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Big Easy Busking
Big Easy Busking
2020 | Card Game, Music
Ahh New Orleans. If there ever was a city I NEED to revisit, it’s New Orleans. I love nearly everything about it. The history, the art and music, the architecture, and strolling down Frenchman Street at night listening to the hottest music I’ve ever heard live. But what is it like to BE a musician in NOLA? Or even a group’s manager? Well, I’ve never played in New Orleans (I am a professional trumpet player – don’t belive me? Check out the last photo in this review to see my axe and the box as proof), but I can imagine how it would go. Does Big Easy Busking capture the feeling? Let’s find out together.

Big Easy Busking is a card-based area control game with a sweet sweet music theme. Players will be taking turns learning charts, playing charts, and transferring energy from the musicians to the crowd and back. The winner of Big Easy Busking is the player who can score the biggest haul in tips for the weekend to become the hottest band in town.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, two “streets” in New Orleans will need to be populated with song cards, both standards and learnable tunes. Crowd cards will be placed under the streets to depict certain crowds and what the moods of those crowds are. Each player will receive some starting bread (money for those not in the biz), energy for their 3-piece band of sax, trumpet, and drums, a starting set list of three tunes, and a reference card that has nothing to do with the metaphor. Decide who can play the highest note (if you are all trumpet players) and the gig may begin!
A turn is broken down into a few different parts. The first thing to be done on a turn is to finish playing the song that had been started in the previous round. Obviously you need to START playing a song to be able to finish, so the primary phase of the turn would be to either learn a song from the song offer or start playing a song from those dealt during setup. To play a song, players will choose a song card, place it under a crowd card (hopefully matching their mood: masks, hearts, beads, fleur-de-lis), gather the required energy from the musicians appropriately, and add those energy cubes to the song card.

After a song is started or learned, the player’s turn is over. On the next turn the player will finish playing the song by moving the spent energy to the crowd in full and taking $1 or moving some of the energy to the crowd and some back to their band members to be used on future songs.

The middle step in a turn (yes, I know I am explaining it out of order, but you do have to start playing a song before you can finish it) is to optionally tip your band members by trading in money for energy at a 1:1 ratio.


Once all players have used up their energy cubes or simply wish to, they will announce that they are “taking a break.” In other words, they pass for the remainder of the round. As the last player takes their break the end of round activities begin. Printed on each crowd card are two important icons: payout amounts for majority of energy and payout amounts for energy reaching the threshold. Resolving each crowd card will determine the players that hold majority or shared majority in each crowd location. For the majority holders payouts will reflect what is printed on the upper left of the crowd card. The upper right of the crowd card displays the number of energy needed upon it to meet the threshold in order to be paid the amount shown. When all crowd cards have been scored players will setup for the next night (round) per the rules. Play continues in this way over three rounds with the winner being the player at the end of the game with the most money.
Components. This is a smaller box (not exactly the same size, but think Tiny Epic), but it is packed with some really amazing bits. First off, as you can tell from the photos the art and color palette used here is simply phenomenal. I absolutely love the color scheme and the art certainly reminds me of some paintings we purchased from an artist on Jackson Square last time we were able to visit. The cards are nice, but I think I will want to sleeve them eventually as I had them in my hands the whole game. The cardboard money and mood tokens are fine, and the wooden cubes reflect the colorful nature of this little gem. All in all, exactly what I would expect from components in a Weird Giraffe Games production. Stellar (see what I did there, Carla?).

I have not really enjoyed a ton of area control games in my gaming history. So this came as a little bit of a shock as I truly loved playing this game. Even the solo rules are engaging and DIFFICULT to win. I came close though – within $1. The game is super quick as you are trying to please the crowds and their distinct moods with your best charts, but having to be mindful of not overextending your musicians lest they be too exhausted to give you the gas when you need it. THAT part resonates with me personally. Being a musician myself, I can tell you that crowds that are into a tune or a band and give them all the energy they have will be rewarded with even more from the band. I definitely give it more when the crowd digs what we’re laying down.

In any case, this is a game review, not a nostalgic trip down my musical memory lane. But then again, a little card game just brought me back wonderful memories of my band, and of visiting New Orleans, and of the joy of live music. Does Big Easy Busking completely mimic what it’s like to be a musician? Well, no, I can’t imagine how any game truly could, but it certainly shows the cyclical nature of energy being exchanged between musicians and appreciative crowds. Oh, the names of the tunes are also pretty funny on some. This all said, I super love this game and will be kicking out something in my collection to make room for it. If you are needing a smaller card game that you can bring out with musicians or non-musicians that appreciate the theme but also want to start introducing area control in a more accessible form, please do check out Big Easy Busking. Purple Phoenix Games gives it a good-for-the-soul 10 / 12. Maybe once I get into video I will do a Dan King (Game Boy Geek) serenade for Big Easy Busking as it travels into my collection.
  
Bad Lieutenant Port of Call New Orleans (2009)
Bad Lieutenant Port of Call New Orleans (2009)
2009 | Drama, Mystery
10
7.7 (3 Ratings)
Movie Rating
285. Bad Lieutenant: Port of Call New Orleans. The Cage unleashed!! It starts with two cops, The Cage, and The Iceman inside a flooding prison staring down into a cell with a prisoner inside begging to be let out before he drowns, the cops are taking bets on what time the cell will totally flood and the dude drowns, but The Cage decides to go ahead and save him anyway, screws up his back in the process, becomes a hero, and is promoted to Bad Lieutenant!! Ok, its just lieutenant, but you get the point. Now Lt Cage, is hooked on pain pills, and just about anything else the evidence room may hold, and with Michael Shannon guarding the door, Lt Cage gets what he needs... Now don't get me wrong, Lt Cage has a job to do, and after the brutal murder of an African family, Lt Cage is on the case, and oh yes he will solve the case, even if that involves cutting of the airways of a wheelchair bound senior citizen for info, actually joining in the gang of suspects pulling off jobs, working both sides, and parking in a handicap spot!! An instant Nic Cage classic!! The ending is so, beautiful. A must see for the Cagist. Some greatly genuine Cage moments and Eva Mendes playing the hottest drug addicted prostitute in recent years. And the rest of the cast, wow, they dug deep!! Watch now!! 😍 Filmbufftim on FB
  
Skinwalker (Jane Yellowrock #1)
Skinwalker (Jane Yellowrock #1)
Faith Hunter | 2009 | Science Fiction/Fantasy
8
8.3 (8 Ratings)
Book Rating
I've been eyeing this book for a long time. I was having one of those Am-I-going-to-like-this-if-I-buy-it? moments. And then I found it in paperback quite cheap on a book site so I took the plunge.

This starts with Jane going to New Orleans to meet a vampire client who asks her to take down a rogue vampire that has been killing and eating people and just leaving what's left of them in the street. It's the first time Jane has ever met a sane vampire and she's not sure what to make of her at first and meets a mix of characters as she hunts down the rogue killer.

I did like this but as a reader of romances, I did feel this lacked it a lot. There's some flirting going on but nothing concrete. That's not to say I didn't get dragged into the story. I was as intrigued with finding out who the rogue was and how they were managing to get away all the time.

Jane was a strong character and I enjoyed seeing inside her mind and how she dealt with Beast when she turned into her cat form.

We had a handful of secondary characters like Rick, Jodi, Leo and Bruiser - George - that I grew to like and I'm intrigued how Jane's relationship with them will grow in future books.

I'm intrigued enough to continue the series at some point.