Search
Search results
Electrician Clinic
Education and Reference
App
This collection of 888 training videos will teach you all about what it takes to be an electrician. ...
Hazel (1853 KP) rated Where the Wild Winds are: Walking Europe's Winds from the Pennines to Provence in Books
Sep 26, 2017
Fantastic, beautifully written book
I received this book for free through Goodreads First Reads.
From the moment the great storm of 1987 almost blew six-year-old Nick Hunt away, he has had the urge to travel. So many travel books are on the market, it is difficult to produce something new and exciting, but after coming across an interesting map of Europe, Hunt was determined to go on a journey that not many have attempted before. With a map listing the named winds of Europe, Hunt sets off on a quixotic quest to follow the winds.
Beginning in the Pennine Mountains, Nick Hunt takes the reader on a personal journey through the continent as he explores the towns and valleys the winds flow through whilst hoping the elusive tempests will occur so that he can experience them himself. With a mix of euphoria and disappointment, Hunt details his arduous journey providing additional knowledge along the way.
Some winds are more evanescent than others – one, discouragingly, not appearing at all – whereas one is so strong, Hunt witnesses a waterfall being blown upwards. Ignoring the warnings of the locals, Hunt, dead set on completing what he intended to do, takes us on a long walk from Italy to Croatia, a trek through the Alpine valleys of Switzerland, and a final expedition to the south of France.
Wind may seem like an odd topic to write a book about, but the Helm, Bora, Foehn and Mistral are no ordinary breezes. Their violence makes Hunt’s journey a dangerous and daring endeavour and is full of stories about past disasters that have occurred as a result of the strong, temperamental weather.
As well as teaching us about these four winds, Nick Hunt has collected facts and stories about the general areas he passes through. Personal stories of the inhabitants break up Hunt’s narrative, however, myths, legends, history and superstitions frequent the lengthy chapters as much as the winds themselves.
Giving wind a name provides it with a personality, as though it is something tangible that can be met and observed. Nick Hunt notes that artists such as Turner and Constable were interested in the weather and fascinated by the effects the wind had on the surrounding landscape. Another artist that was affected by the weather was Vincent Van Gogh - some of his paintings took place in France in the midst of the powerful Mistral. Just as the wind can be seen in his starry night skies, the scenery in France is evocative of a Van Gogh painting.
The winds do not only affect the lands they blow through, they have a strong impact on the wellbeing of the inhabitants. Some experience physical symptoms such as headaches, nose bleeds, dry skin and so forth, whereas others find themselves growing irritable, depressed and confused. The author himself has the opportunity to undergo the effects of these winds. Hunt also puts forward the suggestion that Van Gogh’s deteriorating mental health was a direct consequence of residing in the path of the Mistral.
From witchcraft to the Greek god Aeolus, there are a number of theories about why these strong winds blow. There are, of course, meteorological explanations, which Hunt attempts to explain, but admits he finds it as baffling as the next person. Regardless of the reason, these winds exist and it is captivating to learn about this aspect of Europe.
Where the Wild Winds Are: Walking Europe’s Winds from the Pennines to Provence is a fantastic, beautifully written book. Nick Hunt’s narrative is so personal that it becomes more than a travel documentation or informative non-fiction. As we read, we really get a sense of the emotions and physical hardship Hunt experienced, yet, at the same time, learn so much about European culture as well as, of course, Europe’s winds. Whether or not you are interested in travelling, this book will take you on a journey you will never forget.
From the moment the great storm of 1987 almost blew six-year-old Nick Hunt away, he has had the urge to travel. So many travel books are on the market, it is difficult to produce something new and exciting, but after coming across an interesting map of Europe, Hunt was determined to go on a journey that not many have attempted before. With a map listing the named winds of Europe, Hunt sets off on a quixotic quest to follow the winds.
Beginning in the Pennine Mountains, Nick Hunt takes the reader on a personal journey through the continent as he explores the towns and valleys the winds flow through whilst hoping the elusive tempests will occur so that he can experience them himself. With a mix of euphoria and disappointment, Hunt details his arduous journey providing additional knowledge along the way.
Some winds are more evanescent than others – one, discouragingly, not appearing at all – whereas one is so strong, Hunt witnesses a waterfall being blown upwards. Ignoring the warnings of the locals, Hunt, dead set on completing what he intended to do, takes us on a long walk from Italy to Croatia, a trek through the Alpine valleys of Switzerland, and a final expedition to the south of France.
Wind may seem like an odd topic to write a book about, but the Helm, Bora, Foehn and Mistral are no ordinary breezes. Their violence makes Hunt’s journey a dangerous and daring endeavour and is full of stories about past disasters that have occurred as a result of the strong, temperamental weather.
As well as teaching us about these four winds, Nick Hunt has collected facts and stories about the general areas he passes through. Personal stories of the inhabitants break up Hunt’s narrative, however, myths, legends, history and superstitions frequent the lengthy chapters as much as the winds themselves.
Giving wind a name provides it with a personality, as though it is something tangible that can be met and observed. Nick Hunt notes that artists such as Turner and Constable were interested in the weather and fascinated by the effects the wind had on the surrounding landscape. Another artist that was affected by the weather was Vincent Van Gogh - some of his paintings took place in France in the midst of the powerful Mistral. Just as the wind can be seen in his starry night skies, the scenery in France is evocative of a Van Gogh painting.
The winds do not only affect the lands they blow through, they have a strong impact on the wellbeing of the inhabitants. Some experience physical symptoms such as headaches, nose bleeds, dry skin and so forth, whereas others find themselves growing irritable, depressed and confused. The author himself has the opportunity to undergo the effects of these winds. Hunt also puts forward the suggestion that Van Gogh’s deteriorating mental health was a direct consequence of residing in the path of the Mistral.
From witchcraft to the Greek god Aeolus, there are a number of theories about why these strong winds blow. There are, of course, meteorological explanations, which Hunt attempts to explain, but admits he finds it as baffling as the next person. Regardless of the reason, these winds exist and it is captivating to learn about this aspect of Europe.
Where the Wild Winds Are: Walking Europe’s Winds from the Pennines to Provence is a fantastic, beautifully written book. Nick Hunt’s narrative is so personal that it becomes more than a travel documentation or informative non-fiction. As we read, we really get a sense of the emotions and physical hardship Hunt experienced, yet, at the same time, learn so much about European culture as well as, of course, Europe’s winds. Whether or not you are interested in travelling, this book will take you on a journey you will never forget.
<i>I received this book for free through Goodreads First Reads.</i>
From the moment the great storm of 1987 almost blew six-year-old Nick Hunt away, he has had the urge to travel. So many travel books are on the market, it is difficult to produce something new and exciting, but after coming across an interesting map of Europe, Hunt was determined to go on a journey that not many have attempted before. With a map listing the named winds of Europe, Hunt sets off on a quixotic quest to follow the winds.
Beginning in the Pennine Mountains, Nick Hunt takes the reader on a personal journey through the continent as he explores the towns and valleys the winds flow through whilst hoping the elusive tempests will occur so that he can experience them himself. With a mix of euphoria and disappointment, Hunt details his arduous journey providing additional knowledge along the way.
Some winds are more evanescent than others – one, discouragingly, not appearing at all – whereas one is so strong, Hunt witnesses a waterfall being blown upwards. Ignoring the warnings of the locals, Hunt, dead set on completing what he intended to do, takes us on a long walk from Italy to Croatia, a trek through the Alpine valleys of Switzerland, and a final expedition to the south of France.
Wind may seem like an odd topic to write a book about, but the Helm, Bora, Foehn and Mistral are no ordinary breezes. Their violence makes Hunt’s journey a dangerous and daring endeavour and is full of stories about past disasters that have occurred as a result of the strong, temperamental weather.
As well as teaching us about these four winds, Nick Hunt has collected facts and stories about the general areas he passes through. Personal stories of the inhabitants break up Hunt’s narrative, however, myths, legends, history and superstitions frequent the lengthy chapters as much as the winds themselves.
Giving wind a name provides it with a personality, as though it is something tangible that can be met and observed. Nick Hunt notes that artists such as Turner and Constable were interested in the weather and fascinated by the effects the wind had on the surrounding landscape. Another artist that was affected by the weather was Vincent Van Gogh - some of his paintings took place in France in the midst of the powerful Mistral. Just as the wind can be seen in his starry night skies, the scenery in France is evocative of a Van Gogh painting.
The winds do not only affect the lands they blow through, they have a strong impact on the wellbeing of the inhabitants. Some experience physical symptoms such as headaches, nose bleeds, dry skin and so forth, whereas others find themselves growing irritable, depressed and confused. The author himself has the opportunity to undergo the effects of these winds. Hunt also puts forward the suggestion that Van Gogh’s deteriorating mental health was a direct consequence of residing in the path of the Mistral.
From witchcraft to the Greek god Aeolus, there are a number of theories about why these strong winds blow. There are, of course, meteorological explanations, which Hunt attempts to explain, but admits he finds it as baffling as the next person. Regardless of the reason, these winds exist and it is captivating to learn about this aspect of Europe.
<i>Where the Wild Winds Are: Walking Europe’s Winds from the Pennines to Provence</i> is a fantastic, beautifully written book. Nick Hunt’s narrative is so personal that it becomes more than a travel documentation or informative non-fiction. As we read, we really get a sense of the emotions and physical hardship Hunt experienced, yet, at the same time, learn so much about European culture as well as, of course, Europe’s winds. Whether or not you are interested in travelling, this book will take you on a journey you will never forget.
From the moment the great storm of 1987 almost blew six-year-old Nick Hunt away, he has had the urge to travel. So many travel books are on the market, it is difficult to produce something new and exciting, but after coming across an interesting map of Europe, Hunt was determined to go on a journey that not many have attempted before. With a map listing the named winds of Europe, Hunt sets off on a quixotic quest to follow the winds.
Beginning in the Pennine Mountains, Nick Hunt takes the reader on a personal journey through the continent as he explores the towns and valleys the winds flow through whilst hoping the elusive tempests will occur so that he can experience them himself. With a mix of euphoria and disappointment, Hunt details his arduous journey providing additional knowledge along the way.
Some winds are more evanescent than others – one, discouragingly, not appearing at all – whereas one is so strong, Hunt witnesses a waterfall being blown upwards. Ignoring the warnings of the locals, Hunt, dead set on completing what he intended to do, takes us on a long walk from Italy to Croatia, a trek through the Alpine valleys of Switzerland, and a final expedition to the south of France.
Wind may seem like an odd topic to write a book about, but the Helm, Bora, Foehn and Mistral are no ordinary breezes. Their violence makes Hunt’s journey a dangerous and daring endeavour and is full of stories about past disasters that have occurred as a result of the strong, temperamental weather.
As well as teaching us about these four winds, Nick Hunt has collected facts and stories about the general areas he passes through. Personal stories of the inhabitants break up Hunt’s narrative, however, myths, legends, history and superstitions frequent the lengthy chapters as much as the winds themselves.
Giving wind a name provides it with a personality, as though it is something tangible that can be met and observed. Nick Hunt notes that artists such as Turner and Constable were interested in the weather and fascinated by the effects the wind had on the surrounding landscape. Another artist that was affected by the weather was Vincent Van Gogh - some of his paintings took place in France in the midst of the powerful Mistral. Just as the wind can be seen in his starry night skies, the scenery in France is evocative of a Van Gogh painting.
The winds do not only affect the lands they blow through, they have a strong impact on the wellbeing of the inhabitants. Some experience physical symptoms such as headaches, nose bleeds, dry skin and so forth, whereas others find themselves growing irritable, depressed and confused. The author himself has the opportunity to undergo the effects of these winds. Hunt also puts forward the suggestion that Van Gogh’s deteriorating mental health was a direct consequence of residing in the path of the Mistral.
From witchcraft to the Greek god Aeolus, there are a number of theories about why these strong winds blow. There are, of course, meteorological explanations, which Hunt attempts to explain, but admits he finds it as baffling as the next person. Regardless of the reason, these winds exist and it is captivating to learn about this aspect of Europe.
<i>Where the Wild Winds Are: Walking Europe’s Winds from the Pennines to Provence</i> is a fantastic, beautifully written book. Nick Hunt’s narrative is so personal that it becomes more than a travel documentation or informative non-fiction. As we read, we really get a sense of the emotions and physical hardship Hunt experienced, yet, at the same time, learn so much about European culture as well as, of course, Europe’s winds. Whether or not you are interested in travelling, this book will take you on a journey you will never forget.
Club Penguin Island
Entertainment and Games
App
Hi Penguins! Are you READY FOR ADVENTURES? There’s a whole, amazing community of penguins...
MyKeto - Low Carb Keto Tracker
Health & Fitness and Reference
App
What is the Ketogenic Diet? The Ketogenic diet is a fast-growing low carbohydrate, high fat (lchf)...
Connor Sheffield (293 KP) rated Supernatural - Season 1 in TV
Apr 20, 2017
Great Character development (2 more)
Brilliant take on the myths/legends lore
Somewhat educational
Saving People, Hunting Things, The Family Business...
Supernatural Season One first aired in 2005, and I was only 10 years old when I first watched it with my Dad. I didn't sleep for right for ages and didn't look in a mirror for a long time. However, now when I watch it, this show still has the horror factor but my brain has grown accustomed to the genre so it doesn't necessarily frighten me these days but it is very creepy.
The first thing I loved about this show was that the lore's it followed were real from the legend of Bloody Mary, to the Woman in White and even a Wendigo. I knew about these legends but this show taught me more about what people believed about them and how they came to be, so this show is somewhat educational as well as being a great action horror drama show.
SPOILERS AHEAD!
So in Season One we are introduced to a family who witness the death of their mother/wife as she bursts into a fiery explosion on the ceiling of baby Sam's nursery room. Fast forward years later and Sam's in college/university and has left his past behind him until his brother Dean shows up to tell him their Dad has gone missing after a 'Hunting' trip.
This is where we learn that Sam, Dean and their Father, were actual in the life of Hunters who hunt down demons, ghosts/spirits, and monsters.
This show takes you one a journey with Sam and Dean saving lives from all sorts of strange and horrifying evil beings, who don't always turn out to be an evil being, just tortured or maybe even a being trying to warn them of a greater evil.
The effects are on par with a lot of big budget movies, even better than some of the most recent box office hits and in 2005, that says a lot about how the show can only get better with age. And it has!
Writer Eric Kripke truly did create something spectacular and to say that it's still running to this day, with a whole 12 seasons finished and a 13th season coming soon, it's hard to believe that it can still stay fresh and entertaining with this genre, but when you watch this show I guarantee you'll be entertained as there are dozens of pop culture references in every episode from X- Files to Lord of the Rings and many more, and with soundtracks that include rock and metal bands such as AC/DC it's hard to wrap your head around just how awesome this show is.
Many episodes are either named after movies ("Children Shouldn't Play with Dead Things", "The Usual Suspects", "I Know What You Did Last Summer") or classic rock songs ("In My Time of Dying", "Born Under a Bad Sign", "What is and What Should Never Be", "Sympathy For The Devil", "When The Levee Breaks"). - Copied from IMDB
The on screen chemistry between characters is brilliant and more often than not, even in serious situations, it can become hilarious with cheesy one liners or pop culture references used with perfect timing to lighten the mood of the show.
Sam and Dean (portrayed by Jared Padalecki and Jensen Ackles) have some of the best character development that I've seen in a show, and sometimes throughout the different series' the formula of arguing, falling out, and coming back to one another, can become somewhat tedious and repetitive making you scream at the TV saying "WHY!? YOU KNOW YOU'RE JUST GOING TO REALIZE YOU NEED EACH OTHER!" but if you think about it, that's how brothers would be in this situation. Having to spend every day with your brother on the road fighting the unthinkable, it would be stressful and tensions would run high, but you'd soon realize that after everything you've been through, who else could you feel comfortable around?
If you're into the paranormal or want to start learning more about different paranormal legends then this is the show for you.
TIP: For further entertainment, watch the bloopers. Some of the most hilarious clips I have ever seen from a show ;)
The first thing I loved about this show was that the lore's it followed were real from the legend of Bloody Mary, to the Woman in White and even a Wendigo. I knew about these legends but this show taught me more about what people believed about them and how they came to be, so this show is somewhat educational as well as being a great action horror drama show.
SPOILERS AHEAD!
So in Season One we are introduced to a family who witness the death of their mother/wife as she bursts into a fiery explosion on the ceiling of baby Sam's nursery room. Fast forward years later and Sam's in college/university and has left his past behind him until his brother Dean shows up to tell him their Dad has gone missing after a 'Hunting' trip.
This is where we learn that Sam, Dean and their Father, were actual in the life of Hunters who hunt down demons, ghosts/spirits, and monsters.
This show takes you one a journey with Sam and Dean saving lives from all sorts of strange and horrifying evil beings, who don't always turn out to be an evil being, just tortured or maybe even a being trying to warn them of a greater evil.
The effects are on par with a lot of big budget movies, even better than some of the most recent box office hits and in 2005, that says a lot about how the show can only get better with age. And it has!
Writer Eric Kripke truly did create something spectacular and to say that it's still running to this day, with a whole 12 seasons finished and a 13th season coming soon, it's hard to believe that it can still stay fresh and entertaining with this genre, but when you watch this show I guarantee you'll be entertained as there are dozens of pop culture references in every episode from X- Files to Lord of the Rings and many more, and with soundtracks that include rock and metal bands such as AC/DC it's hard to wrap your head around just how awesome this show is.
Many episodes are either named after movies ("Children Shouldn't Play with Dead Things", "The Usual Suspects", "I Know What You Did Last Summer") or classic rock songs ("In My Time of Dying", "Born Under a Bad Sign", "What is and What Should Never Be", "Sympathy For The Devil", "When The Levee Breaks"). - Copied from IMDB
The on screen chemistry between characters is brilliant and more often than not, even in serious situations, it can become hilarious with cheesy one liners or pop culture references used with perfect timing to lighten the mood of the show.
Sam and Dean (portrayed by Jared Padalecki and Jensen Ackles) have some of the best character development that I've seen in a show, and sometimes throughout the different series' the formula of arguing, falling out, and coming back to one another, can become somewhat tedious and repetitive making you scream at the TV saying "WHY!? YOU KNOW YOU'RE JUST GOING TO REALIZE YOU NEED EACH OTHER!" but if you think about it, that's how brothers would be in this situation. Having to spend every day with your brother on the road fighting the unthinkable, it would be stressful and tensions would run high, but you'd soon realize that after everything you've been through, who else could you feel comfortable around?
If you're into the paranormal or want to start learning more about different paranormal legends then this is the show for you.
TIP: For further entertainment, watch the bloopers. Some of the most hilarious clips I have ever seen from a show ;)
EmersonRose (320 KP) rated The Eye of the World (Wheel of Time, #1) in Books
Nov 20, 2019
“As the Wheel of Time turns, places wear many names. Men wear many names, many faces. Different faces, but always the same man. Yet no one knows the Great Pattern the Wheel weaves, or even the Pattern of an Age. We can only watch, and study, and hope.”
― Robert Jordan, The Eye of the World
There is perhaps nothing more magical than finding yourself fully immersed in a story. The first book in The Wheel of Time series, The Eye of the World, creates a full world of places, histories, species, religions, and myths. Robert Jordan first introduces you to the simple town of Emonds Field and the characters that live there. Then he takes us with those characters to explore a vast and more complex world. We are taken on a journey through different cities and meet a variety of people including meeting strange creatures and beings with strange, magical powers. Including Trollocs, Aes Sedai, Warders, and Myddraal. Jordan has an extraordinary ability to create intriguing mythologies for his world and creating species that have fully formed cultures and politics.
But before I get too far ahead of myself let us start with Robert Jordan. He is an American 31ulybtb-yl-_ux250_author from South Carolina, whose real name is James Oliver Rigney, JR. He lived from 1948 to 2007. He wrote books in many genres including fantasy, historical fiction, western and dance criticism each under a different pen name. The first book in his The Wheel of Time series was published in 1990. He was able to finish eleven books in the series before he passed, leaving his extensive notes to renowned novelist Brandon Sanderson who wrote the last three books of the series, finishing in 2013.
Personally, when reading a book, the most important thing for me is to become invested in at least one of the characters. Once I am, I’m completely dedicated to the book. Robert Jordan has a large group of main characters and switches perspective between them throughout their journey. Picking out a single main character is very difficult, Rand al’Thor might be the closest but Matrim (Mat) Cauthon and Perrin Aybara and possibly Egwene al’vere and Nynaeve al’Meara create the central cast. They are the natives of Emonds Field before their adventures take them journeying to places unknown. Each of them is special and through the course of the book, you uncover the power each has. What is amazing is how Jordan is able to make you care deeply for each character and while he is switching perspective you never find yourself, bored. This is impressive for often in novels that switch perspective there is that one storyline you do not care about. Upon finishing the first book I can honestly say that I do not have a single favorite out of the group but love them all and care about what will happen to them next.
My one issue with the book came with frustration at what I call Tolkien Naming Syndrome. With such a mass of characters it is not surprising that some names start to sound similar but like Arwen and Eowyn there are two females with feelings for one of the boys whose names are oddly similar Elayne and Egwene with other female names rhyming such as Moiraine and Morgase while the male names tend to sound different and are thus easier to keep apart and remember. Depending on what you want in a story, the other thing that keeps this book from being unique is the black and white stance on good vs. evil. The two sides are clear and do not leave much room for the morally grey.
The book offers a great mix of solved mysteries while leaving you with an abundance of questions to make you need to continue reading the story. It truly is an epic adventure story. Fulfilling the good vs. evil battling and grand adventures and meeting strange creatures and discovering new magic. While it might not have the grand battles of Lord of the Rings it has the magical journey and strange adventures that create the amazing epic fantasy novel. I plan on reading the next book soon and highly recommend this book to fantasy readers as it offers great characters, an amazing world and interesting rules on magic.
― Robert Jordan, The Eye of the World
There is perhaps nothing more magical than finding yourself fully immersed in a story. The first book in The Wheel of Time series, The Eye of the World, creates a full world of places, histories, species, religions, and myths. Robert Jordan first introduces you to the simple town of Emonds Field and the characters that live there. Then he takes us with those characters to explore a vast and more complex world. We are taken on a journey through different cities and meet a variety of people including meeting strange creatures and beings with strange, magical powers. Including Trollocs, Aes Sedai, Warders, and Myddraal. Jordan has an extraordinary ability to create intriguing mythologies for his world and creating species that have fully formed cultures and politics.
But before I get too far ahead of myself let us start with Robert Jordan. He is an American 31ulybtb-yl-_ux250_author from South Carolina, whose real name is James Oliver Rigney, JR. He lived from 1948 to 2007. He wrote books in many genres including fantasy, historical fiction, western and dance criticism each under a different pen name. The first book in his The Wheel of Time series was published in 1990. He was able to finish eleven books in the series before he passed, leaving his extensive notes to renowned novelist Brandon Sanderson who wrote the last three books of the series, finishing in 2013.
Personally, when reading a book, the most important thing for me is to become invested in at least one of the characters. Once I am, I’m completely dedicated to the book. Robert Jordan has a large group of main characters and switches perspective between them throughout their journey. Picking out a single main character is very difficult, Rand al’Thor might be the closest but Matrim (Mat) Cauthon and Perrin Aybara and possibly Egwene al’vere and Nynaeve al’Meara create the central cast. They are the natives of Emonds Field before their adventures take them journeying to places unknown. Each of them is special and through the course of the book, you uncover the power each has. What is amazing is how Jordan is able to make you care deeply for each character and while he is switching perspective you never find yourself, bored. This is impressive for often in novels that switch perspective there is that one storyline you do not care about. Upon finishing the first book I can honestly say that I do not have a single favorite out of the group but love them all and care about what will happen to them next.
My one issue with the book came with frustration at what I call Tolkien Naming Syndrome. With such a mass of characters it is not surprising that some names start to sound similar but like Arwen and Eowyn there are two females with feelings for one of the boys whose names are oddly similar Elayne and Egwene with other female names rhyming such as Moiraine and Morgase while the male names tend to sound different and are thus easier to keep apart and remember. Depending on what you want in a story, the other thing that keeps this book from being unique is the black and white stance on good vs. evil. The two sides are clear and do not leave much room for the morally grey.
The book offers a great mix of solved mysteries while leaving you with an abundance of questions to make you need to continue reading the story. It truly is an epic adventure story. Fulfilling the good vs. evil battling and grand adventures and meeting strange creatures and discovering new magic. While it might not have the grand battles of Lord of the Rings it has the magical journey and strange adventures that create the amazing epic fantasy novel. I plan on reading the next book soon and highly recommend this book to fantasy readers as it offers great characters, an amazing world and interesting rules on magic.
Movie Metropolis (309 KP) rated Godzilla: King of the Monsters (2019) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
All hail the Titans
2014’s Godzilla was a thrilling and somewhat underrated return to form for the king of the kaiju. Directed by visionary film-maker Gareth Edwards, Godzilla’s return to the big screen was beautifully filmed with some of the best set pieces ever seen on celluloid. It certainly made up for the Roland Emmerich monstrosity that shall remain nameless here.
Little did we know 5 years ago that Edwards’ mega movie would be the start of a franchise culminating in a battle of the ages: Godzilla vs Kong. Follow-up film Kong: Skull Island was again, beautifully filmed, feeling like a movie from a completely different era. Now the follow-up to the follow-up is here. Still with us? Good.
Members of the crypto-zoological agency Monarch face off against a battery of god-sized monsters, including the mighty Godzilla, who collides with Mothra, Rodan, and his ultimate nemesis, the three-headed King Ghidorah. When these ancient super-species-thought to be mere myths-rise again, they all vie for supremacy, leaving humanity’s very existence hanging in the balance.
Taking over from Gareth Edwards after he chose not to return to the franchise is director Michael Dougherty. If the name rings a bell, it’s because he co-wrote X2 and directed the fantastic horror comedy, Krampus. Used to much-lower budgets than this $200million behemoth, Dougherty crafts a film that throws everything including the kitchen sink at the audience, but lacks the lightness of touch that made its predecessors such popcorn-munching fun.
With a cast that includes Stranger Things’ Millie Bobby Brown, Vera Farmiga, Sally Hawkins, Ken Watanabe, Charles Dance and Kyle Chandler, you’d be forgiven that everything from a characterisation point of view would be spot on. Unfortunately, that just isn’t the case. The story and screenplay, penned by Dougherty himself is really lacklustre with poor, cringeworthy dialogue and some wooden performances by actors who should really know better. The attempts at Marvel-esque humour fall completely flat and this is a real shame.
Making her feature film debut, Mille Bobby Brown salvages what she can from the script and performs very well but when the screenplay doesn’t know what to do with individual characters, they’re tossed aside as Ghidorah fodder and completely forgotten about. Not only is this frustrating for the audience, but it certainly isn’t script-writing best practice.
Thankfully, things start to turn around when it comes to the cinematography. Lawrence Sher, who has worked on Paul, The Hangover and the upcoming Joker movie picks some outstanding shots that make you feel very much part of this almost apocalyptic universe the Titans are roaming. While stopping short of beautiful, many of the sequences are too messy for that, Godzilla: King of the Monsters is a very attractive film indeed and the colours used are ethereal in their nature and require the biggest screen possible to get the most from them.
Godzilla is beautifully rendered and while the look is less successful on King Ghidorah, it’s not enough to detract from the exceptional visual effects work
The special effects too make a lasting impression. This was not a cheap film to make and thankfully this shows on screen. Whilst naturally heavy on CGI, Dougherty has stated that practical effects had been used wherever possible. Perhaps the biggest compliment here is that it’s impossible to tell where practical meets CG.
Godzilla is beautifully rendered and while the look is less successful on King Ghidorah, it’s not enough to detract from the exceptional visual effects work that has gone into making Godzilla 2. Mothra in particular is a sight to behold.
Bear McCreary’s score too is very good. After working on relatively low-budget films until now, his orchestral and vocal compositions work beautifully with what’s being shown on screen and the music has an operatic vibe that feels truly fitting of a film of this magnitude.
Nevertheless, Godzilla: King of the Monster’s downfall is in that shoddy script. None of the actors bring their a-game here and moments that should have emotional poignancy don’t hit home because they’re not allowed to. Within 10 minutes of the film’s opening, we’re smack bang in the middle of an action sequence with it rarely letting up until the thrilling finale 2 hours later.
Overall, Godzilla: King of the Monsters is a perfectly adequate outing for the king of the kaiju but one that comes with a dash of disappointment. The bar was set incredibly high by Gareth Edwards and while the special effects and action scenes are impressive, that’s not enough to mask poor storytelling and thinly drawn characters.
https://moviemetropolis.net/2019/05/29/godzilla-king-of-the-monsters-review-all-hail-the-titans/
Little did we know 5 years ago that Edwards’ mega movie would be the start of a franchise culminating in a battle of the ages: Godzilla vs Kong. Follow-up film Kong: Skull Island was again, beautifully filmed, feeling like a movie from a completely different era. Now the follow-up to the follow-up is here. Still with us? Good.
Members of the crypto-zoological agency Monarch face off against a battery of god-sized monsters, including the mighty Godzilla, who collides with Mothra, Rodan, and his ultimate nemesis, the three-headed King Ghidorah. When these ancient super-species-thought to be mere myths-rise again, they all vie for supremacy, leaving humanity’s very existence hanging in the balance.
Taking over from Gareth Edwards after he chose not to return to the franchise is director Michael Dougherty. If the name rings a bell, it’s because he co-wrote X2 and directed the fantastic horror comedy, Krampus. Used to much-lower budgets than this $200million behemoth, Dougherty crafts a film that throws everything including the kitchen sink at the audience, but lacks the lightness of touch that made its predecessors such popcorn-munching fun.
With a cast that includes Stranger Things’ Millie Bobby Brown, Vera Farmiga, Sally Hawkins, Ken Watanabe, Charles Dance and Kyle Chandler, you’d be forgiven that everything from a characterisation point of view would be spot on. Unfortunately, that just isn’t the case. The story and screenplay, penned by Dougherty himself is really lacklustre with poor, cringeworthy dialogue and some wooden performances by actors who should really know better. The attempts at Marvel-esque humour fall completely flat and this is a real shame.
Making her feature film debut, Mille Bobby Brown salvages what she can from the script and performs very well but when the screenplay doesn’t know what to do with individual characters, they’re tossed aside as Ghidorah fodder and completely forgotten about. Not only is this frustrating for the audience, but it certainly isn’t script-writing best practice.
Thankfully, things start to turn around when it comes to the cinematography. Lawrence Sher, who has worked on Paul, The Hangover and the upcoming Joker movie picks some outstanding shots that make you feel very much part of this almost apocalyptic universe the Titans are roaming. While stopping short of beautiful, many of the sequences are too messy for that, Godzilla: King of the Monsters is a very attractive film indeed and the colours used are ethereal in their nature and require the biggest screen possible to get the most from them.
Godzilla is beautifully rendered and while the look is less successful on King Ghidorah, it’s not enough to detract from the exceptional visual effects work
The special effects too make a lasting impression. This was not a cheap film to make and thankfully this shows on screen. Whilst naturally heavy on CGI, Dougherty has stated that practical effects had been used wherever possible. Perhaps the biggest compliment here is that it’s impossible to tell where practical meets CG.
Godzilla is beautifully rendered and while the look is less successful on King Ghidorah, it’s not enough to detract from the exceptional visual effects work that has gone into making Godzilla 2. Mothra in particular is a sight to behold.
Bear McCreary’s score too is very good. After working on relatively low-budget films until now, his orchestral and vocal compositions work beautifully with what’s being shown on screen and the music has an operatic vibe that feels truly fitting of a film of this magnitude.
Nevertheless, Godzilla: King of the Monster’s downfall is in that shoddy script. None of the actors bring their a-game here and moments that should have emotional poignancy don’t hit home because they’re not allowed to. Within 10 minutes of the film’s opening, we’re smack bang in the middle of an action sequence with it rarely letting up until the thrilling finale 2 hours later.
Overall, Godzilla: King of the Monsters is a perfectly adequate outing for the king of the kaiju but one that comes with a dash of disappointment. The bar was set incredibly high by Gareth Edwards and while the special effects and action scenes are impressive, that’s not enough to mask poor storytelling and thinly drawn characters.
https://moviemetropolis.net/2019/05/29/godzilla-king-of-the-monsters-review-all-hail-the-titans/
Chris Sawin (602 KP) rated Jojo Rabbit (2019) in Movies
Oct 8, 2019
Roman Griffin Davis stars as Jojo Betzler in Taika Waititi’s black comedy Jojo Rabbit. Along with his second best friend Yorki (Archie Yates), Jojo is a part of a Nazi training camp for young boys and girls to become the men and women suited for Hitler supporting soldiers. Meanwhile, Jojo’s mom Rosie (Scarlett Johansson) is secretly hiding a young Jewish girl named Elsa (Thomasin McKenzie) within the walls of their home. Jojo, who is incredibly adamant about Hitler becoming his first best friend, has Hitler as an imaginary friend (portrayed by Taika Waititi) who shows up whenever Jojo seems to need a pep talk.
Based on the 2008 novel Caging Skies by Christine Leunens, Jojo Rabbit is a bonkers twist on one of the most devastating wars and tyrannical madmen in history. On the surface, the film is about a child attempting to become a Nazi because he views HItler as this great leader. He has to attempt to learn to kill, hate Jews, and essentially ignore all of his morals in order to just fit in with an army who believes they are the superior race. The intriguing aspect is that Waititi injects this unexpected tenderness and has concocted a film that has a heartbeat that is entirely too human and too genuine for any sort of project involving the likes of Adolf Hitler.
The Jojo/Hitler dynamic is an incredibly playful one. Hitler only seems to show up when something doesn’t go according to plan for Jojo or he needs some words of encouragement when times get tough. Hitler is a figment of Jojo’s imagination and is completely reactionary to Jojo’s world. If Jojo gets scared, Hitler shows up to remind him why he’s risking his own self comfort. While Waititi is funny and awkwardly charming as Hitler, which is an odd thing to say in itself, don’t overlook Archie Yates. Roman Griffin Davis encapsulates this innocence that even Elsa describes as something along the lines of a ten year old playing dress up with his friends in order to join a club. But Yates often plays off of Davis humorously and amusingly and will likely be forgotten about by some by the time they leave the theater.
Seemingly tapping into his inspiration for Gentlemen Broncos, Sam Rockwell portrays Captain Klenzendorf - a former war veteran who lost an eye and is now forced to teach children how to be soldiers. He has this strange tension on the verge of romance thing going on with his right hand man Finkel (Alfie Allen) and has extravagant taste with intricate ideas for his new uniform. Rockwell and Allen are hilarious and outshine Rebel Wilson’s Fräulein Rahm who never seems to serve much purpose before or after her line about, “having 18 kids for Germany.”
The sweet nature of Jojo Rabbit is expanded upon with the mother/son relationship between Rosie and Jojo. They have completely different viewpoints of a world on the verge of total annihilation where Jojo is slowly nudged into his mother’s mindset. It’s not so much a brainwashing as it is Jojo coming to terms with how he feels about people. Jojo Rabbit defines who we all are on the inside and simply explores the path anyone with an everyday beating heart (not rooted by a tiny mustache) would travel down over the course of their youth.
It’s kind of extraordinary that Jojo Rabbit has been released during a time when Fox Searchlight Pictures is owned by Walt Disney Studios Motion Pictures where a guy directing two of the biggest Thor movies did a side project where he plays Hitler and never had to attempt to keep that a secret. Waititi puts Jojo Betzler through the ringer by blowing him up repeatedly and throwing him down a flight of stairs all while being bullied and pushed around the entire time. But dammit if Jojo Rabbit isn’t one of the most heartfelt and imaginative fairy tales of the year.
This is a film where storytelling, embellishing and elongating false reputations, and glorifying urban myths is the driving force of entertainment. Underneath its layers of SS uniforms, dangerous pistols, and knives you should never leave home without, Jojo Rabbit is a touching film about human compassion with an intimacy that is absolutely unparalleled. Categorized somewhere between Wes Anderson’s Moonrise Kingdom and an imaginative concept that is an obvious homage to Calvin and Hobbes, love feels like it’s the only thing spreading across the world more powerful than war and Jojo Rabbit is more than happy to hype you up and throw you in love’s way without remorse.
Based on the 2008 novel Caging Skies by Christine Leunens, Jojo Rabbit is a bonkers twist on one of the most devastating wars and tyrannical madmen in history. On the surface, the film is about a child attempting to become a Nazi because he views HItler as this great leader. He has to attempt to learn to kill, hate Jews, and essentially ignore all of his morals in order to just fit in with an army who believes they are the superior race. The intriguing aspect is that Waititi injects this unexpected tenderness and has concocted a film that has a heartbeat that is entirely too human and too genuine for any sort of project involving the likes of Adolf Hitler.
The Jojo/Hitler dynamic is an incredibly playful one. Hitler only seems to show up when something doesn’t go according to plan for Jojo or he needs some words of encouragement when times get tough. Hitler is a figment of Jojo’s imagination and is completely reactionary to Jojo’s world. If Jojo gets scared, Hitler shows up to remind him why he’s risking his own self comfort. While Waititi is funny and awkwardly charming as Hitler, which is an odd thing to say in itself, don’t overlook Archie Yates. Roman Griffin Davis encapsulates this innocence that even Elsa describes as something along the lines of a ten year old playing dress up with his friends in order to join a club. But Yates often plays off of Davis humorously and amusingly and will likely be forgotten about by some by the time they leave the theater.
Seemingly tapping into his inspiration for Gentlemen Broncos, Sam Rockwell portrays Captain Klenzendorf - a former war veteran who lost an eye and is now forced to teach children how to be soldiers. He has this strange tension on the verge of romance thing going on with his right hand man Finkel (Alfie Allen) and has extravagant taste with intricate ideas for his new uniform. Rockwell and Allen are hilarious and outshine Rebel Wilson’s Fräulein Rahm who never seems to serve much purpose before or after her line about, “having 18 kids for Germany.”
The sweet nature of Jojo Rabbit is expanded upon with the mother/son relationship between Rosie and Jojo. They have completely different viewpoints of a world on the verge of total annihilation where Jojo is slowly nudged into his mother’s mindset. It’s not so much a brainwashing as it is Jojo coming to terms with how he feels about people. Jojo Rabbit defines who we all are on the inside and simply explores the path anyone with an everyday beating heart (not rooted by a tiny mustache) would travel down over the course of their youth.
It’s kind of extraordinary that Jojo Rabbit has been released during a time when Fox Searchlight Pictures is owned by Walt Disney Studios Motion Pictures where a guy directing two of the biggest Thor movies did a side project where he plays Hitler and never had to attempt to keep that a secret. Waititi puts Jojo Betzler through the ringer by blowing him up repeatedly and throwing him down a flight of stairs all while being bullied and pushed around the entire time. But dammit if Jojo Rabbit isn’t one of the most heartfelt and imaginative fairy tales of the year.
This is a film where storytelling, embellishing and elongating false reputations, and glorifying urban myths is the driving force of entertainment. Underneath its layers of SS uniforms, dangerous pistols, and knives you should never leave home without, Jojo Rabbit is a touching film about human compassion with an intimacy that is absolutely unparalleled. Categorized somewhere between Wes Anderson’s Moonrise Kingdom and an imaginative concept that is an obvious homage to Calvin and Hobbes, love feels like it’s the only thing spreading across the world more powerful than war and Jojo Rabbit is more than happy to hype you up and throw you in love’s way without remorse.
Purple Phoenix Games (2266 KP) rated Similo: Spookies in Tabletop Games
Mar 11, 2022
Anyone who knows my gaming preferences will tell you that I am not at all a fan of many party games. I just find them less that gratifying, with usually little to no skill or strategy involved, and also typically invites lewd and disgusting suggestions and behaviors. No thanks. However, upon seeing many reviewers that I trust showing off their hauls from recent conventions including games from the Similo series, I just had to find out why. Have I been missing out, or is this just another lame excuse for a “party game?”
Similo: Spookies (which I will just call Similo from here on out, as they are all basically the same, but with different themes) is a party card game where one player knows information and attempts to persuade the other players to choose the correct character SILENTLY. One game lasts five rounds or less, and many times players will want to play multiple games in a row.
To setup, shuffle the deck of cards and place it face-down on the table. The player chosen to be the “Clue Giver” will then secretly look at the top card. This card will be the secret character for the entire game. Along with this card, the Clue Giver will draw an additional 11 cards and shuffle them. Next, lay out the 12 characters face-up in a 4×3 grid, so that all players can see. Finally, the Clue Giver draws another five cards to act as their starting hand of clues. The game may now begin in earnest!
The game lasts no more than five rounds, and each round is played mostly the same. During the first round the Clue Giver will place a card from their hand onto the table in either Portrait or Landscape mode (I know there are different words to describe these orientations, but they are failing me now). When a card is in Portrait mode, the Clue Giver is letting the players know that the secret character has similarities to the played card. Landscape placement means that the secret character has differences from the card played.
At the end of the first round, the other players must discuss and decide one card from the grid to remove from play, based on the Clue Giver’s information. If the card removed is the secret character (or at any time the secret character is removed in this way) the players all immediately lose the game. However, if the players have removed an appropriate character card, then the game moves to the second round. Each subsequent round is played exactly the same way, except the number of cards removed will match the round number being played. For example, during the third round three cards will be removed. The only exception here is the very last fifth round. During this round there will only be two cards remaining, and the players will need to choose the correct one to win the game. Win or lose, all players will most likely request to play another game with a different Clue Giver.
Components. This game is 30 cards in a tuckbox. The cards are all great quality with excellent linen finish. They each have the character’s name on the upper left corner and a small thematic quip on the lower right corner. The big thing here is the utterly amazing character art by Naiade (Seasons, Tokaido, Isla Dorada, etc). They are each so wonderfully illustrated, and they have to be, considering the entire game is based on the similarity or differences of each card. I was so very pleasantly surprised to see this beautiful set of cards pop out of the box when I opened it. Zero issues with components here.
This game is low-key a thinking person’s puzzle. How can I get the group to exclude one card specifically and throw away all the others? What the heck is this Clue Giver trying to tell us? What exactly is an Oni? With the right group of gamers, especially those that share many inside jokes and experiences, this could be a nightly hit. Now, determining the difference between Frankenstein’s Monster and a Zombie may be harder than you thought, so do be careful with those technicalities.
This one really reminds me of a much more compact version of Deception: Murder in Hong Kong. There is a silent Clue Giver in both trying to guide the other players to the right answer using cards. If I can get the same feeling from a game featuring 30 cards versus about 300 I might have a replacement situation on my hands here.
For its tiny table presence, excellent artwork, and overall game play, Purple Phoenix Games gives this one a bone-chilling 4 / 6. I know at this very second that my score is hanging in the balance. I want it to be a 5 so very badly, and I feel that it may actually get there, assuming I can play with larger groups of people and a variety of types of gamers. For now, I am happy with the 4 it is assigned. If you are like me and didn’t know you needed a smaller game in your collection that can give similo experiences to bigger boxes, give this one a shot.
Oh PS – You can also combine the different sets into a larger and more chaotic game. I’m not sure I have the huevos for that quite yet, but I think a good counterpart to this Halloween-themed set may be the Fables or Myths sets. Let me know if you have combined these two and if my hunch is correct. I’m going to go fanboy over Naiade’s art now.
Similo: Spookies (which I will just call Similo from here on out, as they are all basically the same, but with different themes) is a party card game where one player knows information and attempts to persuade the other players to choose the correct character SILENTLY. One game lasts five rounds or less, and many times players will want to play multiple games in a row.
To setup, shuffle the deck of cards and place it face-down on the table. The player chosen to be the “Clue Giver” will then secretly look at the top card. This card will be the secret character for the entire game. Along with this card, the Clue Giver will draw an additional 11 cards and shuffle them. Next, lay out the 12 characters face-up in a 4×3 grid, so that all players can see. Finally, the Clue Giver draws another five cards to act as their starting hand of clues. The game may now begin in earnest!
The game lasts no more than five rounds, and each round is played mostly the same. During the first round the Clue Giver will place a card from their hand onto the table in either Portrait or Landscape mode (I know there are different words to describe these orientations, but they are failing me now). When a card is in Portrait mode, the Clue Giver is letting the players know that the secret character has similarities to the played card. Landscape placement means that the secret character has differences from the card played.
At the end of the first round, the other players must discuss and decide one card from the grid to remove from play, based on the Clue Giver’s information. If the card removed is the secret character (or at any time the secret character is removed in this way) the players all immediately lose the game. However, if the players have removed an appropriate character card, then the game moves to the second round. Each subsequent round is played exactly the same way, except the number of cards removed will match the round number being played. For example, during the third round three cards will be removed. The only exception here is the very last fifth round. During this round there will only be two cards remaining, and the players will need to choose the correct one to win the game. Win or lose, all players will most likely request to play another game with a different Clue Giver.
Components. This game is 30 cards in a tuckbox. The cards are all great quality with excellent linen finish. They each have the character’s name on the upper left corner and a small thematic quip on the lower right corner. The big thing here is the utterly amazing character art by Naiade (Seasons, Tokaido, Isla Dorada, etc). They are each so wonderfully illustrated, and they have to be, considering the entire game is based on the similarity or differences of each card. I was so very pleasantly surprised to see this beautiful set of cards pop out of the box when I opened it. Zero issues with components here.
This game is low-key a thinking person’s puzzle. How can I get the group to exclude one card specifically and throw away all the others? What the heck is this Clue Giver trying to tell us? What exactly is an Oni? With the right group of gamers, especially those that share many inside jokes and experiences, this could be a nightly hit. Now, determining the difference between Frankenstein’s Monster and a Zombie may be harder than you thought, so do be careful with those technicalities.
This one really reminds me of a much more compact version of Deception: Murder in Hong Kong. There is a silent Clue Giver in both trying to guide the other players to the right answer using cards. If I can get the same feeling from a game featuring 30 cards versus about 300 I might have a replacement situation on my hands here.
For its tiny table presence, excellent artwork, and overall game play, Purple Phoenix Games gives this one a bone-chilling 4 / 6. I know at this very second that my score is hanging in the balance. I want it to be a 5 so very badly, and I feel that it may actually get there, assuming I can play with larger groups of people and a variety of types of gamers. For now, I am happy with the 4 it is assigned. If you are like me and didn’t know you needed a smaller game in your collection that can give similo experiences to bigger boxes, give this one a shot.
Oh PS – You can also combine the different sets into a larger and more chaotic game. I’m not sure I have the huevos for that quite yet, but I think a good counterpart to this Halloween-themed set may be the Fables or Myths sets. Let me know if you have combined these two and if my hunch is correct. I’m going to go fanboy over Naiade’s art now.