Search

Search only in certain items:

News of the World (2020)
News of the World (2020)
2020 | Action, Adventure, Drama
Strongly Acted and Directed
Pound for pound, Tom Hanks is the best actor of this generation. From his big screen debut in SPLASH to his Oscar Nominated turn in BIG to his back-to-back Oscar wins for PHILADELPHIA and FORREST GUMP to more recent works like SULLY and THE POST, Hanks’ “everyman goodness” quality shines through the screen and makes him a screen presence that cannot be ignored.

And in his latest effort, the Paul Greengrass Directed NEWS OF THE WORLD, Hanks uses every molecule of his screen presence to keep the audience’s attention in a slow-paced, moody character study.

Based on the novel by Paulette Jiles, NEWS OF THE WORLD takes place in a post-Civil War Texas where a former Confederate Captain makes a living by going from town to town and reading the news to them. A chance encounter with a twice orphaned young girl alters the lives of both of them.

Writer/Director Paul Greengrass is most known for quick-cut action films like the BOURNE series or the criminally underrated GREEN ROOM, so he would seem - at first glance - as an unusual choice to adapt and direct this character study, but look further at Greengrass’ resume and you will find - in films such as UNITED 93 and CAPTAIN PHILLIPS - an ability to tell a story that is driven more by character than by action.

And this combination of Director and Actor works well for NEWS OF THE WORLD is a languidly paced piece that has a somber mood and look but Greengrass avoids the temptation of lingering on scenes or pictures too long (and there are some wonderful images captured by Greengrass and Cinemotgrapher Darius Wolski) to tell a story of a man who needs to rediscover and remake himself.

And Hanks is more than equal to the task of bringing the pragmatic, introspective Captain Jefferson Kyle Kidd character to life in a way that makes him intriguing and not boring. Hanks ability to show inherent decency in a look or a gesture is the stuff of legends and when he speaks, you listen. Which is good for Hanks is in every scene in this film and his performance needs to strongly capture the audience for this film to work - and he is more than equal to this task - so strong is Hanks in this role that I would not be surprised if there is another Oscar nomination in Tom’s near future.

Newcomer Helena Zegal is “just fine” in the other main role in this film - the young girl that Captain Kidd encounters, Johnna. This young girl is silent and shut down for most of the film and Zegal performs “shut down and silent” well. Also along for brief cameo roles of characters that Captain Kidd encounters on his journey is a bevy of wonderfully cast character actors that include Mare Winnigham, Ray McKinnon, Bill Camp and the always interesting to watch Elizabeth Marvel.

As is often the case in these sorts of films, the music/soundtrack becomes a vital part of the story that unfolds and 8 time Oscar nominated composer James Newton Howard (THE PRINCE OF TIDES) is more than up to the task. The music is another character in this film and helps set the mood along the journey.

But make no mistake, this is Hanks’ film - and he is VERY good in this. Like MIDNIGHT SKY (reviewed last month), this movie will not be for everyone - and many, many folks are going to tell me that they checked this movie out on my recommendation and were bored by it. But…if you click into the mood, motion and energy of what Greengrass is showing, you will be rewarded with an emotionally rich and complex character study.

Letter Grade: A-

8 stars (out of 10) - and you can take that to the Bank (ofMarquis)
  
    Simple Purchase Order

    Simple Purchase Order

    Business and Productivity

    (0 Ratings) Rate It

    App

    This iPad app is for creating purchase orders on the go. AirPrint Enabled! SETTING UP COMPANY...

    Paytm - Payments & Wallet

    Paytm - Payments & Wallet

    Shopping and Lifestyle

    (0 Ratings) Rate It

    App

    #PaytmKaro for the fastest recharge, bill payment & shopping experience. Quick, easy and secure,...

Sweetheart (2021)
Sweetheart (2021)
2021 | Comedy, Drama, Romance
8
8.0 (1 Ratings)
Movie Rating
Great ensemble cast (1 more)
Sensitive and moving writing by Marley Morrison
Didn't care for the voiceover narrative (0 more)
A Gregory's Girl for the 21st Century
When I was in my late teen's, Bill Forsyth's "Gregory's Girl" perfectly epitomised the angst of the school years' emotions I'd left behind me. And I was very much heterosexual. With "Sweetheart", Marley Morrison in an astonishing feature debut delivers a "Gregory's Girl" for today's much more sexually fluid times.

Positives:
- What a great ensemble cast! It's all headed up by Nell Barlow, amazingly in her feature debut. Nell manages to perfectly deliver the hair-pullingly frustrating unpredictability of a teenage girl: always planning to go off doing something worthy like "knitting jumpers for elephants in Indonesia". But she manages to keep the portrayal just the right side of parody, not straying into 'Kevin and Perry' territory. "What's wrong with you?" asks her mother. "I'm 17. Everything's wrong with me" she replies. It's an immaculate performance for someone so young.
- Jo Hartley is also fabulous as A. J.'s mum, a lost soul struggling with her own worries, without having those of AJ to add to them. It's not portrayed as a typical 'Mum v Teen' battle, but beautifully nuanced. "Just because you're a lesbian now, it doesn't mean you have to dress like a boy" she pleads with A. J.
- If you're trying to place her, Ella Rae-Smith was the striking girl in the baseball cap in Netflix's "The Stranger". She is also wonderful here, as the 'hot girl' who you think has it all but is underneath deeply troubled and conflicted. A sex scene (beautifully lit and filmed by Emily Almond Barr and Matthew Wicks) manages to show absolutely nothing but is deliciously erotic as a result.
- The writing by Marley Morrison feels very autobiographical. And, as I found through reading this Guardian article about Morrison's gender-journey, there is a lot of personal experience in here. It's clever that the film is claustrophobically set in the remote holiday park (actually the real Freshwater Beach Holiday Park near Bridport on the Dorset coast). If it had been set in a big city like London, AJ could have constantly fled from her feelings, never resolving them. Here, she is constantly running into Isla.... there is no escape.
- I also very much liked the relationship written between A. J. and Steve. Steve is almost the safety valve on the pressure cooker, always helpfully allowing some steam to escape. It adds warmth to the story.
- For such an indie picture, there's a range of great tunes on the soundtrack: mostly from bands I have never heard of (probably making it affordable). I'm not sure if there's to be a soundtrack album released, but it's worth a listen if so.

Negatives:
- I wasn't fond of the sound mix on the film. Some of the dialogue was indistinct.
- A. J. gives us an occasional running commentary of her thoughts as a voiceover. Regular readers of my blog will know my thoughts on this subject! I'm not sure if it added much to the story: a 'show-not-tell' approach would have been my preference.

Summary Thoughts on "Sweetheart": I likened this film to 1980's "Gregory's Girl", and that's a great compliment. That movie made stars out of John Gordon Sinclair and Clare Grogan. I'd predict similar great things for Nell Barlow, Ella Rae-Smith and particularly for writer/director Marley Morrison. I'll very much look forward to Marley's future projects.

It's a cracking little British film. It deserves a major cinema release, but I suspect this is one that you might need to hunt out at your less mainstream cinemas. But please do so - it's well worth it. Very much recommended.

(For the full graphical review and video, check out #onemannsmovies on the web, Facebook and Tiktok. Thanks.)
  
40x40

Gareth von Kallenbach (980 KP) rated the Playstation 5 version of Gotham Knights in Video Games

Nov 4, 2022  
Gotham Knights
Gotham Knights
2021 | Action/Adventure
Gotham Knights Delivers Dark Action For DC Fans
Following the success of the Arkham series of games would be a daunting
task for any developer and when WB Games Montreal announced Gotham Knights
and that it would not benefit from the inclusion of Batman; fans of the
series were curious about what the new game would hold.

Taking place shortly after the death of Batman which is depicted in an
the amazing animated sequence that sets the tone for the game well; Nightwing,
The Red Hood, Robin, and Batgirl are tasked to pick up where Batman left
off and protect the city but also deal with a murder mystery and even
darker threat than they could have imagined facing the city.

Players will select a character and as they gain experience, new costumes,
abilities and moves will become available as well as the ability to Fast
Travel between locales on the map. This is essential as the city is a
sprawling and cluttered urban setting filled with dangers around every
corner.

Playing as Nightwing I was able to summon a cycle and speed to locales and
setting waypoints on the map allowed my path to be displayed which was
much better than driving in a general direction. I also had the option to
fire a Zipline and pull myself all over the city and up very tall
buildings which allowed me to get around when driving was not always the
ideal option.

The game is filled with side quests as well as appearances by classic
Batman Universe characters both good and bad and always added a nice
element to the game.

The combat in the game is nimble and at times brutal as there is no end
of gangs, enemies, and thugs to battle and using hit and run tactics to
dodge and attack often work well but require some patience as some
enemies take a good amount of damage before they fall and when your health
packs run low, players often have to adjust on the fly to survive.

There are also puzzles to solve along the way that help provide clues to
the ongoing threat and players will be able to return to the Belfry to get
a break, update the narrative, check the clues, and update their costume
and skills.

The game does provide an extensive amount of gameplay and even upon
completion there are side quests that can be undertaken as well as
patrols.

Multiplay is an option as players can form a team or drop in. The few
times I tried this I was paired with individuals who were busy doing their
own thing as having someone to watch my back during the more challenging
missions would have been ideal.

The game did have a few frustrations like having to align near objects at
times just right for them to allow me to manipulate them and the mission
pathfinding was a bit confusing early on as were some elements of the
crafting menu.

As I spent more time with the game and updates became available, I became
engrossed in the story which was constantly evolving and the darker tones
were very appealing to me. It was great to be able to explore the
highly-detailed city but at times the travel did seem a bit tedious
especially missions where I had to patrol and beat information out of
random street thugs in order to progress.

That being said, the game was entertaining and I am curious about playing
as some of the other characters as well as seeing what future missions
will be made available while it does not reach the level of Arkham
Asylum, Gotham Knights was for me a very enjoyable adventure despite some
flaws and one that I think DC fans will enjoy if they are patient and
willing to overlook some of the shortcomings of the game to focus on the
things it does well.

3.5 stars out of 5
  
Space Plague
Space Plague
2021 | Abstract Strategy, Science Fiction, Space
When is the word “plague” ever a good thing? We as a people have endured several plagues and none of them could be considered super great. However, what if the term plague was merely that of endearment? What if, in a fantasy sci-fi world, a plague was merely a settler of new worlds? Now you can play as a plague and be inspired by the game’s tagline: “We are many, yet we are one. We are the plague.”

Space Plague is a new game from first time designers who hail from the country of Colombia. In it players assume the command of a race of aliens attempting to colonize a newfound planet before the other races assume majority. Each race is essentially the same, and have similar tactics, but may use these tactics differently from other races. The player who amasses the most plagues from their race by the time the game ends will be crowned champion, and settler of the new world.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions, as there are many steps for setup. Once complete, the game should look similar to the photo below. You will see in this photo the main board at the top, the circular world core board (in black and red), and individual board setups for three players. Of course, for this review I will be playing the purple faction: The Flat-Earthers (not that I agree with the actual group of Flat-Earthers). Each player receives the same components, just in their player color. This includes six action cards to serve as the opening hand.
Each round follows four phases: Planetary Deck, Play Action Cards, Planetary Event, and March. On the main board a Planetary Event Card is flipped at the start of each round. This will inform the players which terrain type will generate energy this turn, as well as give a glimpse into the future event that will occur once the card travels to the activation zone on the board. Once players have placed energy shards onto the requisite terrain tiles they must each choose one card to be played this turn from their hand. As each player has the same six beginning Action Cards turns may seem similar. These action cards include Producing Plague (placing a plague disc on the space furthest from the end of the terrain tile line, on top of the picture of the player’s spaceship), Producing a Captain (a stronger version of the normal plague disc), Fast Movement (allows plague discs to move twice toward the core or two discs to move one space each), Slow But Steady (allows one plague disc to move forward one space OR allows the player to place a shield disc on top of a plague to protect it from harm), and Evolving OR Getting Lucky (which allows the player to purchase an Evolution Card from the Market or to roll the energy die and place energy shards on the resulting terrain type). More action cards can be purchased at the Market and used on future turns in order to buff certain actions, abduct opponent plagues, or even create new types of plagues with special abilities.

Once all players have played and resolved their action card for the round the Planetary Event phase begins. If an event card has moved its way to the activation zone of the main board its event text is resolved now. These events signify death of plague discs if they reside on specific terrain types, allow for purchasing cards at the Market or else destroying the plague furthest toward the core, or other various and nefarious events.

When the event has been resolved the active player token is passed to the next player and the March phase ensues. Players will move each of their plague discs one space toward the core to make room for more incoming plagues and captains.


Once the final event card has made its way through each of the main board slots and past the activation zone the game will end. Players will count their plague discs that made it onto the core of the planet and the player with the most discs will win! The rules also include several tie-breakers, ending with a shared victory and a snarky, “tough toothpaste,” style of comment.
Components. Again, this is a prototype copy of the game, and components are not at all final. However, component quality aside, this game looks amazing on the table and hints at some really excellent plans for the final aesthetic. The character art and art on the cards is cartoony, but not in a bad way, and the other art in the graphic design is just stellar (checks around the room for the hook). The game feels “spacey” and “alieny” but also hip and lighthearted. I like it. I like it a lot. My hope for the final product is that the rulebook gets much more detailed, as I had to ask several questions to the designer that just were not clear or present in the rules. I am also hoping that the cards themselves will see quite a bit of beefiness added to them, as this prototype copy shipped with mega-thin cards that are delicate to handle. For a prototype, the components are good and show me what could be upon a successful Kickstarter campaign.

The gameplay is definitely something I want to discuss. I was blown away by how much fun I had playing this game! I cannot count how many times I vocalized how impressed I was with the design and how much fun I was having. I love the mechanic of giving all players the same components but allowing them to choose how to use them best for their strategies. Sometimes I felt that I need to flood my track with plagues and get them moving, while other times I wanted to just upgrade my race by using the evolution cards from the market. Those evolution cards are so interesting to use because they can change the course of the game, especially if specific cards come out near the beginning of the game.

Players can choose which world they wish to conquer at the start of each game (five were included with this copy), and each world possesses different strategies of play. That said, Space Plague definitely scores points for replayability from us.

While it was difficult to get into at first (remember all the rules questions I had), once I was able to truly learn the game it became so enjoyable, and everyone I have played with has thoroughly enjoyed it. If this is the style of game we can expect to come out of Colombia and Bamboo Studios in particular, I am very excited for the future and for the board game community as a whole. This one is a gem and I cannot recommend it highly enough. If you are looking for something a little kooky but with great art and super fun play, then it’s a no-brainer. Space Plague is a must-play at the very least.