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The Ill-kept Oath
C.C. Aune | 2016
8
8.0 (1 Ratings)
Book Rating
Actual Rating: 3.5 Stars

Set in the early 1800s, The Ill-Kept Oath is a cross between historical fantasy and paranormal romance, though it leans heavily in the latter of the two genres for the majority of the novel. Prudence Fairfeather and her brother Edward are orphans taken in by Lord Middlemere. Raised as nobility, Prudence has nothing to her name and must wed well for her future. Her cousin, Josephine Weston, is Lord Middlemere’s only child and, a couple years younger than Prudence, also finds herself in the path of a relationship that, though she desperately wishes, is beneath her. As if the stress of needing to marry wasn’t enough, the two discover that they have the Inheritance, which is, more or less, magic that has been passed on through the generations. Both girls are also recipients of Talismans that once belonged to their mothers and these items appear to have a gravitational pull that neither girl can withstand, which lands them in trouble on more than one account. In addition to romance and magic, there are trolls, rebellious magic users, and a very real reason for Prudence to fear for her very life, lending a sense of urgency to the book.
 
That sense of urgency is not dealt with in a timely manner though, it seems. While I adored reading The Ill-Kept Oath, I can’t help but feel that there were moments in which the book simply dragged on. Granted, I’m not much of a fan of romance and what truly piqued my interest in regards to this book was the idea of magic and rebellion, two topics that I am most definitely a large fan of. These two subjects, though largely used in the book’s description, are almost minor elements in comparison to Prudence’s debut for the London Season. In fact, the main conflict of the book itself seems to take a backseat to the romance side of the story which, while bittersweet in its telling, might strike the reader as something that ought to come second to the fact that there are trolls rampaging around the countryside.
 
It isn’t until near the end of the book that things begin to pick up and start falling into place. Here we learn that the romance side of things play a very important, unseen role in a vile plot to rebel against laws put in place several years prior. Without giving away spoilers, the parts of the book that we slag through are all, despite how mundane they appear, vital to the situation that unfolds. Every element finds a way of coming together, and there are certainly moments that, as I read them, I was able to appreciate the earlier, seemingly pointless interactions of characters. In that regard, I must commend C. C. Aune’s ability to implement small pieces of seemingly pointless knowledge that are, in fact, pivotal to the story. With that in mind, even without being a fan of romance, I was able to at least appreciate Prudence’s involvement in the Marriage Mart.
 
One of the things I actually liked about The Ill-Kept Oath is the depth to each of its characters. Unlike many of the books that I’ve read lately where the characters are one-dimensional with no point of existence except to fill a certain role and none other, the characters that Aune has breathed life into are colorful and real. Josephine is sixteen, on the cusp of adulthood, and bears the qualities of a teen-aged girl, soon to be woman, that we expect to see, from immaturity to accepting the changes in her own feelings and emotions. Prudence has just crossed into adulthood, and as a reader I was able to sense and truly feel her reluctance to accept a marriage out of necessity, rather than love. Her frustration, and her way of deflecting offers, are not merely glazed over, but written with depth. Even Edward, Prudence’s brother, shows the awkwardness to be expected of a young man still in university that has, unfortunately, developed some less than favorable emotions.
 
I really wish that more had been explained about the Inheritance and that there wasn’t so much left open to guessing. I assume this is something that will be more fully addressed later on, assuming there will be a sequel, and if that is the case I certainly look forward to reading it. What The Ill-Kept Oath gives us is a mere glimpse into a dark, dark world with many secrets left to be uncovered. A place where things happen with little care for the results, as long as an end is obtained. Overall, I enjoyed the book, though I feel that the story could have had a heavier focus on the magical side of things, along with a quicker pace.
 
Finally, I would like to offer a heart-felt thanks to Netgalley, Wise Ink Creative Publishing, and C. C. Aune for an advanced copy of The Ill-Kept Oath in exchange for an unbiased review.
  
Let Me In
Let Me In
Ebba Segerberg, John Ajvide Lindqvist | 2010 | Fiction & Poetry
8
8.4 (5 Ratings)
Book Rating
Several years ago, I had the pleasure (I think?) of watching the American remake of the film, Let the Right One In, which was titled Let Me In. I don’t remember any of it -only that I had found it interesting at the time. Undoubtedly, it had something to do with the fact that, during those years, I had an obsession with vampires. In fact, I gobbled up the Twilight books around then, and yes I am ashamed to admit that. Let the Right One In never crossed my mind again after that, until I received a box of books for free and found a copy of the Thomas Dunne Books translation inside it. Remembering the movie vaguely, and knowing the original version is among my boyfriend’s favorite films, I decided to give it a read and, once again, I am not in the least bit disappointed. I’m not sure if it’s a difference in what Americans find to be taboo in comparison to Swedish folk or what, but between John Ajvide Lindqvist and Stieg Larsson, I think I’m ready to delve deeper into Scandinavian novels!
 
Lindqvist has created for readers a completely deplorable cast of characters, ranging from Eli, the child, to her caretaker, Håkan Bengtsson. These characters aren’t hate-worthy in the same manner as Gone Girl‘s Amy Dunne, but rather in the way that they simply are. I won’t go too much into the details behind why I find the cast of this book to be unsavory, because I feel that just about anything I could say about the characters would, in one form or another, spoil the book; these characters and their flaws, which are bountiful, provide the book with so many unexpected twists and turns that just about anything that could be said might reveal something vital to the plot. Except for my favorite character, which, oddly enough, is Gösta. This may or may not have something to do with the fact that, like Gösta, I adore cats and it is extremely difficult for me to not want to take a stray in. (My boyfriend and I have too many, and I love them more than the entire world!)
 
The plot takes place over the course of about three weeks, beginning near the last week of October and ending on Friday, November 13. For a book of about five-hundred pages, that’s quite a few days to cover and often, that expanse of time, when it is written as detailed as Lindqvist has penned it, can seem like it simply drags on – that is not the case here. As I read, it felt more like a few days than several weeks, largely because the plot is fast paced and constantly moving. Because there isn’t a lot of exposition, there isn’t really much to slow the story down. Told from alternating perspectives, readers are given several different points of view of what’s going on, and from there it is relatively easy to come to your own conclusions regarding the story’s events as well as the behaviors of the various characters. Those I loathed, others might feel pity for, and vice versa.
 
Let the Right One In is a vampire novel, as I’ve alluded to earlier in this review; however, Lindqvist does not approach the idea of vampires in the same method that many books do presently. These are not romanticized vampires, but rather monsters. Horrible, bloodthirsty creatures that will rip out your throat, not sparkle – that’s what Lindqvist’s vampires are. This fact alone scores extra points with me, because I prefer vampires as the terrors they are meant to be, rather than the glorified, dark lovers that plague most contemporary literature.
 
My only gripe with this translation of Let the Right One In deals largely with its flow. While the story itself is excellent and the characters dynamic, the translation seemed to be a bit on the rough side. I do not speak Swedish. If I did, I wouldn’t have a use for the translated version of the story. That said, I know absolutely nothing of the language. Given that my major is in Creative Writing and that I have taken Linguistic courses, I do know that some languages have no tense – at least, not in the way that those of us that speak English view it. That said, there are many times in the translation that I was reading where the tense seemed to switch randomly, and I do not know if this was intentional or not. It was not an issue that I encountered while reading The Girl with the Dragon Tattoo though, so it’s a bit hard for me to be forgiving about it.
 
This book was definitely worth the read, and I’m hoping that I’ll get a chance to watch the original film adaptation in the future – my boyfriend might have it, actually. I should check!
  
Death Race (2008)
Death Race (2008)
2008 | Action, Mystery, Sci-Fi
5
7.1 (12 Ratings)
Movie Rating
In 1975, legendary B-movie producer Roger Corman showed audiences a look at the near future with a biting film that deftly blended action and political commentary and satire. The film was “Death Race 2000” and starred David Carradine and featured a pre-“Rocky” Sylvester Stallone as bitter rivals in a brutal cross country race where finishing first was second only to the amount of death and carnage a driver left in their wake.

The film became a cult hit, and paved the way for films such as “Rollerball”, “Arena”, and countless other films that featured bloodlust sporting events for the masses a la Rome in the age of gladiators at the coliseum. Thirty-three years later, audiences are given the new and upgraded “Death Race” which benefits from a bigger budget with more carnage than the original film that inspired it ever dreamed of.
The film opens with an eerie warning of today’s troubled economic times, stating that the U.S.
economy collapses in 2012 and record unemployment and crime sweep the nation. With prisons overcrowded, corporations run correctional facilities for a profit and soon offer caged matches between inmates for the viewing pleasure of the nation. At first the matches are a huge success but soon lose their appeal to an audience that is eager for even bloodier sport.

In an effort to keep the cash flowing, the Death Race is created which pits convicts against one another in a brutal mix of speed, firepower, and death which in a few years surpasses even the Super Bowl as the most watched sporting event in the world.

Jason Statham stars as Jensen Ames, a former race driver who is framed for the murder of his wife and faces the prospect of life in prison while his daughter is raised by strangers. With the Death Race losing some if its audience, its creator, and warden of the prison, Hennessey (Joan Allen), offers Jensen a solution to both of their problems. If Jensen will pose as the masked Frankenstein for the race and win, he will be granted his freedom. It is learned that the real Frankenstein has finally succumbed to the numerous injuries he has incurred racing, and rather than risk losing his vast legions of fans who drive the ratings, it is easier to replace him than lose him, especially since recent races without Frankenstein had not garnered the same ratings as his past races.

It is explained that should a driver win five death races, they will be set free. Since Frankenstein has won four races, all Jensen has to do is win the race and stay alive to earn his freedom. Jensen is faced with an menacing list of adversaries including the deadly Machine Gun Joe (Tyrese Gibson), who is the biggest threat to Jensen with an absolute hatred for Frankenstein. Gun Joe is a cold-blooded killer who wants nothing more than two more race wins to earn his freedom and will stop at nothing to get it.

Jensen is assisted by the talented Coach (Ian McShane), who dispenses wisdom while overseeing the crew that outfits Jensen’s suped up, armor-plated, and very heavily armed racer. Assigned to ride with Jensen as his Navigator is Case (Natalie Martinez), a female prisoner who, like many of her fellow navigators, sees the race as a chance to earn their freedom and other special perks which makes risking their lives a worthwhile endeavor.

As the race unfolds in three stages, Jensen is tasked with not only surviving the threats Machine Gun Joe and the other racers aim his way, but surviving the twisted scheme that has him in its grasp.
The action of the film is fast, brutal, and unforgiving and is easily the highlight of the film. Sadly there are plenty of scenes with stiff and uninspired characters, numerous plot holes and leaps of logic, and clichés that bog the film down.

Statham is his usual soft talking hard man, a character he has made a career out of playing in such films as the “Crank” and the “Transporter” series. But unlike those films, he is not given much material to work with here. Statham has done solid work in the past but Jensen is a paper thin character who never fully given a chance to develop nor be embraced by the audience.

The same is true for the rest of the cast, a talented ensemble left to languish in want of better material. The film is directed by Paul W.S. Anderson of the “Resident Evil” series who once again shows that he has an eye for action, but still has issues with pacing and unsympathetic characters. This is a shame as the premise of the film is solid, but unlike the original, lacks the social and political commentary needed to balance the carnage and mayhem.

With a little more time in shop and tinkering, this could have been a solid action film, instead it stalls at the starting line badly in need of a tune up.
  
John Carter (2012)
John Carter (2012)
2012 | Action, Family, Horror
7
7.1 (23 Ratings)
Movie Rating
Edgar Rice Burroughs is famous for literary creations that have inspired countless generations and given birth to numerous film and television projects. You would be hard-pressed to find anybody not familiar with Tarzan, one of Burrough’s great series. John Carter of Mars is another one, and at long last has finally made it to the big screen.

The film is based on the first book of eleven, a series that began in 1911 and ran through 1964 when the last book was published posthumously. John Carter stars Tylor Kitsch as the title character, a bitter Civil War veteran who, despite an accomplished service record, no longer wants anything to do with the military. Instead he is fixated upon finding a cave of gold.

Despite the fact that he served for the Confederacy, John Carter draws the attention of the U.S. Cavalry whose leader is anxious to recruit an officer of Carter’s skills and experience to aid them in their skirmishes with the Apache tribes. No longer willing to fight or get involved, Carter declines the offer but soon finds himself caught in the middle of an unplanned battle between both sides. As he attempts to find shelter for himself and a wounded officer, Carter accidentally stumbles upon the cave of gold he was seeking.

Carter’s surprise soon turns to shock when he’s attacked by a mysterious individual who presses a glowing amulet in his hand and utters a phrase that transports John Carter instantly to the planet Mars. Of course, Carter at first has no idea where he is but soon realizes that he has incredible leaping abilities due to the lower gravity of the planet.
Shortly after his arrival he gains the attention of Tars Tarkas (Willem Dafoe), the chief of a race of tall, skinny, four armed alien warriors. At first intrigued by Carter, Tarkas and his people become divided over what to do with the new arrival. This becomes further complicated when airships arrive and begin a massive gunbattle. Carter immediately leaps into action with his newfound ability which quickly gains the attention of Dejah Thoris (Lynn Collins), princess of the city of Helium.

It is learned that Princess Dejah is being forced to marry an evil warlord who possesses an awesome destructive ability and is using it to subjugate all those he encounters. Desperate to save their city, the princess is offered up to appease the warlord. Naturally this does not sit well with the free-spirited and feisty princess and before long she and John Carter find themselves united in their quest to save Helium. Despite his reluctance to get involved and fight, Carter realizes the princess may be his only way to get home.

A stranger in a strange land, with danger all around him, John Carter takes his audience on an epic adventure. Despite having little star power, the movie works exceptionally well with amazing special effects. The CGI used to create the various alien characters infuses them with personality and vitality rarely seen in artificially created characters. The film is visually spectacular from the legions of aliens locked in combat, to the stark splendor of the planet and its inhabitants.

Even though the film was presented in converted 3-D which, as many of you will know has long been a very touchy subject with me, the final product was actually better than most conversions. While it was nowhere near the quality of films shot in 3-D, it nonetheless offered an immersive quality to epic battle scenes and did not rely on the gimmicky trick of trying to make things pop out of the screen in order to sell the film.

Kitsch does a great job handling the action of the film and manages to interact with his CGI costars in a believable enough manner to establish as much chemistry with them as he did with the flesh and blood Collins. Although some moments of the film drag, it does have enough action to sustain the nearly two-hour runtime with a touch of humor and romance thrown in for good measure.

I first became aware of the film a year ago at the D23 Expo when Disney showed a few clips and had Kitsch, Collins and Dafoeon hand to promote the pending release. While intriguing, I did not see anything that really made the film stand out as a must-see. I am very happy to say that upon seeing the completed film, the scenes that were shown to us not only had even greater effects in the finished product but were also much more entertaining and dynamic once shown within the full context of the story line.

Director Andrew Stanton, who has made a name for himself with his animated films at Pixar, skillfully blends live-action and CGI to create a very energetic and enjoyable action-adventure film that was a very pleasant surprise.
While the acting, character development, and plot are nothing spectacular in and of themselves, they combined well and set the stage effectively for what should be a series of John Carter films in the future.
  
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Gareth von Kallenbach (980 KP) rated the Google Stadia version of Watch Dogs Legion in Video Games

Nov 9, 2020  
Watch Dogs Legion
Watch Dogs Legion
2020 | Action/Adventure
The latest in the popular Watch Dogs series has arrived with Watch Dogs: Legion and ushers in an exciting new chapter in the series. Set in a near future London; players take on the personal of operatives for a hacker group known as Dedsec.
In the aftermath of a bombing by an entity known as Zero Day in which Dedsec is blamed; London has become a police state thanks to a private security company named Albion who were installed to keep the peace.

Players must complete various infiltration and hacking missions across the sprawling city to get the needed evidence behind the attack as well as correct various criminal injustices that arise during the course of the game.

Since the game takes place in a very large and highly-detailed city; there are some vast distances players must travel to complete their various missions. Thankfully there are numerous cars, trucks, busses, bikes, scooters, boats, and more which can be used to navigate the city. Late in the game I became a big fan of using the Underground to move around the map and be closer to a mission objective.

Once on mission players can hack security systems by completing puzzles or using a Spider Drone to navigate air vents to hack cameras and other systems. Hacking is such a vital part of the game that players will soon become very skilled at hacking security systems, copying digital access keys, computers, and so much more.

One of my favorite things to do was to hack a large cargo drone and ride it to a destination. While it did move slower than other vehicle options; it did allow me to avoid many of the circular roads of London which added to the at times extended travel.

Another bonus of using the drone was being able to pick up cargo from containers to construction explosives and use it as a bomber in various situations.

Combat is a very big part of the game as while players can opt for stealth at times; combat is unavoidable on many of the missions. Your weapons are based on which Operative you select and they are a varied bunch. One had a pistol and a Taser while another had an Assault Rifle and a Grenade Launcher. The diversity of weapons are as varied as the operatives as players can recruit new members by assisting and performing various side missions.

This leads to one of the more interesting aspects of the game as players can opt for a permanent death or can have their fallen operatives become unavailable for an amount of time as they sit in jail or the hospital.

This allows players to recruit medics and Barristers to the team as having them will reduce the amount of time that a player is unavailable for use. The game is broken down into chapters and each of them allows players to complete the main story missions but still has numerous side missions and recruiting options available.

Players can also earn money by delivering packages and other activities which can be used to purchase new clothing to enhance their look and mix things up as they play. The operatives are a great mix of genders and ethnic diversity which allows players to really experience character variety which is not often seen in games.

While the game had some glitches at launch a recent patch for the PC greatly improved the performance of the game and made it a highly immersive and enjoyable gaming experience.
The city is so vast and as players who know Assassin’s Creed, The Division, and Ghost Recon will know that Ubisoft are masters are creating very detailed and sprawling cities. It was great fun to go by various London landmarks in the course of my missions and floating over Parliament on a drone was a great gaming moment.

The game also offers a nice mix of enemies as while there are many soldiers to contend with; being able to dispatch them with weapons or hand to hand is always fun as is having to avoid a huge contingent of drones and security forces who are in intense pursuit.
The game had some sound issues as I mentioned at the launch but they were resolved with a new patch and the various voices and sounds of the city combine to make a very immersive gaming environment.

The graphics of the game are very solid although some of the character facial animations seem a bit dated at times but in no way detract from the game.

In the end Watch Dogs: Legion is a winning new entry in the series and I look forward to the online option of the game which is due in December.

4.5 stars out of 5
  
Ant-Man and the Wasp (2018)
Ant-Man and the Wasp (2018)
2018 | Action, Sci-Fi
Large and Small on screen, but just ends up middling.
So, for the first time we divided last night at the cinema. I went off to watch “Ant-Man and the Wasp” and my wife – not a Marvel fan – went to see “Mamma Mia! Here We Go Again” (for the THIRD time!). Incidentally, Mamma Mia 2 seems to be the movie phenomenon of the summer, taking over from “The Greatest Showman” as the movie phenomenon of the winter. It’s been out three weeks now and the shows are still selling out, with people (mostly groups of women) being turned away at the ticket desk. I can see this one running in theatres until October, when they bring out a sing-a-long edition and it carries on running ‘til Christmas. Extraordinary.

But, let’s turn from big things to small things. In a prologue we see a young Dr Hank Pym (Michael Douglas) and wife Janet (Michelle Pfeiffer) torn apart as Janet miniturises herself into the “quantum realm” to save the world from nuclear disaster. But in the present day Hank thinks there might be a way to find and retrieve Janet with the help of their superhero daughter Hope (“The Wasp”, played by Evangeline Lilly). (“What the f*** have you been thinking about instead for the last 30 years while I’ve been sat here avoiding neutrons”, would be the imagined response from Janet, but we don’t go there!).

But Scott Lang (aka “Ant Man”, Paul Rudd), having also been to the quantum realm, holds a key part of the puzzle. To add to their problems, a strange ghost-like girl called Ava has her own reasons for retrieving the lost soul, but in ways that will tear Janet limb from limb. Can Hank, Hope and Scott succeed, while dodging both The Ghost, the FBI and other criminal forces intent on seizing Pym’s technology?

I must admit that I’d somewhat forgotten how “Ant Man” ended three years ago, which together with the one film missing from my Marvel-watching canon being “Captain America: Civil War” left me somewhat confused by why we start the film with our hero Lang under two-year’s house arrest. But much fun is had with Lang’s curfew and the frustration of FBI agent Jimmy Woo (Randall Park) in trying to catch him breaking the rules.

For we are again at the comedic end of the Marvel universe. However the comedy is extremely uneven this time and doesn’t sit particularly well with the dramatic and emotional elements of the film. It’s certainly nowhere near the consistently funny content of the surprisingly good “Thor: Ragnarok”. Some of Rudd’s lines just smell of “trying too hard”.

Adding comedic value is Michael Peña returning here as Scott’s partner Luis. His motor-mouth routine after taking a truth drug (“not a truth drug”!) was hilarious, with the rest of the cast miming his words in flashback.

It has to be said though that there are some truly great sight-gags, to rival the Thomas the Tank Engine scenes in the first film. The expanding salt-cellar; the expanding / contracting car and building moments; and the “skateboard” scenes. But all – and I mean ALL – of these scenes were universally spoiled by the trailer, such that the reaction to them was “oh, that’s that bit then”. NEVER has there been a better case for a teaser trailer that basically said “Ant Man’s back; here’s ONE wow-factor visual”. It’s just criminal. Interestingly, re the trailer, there was also at least one scene (the “you go high, I’ll go low” one, which I thought was very funny) that didn’t make the cut I saw.

Acting wise you can’t fault the cast with Lilly just great as “The Wasp”. If I was her, I would have said “OK… I’ll do the film, but I get to keep the suit!”. That would be her age monitoring device for years to come…. “Does the zip still do up at the back? Do my impossibly pert breasts still align with these impossibly well-moulded contours?”. It’s also great to see Michael Douglas and Laurence Fishburne going head-to-head in the acting stakes. Walton Goggins again crops up as a believable bad-guy, a performance I really enjoyed, but the star turn for me in the whole film was a career-making performance by Hannah John-Kamen as Ava/The Ghost: she’s previously only had small supporting roles in “Tomb Raider” and “Ready Player One”. Looking like a Star Wars sand-person in her outfit she removes her mask to reveal a stunningly piercing gaze and great screen presence. One to watch for the future.

Directed by original “Ant Man” director Peyton Reed, it’s a perfectly entertaining watch for a summer night, but it is uneven in tone, perhaps the result of the team of five credited with the writing. Ask me in two months’ time to tell you anything about it and I will probably struggle. It’s a “meh” sort of film for me.
  
Down These Strange Streets
Down These Strange Streets
George R.R. Martin | 2011 | Fiction & Poetry
8
7.0 (2 Ratings)
Book Rating
This anthology gathers stories from authors who normally write in various genres. The commonality is that each story is a mystery, and there's a fantastic twist to each. Martin's introduction calls such stories the "bastard stepchild" of mystery and horror.

[a:Charlaine Harris|17061|Charlaine Harris|http://photo.goodreads.com/authors/1307925926p2/17061.jpg]'; "Death by Dahlia," set in the Sookie Stackhouse universe, is one of a series of stories about the vampire Dahlia Lynley-Chivers. Each story stands alone, but my enjoyment grows greater with each addition to her tales. I'd much rather see Dahlia as the main character of a novel than Sookie, to be honest. This story, set at the party for the ascension of a new vampire sherrif, was a little gem, and a nice start to the collection.

"The Bleeding Shadow" by [a:Joe R. Lansdale|58971|Joe R. Lansdale|http://photo.goodreads.com/authors/1200406474p2/58971.jpg] is grittier from start to finish, set in the south of black folks in the 1950s. A beautiful woman sends her sometime-suitor to find her brother, a blues musician who has gotten into music that isn't of this world. I couldn't be done with this one soon enough, as it gave me the willies. I have a feeling Lansdale would be happy that it stuck with me for a while.

[a:Simon R. Green|41942|Simon R. Green|http://photo.goodreads.com/authors/1224555729p2/41942.jpg]'s "Hungry Heart" takes us to the Nightside, where John Taylor is hired by a young witch to retrieve her stolen heart. I haven't read any of the Nightside novels, but this is probably the third or fourth short story I've read, and for some reason they never leave me wanting more. I don't hunger for the darkness, I guess. I will give Green points for creativity in evil henchmen, though.

"Styx and Stones" by [a:Steven Saylor|42919|Steven Saylor|http://photo.goodreads.com/authors/1243268148p2/42919.jpg] takes a teenage version of his novel hero Gordianus on a world tour to see the Seven Wonders of the World, and this stop is Babylon. Gordianus and his companion, Antipater, find a murderous ghost in residence near their inn in addition to seeing the Ziggurat, the Gate of Ishtar, and what's left of the Hanging Gardens.

[a:S. M. Stirling|6448047|S. M. Stirling|http://www.goodreads.com/assets/nophoto/nophoto-U-50x66.jpg]'s "Pain and Suffering" was unsatisfying to me. It opened with an ex-soldier's combat flashback twisted into something Other, then we learn that the ex-soldier is a cop. He and his partner spend a lot of time investigating an apparent arson and possibly-connected kidnapping. The flashbacks repeat. There's more, but I don't want to spoil the story. I just felt that there was a lot of build-up for very little payoff, and that perhaps this story was meant as a teaser for a novel in which context it would all make far more sense.

"It's Still the Same Old Story' by [a:Carrie Vaughn|8988|Carrie Vaughn|http://photo.goodreads.com/authors/1231952277p2/8988.jpg] features vampire Rick, from the Kitty Norville books. An old friend calls him needing his help, but by the time he gets to her, she's dead. Most of the story is told in flashback, with him remembering when he originally met the now-old-woman, when they were lovers for a time. The murder is no great mystery for very long. The story felt more rote than anything else, as if perhaps Vaughn wanted to humanize Rick a bit by showing that he had cared for this woman at one time. I didn't feel much of anything from it.

One of the more creative pieces, "The Lady is a Screamer" by [a:Conn Iggulden|119121|Conn Iggulden|http://photo.goodreads.com/authors/1235073163p2/119121.jpg], is told in first person by a con man turned ghostbuster. I didn't like it, precisely, and i certainly didn't like the narrator. It stands alone, though, and doesn't feel derivative at all, so that says something all by itself.

"Hellbender" by [a:Laurie R. King|6760|Laurie R. King|http://photo.goodreads.com/authors/1314242901p2/6760.jpg] is probably the only story that left me determined to hunt down more of the author's work. I would classify it as near-future science fiction, but it certainly fits in the noir detective genre as well. I have no hesitation giving this one story five out of five stars.

"Shadow Thieves" is a Garrett, P.I. story by [a:Glen Cook|13026|Glen Cook|http://photo.goodreads.com/authors/1207159752p2/13026.jpg]. That's another series I haven't read, but I believe this is the first time I've read a short story set in that world. I wouldn't mind reading the series if the novels are all light-hearted like this story. There was some darkness, obviously, or the piece wouldn't be in this anthology - but overall, there was humor.

[a:Melinda M. Snodgrass|725899|Melinda M. Snodgrass|http://photo.goodreads.com/authors/1271184595p2/725899.jpg]'; "No Mystery, No Miracle" is probably the most controversial story in the book if anybody is really paying attention. I found it intriguing and well-written.

"The Difference Between a Puzzle and a Mystery" by [a:M.L.N. Hanover|1868743|M.L.N. Hanover|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] takes us a big city, where an overworked cop is trying to get a confession out of a supposedly demon-possessed killer. He gets help from an unusual minister (Unitarian, we're told - not something that will thrill any UUs out there). I found this one of the most chilling stories in the book. Telling you why, however, would be a spoiler.

I would love to see a novel featuring the main characters of [a:Lisa Tuttle|38313|Lisa Tuttle|http://photo.goodreads.com/authors/1296860221p2/38313.jpg]'s "The Curious Affair of the Deodand" - a young woman in the Watson role and a young man as a Sherlock Holmes-type consulting detective. The young lady is every bit as vital to resolving the case as the man is, which is one of the things I enjoyed about the story. The resolution isn't as satisfying as it could be, though, which is one of the reasons I'd like to see the same characters in other circumstances.

"Lord John and the Plague of Zombies" by [a:Diana Gabaldon|3617|Diana Gabaldon|http://photo.goodreads.com/authors/1213918339p2/3617.jpg] is a Lord John Grey story. This is, I believe, the first thing I've read by Gabaldon. It wasn't bad and it wasn't earth-shakingly good. It was decently-plotted with predictable characters and a nice little twist at the end, so enjoyable to read. I won't avoid her work but I'm not burning to read more, either.

"Beware the Snake" is an SPQR story by [a:John Maddox Roberts|19522|John Maddox Roberts|http://photo.goodreads.com/authors/1285244765p2/19522.jpg]. Once again, I'm unfamiliar with the author and the series, but the story gave enough context for me to understand the setting and the characters, so that was all right. It was enjoyable, although I probably would have twigged to a couple of things more quickly were I more familiar with Roman naming customs.

[a:Patricia Briggs|40563|Patricia Briggs|http://photo.goodreads.com/authors/1228867484p2/40563.jpg]'; "In Red, With Pearls" is set in Mercedes Thompson's world but featuring werewolf Warren Smith and his lover Kyle. Kyle is set upon by a zombie assassin who is thwarted by Warren, but of course Warren wants to know who sent the zombie, why, and who made the zombie. It's a very good story, as I've come to expect from Briggs. I had a bit of a hard time keeping up with some of the secondary characters in the story, but then I was distracted at the time.

"The Adakian Eagle" by [a:Bradley Denton|198305|Bradley Denton|http://photo.goodreads.com/authors/1320697919p2/198305.jpg] is a Dashiell Hammett story - as in, Hammett is a character. That was interesting alone, but the story in general was well-told. Spare and hard, as befits one of the main characters.

All in all this is a collection that I can definitely recommend. There are very few clunkers are several excellent stories. [a:George R.R. Martin|346732|George R.R. Martin|http://photo.goodreads.com/authors/1195658637p2/346732.jpg] and [a:Gardner R. Dozois|12052|Gardner R. Dozois|http://photo.goodreads.com/authors/1247758142p2/12052.jpg] did their jobs very well.
  
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Gareth von Kallenbach (980 KP) rated the PC version of Titanfall in Video Games

Jun 19, 2019  
Titanfall
Titanfall
Shooter
Much like Hollywood, the gaming industry is one built on hype and expectations. The nature of the game is to fan the flames of interest to ensure the best possible sales of a product and to encourage people to pre-order the title.

The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.

TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.

When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.

The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.

 The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.

The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.

Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.

Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.

Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.

As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.

I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.

Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.

While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.

I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.

I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.

It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.

http://sknr.net/2014/03/12/titanfall/
  
Small World
Small World
2009 | Fantasy, Fighting, Territory Building
A neat thing about this hobby is getting in on all the hype of a soon-to-be-produced game. It’s exciting to follow the development, and neat to get sneak peeks and inside access to the production. But another awesome thing about this hobby is getting to discover a game long after it’s release, and still finding yourself excited about it. That’s what happened with me and Small World. That game is 10 years old at this point in time, but I was only introduced to it within the last year. I thoroughly enjoyed it, so when I saw it at a used game sale, I knew I had to have it.

The population of the world is growing, but unfortunately the world is running out of space. Many different races of creatures are vying for dominion over the land – conquering as many regions as possible to extend their empires. However, as every great civilization rises to power, it will also eventually fall and give way to a new empire. Which race can garner the most influence before it begins to fade away? And which race will be lying in wait, ready to capitalize on the vacancy left by its predecessor?

DISCLAIMER: There are several expansions for this game, but we do not have any at this time, so this review is concerning vanilla base game Small World. If we review any of the expansions in the future we will update this review or link to the new material here. -T

Small World is a game of area control/movement and variable player powers in which players are attempting to use their chosen races to gain control over as much territory as possible. Once your chosen race has reached its limit, you can push it into a decline and pick another race to start fresh and conquer more land. Each race is coupled with a different power that could give you added benefit when used. On a typical turn, you will place tiles representing your race onto the game board. If you want to conquer a territory that is already inhabited by an opponent, you must play a specified number of tiles that will subsequently drive the opposing race from the territory, leaving it available for you to claim. Once you have played all the tiles you wish to play, you can re-distribute your race tiles – perhaps moving more to a territory near an opponent so they will not be able to overtake you easily on their turn. To end your turn, you receive one Victory Coin for each region of the world that you occupy. When you decide that your chosen race is no longer earning you enough points, you may push it into a decline and select a new race (with its own race tiles) to start a new conquest. The game ends after a finite number of turns, and the player with the most Victory Coins is the winner.

One thing that I really love about Small World is the variability of the game. There are 14 different races available each game, as well as 20 different powers. And the neat thing about the powers is that they are not tied to a specific race. Each game could yield a different combination of races/powers. So maybe in one game you get an awesome combination of a race and power, and the next game, the same race coupled with a different power turns out to be a dud. The only way to find out if a combination works is to try it! There are so many possibilities here, and that keeps the game engaging.

Another thing that I really like about Small World is that each player can go at their own pace. If I decided to push my race into decline, that does not mean that everyone else has to as well. It all depends on your specific strategy/race/power. This is also a cool part of the game because it makes it harder to determine your opponents’ strategies. You’re trying to maximize your own race/power while trying to figure out what everyone else is planning. There’s no hidden information – everyone knows all races/powers in play, as well as the races/powers available for purchase. The tricky part is trying to keep your opponents oblivious to your long-term plans. That keeps this game captivating and way more strategic than meets the eye.

The only negative thing I have to say about Small World is that there is a learning curve to this game. There are a lot of moving parts, and many things to keep track of each turn. Not to mention figuring out how the different races and powers work in conjunction with each other. It’s kind of a daunting game at first, but after a couple of plays it becomes a lot easier.

Small World is a strategic game with lots of variability and replayability. You may need to keep the rulebook on hand the first few plays, but once you get the hang of the gameplay and learn how the powers work, the game flows easily. If you haven’t yet had the opportunity to play Small World, I recommend you do. Just because it’s an ‘older’ game doesn’t necessarily mean it’s not a good game anymore! Purple Phoenix Games give Small World a big 22 / 24.
  
V for Vendetta (2005)
V for Vendetta (2005)
2005 | Action, Thriller
On a dark and silent night, a young woman named Evey (Natalie Portman), treads carefully through the streets of London unaware of the direction her life is about to take. As an attractive young lady, sneaking out of her home after curfew is filled with peril, especially when she is confronted by a gang of local thugs who happen to work for the government. Despite her protests, the men set up Evey only to be confronted by a masked figure.

The masked figure quickly dispatches the assailants and offers to escort Evey to safety. Despite being scared, Evey does accompany the figure to a rooftop where she is treated to a spectacular explosion set to music.

Thus begins V for Vendetta a film that mixes “The Phantom of the Opera” “Beauty and the Beast” and ?” to create a gothic love story and biting social commentary about the dangers of governmental control and censorship in a society gone awry.

In London of the near future, it is learned that a series of terrorist attacks have left thousands dead which resulted in stricter governmental controls and intrusions into privacy and lifestyles. Those who did not conform nor meet expectations often vanished never to be heard from again. Such was the case of Evey’s parents who decided to protest governmental policies and soon found themselves beaten and whisked away in the night.

Behind all of the oppression is a man named Adam Sutler (John Hurt), a monomaniacal leader who rules with an iron fist and an extreme agenda that he has manipulated to make himself and unopposed ruler of the nation.

While most of the population lives in fear of Sutler and his men, there is one who does not, a mysterious masked figure named V (Hugo Weaving), who dons a Guy Fawkes mask in tribute to the man who centuries ago attempted to destroy Parliament. When V is able to temporarily gain control of the television network for the government, he is able to broadcast his message to the people that the time has come to take back their lives and society and stop living in fear. Towards this end, V pledges to the masses that he will destroy Parliament in 1 year and that the people should gather to watch the destruction unfold.

This bold proclamation causes Sutler to stop at nothing to capture V and he tasks his Chief Inspector Finch (Stephen Rea), to locate V. Since Evey worked at the television station and was observed helping V on a security monitor, Finch decides to locate Evey and force her to reveal the locale of the mysterious vigilante.

This task proves difficult as V has taken Evey into his protection and forces her to live in his luxurious yet secluded home in order to avoid the police forces.

It is during this time that Evey learns that V is a study in contrast. On one hand he is a very sophisticated person with a taste for the arts, culture, and a desire to see people free to live their lives as they desire.

During this time V also kills top members of the political party and with the discovery of each new victim, he becomes an even bigger target of a very irate Sutler.

All of which culminates in a race against the clock for V to complete his plan and exact his revenge for past wrongdoings done to him which propels the film to its climatic finale.

While the film is an interesting and at times enjoyable film it is hampered in some ways by a marketing program where early trailers showed the film to be an action filled romp. The truth is there is about 15-20 minutes of action in the films nearly 2hr and 10 minute run time which allows the majority of the film to be spent on the interaction between V and Evey.

While this is interesting and does bring in elements of “Phantom” and “Beauty” as I mentioned earlier, it is at the sacrifice of what I think are important factors. For example we learn a bit about why V is on his vendetta but serious questions from that are not answered. We do not learn the full what, where and why, on his situation. I am trying hard to avoid spoilers here so suffice it to say there are some very important questions about what was done to him, how he survived and so on that need to be answered but are not.

The action sequences though few and far between are well staged and Weaving and Portman have a great chemistry with one another and do make interesting and compelling characters.

The main strength of the film is the message that people need to be aware of what is going on around them and not be so willing to accept everything they are told at face value. There is a real sense of counter-culture with the film as the prevalent theme of question and if needed defy authority permeates the film.

The script written by the Wachowski brothers of The Matrix trilogy fame has chosen to tone down the gimmicky of bullet time effects and instead focus on a character driven drama with a message and it is one that resounds loudly and clearly.