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Gene Simmons recommended Truth by The Jeff Beck Group in Music (curated)
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LeftSideCut (3778 KP) rated Project Power (2020) in Movies
Sep 10, 2020
Project Power has a decent concept - a new street drug that gives the user a random superpower for 5 minutes is running rampant in New Orleans. Police officer Frank (Joseph Gordon-Levitt) is working hard to shut the whole thing down, whilst Art (Jamie Foxx) has a more personal vendetta against the manufacturers of the drug, and will stop at nothing to get to those at the top.
Now, Jamie Foxx is a damn fine actor, and here is no exception. He carries the film along side Dominique Fishback (a teenage dealer who sort of becomes his sidekick). The two of them share some great chemistry, and gave the film a bit of heart.
The usually reliable Gordon-Levitt however seems so uninterested in what he's doing. Honestly looks and sounds like he just doesn't give a fuck, which is a shame - he's usually a highlight for me!
The CGI in this movie is weird - sometimes it looks pretty decent, other times it looks horrible.
The majority of the final action sequence - good. The big scary bearded guy knocking down thick steel doors - bad.
The woman who turns icy - fairly good. The guy who turns into a big angry monster thing - really really bad, like the first Harry Potter troll bad.
Some of the action is entertaining, but it's nothing we haven't seen before from the up and down X-Men franchise.
Project Power isn't a bad film - it's watchable for the most part, it's just a little underwhelming, and I have no doubt I'll have forgotten it in a few days.
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ParkMe Parking
Navigation and Travel
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ParkMe: The award-winning free app that helps you find and reserve the closest and cheapest parking...
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Separate: The Story of Plessy v. Ferguson, and America's Journey from Slavery to Segregation
Book
Plessy v. Ferguson, the Supreme Court case synonymous with “separate but equal,” created...
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The Complete Love Mark Box Set by Linda Kage
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All Five Books in the Fantasy Romance Love Mark Series It all starts with a little tattoo. ...
Fantasy Romance Epic Fantasy Box Set
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Purple Phoenix Games (2266 KP) rated Big Easy Busking in Tabletop Games
Sep 15, 2020
Big Easy Busking is a card-based area control game with a sweet sweet music theme. Players will be taking turns learning charts, playing charts, and transferring energy from the musicians to the crowd and back. The winner of Big Easy Busking is the player who can score the biggest haul in tips for the weekend to become the hottest band in town.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, two “streets” in New Orleans will need to be populated with song cards, both standards and learnable tunes. Crowd cards will be placed under the streets to depict certain crowds and what the moods of those crowds are. Each player will receive some starting bread (money for those not in the biz), energy for their 3-piece band of sax, trumpet, and drums, a starting set list of three tunes, and a reference card that has nothing to do with the metaphor. Decide who can play the highest note (if you are all trumpet players) and the gig may begin!
A turn is broken down into a few different parts. The first thing to be done on a turn is to finish playing the song that had been started in the previous round. Obviously you need to START playing a song to be able to finish, so the primary phase of the turn would be to either learn a song from the song offer or start playing a song from those dealt during setup. To play a song, players will choose a song card, place it under a crowd card (hopefully matching their mood: masks, hearts, beads, fleur-de-lis), gather the required energy from the musicians appropriately, and add those energy cubes to the song card.
After a song is started or learned, the player’s turn is over. On the next turn the player will finish playing the song by moving the spent energy to the crowd in full and taking $1 or moving some of the energy to the crowd and some back to their band members to be used on future songs.
The middle step in a turn (yes, I know I am explaining it out of order, but you do have to start playing a song before you can finish it) is to optionally tip your band members by trading in money for energy at a 1:1 ratio.
Once all players have used up their energy cubes or simply wish to, they will announce that they are “taking a break.” In other words, they pass for the remainder of the round. As the last player takes their break the end of round activities begin. Printed on each crowd card are two important icons: payout amounts for majority of energy and payout amounts for energy reaching the threshold. Resolving each crowd card will determine the players that hold majority or shared majority in each crowd location. For the majority holders payouts will reflect what is printed on the upper left of the crowd card. The upper right of the crowd card displays the number of energy needed upon it to meet the threshold in order to be paid the amount shown. When all crowd cards have been scored players will setup for the next night (round) per the rules. Play continues in this way over three rounds with the winner being the player at the end of the game with the most money.
Components. This is a smaller box (not exactly the same size, but think Tiny Epic), but it is packed with some really amazing bits. First off, as you can tell from the photos the art and color palette used here is simply phenomenal. I absolutely love the color scheme and the art certainly reminds me of some paintings we purchased from an artist on Jackson Square last time we were able to visit. The cards are nice, but I think I will want to sleeve them eventually as I had them in my hands the whole game. The cardboard money and mood tokens are fine, and the wooden cubes reflect the colorful nature of this little gem. All in all, exactly what I would expect from components in a Weird Giraffe Games production. Stellar (see what I did there, Carla?).
I have not really enjoyed a ton of area control games in my gaming history. So this came as a little bit of a shock as I truly loved playing this game. Even the solo rules are engaging and DIFFICULT to win. I came close though – within $1. The game is super quick as you are trying to please the crowds and their distinct moods with your best charts, but having to be mindful of not overextending your musicians lest they be too exhausted to give you the gas when you need it. THAT part resonates with me personally. Being a musician myself, I can tell you that crowds that are into a tune or a band and give them all the energy they have will be rewarded with even more from the band. I definitely give it more when the crowd digs what we’re laying down.
In any case, this is a game review, not a nostalgic trip down my musical memory lane. But then again, a little card game just brought me back wonderful memories of my band, and of visiting New Orleans, and of the joy of live music. Does Big Easy Busking completely mimic what it’s like to be a musician? Well, no, I can’t imagine how any game truly could, but it certainly shows the cyclical nature of energy being exchanged between musicians and appreciative crowds. Oh, the names of the tunes are also pretty funny on some. This all said, I super love this game and will be kicking out something in my collection to make room for it. If you are needing a smaller card game that you can bring out with musicians or non-musicians that appreciate the theme but also want to start introducing area control in a more accessible form, please do check out Big Easy Busking. Purple Phoenix Games gives it a good-for-the-soul 10 / 12. Maybe once I get into video I will do a Dan King (Game Boy Geek) serenade for Big Easy Busking as it travels into my collection.
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Tim McGuire (301 KP) rated Bad Lieutenant Port of Call New Orleans (2009) in Movies
Nov 7, 2019
Breaking in: Tales from the Screenwriting Trenches
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Breaking In: Tales from the Screenwriting Trenches is a no-nonsense, boots-on-the-ground exploration...
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The Angola Prison Seminary: Effects of Faith-Based Ministry on Identity Transformation, Desistance, and Rehabilitation
Michael Hallett, Joshua Hays, Byron R. Johnson and Sung Joon Jang
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Corrections officials faced with rising populations and shrinking budgets have increasingly welcomed...