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Lyndsey Gollogly (2893 KP) rated Daring Provocation ( Shadow Veil Academy 3) in Books
Aug 5, 2023
101 of 235
Kindle
Daring Provocation ( Shadow Veil Academy 3)
By Heather Renee
⭐️⭐️⭐️
Sometimes patience isn't a virtue.
Facing off with Malina didn't go quite how Raegan hoped, but she isn't one to give up easily. Now, she's back at school and more than eager to do whatever is necessary in order to protect those she loves most.
When a team is assembled and training begins in class, Raegan and Enzo grow closer than ever, but their happily-ever-after isn't within their grasp just yet. As one obstacle after another appears in their path, it will take ever bit of patience Raegan doesn't have in order to make it through.
With the final showdown drawing near, their team travels to New Orleans in hopes of keeping the battle away from school, but even then, the collateral damage might be more than any of them could have ever predicted. With more than one life at risk, Raegan will be forced to make choices she might never be able to recover from.
I do think this was the weakest of the 3 and didn’t really get me excited until the end. Although I did enjoy it I found most of it quite predictable. The series on a whole was really good especially for those that like dragon shifters which are a weakness of mine 😂
Kindle
Daring Provocation ( Shadow Veil Academy 3)
By Heather Renee
⭐️⭐️⭐️
Sometimes patience isn't a virtue.
Facing off with Malina didn't go quite how Raegan hoped, but she isn't one to give up easily. Now, she's back at school and more than eager to do whatever is necessary in order to protect those she loves most.
When a team is assembled and training begins in class, Raegan and Enzo grow closer than ever, but their happily-ever-after isn't within their grasp just yet. As one obstacle after another appears in their path, it will take ever bit of patience Raegan doesn't have in order to make it through.
With the final showdown drawing near, their team travels to New Orleans in hopes of keeping the battle away from school, but even then, the collateral damage might be more than any of them could have ever predicted. With more than one life at risk, Raegan will be forced to make choices she might never be able to recover from.
I do think this was the weakest of the 3 and didn’t really get me excited until the end. Although I did enjoy it I found most of it quite predictable. The series on a whole was really good especially for those that like dragon shifters which are a weakness of mine 😂
French Quarter Fright Night
Book
The third in the fabulous cozy mystery series with a vintage flair from USA Today bestselling and...
Billie Wichkan (118 KP) rated Duncan in Books
May 22, 2019
A cunning pederastic serial killer nicknamed Santa is making his way up the East Coast from New Orleans to Boston, leaving a trail of young bodies in his wake. Santa covers his tracks along the way by working as an itinerant bass player in a series of jazz combos. At the same time, the Driscoll family Mark, Julie and their nine-year-old son Nate who live in an upstate suburb of Syracuse, New York, struggle to come to grips with Moms quadriplegia following a horrific auto accident. The suspense builds to a fever pitch as these two plot strands approach each other for the inevitable confrontation. All this tension is heightened by the mystery of Duncan, Nates stuffed-toy gorilla, who is not only the boys beloved companion but becomes a kind of family totem, and, later on in the story, so much more.
Trigger warning for pedophilia, disability, murder, and so forth
This is a novel not only for readers addicted to thrill rides and maddening suspense, but also those who are curious about the abnormal psychology of the pedophiliac killer. The book gives food for thought as well as a kind of perverse satisfaction for the imagination and senses. It is a thinking readers thriller.
There are some graphic scenes that would make any normal human uncomfortable to say the least.
I loved how Mr. McCort portrays the heart-warming relationship dynamics within the Driscoll family. Oh I did love Duncan too!
The book also delivers on its' promise to the insight of the killers mind as well (the diabolical Santa).
Disturbing but excellent read.
Recommend reading.
I received a free copy of this book via Booksprout and am voluntarily leaving a review.
Trigger warning for pedophilia, disability, murder, and so forth
This is a novel not only for readers addicted to thrill rides and maddening suspense, but also those who are curious about the abnormal psychology of the pedophiliac killer. The book gives food for thought as well as a kind of perverse satisfaction for the imagination and senses. It is a thinking readers thriller.
There are some graphic scenes that would make any normal human uncomfortable to say the least.
I loved how Mr. McCort portrays the heart-warming relationship dynamics within the Driscoll family. Oh I did love Duncan too!
The book also delivers on its' promise to the insight of the killers mind as well (the diabolical Santa).
Disturbing but excellent read.
Recommend reading.
I received a free copy of this book via Booksprout and am voluntarily leaving a review.
Gene Simmons recommended Truth by The Jeff Beck Group in Music (curated)
LeftSideCut (3776 KP) rated Project Power (2020) in Movies
Sep 10, 2020
If you're looking for a straight down the middle-of-the-road action flick, then you're in the right place.
Project Power has a decent concept - a new street drug that gives the user a random superpower for 5 minutes is running rampant in New Orleans. Police officer Frank (Joseph Gordon-Levitt) is working hard to shut the whole thing down, whilst Art (Jamie Foxx) has a more personal vendetta against the manufacturers of the drug, and will stop at nothing to get to those at the top.
Now, Jamie Foxx is a damn fine actor, and here is no exception. He carries the film along side Dominique Fishback (a teenage dealer who sort of becomes his sidekick). The two of them share some great chemistry, and gave the film a bit of heart.
The usually reliable Gordon-Levitt however seems so uninterested in what he's doing. Honestly looks and sounds like he just doesn't give a fuck, which is a shame - he's usually a highlight for me!
The CGI in this movie is weird - sometimes it looks pretty decent, other times it looks horrible.
The majority of the final action sequence - good. The big scary bearded guy knocking down thick steel doors - bad.
The woman who turns icy - fairly good. The guy who turns into a big angry monster thing - really really bad, like the first Harry Potter troll bad.
Some of the action is entertaining, but it's nothing we haven't seen before from the up and down X-Men franchise.
Project Power isn't a bad film - it's watchable for the most part, it's just a little underwhelming, and I have no doubt I'll have forgotten it in a few days.
Project Power has a decent concept - a new street drug that gives the user a random superpower for 5 minutes is running rampant in New Orleans. Police officer Frank (Joseph Gordon-Levitt) is working hard to shut the whole thing down, whilst Art (Jamie Foxx) has a more personal vendetta against the manufacturers of the drug, and will stop at nothing to get to those at the top.
Now, Jamie Foxx is a damn fine actor, and here is no exception. He carries the film along side Dominique Fishback (a teenage dealer who sort of becomes his sidekick). The two of them share some great chemistry, and gave the film a bit of heart.
The usually reliable Gordon-Levitt however seems so uninterested in what he's doing. Honestly looks and sounds like he just doesn't give a fuck, which is a shame - he's usually a highlight for me!
The CGI in this movie is weird - sometimes it looks pretty decent, other times it looks horrible.
The majority of the final action sequence - good. The big scary bearded guy knocking down thick steel doors - bad.
The woman who turns icy - fairly good. The guy who turns into a big angry monster thing - really really bad, like the first Harry Potter troll bad.
Some of the action is entertaining, but it's nothing we haven't seen before from the up and down X-Men franchise.
Project Power isn't a bad film - it's watchable for the most part, it's just a little underwhelming, and I have no doubt I'll have forgotten it in a few days.
ParkMe Parking
Navigation and Travel
App
ParkMe: The award-winning free app that helps you find and reserve the closest and cheapest parking...
Separate: The Story of Plessy v. Ferguson, and America's Journey from Slavery to Segregation
Book
Plessy v. Ferguson, the Supreme Court case synonymous with “separate but equal,” created...
The Complete Love Mark Box Set by Linda Kage
Book
All Five Books in the Fantasy Romance Love Mark Series It all starts with a little tattoo. ...
Fantasy Romance Epic Fantasy Box Set
Purple Phoenix Games (2266 KP) rated Big Easy Busking in Tabletop Games
Sep 15, 2020
Ahh New Orleans. If there ever was a city I NEED to revisit, it’s New Orleans. I love nearly everything about it. The history, the art and music, the architecture, and strolling down Frenchman Street at night listening to the hottest music I’ve ever heard live. But what is it like to BE a musician in NOLA? Or even a group’s manager? Well, I’ve never played in New Orleans (I am a professional trumpet player – don’t belive me? Check out the last photo in this review to see my axe and the box as proof), but I can imagine how it would go. Does Big Easy Busking capture the feeling? Let’s find out together.
Big Easy Busking is a card-based area control game with a sweet sweet music theme. Players will be taking turns learning charts, playing charts, and transferring energy from the musicians to the crowd and back. The winner of Big Easy Busking is the player who can score the biggest haul in tips for the weekend to become the hottest band in town.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, two “streets” in New Orleans will need to be populated with song cards, both standards and learnable tunes. Crowd cards will be placed under the streets to depict certain crowds and what the moods of those crowds are. Each player will receive some starting bread (money for those not in the biz), energy for their 3-piece band of sax, trumpet, and drums, a starting set list of three tunes, and a reference card that has nothing to do with the metaphor. Decide who can play the highest note (if you are all trumpet players) and the gig may begin!
A turn is broken down into a few different parts. The first thing to be done on a turn is to finish playing the song that had been started in the previous round. Obviously you need to START playing a song to be able to finish, so the primary phase of the turn would be to either learn a song from the song offer or start playing a song from those dealt during setup. To play a song, players will choose a song card, place it under a crowd card (hopefully matching their mood: masks, hearts, beads, fleur-de-lis), gather the required energy from the musicians appropriately, and add those energy cubes to the song card.
After a song is started or learned, the player’s turn is over. On the next turn the player will finish playing the song by moving the spent energy to the crowd in full and taking $1 or moving some of the energy to the crowd and some back to their band members to be used on future songs.
The middle step in a turn (yes, I know I am explaining it out of order, but you do have to start playing a song before you can finish it) is to optionally tip your band members by trading in money for energy at a 1:1 ratio.
Once all players have used up their energy cubes or simply wish to, they will announce that they are “taking a break.” In other words, they pass for the remainder of the round. As the last player takes their break the end of round activities begin. Printed on each crowd card are two important icons: payout amounts for majority of energy and payout amounts for energy reaching the threshold. Resolving each crowd card will determine the players that hold majority or shared majority in each crowd location. For the majority holders payouts will reflect what is printed on the upper left of the crowd card. The upper right of the crowd card displays the number of energy needed upon it to meet the threshold in order to be paid the amount shown. When all crowd cards have been scored players will setup for the next night (round) per the rules. Play continues in this way over three rounds with the winner being the player at the end of the game with the most money.
Components. This is a smaller box (not exactly the same size, but think Tiny Epic), but it is packed with some really amazing bits. First off, as you can tell from the photos the art and color palette used here is simply phenomenal. I absolutely love the color scheme and the art certainly reminds me of some paintings we purchased from an artist on Jackson Square last time we were able to visit. The cards are nice, but I think I will want to sleeve them eventually as I had them in my hands the whole game. The cardboard money and mood tokens are fine, and the wooden cubes reflect the colorful nature of this little gem. All in all, exactly what I would expect from components in a Weird Giraffe Games production. Stellar (see what I did there, Carla?).
I have not really enjoyed a ton of area control games in my gaming history. So this came as a little bit of a shock as I truly loved playing this game. Even the solo rules are engaging and DIFFICULT to win. I came close though – within $1. The game is super quick as you are trying to please the crowds and their distinct moods with your best charts, but having to be mindful of not overextending your musicians lest they be too exhausted to give you the gas when you need it. THAT part resonates with me personally. Being a musician myself, I can tell you that crowds that are into a tune or a band and give them all the energy they have will be rewarded with even more from the band. I definitely give it more when the crowd digs what we’re laying down.
In any case, this is a game review, not a nostalgic trip down my musical memory lane. But then again, a little card game just brought me back wonderful memories of my band, and of visiting New Orleans, and of the joy of live music. Does Big Easy Busking completely mimic what it’s like to be a musician? Well, no, I can’t imagine how any game truly could, but it certainly shows the cyclical nature of energy being exchanged between musicians and appreciative crowds. Oh, the names of the tunes are also pretty funny on some. This all said, I super love this game and will be kicking out something in my collection to make room for it. If you are needing a smaller card game that you can bring out with musicians or non-musicians that appreciate the theme but also want to start introducing area control in a more accessible form, please do check out Big Easy Busking. Purple Phoenix Games gives it a good-for-the-soul 10 / 12. Maybe once I get into video I will do a Dan King (Game Boy Geek) serenade for Big Easy Busking as it travels into my collection.
Big Easy Busking is a card-based area control game with a sweet sweet music theme. Players will be taking turns learning charts, playing charts, and transferring energy from the musicians to the crowd and back. The winner of Big Easy Busking is the player who can score the biggest haul in tips for the weekend to become the hottest band in town.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, two “streets” in New Orleans will need to be populated with song cards, both standards and learnable tunes. Crowd cards will be placed under the streets to depict certain crowds and what the moods of those crowds are. Each player will receive some starting bread (money for those not in the biz), energy for their 3-piece band of sax, trumpet, and drums, a starting set list of three tunes, and a reference card that has nothing to do with the metaphor. Decide who can play the highest note (if you are all trumpet players) and the gig may begin!
A turn is broken down into a few different parts. The first thing to be done on a turn is to finish playing the song that had been started in the previous round. Obviously you need to START playing a song to be able to finish, so the primary phase of the turn would be to either learn a song from the song offer or start playing a song from those dealt during setup. To play a song, players will choose a song card, place it under a crowd card (hopefully matching their mood: masks, hearts, beads, fleur-de-lis), gather the required energy from the musicians appropriately, and add those energy cubes to the song card.
After a song is started or learned, the player’s turn is over. On the next turn the player will finish playing the song by moving the spent energy to the crowd in full and taking $1 or moving some of the energy to the crowd and some back to their band members to be used on future songs.
The middle step in a turn (yes, I know I am explaining it out of order, but you do have to start playing a song before you can finish it) is to optionally tip your band members by trading in money for energy at a 1:1 ratio.
Once all players have used up their energy cubes or simply wish to, they will announce that they are “taking a break.” In other words, they pass for the remainder of the round. As the last player takes their break the end of round activities begin. Printed on each crowd card are two important icons: payout amounts for majority of energy and payout amounts for energy reaching the threshold. Resolving each crowd card will determine the players that hold majority or shared majority in each crowd location. For the majority holders payouts will reflect what is printed on the upper left of the crowd card. The upper right of the crowd card displays the number of energy needed upon it to meet the threshold in order to be paid the amount shown. When all crowd cards have been scored players will setup for the next night (round) per the rules. Play continues in this way over three rounds with the winner being the player at the end of the game with the most money.
Components. This is a smaller box (not exactly the same size, but think Tiny Epic), but it is packed with some really amazing bits. First off, as you can tell from the photos the art and color palette used here is simply phenomenal. I absolutely love the color scheme and the art certainly reminds me of some paintings we purchased from an artist on Jackson Square last time we were able to visit. The cards are nice, but I think I will want to sleeve them eventually as I had them in my hands the whole game. The cardboard money and mood tokens are fine, and the wooden cubes reflect the colorful nature of this little gem. All in all, exactly what I would expect from components in a Weird Giraffe Games production. Stellar (see what I did there, Carla?).
I have not really enjoyed a ton of area control games in my gaming history. So this came as a little bit of a shock as I truly loved playing this game. Even the solo rules are engaging and DIFFICULT to win. I came close though – within $1. The game is super quick as you are trying to please the crowds and their distinct moods with your best charts, but having to be mindful of not overextending your musicians lest they be too exhausted to give you the gas when you need it. THAT part resonates with me personally. Being a musician myself, I can tell you that crowds that are into a tune or a band and give them all the energy they have will be rewarded with even more from the band. I definitely give it more when the crowd digs what we’re laying down.
In any case, this is a game review, not a nostalgic trip down my musical memory lane. But then again, a little card game just brought me back wonderful memories of my band, and of visiting New Orleans, and of the joy of live music. Does Big Easy Busking completely mimic what it’s like to be a musician? Well, no, I can’t imagine how any game truly could, but it certainly shows the cyclical nature of energy being exchanged between musicians and appreciative crowds. Oh, the names of the tunes are also pretty funny on some. This all said, I super love this game and will be kicking out something in my collection to make room for it. If you are needing a smaller card game that you can bring out with musicians or non-musicians that appreciate the theme but also want to start introducing area control in a more accessible form, please do check out Big Easy Busking. Purple Phoenix Games gives it a good-for-the-soul 10 / 12. Maybe once I get into video I will do a Dan King (Game Boy Geek) serenade for Big Easy Busking as it travels into my collection.





