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KalJ95 (25 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games

Apr 2, 2020  
Resident Evil 2 (Remake)
Resident Evil 2 (Remake)
2019 | Horror
Pulsating and terrifying narrative. (2 more)
Unbelievable graphics.
A modern classic horror.
Shortness of campaign. (0 more)
Survival horror remaking at it's greatest.
I've always been aware of the impact Resident Evil has had on media, ever since I played the first, without my parents knowledge, back in 2001. I was shook to my core, terrified to the point of never wanting to return to horror video games ever again.

I did however play RE5 and RE6, both focusing more on Co-op play and venturing towards a more action oriented narrative. They were fun, if not slightly convoluted with characters and past stories which I had no knowledge about. So when a remake of RE2 was announced with a gruesome trailer, I was sold. I had no nostalgia towards the game, but this looked incredible.

RE2 Remake is astonishingly good. It's a non stop, adrenaline infusing trip through Racoon City, with pocket moments that range from terrifying, to explosive action, to the absolutely bonkers. It's a campy affair, and it benefits from often corny dialogue, to its characters dress sense during a pandemic.

RE2 shines by having the best visuals I've seen on a console game. The characters, locations and gore pop with flare, especially when you hit a zombie with a bullet to the head. Its gorgeous, and equally terrifying in measured balance. It dawned on me so heavily Capcom focused on the environments when Leon/Claire walked out into the rain. You can visibly see each rain drop hit their clothing, and the wetness begin to soak parts of them skin and hair. Its commendable to Capcom for making this remake look so perfect.

The over the shoulder perspective of the protagonists was the best choice for this remake, as it firmly puts the survival horror up another level. This game, most of the time, its bone chillingly unnerving. I constantly kept my wits about me, expecting numerous jumpscares, but the game worms into your head, laying a constant false sense of security at precise moments. That's where Mr X, AKA, the Tyrant comes in. The constant menace is the key to so much tention and heart pounding chases throughout the eight hour experience. Combine that tension with the fact he's practically indestructible, and you've got cocktail of a near perfect horror experience. My favourite aspect was of the overall experience was how the whole game mixes all elements of its gameplay so well. The combat require pinpoint accuracy, the puzzles require you to use your noggin often enough it doesn't become stale, and the looming threats don't ever become a frustrating summit, rather a learning curve I began to anticipate.

The narrative is excellent, albeit sometimes a little ridiculous. Its provides enough scares and gore to satisfy loving RE fans, and more than enough story for new fans to bite into. In my first playthrough, I knew nothing of Leon's decent into Racoon City's nightmare, and I'm all the more thankful for it. He's just a normal guy, having the worst day of his life, and that, in the strangest way I can possibly think of, make him so likeable and relatable. After just over eight hours, I completed my Leon playthrough, and wanted to see where his story goes next. It made me completely sure RE would be a franchise I will surely check out in the future. Queue my next choice in RE4.

RE2 Remake is now the standard that all remakes will have to contend with. Capcom has truly outdone themselves by creating a classic from the ground up.
  
Nerve (2016)
Nerve (2016)
2016 | Adventure, Mystery, Thriller
I walked into Nerve expecting it to be a teenage version of the morose 2014 horror/thriller 13 Sins. While similar in premise, 13 Sins is dark and sinister, while Nerve is something different all together. Based on the 2012 young adult novel by the same name, Nerve is a story about an unassuming high school senior who decides to challenge her own comfort zone by playing an online reality game of where “watchers” (Like Facebook Followers) offer up various “Dare’s” for players to complete which nets them money. The more “watchers” players gain, the bigger the possible rewards, but at what cost?

Nerve feels like its two movies in one. For the first two acts, Nerve is a young adult/teen film where we follow Vee (Emma Roberts) as she breaks free from her unassertive personality that has her in the background among her friends and afraid to tell her family where she wants to go to college. She is a good kid, but too timid to go after anything she really wants. Instead through the challenges of the game Nerve, she gains confidence in herself as she becomes involved with another Nerve player Ian (Dave Franco). Together, along with a fast paced uplifting soundtrack, we are taken on a fun and entertaining ride where you cannot help but care about these two and wonder what you would do in their situation.

Roberts and Franco are likable in their roles and they lead a stellar young cast who are all realistic in their youthful portrayal. Not too surprising because they are actually young actors, but it is important to note that the cast feels “real,” which helps sell the believability that a game like “Nerve” could actually exist in our world. Especially in a world where we are glued to our phones, tablets and computers in order to be the “star of our own lives” through the instant gratification of social media. Along with the recent emergence of the popularity of augmented reality games like Pokémon Go, it is conceivable that a game like Nerve could exist in our near future.

But this is where the film starts to fall apart. In the third act, the film hastily transitions into a social commentary of the anonymity of the internet, mob think and what we are willing to share online. While I understand this is a message that seem appropriate a story like this, that message would have been better served in a sinister film like the aforementioned, 13 Sins, and not in a movie which up to that point, felt that it was headed towards being an inspiring and uplifting film. It doesn’t help that the resolution of that social commentary was comical in its execution that completely pulls you out of the film. It was an unnecessary turn that wanted us to focus on the game Nerve rather than the characters the story made us care about. It’s a shame really because up until that point, the film Nerve was fun, enjoyable and inspiring, only to fall apart for no real reason other than to make a weak attempt at being something more than a teen movie.

I am sure the young adult/teenage audience this film is marketed towards will enjoy Nerve, but this film is really more of a rental or at most, a matinee.
  
Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
Not quite (Inter)stellar...
Ad Astra is a discreet sci-fi film set in an unspecified near future, and is the claustrophobic, deliberate and tense story of Major Roy McBride (played intentionally one-dimensional by Brad Pitt), a soldier and an astronaut, recruited to a top secret mission revolving around the father he never knew, portrayed by Tommy Lee Jones.

This is one of those films where you start watching it and find yourself pleasantly surprised at how little the trailer actually gave away. The story makes a couple of significant changes in direction throughout the 122min runtime. It begins as a standard semi-sci-fi affair, similar in tone and approach to "Arrival (2016)". It's a slow build, yet has comfortable pacing. Then, it takes inspiration from "2001: A Space Odyssey (1968)", "Gravity (2013)" and even "Alien (1979)", when a deep space distress call provides a brief diversion and introduces some horror undertones. Finally, it settles in for the home run, turning into a 'one man against the clock' thriller.

Pitt does a nice job of establishing the character's mindset early on, which is a primary focus of the movie. It's never so much about what's happening as it is about how it's affecting him personally. A big deal is made about how he's this emotionless, unflappable super astronaut, which is perhaps a little unbelievable at times, but serves to amplify the significance of the character's inevitable struggle with how things play out in the final act.

The soundtrack is especially clever throughout, guiding your own emotions with the peaks and troughs of dramatic music, helping build the tension when it needed to.

What I liked about this was that it reminded me of how "Minority Report (2002)" was made, in that it's a sci-fi film, but it doesn't play on the fact it's a sci-fi film. It carries on as if the setting is everyone's normal, which allows you to focus on the story without the distraction of this fantastic, make-believe world going on around you.

However, for all the things I can say it did well, it ultimately fell short of being anything other than a poor imitation of those who have come before it. Inevitable comparisons will be made with "Interstellar (2014)", "The Martian (2015)", and even "Event Horizon (1997)". It took clear inspiration from these genre heavyweights, taking elements of each and making them its own, but never quite does anything as well as these movies did. A prime example of being the jack of all trades and the master of none.

There's never really a true attachment to the characters. Every word is uttered with morose. The locations look both beautiful and barren at the same time - perhaps an unintentional reflection of the movie itself.

This wasn't a particularly bad film. It was okay. It just suffered because it spent way too long trying to be like something else, but never quite figured out exactly what it wanted to be like. The result is a film that, much like the story, drifts aimlessly through a void it never quite understood how to fill. A movie to watch if you're in the mood for something that requires an investment of your time, but don't have access to anything better.
  
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