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Cynthia Armistead (17 KP) rated Moon Fever (Includes: Primes, #6.5) in Books
Mar 1, 2018
This was one of those "I finished the last thing I was reading and I'm bored, what's already loaded on the iTouch?" reads. It was on there because the anthology includes [a:Lori Handeland|17060|Lori Handeland|http://photo.goodreads.com/authors/1236700197p2/17060.jpg]'s "Cobwebs Over the Moon" (Nightcreatures, #10) and I read all of that series a while back. I didn't care to read the rest of the anthology at the time, but I hadn't gotten around to deleting the book. Ah, happy digital packrat am I!
If I've read anything by [a:Susan Sizemore|88608|Susan Sizemore|http://photo.goodreads.com/authors/1254303347p2/88608.jpg] other than "Tempting Fate" (Primes #6.5), it was eminently forgettable. I'm absolutely sure that I haven't read anything else in her <a href="http://www.goodreads.com/series/41947-primes">Primes</a> series, because I probably would have thrown said material firmly into the nearest hard surface (or whatever the equivalent is with bytes) because of the insanely annoying number of times Sizemore feels it necessary to remind us that her vampires are Primes! Alpha Primes! They are! Really! And that means they fight a lot! Especially over women! Otherwise, it's a Mary Jane story set in New Orleans. I have a strong feeling that most of the Primes series is Mary Jane-ish, but I may at some point be trapped and forced with the prospect of staring at the inside of my eyeballs or reading more of Sizemore's stuff. I'm not sure which would be worse right now. I'll get back to you on that.
"The Darkness Within" by [a:Maggie Shayne|17064|Maggie Shayne|http://photo.goodreads.com/authors/1215028948p2/17064.jpg] feels terribly familiar, although I'm sure I haven't read it before. I have, however, read other Shayne novellas in other anthologies, and this story follows a familiar pattern. Sexy gal who doesn't think she's attractive has had a run of hard luck and may lose the house she has bought relatively recently and loves. Said house has a spooky past that she didn't know about when she bought it. Stalwart too-sexy-for-her man gets involved somehow, preferably in a way that allows her to question his motives. They are inexplicably drawn to each other and screw like bunnies (or near as makes no difference), then blame their lapse in judgement on whatever weirdness is going on in the house. (Yep, that's what they all say - and no safer sex anywhere! Does paranormal activity preclude discussion of sexual history and prevent STD transmission?)
"Cobwebs Over the Moon" by [a:Lori Handeland|17060|Lori Handeland|http://photo.goodreads.com/authors/1236700197p2/17060.jpg] (<a href="http://www.goodreads.com/series/41626-nightcreature">Nightcreatures</a>, #10) isn't the most logical entry in that series. Neither is it the most illogical - but by the tenth entry, the series' mythology has gotten a bit ridiculous, so I don't know why I even bother bringing up something as irrelevant as logic. Silly me! In every book, we're introduced to a woman who is in some way tangled up with werewolves, then to a man who is tangled up with her and/or the creatures and, of course, whose loyalties are uncertain. There is always an element of danger to add spice to the romance that has to grow between the two. The formula never changes at all. There are always evil werewolves, but sometimes there are also good ones. If you like predictability in your paranormal romance, <a href="http://www.goodreads.com/series/41626-nightcreature">Nightcreatures</a> is a great series for you.
I suppose [a:Caridad Piñeiro|2944621|Caridad Piñeiro|http://photo.goodreads.com/authors/1305975476p2/2944621.jpg]'s "Crazy for the Cat" isn't technically any better or worse than any of the other three stories. There's more variety in the shapeshifting and the main setting is the Amazon jungle. I couldn't get past the bigotry and colonialism, though. Dark is bad, light is good, of course! Those poor benighted natives couldn't possibly handle a few rogues without that white woman, could they? Spare me.
If I've read anything by [a:Susan Sizemore|88608|Susan Sizemore|http://photo.goodreads.com/authors/1254303347p2/88608.jpg] other than "Tempting Fate" (Primes #6.5), it was eminently forgettable. I'm absolutely sure that I haven't read anything else in her <a href="http://www.goodreads.com/series/41947-primes">Primes</a> series, because I probably would have thrown said material firmly into the nearest hard surface (or whatever the equivalent is with bytes) because of the insanely annoying number of times Sizemore feels it necessary to remind us that her vampires are Primes! Alpha Primes! They are! Really! And that means they fight a lot! Especially over women! Otherwise, it's a Mary Jane story set in New Orleans. I have a strong feeling that most of the Primes series is Mary Jane-ish, but I may at some point be trapped and forced with the prospect of staring at the inside of my eyeballs or reading more of Sizemore's stuff. I'm not sure which would be worse right now. I'll get back to you on that.
"The Darkness Within" by [a:Maggie Shayne|17064|Maggie Shayne|http://photo.goodreads.com/authors/1215028948p2/17064.jpg] feels terribly familiar, although I'm sure I haven't read it before. I have, however, read other Shayne novellas in other anthologies, and this story follows a familiar pattern. Sexy gal who doesn't think she's attractive has had a run of hard luck and may lose the house she has bought relatively recently and loves. Said house has a spooky past that she didn't know about when she bought it. Stalwart too-sexy-for-her man gets involved somehow, preferably in a way that allows her to question his motives. They are inexplicably drawn to each other and screw like bunnies (or near as makes no difference), then blame their lapse in judgement on whatever weirdness is going on in the house. (Yep, that's what they all say - and no safer sex anywhere! Does paranormal activity preclude discussion of sexual history and prevent STD transmission?)
"Cobwebs Over the Moon" by [a:Lori Handeland|17060|Lori Handeland|http://photo.goodreads.com/authors/1236700197p2/17060.jpg] (<a href="http://www.goodreads.com/series/41626-nightcreature">Nightcreatures</a>, #10) isn't the most logical entry in that series. Neither is it the most illogical - but by the tenth entry, the series' mythology has gotten a bit ridiculous, so I don't know why I even bother bringing up something as irrelevant as logic. Silly me! In every book, we're introduced to a woman who is in some way tangled up with werewolves, then to a man who is tangled up with her and/or the creatures and, of course, whose loyalties are uncertain. There is always an element of danger to add spice to the romance that has to grow between the two. The formula never changes at all. There are always evil werewolves, but sometimes there are also good ones. If you like predictability in your paranormal romance, <a href="http://www.goodreads.com/series/41626-nightcreature">Nightcreatures</a> is a great series for you.
I suppose [a:Caridad Piñeiro|2944621|Caridad Piñeiro|http://photo.goodreads.com/authors/1305975476p2/2944621.jpg]'s "Crazy for the Cat" isn't technically any better or worse than any of the other three stories. There's more variety in the shapeshifting and the main setting is the Amazon jungle. I couldn't get past the bigotry and colonialism, though. Dark is bad, light is good, of course! Those poor benighted natives couldn't possibly handle a few rogues without that white woman, could they? Spare me.
Purple Phoenix Games (2266 KP) rated Top Pop in Tabletop Games
Jul 22, 2021
THANK YOU, TALON STRIKES STUDIOS! I recently moved from Illinois to Tennessee (where things are mostly “Coke”) and I have always grown up calling soft drinks “pop,” so when I saw a group was creating a game using the proper terminology, I jumped at the chance. Stackable bottlecaps AND a bidding mechanic? I’m so in. This may not be everyone’s jam, but it’s working for me!
Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.
Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.
As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.
There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.
What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.
If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!
Top Pop is a 2-5 player (well, I would say 3-5) card game of market penetration and territory influence. In it, players are representatives of rival pop manufacturers bent on skyrocketing their company’s popularity in various major cities across the country. The winning rep is they who can diversify their influence and hit influential cities hard and often.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup a game of Top Pop, refer to the rulebook to determine the starting resources per number of players. Each game is setup differently depending on how many players are involved. Shuffle the deck of city cards, and if using the optional City Power or Scenario variants, place these cards on the table for all to access as well. Each player chooses a color, receives the appropriate starting resources and the game is ready to begin!
On the active player’s turn, they will complete the following steps: Collect City Cards, Play a City Card, Take Caps, Place Stacks, and then Draw a Card. The first turn of the game Collect City Cards is skipped, but after that, each card the active player owns the largest stack of tops on they will collect. Caps that were stacked on the card are redistributed depending on where the card was placed (in front of the active player or a rival player). Next, the player will Play a City Card from their hand either in front of themselves or in front of a rival player. This is an important step to consider because once a card has been claimed then caps are distributed according to card placement, as referenced in the first step. Also noteworthy here is that if a card is placed in front of a rival, the active player takes one of said rival’s caps (Take Caps) from the bank of caps in the middle of table as well as a cap of the active player’s choice.
Now that the active player presumably has some caps with which to play, they Place Stacks on any City Card(s) they wish. The stacks of caps need to be the tallest stack on the card, must include a cap of the same color of the player who currently owns the highest stack, and must also be topped with a cap of the active player’s color. Any amount of caps may be added to a City Card in order to achieve these requirements, and the active player may place stacks on any number of City Cards in play. Once the active player has placed all caps they wish, they must then Draw a Card and prepare for their next turn.
As City Cards are played, caps placed out in stacks, and players winning bids on cards, players are jockeying for endgame points. The game ends after a player collects their sixth City Card and every other player has a chance to spend their remaining caps to claim cards. At the end of the game, points are awarded for having simple majority in each city as well as points for collecting a more diversified set of City Cards. The player with the most points scored at the end of the game wins!
Components. Again, this is a prototype copy of the game, so components are in no way final. Most notably, the final copies of Top Pop will include nice plastic stackable bottlecaps that look way better than the painted wooden discs (which for a prototype, are actually quite nice). The City Cards look and feel complete to me, and are pretty impressive. I like the art quite a bit and the game’s style is spot on. I am very excited to see how this one ends up, and I think gamers will love handling the finished bottlecaps.
There is a lot going on here that is hard to put into words. I played this solely three-player and included the City Powers with a few Scenarios (Kickstarter exclusives, I understand). I found the base game to be very good, but adding in those optional rules really makes it pop for me (I know you saw what I did there). Every player is constantly engaged throughout, and the tactical play always has me considering tons of options. I would not necessarily want to play this with extremely AP-prone players, but it is quick enough to include them as well from time to time.
What I like most about Top Pop, in addition to the overall aesthetic (even in the prototype), is the tactics in watching what other players are collecting, where the cards are placed, and cross-referencing all that with your personal bottlecap economy. There are just so many things to consider on each turn that makes me hungry for more and more plays. I say this a lot, but when I think about a game and ways I would attack it differently outside of the game session, that is a mark of a great game to me. And this one is a great game to me.
If you are looking for a uniquely-themed bidding card game with (promised) excellent components, I urge you to check out the Kickstarter campaign, which ends August 7, 2021. And on a personal note, I’m so excited to have both Chicago and New Orleans in this game. Two of my favorite cities in the world!

