Search

Search only in certain items:

40x40

Butch Vig recommended track London Calling by The Clash in London Calling by The Clash in Music (curated)

 
London Calling by The Clash
London Calling by The Clash
1979 | Rock
8.8 (10 Ratings)
Album Favorite

London Calling by The Clash

(0 Ratings)

Track

"London Calling is probably my favourite rock record of all time. It’s incredibly powerful and diverse, it’s social, political and has all sorts of musical genres - punk, rock, ska, ballads, jazz and dub - rolled into the song arrangements. The Clash were at their peak when they made it and the kick-off track is the most anthemic song they ever wrote. It’s got everything, brilliant lyrics, a brilliant performance, it just sounds killer and Mick Jones’ guitar playing is phenomenal, when you hear that guitar riff it’s like a fire alarm going off. ‘London Calling’ is like a call to arms, it makes the hair on the back of my neck stand up every time I hear it, it’s that powerful. I went to see them on that tour at the Aragon Ballroom in Chicago and it was absolutely rammed. The second they started playing the entire room started jumping up and down and I thought the building was going to collapse, you could feel the whole place shaking. It was an old theatre and I was watching from the balcony, thinking we should maybe get to a safer location but I became so immersed in the music I forgot about it, it was a fantastic show. There were obviously differences between the British and US punk bands and some of that is in the sound of the records. The British records had a bit of a darker sound to them and that could be due to technical stuff in the mastering, but a lot of it had to do with the performances. To me, the British bands have always been ground-breaking, as a whole there were better new wave and punk bands coming out of the UK than the US, it was like the second British invasion. There was a great scene in New York, The Ramones, Talking Heads, Television and Blondie were ground-breaking at the time, but England, a country with a much smaller population than the US, had a larger percentage of iconic bands from that era."

Source
  
    Animoog

    Animoog

    Music and Entertainment

    (0 Ratings) Rate It

    App

    Animoog, powered by the new Anisotropic Synth Engine (ASE), is Moog Music's first professional...

    Animoog for iPhone

    Animoog for iPhone

    Music and Entertainment

    (0 Ratings) Rate It

    App

    ** HARDWARE REQUIREMENTS ** Must have iPhone 4S, iPod Touch 5th gen. or later to run Animoog for...

Beatdown: Streets of Justice
Beatdown: Streets of Justice
2019 | Card Game, Comic Book / Strip, Fighting
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?

Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!

Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.

After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.

Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.

Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.
  
    Operation Ouch!

    Operation Ouch!

    Games, Entertainment and Stickers

    (0 Ratings) Rate It

    App

    Disaster!! - Dr Chris and Dr Xand have accidentally unleashed a tidal wave of snot. Run for your...