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Debbiereadsbook (1454 KP) rated Unrivaled (Hockey Ever After #3) in Books
Mar 24, 2024 (Updated Mar 24, 2024)
so bloody good!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 3 in the Hockey Ever After series, and I am reading it after I read book 4. They can all read as a stand alone, the characters from previous books do pop up, but you don't need to haveread those to fully enjoy this book.
And I bloody LOVED this book! It is absolutely on a par with book 2, that got 5 stars from me, but for a very different reason. That book was very emotional, heavy on the angst scale. THIS one? Opposite end of the scale, low on the angst. Emotional, still, but different.
Max and Grady has chemistry on the ice, just the sort that the media have billed it as hatred. Grady doesn't hate Max, Max breaking Grady's arm years previously really was an accident. But when a hookup who Max thinks is a catfish usingGrady's picture turns out to be Grady, that attraction goes into overdrive. And from that very first time, both men were hooked. But they play for rival teams, can it really work when one or both could be traded and moved at a moments notice?
I loved this, I really did!
Max and Grady are perfect for each other, each with their quirks and faults that compliment the others and I fell in love with these guys right from the start.
The chemistry is powerful, and plays a huge part all the way through the book. But I found this one was a bit more fade to grey, than full on page smexy times, and I think for THESE two, it was perfect.
The hockey match descriptions, while a lot, I found I enjoyed then more because of the interaction between Max and Grady when they were on ice together. Even when they played other teams, I didn't feel overwhelmed by the technical stuff. I still have no clue how it works, but having been to an ice hockey match here in the UK, I can appreciate the SPEED these matches are played at!
The only real angst, I think, was when Grady got traded. He reacted badly to something someone said, and instead of reaching out to Max, Max bore the brunt of Grady's anger...? No, he wasn't angry, he was HURT. But Grady does redeem himself, quite wonderfully.
I have already read the short that comes after this, and I'm finding it really REALLY hard not to write in here, what happens there. So I will leave this one as this:
5 full and shiny stars!
*same worded review will appear elsewhere
This is book 3 in the Hockey Ever After series, and I am reading it after I read book 4. They can all read as a stand alone, the characters from previous books do pop up, but you don't need to haveread those to fully enjoy this book.
And I bloody LOVED this book! It is absolutely on a par with book 2, that got 5 stars from me, but for a very different reason. That book was very emotional, heavy on the angst scale. THIS one? Opposite end of the scale, low on the angst. Emotional, still, but different.
Max and Grady has chemistry on the ice, just the sort that the media have billed it as hatred. Grady doesn't hate Max, Max breaking Grady's arm years previously really was an accident. But when a hookup who Max thinks is a catfish usingGrady's picture turns out to be Grady, that attraction goes into overdrive. And from that very first time, both men were hooked. But they play for rival teams, can it really work when one or both could be traded and moved at a moments notice?
I loved this, I really did!
Max and Grady are perfect for each other, each with their quirks and faults that compliment the others and I fell in love with these guys right from the start.
The chemistry is powerful, and plays a huge part all the way through the book. But I found this one was a bit more fade to grey, than full on page smexy times, and I think for THESE two, it was perfect.
The hockey match descriptions, while a lot, I found I enjoyed then more because of the interaction between Max and Grady when they were on ice together. Even when they played other teams, I didn't feel overwhelmed by the technical stuff. I still have no clue how it works, but having been to an ice hockey match here in the UK, I can appreciate the SPEED these matches are played at!
The only real angst, I think, was when Grady got traded. He reacted badly to something someone said, and instead of reaching out to Max, Max bore the brunt of Grady's anger...? No, he wasn't angry, he was HURT. But Grady does redeem himself, quite wonderfully.
I have already read the short that comes after this, and I'm finding it really REALLY hard not to write in here, what happens there. So I will leave this one as this:
5 full and shiny stars!
*same worded review will appear elsewhere

Purple Phoenix Games (2266 KP) rated Neon Knights: 2086 in Tabletop Games
Sep 10, 2020
Some of us actually lived through the 1980s. Just barely, but I certainly remember the neon stylizations, the hair, the tight-rolled pants. It’s not a look I ever hope to reincarnate. However, what if the style of the 1980s reappeared in the future? Like in the 2080s? That would be kind of awesome, actually. Or maybe it would be more bodacious or tubular. In any case, some things never go out of style. Things like attacking your fellow racers as they try to pass on the left with their NOS and dangling repair arms. Just me?
Neon Knights 2086 (here forth known as NK) is a car racing game of customization and street battle. The game essentially takes place over three race weeks (rounds) with each week being divided into a preparation period and then the race day itself. The winner of NK is not necessarily the driver who crosses the finish line more often, but rather the driver who wisely invests in upgrades and tempts Lady Luck to be on their side during crucial dice rolls.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate and shuffle each different-backed deck of cards, set them on the board in their places, and display the number of cards equal to the card spaces on the board. Give each player components in their character color, the matching play mat, and starting car parts to be tucked under their mat. Determine the starting player who will construct the first race course out of the provided map chunks and the game may begin!
Again, I will not be explaining every rule in the game as there are just too many to cover, but the game is played over three weeks. During the preparation days leading up to the race on day 7 (Sunday I guess), players will be taking actions to draft upgrades to their cars, or implants into their driver’s BRAIN, getting themselves sponsored so they can make bank come pay day, and also accepting bets on how each driver can earn a little extra on the side come race day.
Each day leading up to the race will allow players to complete one action, and pay day is on Day 5. This is when players will be paid out by their sponsors thus allowing players more spending power at the various upgrade shops. However, Race Day looms ahead and drivers will be making sure they have the best car they can afford because racing is a matter of life or death.
During a race, players will be choosing their initial speed and traveling the course attempting to finish first to gain points, but also to inflict damage on opposing cars and trying to complete their bets they’ve made. Cars will typically travel the number of spaces that the driver has chosen as the speed for the turn, but along the way the cars will be passing over neon lights in the street that are colored according to the suggested speed to overcome them. Go too fast and players will need to roll damage dice to simulate clipping a curb or smashing into a building corner. Go the correct suggested speed or less and pass over the lights no problem and with no damage dice to roll. Of course, car upgrades can assist with this.
When cars end their turn on a space with another car, a battle ensues and damage is calculated. Also, either before or after movement a car can decide to use a weapon on a rival car in range of their weapon to inflict extra damage. After all, a well-damaged car must screech to a halt and possibly use precious resources to repair the damage. Races are flat out bonkers but are the crux of NK. The winner of NK is the player who can amass the most VP at the end of the game and will be able to run a victory lap in the streets.
Components. This game is one of those hefty 12×12 boxes that is packed with goodies. The board is huge. The player components are beautiful and amazing. The player mats are great and laid out really well. The big chunky street map tiles are big and chunky. The colors are perfectly ’80s and perfect for a board game. I have no issues at all with the components. Oh wait, just one little eensy weensy complaint. I wish the font in the rule book was something of the serif variety instead of block all-caps. I felt as if I were being scolded for reading the rules.
All that said, I find Neon Knights 2086 to be a beautiful and relatively quick-playing racing game with the added bonus of car customization akin to that of creating an RPG character (and everyone knows that’s the best part of RPGs). The prep days are super fast to play through because you are basically just taking cards from the offers or drawing cards from the face-down decks to improve your ride, or repairing your car from previous races, and negotiating with sponsors to get those sweet gigs.
The racing, however, is where the game play takes off. It’s here that all the planning and optimizing is put to the test. It’s here where you discover that some of your “upgrades” just ain’t cuttin’ it, and need to be upgraded further. Hopefully a new sweet (and affordable) weapon will come out during the week. Maybe a new sponsor will enter and entice you with tons of money. And then it’s Race Day and you can take your rig out to demolish the competition. Ahh sweet demolition.
This game was a big surprise for me for several reasons. First, I didn’t realize how much I actually enjoyed some of the things from the ’80s. Those colors are just so dang beautiful. That design. So good. But also I just don’t play a lot of car racing games so I was skeptical at first. I’m not a fan of NASCAR so obviously I won’t like any car racing game, right? At least that was my initial thought. Neon Knights 2086 may just have piqued my interest in trying out some other racing titles in the future. For these reasons, Purple Phoenix Games gives this one a bruised 8 / 12. If you are aching for a racing game with battles in the streets and customization in the sheets, check out Neon Knights 2086. I am now a believer, and can’t wait to play this one many more times.
Neon Knights 2086 (here forth known as NK) is a car racing game of customization and street battle. The game essentially takes place over three race weeks (rounds) with each week being divided into a preparation period and then the race day itself. The winner of NK is not necessarily the driver who crosses the finish line more often, but rather the driver who wisely invests in upgrades and tempts Lady Luck to be on their side during crucial dice rolls.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate and shuffle each different-backed deck of cards, set them on the board in their places, and display the number of cards equal to the card spaces on the board. Give each player components in their character color, the matching play mat, and starting car parts to be tucked under their mat. Determine the starting player who will construct the first race course out of the provided map chunks and the game may begin!
Again, I will not be explaining every rule in the game as there are just too many to cover, but the game is played over three weeks. During the preparation days leading up to the race on day 7 (Sunday I guess), players will be taking actions to draft upgrades to their cars, or implants into their driver’s BRAIN, getting themselves sponsored so they can make bank come pay day, and also accepting bets on how each driver can earn a little extra on the side come race day.
Each day leading up to the race will allow players to complete one action, and pay day is on Day 5. This is when players will be paid out by their sponsors thus allowing players more spending power at the various upgrade shops. However, Race Day looms ahead and drivers will be making sure they have the best car they can afford because racing is a matter of life or death.
During a race, players will be choosing their initial speed and traveling the course attempting to finish first to gain points, but also to inflict damage on opposing cars and trying to complete their bets they’ve made. Cars will typically travel the number of spaces that the driver has chosen as the speed for the turn, but along the way the cars will be passing over neon lights in the street that are colored according to the suggested speed to overcome them. Go too fast and players will need to roll damage dice to simulate clipping a curb or smashing into a building corner. Go the correct suggested speed or less and pass over the lights no problem and with no damage dice to roll. Of course, car upgrades can assist with this.
When cars end their turn on a space with another car, a battle ensues and damage is calculated. Also, either before or after movement a car can decide to use a weapon on a rival car in range of their weapon to inflict extra damage. After all, a well-damaged car must screech to a halt and possibly use precious resources to repair the damage. Races are flat out bonkers but are the crux of NK. The winner of NK is the player who can amass the most VP at the end of the game and will be able to run a victory lap in the streets.
Components. This game is one of those hefty 12×12 boxes that is packed with goodies. The board is huge. The player components are beautiful and amazing. The player mats are great and laid out really well. The big chunky street map tiles are big and chunky. The colors are perfectly ’80s and perfect for a board game. I have no issues at all with the components. Oh wait, just one little eensy weensy complaint. I wish the font in the rule book was something of the serif variety instead of block all-caps. I felt as if I were being scolded for reading the rules.
All that said, I find Neon Knights 2086 to be a beautiful and relatively quick-playing racing game with the added bonus of car customization akin to that of creating an RPG character (and everyone knows that’s the best part of RPGs). The prep days are super fast to play through because you are basically just taking cards from the offers or drawing cards from the face-down decks to improve your ride, or repairing your car from previous races, and negotiating with sponsors to get those sweet gigs.
The racing, however, is where the game play takes off. It’s here that all the planning and optimizing is put to the test. It’s here where you discover that some of your “upgrades” just ain’t cuttin’ it, and need to be upgraded further. Hopefully a new sweet (and affordable) weapon will come out during the week. Maybe a new sponsor will enter and entice you with tons of money. And then it’s Race Day and you can take your rig out to demolish the competition. Ahh sweet demolition.
This game was a big surprise for me for several reasons. First, I didn’t realize how much I actually enjoyed some of the things from the ’80s. Those colors are just so dang beautiful. That design. So good. But also I just don’t play a lot of car racing games so I was skeptical at first. I’m not a fan of NASCAR so obviously I won’t like any car racing game, right? At least that was my initial thought. Neon Knights 2086 may just have piqued my interest in trying out some other racing titles in the future. For these reasons, Purple Phoenix Games gives this one a bruised 8 / 12. If you are aching for a racing game with battles in the streets and customization in the sheets, check out Neon Knights 2086. I am now a believer, and can’t wait to play this one many more times.

Heather Cranmer (2721 KP) rated Hello Again in Books
Dec 26, 2018 (Updated Dec 26, 2018)
Held my Interest (1 more)
Interesting Premise
Not enough character backstory (2 more)
Pacing all over the place
Not very paranormal
Not Very Paranormal
I love the premise of Hello Again by Stan Schatt. I'm very much into ghosts, so I knew I had to read this book. When it came up for review, I knew I had to read it. Unfortunately, this book was just okay, nothing special.
The plot for Hello Again sounded interesting enough. I loved the idea of a guy getting texts from his dead girlfriend. However, there just wasn't enough of the paranormal aspect for me which was disappointing. Personally, I wouldn't really label Hello Again as a paranormal read at all. It was fun to read about though. I kept trying to figure out who was sending the texts from Amber's phone after she died especially since they were coming from her apartment. I also found it interesting to read about Bill's cafe and how he was struggling to get the money to renew the lease. Anyway, the story did take awhile to get going before he meets his girlfriend, Amber Love, at a speed dating event. Amber is very mysterious and doesn't reveal too much of herself to Ben. I found their relationship to be a bit forced and stagnant myself. They hadn't even been on very many dates before she is blown up by a car bomb. What I found weird was that Ben never even googled Amber's name when he found out she had given him a false last name. If it were me, this day in age, I would have been googling her as soon as I had free time. I also felt like we need more information about how Ben found out about Amber's funeral. I will say that by the time this book ended, all of my questions were answered. There are no cliff hangers, and I felt like what was supposed to be the plot twist was too predictable.
I never really connected to any of the characters in Hello Again, and as much as I tried, I never really found myself caring for any of them. I would have liked a bit more backstory into Ben and Amber. I would have liked it if Ben and Amber's relationship had a chance to flourish instead of them just going on about 3 or 4 dates. I would have even liked more backstory for Josh, the psychic. It was hard to connect to these characters when I didn't know much about them. Oh, one of the characters is described as looking like a terrorist and of Middle Eastern descent. I found this to be stereotypical and thought that some readers may find this offensive.
The pacing for Hello Again starts out slow. About halfway through, the pacing does pick up, but I feel it does go too fast in many places which left scratching my head wondering what had happened. Sometimes, I had to go back to see if I missed anything which I didn't. The pacing just didn't flow very well in the second half. However, this book did hold my attention until the very end though, but I wasn't in a rush to finish it. Luckily, it's a short read.
Trigger warnings for Hello Again include some profanity, a couple of sex scenes although they aren't graphic, violence, murder, and alcoholic drinking.
All in all, Hello Again was an okay albeit disappointing read for me. I had been expecting more of a paranormal read which this really wasn't. I could never connect to the characters which left me feeling empty. However, I did find that this book held my attention on the plus side. Because it held my attention and was a short read, I would recommend Hello Again by Stan Schatt for those aged 18+ who are looking for a short read.
--
(A special thank you to Xpresso Book Tours for providing me with an eBook of Hello Again in exchange for an honest and unbiased review.)
The plot for Hello Again sounded interesting enough. I loved the idea of a guy getting texts from his dead girlfriend. However, there just wasn't enough of the paranormal aspect for me which was disappointing. Personally, I wouldn't really label Hello Again as a paranormal read at all. It was fun to read about though. I kept trying to figure out who was sending the texts from Amber's phone after she died especially since they were coming from her apartment. I also found it interesting to read about Bill's cafe and how he was struggling to get the money to renew the lease. Anyway, the story did take awhile to get going before he meets his girlfriend, Amber Love, at a speed dating event. Amber is very mysterious and doesn't reveal too much of herself to Ben. I found their relationship to be a bit forced and stagnant myself. They hadn't even been on very many dates before she is blown up by a car bomb. What I found weird was that Ben never even googled Amber's name when he found out she had given him a false last name. If it were me, this day in age, I would have been googling her as soon as I had free time. I also felt like we need more information about how Ben found out about Amber's funeral. I will say that by the time this book ended, all of my questions were answered. There are no cliff hangers, and I felt like what was supposed to be the plot twist was too predictable.
I never really connected to any of the characters in Hello Again, and as much as I tried, I never really found myself caring for any of them. I would have liked a bit more backstory into Ben and Amber. I would have liked it if Ben and Amber's relationship had a chance to flourish instead of them just going on about 3 or 4 dates. I would have even liked more backstory for Josh, the psychic. It was hard to connect to these characters when I didn't know much about them. Oh, one of the characters is described as looking like a terrorist and of Middle Eastern descent. I found this to be stereotypical and thought that some readers may find this offensive.
The pacing for Hello Again starts out slow. About halfway through, the pacing does pick up, but I feel it does go too fast in many places which left scratching my head wondering what had happened. Sometimes, I had to go back to see if I missed anything which I didn't. The pacing just didn't flow very well in the second half. However, this book did hold my attention until the very end though, but I wasn't in a rush to finish it. Luckily, it's a short read.
Trigger warnings for Hello Again include some profanity, a couple of sex scenes although they aren't graphic, violence, murder, and alcoholic drinking.
All in all, Hello Again was an okay albeit disappointing read for me. I had been expecting more of a paranormal read which this really wasn't. I could never connect to the characters which left me feeling empty. However, I did find that this book held my attention on the plus side. Because it held my attention and was a short read, I would recommend Hello Again by Stan Schatt for those aged 18+ who are looking for a short read.
--
(A special thank you to Xpresso Book Tours for providing me with an eBook of Hello Again in exchange for an honest and unbiased review.)

Sarah (7800 KP) rated Samsung Galaxy S10 in Tech
Mar 11, 2019 (Updated Mar 18, 2019)
Impressive
I'll begin by saying that I upgraded from an S8 to an S10. So my opinion of the S10 is based on my experience of the S8.
Looks wise, this phone is stunning. The virtually bezel-less display looks amazing and the cut out hole for the front camera works surprisingly well. I love that they've kept the edge screen too. The back of the phone with the new cameras layout looks very sleek and the prism white version that I opted for looks beautiful. The gorilla glass casing too feels so smooth and makes for a very nice phone to hold. My only criticism, which in all fairness goes for all phones not just the S10, is that this is a stunning phone but because it's not indestructible, it has to have a chunky ugly case and/or screen protector to protect it. Which for me spoils the enjoyment of having a phone that's both nice to look at and hold, and I just wish they'd find a way of making the phone more durable. Size wise it's ever so slightly bigger than the S8 but yet feels just as thin and light.
The display is visually flawless and vivid, and the processor is impressively fast. I'd thought my old S8 was fine and quick to use, but I can really see the difference in the processing speed in this. Storage capacity now comes at 128GB as standard - how we used to cope with phones with 16GB I'll never know. The cameras are definitely better than the S8 and more than good enough for what I use them for, with some manual features that would put some digital cameras to shame. The battery seems much improved although it's still early days to see whether it depletes over time. The new interface itself looks noticeably different but without making any major changes, and I really like it. And I'm glad they haven't done anything drastic. The only change I don't like is to Bixby, but I've never been a fan so its hardly worth caring.
I'm intrigued with features like the wireless power share, although I'm not sure when I'd get the chance to test this out. For me though the biggest feature change is the fingerprint sensor in the screen. And at the moment, I'm going to need a little convincing. Having the fingerprint sensor built into the sensor is a smart move and is definitely a much better location than the back like the S8. However it seems a little too specific and temperamental sometimes. If you don't put your finger in exactly the right place/position, it doesn't work. It doesn't even seem to like it when you are doing the right thing. I may reserve judgement on this for a while and hope that this is down to me getting used to a different type of sensor.
The only other glitch that I've spotted is with the use of headphones and Spotify. The headphone controls & screen lock don't seem to register with Spotify immediately and cutout or dont work. Annoying, but I have figured out a quick fix by using the lock screen controls first before using the headphones. With this being a new phone, I'm hoping this will get resolved in an update soon.
In short, this is a stunning looking phone that works well and is very slick. It may not have a massive amount of new features, but phone technology advances do appear to be slowing down and this is a much better upgrade than the S9 claimed to be.
Edit: I completely forgot another slightly irritating feature (or lack of) on the S10 - they've removed the LED indicator! I always loved this about the earlier Samsungs and while I know you have the AED to check notifications, it's not quite the same as a multicoloured flashing LED...
Looks wise, this phone is stunning. The virtually bezel-less display looks amazing and the cut out hole for the front camera works surprisingly well. I love that they've kept the edge screen too. The back of the phone with the new cameras layout looks very sleek and the prism white version that I opted for looks beautiful. The gorilla glass casing too feels so smooth and makes for a very nice phone to hold. My only criticism, which in all fairness goes for all phones not just the S10, is that this is a stunning phone but because it's not indestructible, it has to have a chunky ugly case and/or screen protector to protect it. Which for me spoils the enjoyment of having a phone that's both nice to look at and hold, and I just wish they'd find a way of making the phone more durable. Size wise it's ever so slightly bigger than the S8 but yet feels just as thin and light.
The display is visually flawless and vivid, and the processor is impressively fast. I'd thought my old S8 was fine and quick to use, but I can really see the difference in the processing speed in this. Storage capacity now comes at 128GB as standard - how we used to cope with phones with 16GB I'll never know. The cameras are definitely better than the S8 and more than good enough for what I use them for, with some manual features that would put some digital cameras to shame. The battery seems much improved although it's still early days to see whether it depletes over time. The new interface itself looks noticeably different but without making any major changes, and I really like it. And I'm glad they haven't done anything drastic. The only change I don't like is to Bixby, but I've never been a fan so its hardly worth caring.
I'm intrigued with features like the wireless power share, although I'm not sure when I'd get the chance to test this out. For me though the biggest feature change is the fingerprint sensor in the screen. And at the moment, I'm going to need a little convincing. Having the fingerprint sensor built into the sensor is a smart move and is definitely a much better location than the back like the S8. However it seems a little too specific and temperamental sometimes. If you don't put your finger in exactly the right place/position, it doesn't work. It doesn't even seem to like it when you are doing the right thing. I may reserve judgement on this for a while and hope that this is down to me getting used to a different type of sensor.
The only other glitch that I've spotted is with the use of headphones and Spotify. The headphone controls & screen lock don't seem to register with Spotify immediately and cutout or dont work. Annoying, but I have figured out a quick fix by using the lock screen controls first before using the headphones. With this being a new phone, I'm hoping this will get resolved in an update soon.
In short, this is a stunning looking phone that works well and is very slick. It may not have a massive amount of new features, but phone technology advances do appear to be slowing down and this is a much better upgrade than the S9 claimed to be.
Edit: I completely forgot another slightly irritating feature (or lack of) on the S10 - they've removed the LED indicator! I always loved this about the earlier Samsungs and while I know you have the AED to check notifications, it's not quite the same as a multicoloured flashing LED...

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Need for Speed in Video Games
Apr 13, 2018 (Updated Apr 13, 2018)
Time To Move On
One of the reasons that I love the medium of video games so much, is because there are times that you absolutely do not expect to feel anything for a game that you download on a whim and end up pouring an abundance of hours into it until you have almost earned the platinum trophy without even realising it.
By no means am I saying that this is a masterpiece, but I had downloaded it months ago in a PSN sale and totally forgot about it, then while I was playing through Evil Within 2, I wanted something else to break up the time spent in Union, so I stuck it on as sort of a backburner game. At first I hated it, I cringed at every cheesy cutscene and longed for the old days of the Underground games and Most Wanted (OG version,) but slowly, I came to accept the updated version of NFS and before too long, I was spending more time with NFS than I was with Evil Within 2. In fact, I sort of rushed my way through Evil Within 2 against my better judgement, so that I could spend more time in NFS guilt free.
The game isn't very hard once you get the knack for drifting. Choose the Subaru at the start of the game and pour all of your in game cash into upgrades for the car until you max it out with what you have unlocked at that stage, then save up and buy the 1999 Skyline and max that out with upgrades, then buy the Lamborghini Aventador as soon as you can afford it and you won't be faced with many losses, as long as you don't wipe out too often. You will have to go back and buy a lower horsepower car for certain missions in the game, but other than that, just pour all of your money into upgrades and you are golden. (Note: don't waste your money on the F132 Hotrod. It's the most expensive car in the game, but it's balls compared to the Lambo and can't be upgraded.)
Also, this is my first platinum trophy since Infamous: First Light and is by far my most surprising platinum. (I'm not the trophy whore that I used to be.) I played through the story until the end and levelled up to 50 with very minimal grinding, then I checked the trophy list and saw that I was only 2 arbitrary trophies short of the platinum, so I worked towards them and popped the platinum. For those of you that aren't Playstation gamers or trophy hunters, this may mean nothing to you, but let's just say I sincerely didn't believe that I was going to platinum this game back when I first downloaded it, in fact I would have put money on the fact that I wouldn't.
Overall, this is hot trash, but it's fun. Need For Speed is never going to be what it was in the PS2 days, but if you can accept that and stomach the excessive amount of inane fistbumps and cringey dialogue spouted by the game's stereotypical cool kids, there is an enjoyable game in here.
By no means am I saying that this is a masterpiece, but I had downloaded it months ago in a PSN sale and totally forgot about it, then while I was playing through Evil Within 2, I wanted something else to break up the time spent in Union, so I stuck it on as sort of a backburner game. At first I hated it, I cringed at every cheesy cutscene and longed for the old days of the Underground games and Most Wanted (OG version,) but slowly, I came to accept the updated version of NFS and before too long, I was spending more time with NFS than I was with Evil Within 2. In fact, I sort of rushed my way through Evil Within 2 against my better judgement, so that I could spend more time in NFS guilt free.
The game isn't very hard once you get the knack for drifting. Choose the Subaru at the start of the game and pour all of your in game cash into upgrades for the car until you max it out with what you have unlocked at that stage, then save up and buy the 1999 Skyline and max that out with upgrades, then buy the Lamborghini Aventador as soon as you can afford it and you won't be faced with many losses, as long as you don't wipe out too often. You will have to go back and buy a lower horsepower car for certain missions in the game, but other than that, just pour all of your money into upgrades and you are golden. (Note: don't waste your money on the F132 Hotrod. It's the most expensive car in the game, but it's balls compared to the Lambo and can't be upgraded.)
Also, this is my first platinum trophy since Infamous: First Light and is by far my most surprising platinum. (I'm not the trophy whore that I used to be.) I played through the story until the end and levelled up to 50 with very minimal grinding, then I checked the trophy list and saw that I was only 2 arbitrary trophies short of the platinum, so I worked towards them and popped the platinum. For those of you that aren't Playstation gamers or trophy hunters, this may mean nothing to you, but let's just say I sincerely didn't believe that I was going to platinum this game back when I first downloaded it, in fact I would have put money on the fact that I wouldn't.
Overall, this is hot trash, but it's fun. Need For Speed is never going to be what it was in the PS2 days, but if you can accept that and stomach the excessive amount of inane fistbumps and cringey dialogue spouted by the game's stereotypical cool kids, there is an enjoyable game in here.

Merissa (12950 KP) rated The Nines in Books
Apr 11, 2023
This story has two damaged characters for the main leads - Roxie and Alexander. They are both mysterious in their own ways but are drawn together by fate/circumstances/online forum - you take your pick. Roxie is carrying a bucket load of guilt from the past and Alexander is carrying a whole load of anger from the past. However, their pasts and their presents collide so will they have a future together?
After I had finished this book, I messaged a friend of mine who had also read it and I said to her "What a horrible, fantastic book." And that is how I feel about this story. It is gripping and enthralling, you won't want to stop reading it but at the same time, it will make your stomach clench and your heartbeat race - and not always in a good way. You will become so engrossed with the characters that you will speed up your reading until this particular scene is finished. Your heartbeat will slow down... until the next scene.
This book deals with an issue that I have only ever seen on TV or read about in the news. I simply cannot imagine how it goes on in real life but unfortunately, it is too often an occurrence it seems.
I thoroughly enjoyed this book although it was different from what I expected when I read the synopsis - there was less about the bomber and Alex's revenge, less about Roxie's past and more about what was happening now. This is not a bad thing, just different to what I was expecting.
This is the first book in the series which can be read as a standalone but I will be reading the next in the series when it comes out, which is Blood Sings (Hector's Story). I need to know more about these anti-heroes! Highly recommended but be warned - it's not all nice!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
August 10, 2016
After I had finished this book, I messaged a friend of mine who had also read it and I said to her "What a horrible, fantastic book." And that is how I feel about this story. It is gripping and enthralling, you won't want to stop reading it but at the same time, it will make your stomach clench and your heartbeat race - and not always in a good way. You will become so engrossed with the characters that you will speed up your reading until this particular scene is finished. Your heartbeat will slow down... until the next scene.
This book deals with an issue that I have only ever seen on TV or read about in the news. I simply cannot imagine how it goes on in real life but unfortunately, it is too often an occurrence it seems.
I thoroughly enjoyed this book although it was different from what I expected when I read the synopsis - there was less about the bomber and Alex's revenge, less about Roxie's past and more about what was happening now. This is not a bad thing, just different to what I was expecting.
This is the first book in the series which can be read as a standalone but I will be reading the next in the series when it comes out, which is Blood Sings (Hector's Story). I need to know more about these anti-heroes! Highly recommended but be warned - it's not all nice!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
August 10, 2016

Gareth von Kallenbach (980 KP) rated The Equalizer (2014) in Movies
Aug 6, 2019
I’m not going to waste ANY time getting started with this one. No, you’re not daydreaming. Denzel Washington has teamed-up again with director Antoine Fuqua and once again, they’ve created another outstanding masterpiece of a movie. In fact, the film has seen such postive reviews so far that there’s already talk of a sequal and even a possible franchise. After seeing the film myself, I would not be surprised in the least if
these rumors were true. A sequel would certainly be one worth the wait.
Based on the T.V. show of the same name which ran from 1985 to 1989 and starred Edward Woodward, the movie adaption of “The Equalizer” stars Denzel Washington, Chloe Grace
Moretz, Marton Csokas, David Harbour, Haley Bennett, Melissa Leo, and Bill Pullman.
Directed by Antoine Fuqua (Training Day, The Replacement Killers), “The Equalizer” premiered at the Toronto International Film Festival on September 6th and is set for it’s
U.S. premiere on Friday the 26th.
Denzel Washington portrays McCall, a man who has recently settled down to begin a new life quietly putting his mysterious past behind him. By day, he manages a large hardware store.
His nights are spent in quiet solitude with the exception of his visits to the 24-hour diner for tea down the street from his home where he befriends Teri (Moretz), an aspiring singer forced to work as a callgirl for a group of violent Russian mobsters based in Boston.
One night Teri goes missing and McCall learns that she was severly beaten by her pimp. Unable to sit by and watch the life of his friend ruined and perhaps ended, McCall emerges from his self-imposed retirement and armed with his ‘deadly skillset’ sets out to seek revenge anyone who preys upon the weak and finds his desire for justice reawakened.
“Are The Odds Against You? Need Help? Call The Equalizer”
I’m going to call this one right now: 4 out of 5 stars. Honestly, I really couldn’t find anything about the film I DIDN’T like. Sometimes the film slowed down, then it was like a switch was hit and it speed right back up but it was always good.
When the film did move to a slow pace, it was only to give ‘insight’ into the mindset of the McCall character. Particularly in the beginning when you’re learning about him.
It’s almost immediately inferred that he’s trying put his mysterious past behind him and settle into his new, quiet life. When McCall’s friend Teri is placed in jeopordy though, it’s like listening to the engine of a race car being started and primed. You know trouble is about to go down and McCall is going to be the one who ‘deals’ with that trouble.
The film is violent. Definitely too violent for the kids. It does deliver though. A “do unto others” film, if you will. Denzel depicts the ultimate interpretation of the phrase ‘What goes around, comes around” and does it with style.
these rumors were true. A sequel would certainly be one worth the wait.
Based on the T.V. show of the same name which ran from 1985 to 1989 and starred Edward Woodward, the movie adaption of “The Equalizer” stars Denzel Washington, Chloe Grace
Moretz, Marton Csokas, David Harbour, Haley Bennett, Melissa Leo, and Bill Pullman.
Directed by Antoine Fuqua (Training Day, The Replacement Killers), “The Equalizer” premiered at the Toronto International Film Festival on September 6th and is set for it’s
U.S. premiere on Friday the 26th.
Denzel Washington portrays McCall, a man who has recently settled down to begin a new life quietly putting his mysterious past behind him. By day, he manages a large hardware store.
His nights are spent in quiet solitude with the exception of his visits to the 24-hour diner for tea down the street from his home where he befriends Teri (Moretz), an aspiring singer forced to work as a callgirl for a group of violent Russian mobsters based in Boston.
One night Teri goes missing and McCall learns that she was severly beaten by her pimp. Unable to sit by and watch the life of his friend ruined and perhaps ended, McCall emerges from his self-imposed retirement and armed with his ‘deadly skillset’ sets out to seek revenge anyone who preys upon the weak and finds his desire for justice reawakened.
“Are The Odds Against You? Need Help? Call The Equalizer”
I’m going to call this one right now: 4 out of 5 stars. Honestly, I really couldn’t find anything about the film I DIDN’T like. Sometimes the film slowed down, then it was like a switch was hit and it speed right back up but it was always good.
When the film did move to a slow pace, it was only to give ‘insight’ into the mindset of the McCall character. Particularly in the beginning when you’re learning about him.
It’s almost immediately inferred that he’s trying put his mysterious past behind him and settle into his new, quiet life. When McCall’s friend Teri is placed in jeopordy though, it’s like listening to the engine of a race car being started and primed. You know trouble is about to go down and McCall is going to be the one who ‘deals’ with that trouble.
The film is violent. Definitely too violent for the kids. It does deliver though. A “do unto others” film, if you will. Denzel depicts the ultimate interpretation of the phrase ‘What goes around, comes around” and does it with style.

Phillip McSween (751 KP) rated Ninja Assassin (2009) in Movies
Dec 2, 2019
Bland Characters Equals Meh Movie
A former member of a sect of secret ninjas escapes the clan, but has to fight for his life when the past catches up to him.
Acting: 4
I have seen paper bags act better than Rain the actor who plays main character Raizo. I think the screenwriters knew this and tried to mask his lack of chops with less lines, but it definitely didn’t work. He is as bland as the chicken I feed my dog when he has diarrhea. The rest of the crew isn’t terribly better and aren’t worth much of a mention.
Beginning: 10
The movie actually gets off to a great start. It starts off in a gangster hideout and an old man is giving one of the gangsters a tattoo. A letter shows up with black sand in it. Black sand is basically the kiss of death for these ninjas so it’s not too long after that bedlam ensues. Dope scene, got me excited to watch more.
Characters: 2
Cinematography/Visuals: 8
Conflict: 10
The action was also a plus. The beginning is definitely an indicator of things to come. You want crazy martial fighting? Check. Blood and gore? Blamo! Insane slowmo sequences? Coming right up. This is basically an action junkie’s wet dream. Actually, I think I’m giving it too much credit…
Entertainment Value: 7
Memorability: 7
Pace: 7
While I appreciate certain things like at least making an attempt at a backstory, there were other portions that slowed the movie down in a couple of spots. Like seriously, how much training do we need to see this dude do? A few rounds on the good ole speed bag will suffice for me, thanks. Nope, this dude is doing splits, using ninja swords, fighting air. I also thought they spent a bit too much time on the main detective Mika (Naomie Harris) researching the ninjas. Pretty painful, but mostly fine.
Plot: 8
I didn’t hate the story. As I mentioned above, it was cool that you got a look into Raizo’s earlier life in the ninja clan and what got him to where he was. Crappy character, but I appreciated the effort to develop him. While the story got sidetracked here and there, it got you from Point A to Point B fairly smoothly.
Resolution: 6
Overall: 69
What disappoints me most about Ninja Assassin is the sheer amount of potential it had. Because it didn’t invest in quality actors or working in characters we care about, there is little margin for error in the rest of the movie. It wants to be likable, yet it didn’t put in the work to earn your friendship. I do not recommend.
Acting: 4
I have seen paper bags act better than Rain the actor who plays main character Raizo. I think the screenwriters knew this and tried to mask his lack of chops with less lines, but it definitely didn’t work. He is as bland as the chicken I feed my dog when he has diarrhea. The rest of the crew isn’t terribly better and aren’t worth much of a mention.
Beginning: 10
The movie actually gets off to a great start. It starts off in a gangster hideout and an old man is giving one of the gangsters a tattoo. A letter shows up with black sand in it. Black sand is basically the kiss of death for these ninjas so it’s not too long after that bedlam ensues. Dope scene, got me excited to watch more.
Characters: 2
Cinematography/Visuals: 8
Conflict: 10
The action was also a plus. The beginning is definitely an indicator of things to come. You want crazy martial fighting? Check. Blood and gore? Blamo! Insane slowmo sequences? Coming right up. This is basically an action junkie’s wet dream. Actually, I think I’m giving it too much credit…
Entertainment Value: 7
Memorability: 7
Pace: 7
While I appreciate certain things like at least making an attempt at a backstory, there were other portions that slowed the movie down in a couple of spots. Like seriously, how much training do we need to see this dude do? A few rounds on the good ole speed bag will suffice for me, thanks. Nope, this dude is doing splits, using ninja swords, fighting air. I also thought they spent a bit too much time on the main detective Mika (Naomie Harris) researching the ninjas. Pretty painful, but mostly fine.
Plot: 8
I didn’t hate the story. As I mentioned above, it was cool that you got a look into Raizo’s earlier life in the ninja clan and what got him to where he was. Crappy character, but I appreciated the effort to develop him. While the story got sidetracked here and there, it got you from Point A to Point B fairly smoothly.
Resolution: 6
Overall: 69
What disappoints me most about Ninja Assassin is the sheer amount of potential it had. Because it didn’t invest in quality actors or working in characters we care about, there is little margin for error in the rest of the movie. It wants to be likable, yet it didn’t put in the work to earn your friendship. I do not recommend.

Ross (3284 KP) rated Doors: Colony in Books
Mar 26, 2021
A slight improvement over the other book
This is another in Heitz's Doors series, three books telling the same underlying story up to a point, with a different story taking off depending on which of the mysterious doors the characters go through. In this book, the group of people employed to find and rescue rich Van Dam's daughter go through the door marked with a question mark. They find themselves in the cellar of a German bierhall in an alternative history of WWII. The war is over, the Germans having capitulated after Hitler's assassination and there is now a struggle between the Russians and the UK/USA over control of what remains.
The group find themselves slimmed down very quickly as members of the group drop like flies. Soon a small number of them find themselves in the company of some Russian spies, looking to stop the Americans' attempts to take power. For some reason, phony clairvoyant Coco Fendi now has actual powers and is capable of mind-reading, earning the respect and assistance of these spies.
There then follows a fairly enjoyable attempt to catch up with a train and board it to stop a nuclear war from breaking out.
The translation again is quite poor here, as some phrases do not make sense and make the reader work to understand what is meant. I am giving Heitz the benefit of the doubt and laying blame at the door of the translator here (though looking at some of the reviews on goodreads in German I'm not sure this is fair). However, there are some very odd passages that take the reader right out of the book, for example 'the time had come to test the 4x4's four-litre twin turbo engine promising 650 horsepower and a top speed of 190 miles an hour'. I mean, what the hell? Has Clarkson been asked to translate this book? It was completely irrelevant and odd.
In the 'Twilight' book of the series, there were some hints at other users of the doors and their purpose and provenance. This book builds on that to an extent, which is a clever idea from Heitz - in order to answer the questions, I think you need to read all three books. However, as a book in its own right, there are simply too many unanswered questions left (though slightly fewer than in 'Twilight').
An improvement, with a more coherent story once through the door in question, but still not a great read. As the first c25% is duplicated between books, I merrily skipped through this section looking for the distinct part starting off.
I received a free advance copy from the publisher and NetGalley in exchange for an honest review.
The group find themselves slimmed down very quickly as members of the group drop like flies. Soon a small number of them find themselves in the company of some Russian spies, looking to stop the Americans' attempts to take power. For some reason, phony clairvoyant Coco Fendi now has actual powers and is capable of mind-reading, earning the respect and assistance of these spies.
There then follows a fairly enjoyable attempt to catch up with a train and board it to stop a nuclear war from breaking out.
The translation again is quite poor here, as some phrases do not make sense and make the reader work to understand what is meant. I am giving Heitz the benefit of the doubt and laying blame at the door of the translator here (though looking at some of the reviews on goodreads in German I'm not sure this is fair). However, there are some very odd passages that take the reader right out of the book, for example 'the time had come to test the 4x4's four-litre twin turbo engine promising 650 horsepower and a top speed of 190 miles an hour'. I mean, what the hell? Has Clarkson been asked to translate this book? It was completely irrelevant and odd.
In the 'Twilight' book of the series, there were some hints at other users of the doors and their purpose and provenance. This book builds on that to an extent, which is a clever idea from Heitz - in order to answer the questions, I think you need to read all three books. However, as a book in its own right, there are simply too many unanswered questions left (though slightly fewer than in 'Twilight').
An improvement, with a more coherent story once through the door in question, but still not a great read. As the first c25% is duplicated between books, I merrily skipped through this section looking for the distinct part starting off.
I received a free advance copy from the publisher and NetGalley in exchange for an honest review.

Gareth von Kallenbach (980 KP) rated the PC version of Crysis Remastered in Video Games
Oct 8, 2020
Back in 2007 EA released Crysis which touted a new gaming engine and state of the art technology. The game inspired sequels but many people found the game ran clunky on their PCs as the new engine had some pretty hefty technology requirements.
In the age of remasters gamers now can experience the game with remastered graphics which brings the graphics in the game to a more modern level.
Players play a member of an elite unit who wear specialized Nano Suits during high-risk missions. The suits can make the wearer invisible, move faster, and armor up to absorb energy. The biggest issue is that those abilities do take a considerable amount of power and can only be used for brief increments so players will have to use them strategically.
When a mission goes wrong players must attempt to battle hordes of North Korean troops and other threats to achieve various goals and mission objectives.
Players will be able to utilize an arsenal of weapons ranging from pistols, shotguns, machine guns, grenades, and their fists and must make sure to use ammunition wisely as the supply is not infinite and players will have to recover weapons from enemies when they deplete their ammunition or resort to using their fists until they can find resupply options.
While the game does look more modern, the gameplay is still jerky especially in combat. Compared to modern shooters the smoothness and speed factor is lacking and it at times has a herky-jerky gameplay to it. Being able to cleanly shoot an enemy is erratic as some are real bullet sponges while others in the same class go down fairly easily.
The game also uses a checkpoint save system so failing to complete an objective will have players trying a scenario repeatedly until they are successful.
Players will also be able to utilize vehicles that they find which can help when they need to make a fast escape from a location or if they opt to make a direct assault.
The sound and graphics of the game are solid but the gameplay was decidedly retro and had many of the issues that bothered me with the original release. I had hoped for a total redo but in many ways it was like slapping a new coat of paint on an old car and expecting top of the line performance.
Crysis: Remastered is a nice trip down memory lane but pails when compared to more modern games in terms of enjoyment as I think a new game in the series would have been better. Perhaps this is a way to test what the current demand for the franchise is. For now the game is a nice piece of updated nostalgia.
In the age of remasters gamers now can experience the game with remastered graphics which brings the graphics in the game to a more modern level.
Players play a member of an elite unit who wear specialized Nano Suits during high-risk missions. The suits can make the wearer invisible, move faster, and armor up to absorb energy. The biggest issue is that those abilities do take a considerable amount of power and can only be used for brief increments so players will have to use them strategically.
When a mission goes wrong players must attempt to battle hordes of North Korean troops and other threats to achieve various goals and mission objectives.
Players will be able to utilize an arsenal of weapons ranging from pistols, shotguns, machine guns, grenades, and their fists and must make sure to use ammunition wisely as the supply is not infinite and players will have to recover weapons from enemies when they deplete their ammunition or resort to using their fists until they can find resupply options.
While the game does look more modern, the gameplay is still jerky especially in combat. Compared to modern shooters the smoothness and speed factor is lacking and it at times has a herky-jerky gameplay to it. Being able to cleanly shoot an enemy is erratic as some are real bullet sponges while others in the same class go down fairly easily.
The game also uses a checkpoint save system so failing to complete an objective will have players trying a scenario repeatedly until they are successful.
Players will also be able to utilize vehicles that they find which can help when they need to make a fast escape from a location or if they opt to make a direct assault.
The sound and graphics of the game are solid but the gameplay was decidedly retro and had many of the issues that bothered me with the original release. I had hoped for a total redo but in many ways it was like slapping a new coat of paint on an old car and expecting top of the line performance.
Crysis: Remastered is a nice trip down memory lane but pails when compared to more modern games in terms of enjoyment as I think a new game in the series would have been better. Perhaps this is a way to test what the current demand for the franchise is. For now the game is a nice piece of updated nostalgia.