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Operation Avalanche (2016)
Operation Avalanche (2016)
2016 | Comedy, Drama
7
6.5 (2 Ratings)
Movie Rating
You’ve heard me say it before. I’ll say it again. Before this year is out, I’ll say it in perhaps another article. The ‘found footage genre’ of movies was played out in perhaps its most notable appearance as well as its debut in the original ‘Blair Witch Project’. Now they’re gearing-up for another round of ‘beating a dead horse’ with a remake would you believe? However, I’m not here writing this article to go on and on and plague your eyes with an entire article complaining about the issue. No. Why you ask? For the unique reason which is since I’ve been writing reviews for movies, ‘Skewed & Reviewed’ has given me the good fortune to screen movies incorporating said genre that present ORIGINAL ideas. Today’s film for your consideration does so in the form of a unique period piece incorporating one of the most notorious conspiracy theories in the world with a pivotal moment in history. Not just in American history but global history.

 

July 20th, 1969. Less than 10 years after the Cuban Missile Crisis in the midst of the Cold War the great ‘space race’ between the two world superpowers, the Soviet Union and the United States, is on. NASA astronauts Michael Collins, Buzz Aldrin, and Neil Armstrong journey to the moon aboard the Apollo 11 spacecraft where Neil Armstrong becomes the first human being in history to set foot on the moon. That’s what the history books say. However, almost immediately after the crew of Apollo 11 returned to Earth there were many individuals on both sides who claimed not only was it not possible to land human beings safely on the moon and return them to Earth, but that NASA had faked the entire event in conjunction with other organizations and agencies within the American intelligence and military communities. This is where the basis for today’s film originates.

 

‘Operation Avalanche’ is an American-Canadian found footage/conspiracy thriller film directed by Matt Johnson who also starred in and co-wrote the film with Josh Boles. The film also stars Owen Williams, Jared Raab, Andrew Appelle, Madeleine Sims-Fewer, Krista Madison, Tom Bolton, and Sharon Belle. The film begins in 1967. The Central Intelligence Agency suspects that a Soviet mole has infiltrated NASA and is providing the Russians with information on American rocket technology. Four employees of the CIA are sent in undercover as a documentary film crew to determine if the agency’s suspicions are true and to determine the mole’s identity. Instead, what the discover sends shockwaves through the agency’s upper echelons and could potentially lead to a Soviet victory in the space race and bring to light one of the biggest conspiracies imaginable.

 

This movie is a brilliantly conceived and executed piece of film making. It not only includes historical news footage from the event, but combines it with a bit of guerrilla film-making. The film was shot in Toronto, Washington DC, and Houston, Texas. They were able to shoot on site at NASA by claiming they were shooting a documentary which was not entirely untrue. Essential they sort of broke the ‘fourth wall’ three times. The characters in the film were documentary film makers going undercover to shoot a documentary under the guise of a documentary film crew. The attention to detail from the locations, to the music, to the people themselves (how they looked, talked, and dressed) was something that one would imagine would’ve taken a larger budget. These folks pulled it off brilliantly essentially creating a period piece within the film. You get a genuine sense that the characters are who they act like they are in the particular time and place. Four CIA operatives looking to move up in the agency by moving themselves into place to be assigned to an undercover operation with low risk to themselves with the slight possibility of danger but then get caught up in a secret far bigger than anything they originally anticipated. The senses are heightened, the pace increases, and the conspiracy begins to unfold. The film is most definitely worth checking out. It kinda slows down a bit too much at certain points but all in all an excellent film. I’m going to give it 3 1/2 out of 5 stars. It’s certainly what I’d like to call a ‘thinking persons movie’. If you’re a fan of history, conspiracy theory, or both this film is certainly worth watching.
  
A Series of Unfortunate Events  - Season 1
A Series of Unfortunate Events - Season 1
2017 | Drama, Fantasy
The latest adaptation of the thirteen books comprising ‘A Series of Unfortunate Events’ makes its way onto Netflix, the last being the 2004 film starring Jim Carrey. I haven’t read any of the books, or seen the movie. However my daughter has, and she loves them (the books, not so much the movie). So, we sat down together to watch season 1, which covers the first four books in the series, with two episodes devoted to each book.

The unfortunate events all involve three children – Violet, Klaus and Sunny Baudelaire, whose parents are killed in a fire at the beginning of the story. They inherit a vast fortune, which will not come into their possession until Violet comes of age, and are placed in the care of Count Olaf, supposedly their only living relative. Olaf is only concerned with getting his hands on the Baudelaire fortune though and the story covers his hilarious attempts to do so, quite often involving ridiculous disguises and usually involving further unfortunate unpleasantness for the children. The children initially escape Olaf, moving between a succession of guardians and locations for each book, only for him to catch up with them once more.

Quite simply, the show is excellent. I have to admit that the first episode took me a little while to settle into but from the opening credits, urging you to ‘look away’, through to the big budget Burtonesque sets and vibrant colours, the attention to detail is simply incredible. Partick Warburton is Lemony Snickett, our narrator, wryly and brilliantly interjecting at various points to explain details and guide us through the story. Neil Patrick Harris is Count Olaf, in full on pantomime villain mode, and I absolutely loved the humour he brought to every single scene he’s in, whether he’s as himself or disguised as a scientist/sailor/woman! My only gripe is that he’s never quite villainous or evil enough, more along the lines of a harmless Dick Dastardly as each desperately elaborate scheme is so easily foiled. He’s aided along the way by a group of oddball goons, who are all part of his theatre group – more creepy than scary – but it doesn’t detract from the shows overall enjoyment, and I guess this is a family show after all! There are also a few good cameos along the way – Don Johnson as owner of the Miserable Mill, and Rhys Darby as his downtrodden partner, for example. All of the supporting cast are all brilliant, however the main stars of the show are the children. Superb young actors, right down to little baby Sunny who cutely talks in baby speak (subtitled for us to understand!), gnawing her way through anything she can get her hands on and surviving all manner of unfortunate events the children find themselves in.

Things get a little formulaic after a while – the children settle in with a new guardian, Count Olaf appears in a new guise and with a new plot, the children foil his plan and move on again. However, things change slightly for the final few episodes and throughout the season we gradually discover a deep background of secrets and conspiracies, which I’m sure will help keep the story moving for the remainder of the seasons to come. And there are a few twists and turns along the way too. Overall I was hugely impressed with the show, as was my daughter. It appears to be a very faithful adaptation of what is a hugely popular series of books, and I’m very much looking forward to what’s to come next.
  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.

The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.

Narrative:

Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.

Gameplay:

Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.

In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.

Extra Notes:

The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.

By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.

(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)