, 2020
I am extremely happy and excited to be part of the blog tour for Sisters by Michelle Frances. Thank you to the team at Pan Macmillan - for sending me a copy in exchange for an honest review. Check out the other book bloggers that are part of the tour as well:
Synopsis:
Is blood really thicker than water?
Abby and Ellie were never close as children. Now in their thirties, they each harbour deep-rooted resentment for the other - Abby for her sister's looks and her status as their mother's favourite. Ellie meanwhile is envious of Abby's perfect husband and picturesque home, a villa on the sun-soaked Italian island of Elba.
When Abby invites Ellie to stay, both sisters see the break as a chance to relax and put aside their differences. But with their mother Susanna there too, all the simmering tensions of the past quickly rise to the surface. And Ellie suspects that Abby and their mother are keeping a dangerous secret . . .
But after a shocking act, the sisters have only each other to rely on. Vulnerable and scared, trusting each other will be the biggest risk of all . . .
My Thoughts:
Sisters by Michelle Frances was a very enjoyable and exciting ride for me. Not having read her previous books, I started reading without any expectations, hoping to enjoy the story for what it was. Two sisters - trying to improve their relationship, hopefully without their mother interfering.
What I got instead, was so much more! The suspense keeps building up from the very first chapter. The tension between the sisters is really awkward. The relationships between the mother and both daughters is very different and very concerning.
And then everything changes.
We have a surprising plot twists, and from that moment on, we are on a wild adventure. Old secrets will start coming up, things people thought were forgotten in the past. I did not know, and couldn't guess who the real villain is until the very end, and that was quite enjoyable for me! Everyone will tell you stories, everyone will say their own point of view. To you, everyone will seem like a villain and a victim at the same time, and this uncertainty will make you keep turning pages until you find out. Until the end.
I am glad I read Sisters by Michelle Frances. Another amazing suspense now added to my list. I highly recommend it to mystery, thriller and suspense fans, especially the ones that enjoy family drama.
Synopsis:
Is blood really thicker than water?
Abby and Ellie were never close as children. Now in their thirties, they each harbour deep-rooted resentment for the other - Abby for her sister's looks and her status as their mother's favourite. Ellie meanwhile is envious of Abby's perfect husband and picturesque home, a villa on the sun-soaked Italian island of Elba.
When Abby invites Ellie to stay, both sisters see the break as a chance to relax and put aside their differences. But with their mother Susanna there too, all the simmering tensions of the past quickly rise to the surface. And Ellie suspects that Abby and their mother are keeping a dangerous secret . . .
But after a shocking act, the sisters have only each other to rely on. Vulnerable and scared, trusting each other will be the biggest risk of all . . .
My Thoughts:
Sisters by Michelle Frances was a very enjoyable and exciting ride for me. Not having read her previous books, I started reading without any expectations, hoping to enjoy the story for what it was. Two sisters - trying to improve their relationship, hopefully without their mother interfering.
What I got instead, was so much more! The suspense keeps building up from the very first chapter. The tension between the sisters is really awkward. The relationships between the mother and both daughters is very different and very concerning.
And then everything changes.
We have a surprising plot twists, and from that moment on, we are on a wild adventure. Old secrets will start coming up, things people thought were forgotten in the past. I did not know, and couldn't guess who the real villain is until the very end, and that was quite enjoyable for me! Everyone will tell you stories, everyone will say their own point of view. To you, everyone will seem like a villain and a victim at the same time, and this uncertainty will make you keep turning pages until you find out. Until the end.
I am glad I read Sisters by Michelle Frances. Another amazing suspense now added to my list. I highly recommend it to mystery, thriller and suspense fans, especially the ones that enjoy family drama.
Kindergarten Phonics Island Adventure - Learn to Read Montessori Games with Puzzle Animal Train for Kids Hooked on Reading by Abby Monkey®
Games and Education
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67% OFF SALE - TODAY: September 23-30, 2015 ***** Parents‘ Choice Awards’ winner *****...
Emma @ The Movies (1786 KP) rated The Incredibles 2 (2018) in Movies
Sep 25, 2019
Contains spoilers, click to show
Talking to friends about what this one could be was a roller coaster. Lots of us were hoping it would be Skyscraper, but our realistic guesses were somewhere nearer previous secret screening offerings. Films that looked good but were probably not going to make massive waves on their own. We mused on the possibility of The Incredibles 2, but it didn't get much further than "that would be the dream" kind of thinking.
I have never attended a screening that filled me (pretty much everyone) with so much glee. Glee is the only appropriate word there because I had a smile on my face the whole way through.
14 years of waiting and I wasn't disappointed. For me, this one was much more enjoyable than the first. I can't deny that that's partly from the rush of getting to see it before friends do and I get to rub it in their faces... yes I know. No I won't grow up.
Skip forward to getting out of the cinema after 10pm. What? How?! The film itself runs at just under 2 hours long. That's a long time to get a kid to sit still. Hell, that's a long time to get me to sit still. There are certainly parts of the film that could have been trimmed down. Some of them made little sense to me, and some just seemed unnecessary. That being said, it didn't detract from the enjoyment.
Neither did the fact that the villain was rather predictable, as was "big twist". Had this been a new movie with no previous incarnation to give me expectations then I'm not sure how I'd have felt about it. At a guess I probably would have been disappointed. The rush of what it was has probably helped the movie over these issues.
Months ago I joked that I would have just watched a movie of Jack-Jack and his powers. That feeling hasn't changed. Every time I see this film I will be giggling and laughing so hard at that I may embarrass myself. Jack-Jack and that raccoon stole the show. A whole screen full of grown adults wheezing and crying with laughter is something to behold.
Throughout the whole 2 hours little Jack-Jack is definitely the bright spot that put a grin on my face. The raccoon incident it definitely the top scene for me. Auntie Edna came into her own, and I feel like they were channeling some Baby Herman from Roger Rabbit when they came up with that scene. What had me mesmerised though was when Lucius/Frozone gave Jack-Jack a ball of ice to eat. The attention to detail had me a little speechless, just try and look at the lens effect on that sphere of ice and tell me it's not amazing
I have never attended a screening that filled me (pretty much everyone) with so much glee. Glee is the only appropriate word there because I had a smile on my face the whole way through.
14 years of waiting and I wasn't disappointed. For me, this one was much more enjoyable than the first. I can't deny that that's partly from the rush of getting to see it before friends do and I get to rub it in their faces... yes I know. No I won't grow up.
Skip forward to getting out of the cinema after 10pm. What? How?! The film itself runs at just under 2 hours long. That's a long time to get a kid to sit still. Hell, that's a long time to get me to sit still. There are certainly parts of the film that could have been trimmed down. Some of them made little sense to me, and some just seemed unnecessary. That being said, it didn't detract from the enjoyment.
Neither did the fact that the villain was rather predictable, as was "big twist". Had this been a new movie with no previous incarnation to give me expectations then I'm not sure how I'd have felt about it. At a guess I probably would have been disappointed. The rush of what it was has probably helped the movie over these issues.
Months ago I joked that I would have just watched a movie of Jack-Jack and his powers. That feeling hasn't changed. Every time I see this film I will be giggling and laughing so hard at that I may embarrass myself. Jack-Jack and that raccoon stole the show. A whole screen full of grown adults wheezing and crying with laughter is something to behold.
Throughout the whole 2 hours little Jack-Jack is definitely the bright spot that put a grin on my face. The raccoon incident it definitely the top scene for me. Auntie Edna came into her own, and I feel like they were channeling some Baby Herman from Roger Rabbit when they came up with that scene. What had me mesmerised though was when Lucius/Frozone gave Jack-Jack a ball of ice to eat. The attention to detail had me a little speechless, just try and look at the lens effect on that sphere of ice and tell me it's not amazing
postapocalypticplayground (27 KP) rated The Last Namsara in Books
Jan 9, 2018
Where the Namsara brings life the Iskari brings death. Asha is the Iskari, death bringer and dragon hunter. Cursed with a lifetime of knowing it was her fault that dragons had come to ransack her town when she was a child, she is feared and reviled. It was her mother telling her the Old Stories of dragons that brought them, a balm to her nightmares with horrendous consequences. Asha has dedicated her young life to slaying the dragons, although now with them dwindling in numbers she must take drastic action to ensure a successful hunt. Asha must tell the outlawed Old Stories again.
The last Namsara is very much a book of revelations for Asha. The dragon attack when she was a child left her without a mother and also horrible scarred from the burns she suffered. Having to not only live with the fact that she is hated she also has to deal with the stares associated with her disfigurement, the armour she wears is both necessary for her hunt and for her emotional wellbeing. When her secret is out following an accident during a hunt, she is tended to by Torwin, her betrothed’s slave, who seemingly is willing to keep her secret, but at what cost to both of them?
Through a series of cruel acts she finds herself visited by the first Namsara who starts her on a path that will not only unravel the truth about what happened the day of the dragon attack, but also a much deeper and long running deception. Asha must therefore right the wrongs.
I very much liked Asha as a character, I found that she was written with both strength and vulnerability, she has always been the Iskari and that has given her an opportunity to hide behind a persona. She is however still a teenager and she has the same hopes and fears as everyone, but her hardened act is thankfully easy to scratch beyond the surface of. The book was an easy flowing read and I particularly liked how the Old Stories were interwoven into the pages, completing parts of the story and acting almost like a running prologue. It was a great way of explaining a complicated back story without being an info dump on the reader. I also found that there was a great deal of realism about the aftermaths of events, the fact that laws can’t be changed to suit the sovereign and that one persons change for the better will always be anothers change for the worse. It didn’t shy away from the ugly side of things and that always gets good marks from me.
That being said, I found the Last Namsara lacked a certain spark. I enjoyed reading it very much don’t get me wrong, but it didn’t have my pulse racing and I found it easy to put down of an evening. I would still recommend this to anyone who is a fan of dragons and kick ass female protagonists as it really does have a lot to like.
The last Namsara is very much a book of revelations for Asha. The dragon attack when she was a child left her without a mother and also horrible scarred from the burns she suffered. Having to not only live with the fact that she is hated she also has to deal with the stares associated with her disfigurement, the armour she wears is both necessary for her hunt and for her emotional wellbeing. When her secret is out following an accident during a hunt, she is tended to by Torwin, her betrothed’s slave, who seemingly is willing to keep her secret, but at what cost to both of them?
Through a series of cruel acts she finds herself visited by the first Namsara who starts her on a path that will not only unravel the truth about what happened the day of the dragon attack, but also a much deeper and long running deception. Asha must therefore right the wrongs.
I very much liked Asha as a character, I found that she was written with both strength and vulnerability, she has always been the Iskari and that has given her an opportunity to hide behind a persona. She is however still a teenager and she has the same hopes and fears as everyone, but her hardened act is thankfully easy to scratch beyond the surface of. The book was an easy flowing read and I particularly liked how the Old Stories were interwoven into the pages, completing parts of the story and acting almost like a running prologue. It was a great way of explaining a complicated back story without being an info dump on the reader. I also found that there was a great deal of realism about the aftermaths of events, the fact that laws can’t be changed to suit the sovereign and that one persons change for the better will always be anothers change for the worse. It didn’t shy away from the ugly side of things and that always gets good marks from me.
That being said, I found the Last Namsara lacked a certain spark. I enjoyed reading it very much don’t get me wrong, but it didn’t have my pulse racing and I found it easy to put down of an evening. I would still recommend this to anyone who is a fan of dragons and kick ass female protagonists as it really does have a lot to like.
Purple Phoenix Games (2266 KP) rated Rescuing Robin Hood in Tabletop Games
Nov 10, 2020
I have a secret to tell you all. I love the Robin Hood IP, even though my only real knowledge of it comes from the “Robin Hood: Men in Tights” and “Robin Hood: Prince of Thieves” movies. I have never read the story, nor have I ever watched the Errol Flynn movie. So why do I love Robin Hood so much? I really can’t tell you for sure, it just seems like such a fun theme with lots of characters and an interesting central plot. So how does this quasi-deck-builder fare? Faire? I think fare. Let’s find out.
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
Kristy H (1252 KP) rated Never Have I Ever in Books
Jul 8, 2019
After a childhood where she never felt good enough, Amy Whey finally has her perfect life. A loving husband, a feisty fifteen-year-old stepdaughter, and a sweet baby boy. She even has a best friend, Charlotte, to hang out with in her suburban neighborhood. It's at Charlotte's book group when everything changes: with the appearance of Roux, a new neighbor. Roux is gorgeous and charming and soon all the book group ladies are happily drinking wine and spilling their secrets during Roux's Never Have I Ever game. But Amy can sense Roux's sinister side from the start. And sure enough, before she knows it, Roux comes to Amy. She knows Amy isn't so perfect after all. She knows a big, dark secret about Amy's past. And if Amy doesn't give Roux exactly what she wants, she's going to make Amy pay, tearing down the perfect life she's so carefully built.
"The game was Roux's idea. More than an idea. A plan. She made it up herself, this shotgun of a game. She packed it tight with salt and metal, counting on collateral damage, too, but she aimed it straight at me. She said it was like Never Have I Ever, but not any version I'd ever played."
Well, this was an interesting one, I must say. It's the epitome of domestic thriller, I suppose: a mix of character-driven fiction and thriller/mystery. The beginning was tough for me: it felt slow, as I waited for things to heat up. The language is rather flowery at times, making some scenes seem long. And some of the real action felt bogged down by Amy and Roux's interactions, as they chattered and bantered--either in person or in Amy's head--while they played their twisted little games. Enough, enough, just get to the point!
"Her hands were not empty after all. They were holding my history, invisible but so very heavy. I could almost see it in her hands."
That said, once things picked up, I enjoyed this much more. When the twists arrive, they are very twisty and fun, and often quite surprising. Roux is appropriately hateful, and Amy is a bit whiny, but it's okay when everything is collapsing and you're trying to figure out where this is all going. This one trailed dangerously close to my pet peeve of "main character with secret, where the book would have no point if they'd just man up and tell someone," but once some of the twists came out, I could at least understand Amy's point of view, if not exactly empathize with her. Jackson gives us a rather dark tale, which, you know, is appreciated. If these two women are going to battle each other, it might as well be grim, right?
Overall, this book starts slow, but once it gets going it's enjoyable twisty, dark, and macabre. It was a different sort of tale, but worth the read. 3.5 stars.
"The game was Roux's idea. More than an idea. A plan. She made it up herself, this shotgun of a game. She packed it tight with salt and metal, counting on collateral damage, too, but she aimed it straight at me. She said it was like Never Have I Ever, but not any version I'd ever played."
Well, this was an interesting one, I must say. It's the epitome of domestic thriller, I suppose: a mix of character-driven fiction and thriller/mystery. The beginning was tough for me: it felt slow, as I waited for things to heat up. The language is rather flowery at times, making some scenes seem long. And some of the real action felt bogged down by Amy and Roux's interactions, as they chattered and bantered--either in person or in Amy's head--while they played their twisted little games. Enough, enough, just get to the point!
"Her hands were not empty after all. They were holding my history, invisible but so very heavy. I could almost see it in her hands."
That said, once things picked up, I enjoyed this much more. When the twists arrive, they are very twisty and fun, and often quite surprising. Roux is appropriately hateful, and Amy is a bit whiny, but it's okay when everything is collapsing and you're trying to figure out where this is all going. This one trailed dangerously close to my pet peeve of "main character with secret, where the book would have no point if they'd just man up and tell someone," but once some of the twists came out, I could at least understand Amy's point of view, if not exactly empathize with her. Jackson gives us a rather dark tale, which, you know, is appreciated. If these two women are going to battle each other, it might as well be grim, right?
Overall, this book starts slow, but once it gets going it's enjoyable twisty, dark, and macabre. It was a different sort of tale, but worth the read. 3.5 stars.